RoM server Patch 4.0.3. - The Mighty Shield.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
At the moment I think for pawn it just checks spell casting. Player.Casting should be true for anything that causes the casting bar to appear. I don't think we need anymore from pawn we would only need to fix player casting.
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Re: RoM server Patch 4.0.3. - The Mighty Shield.
Well it comes back to the freezing memory to target, what we did was add in a if player.harvest or player.cast then to stop the freeze but for the feed bags harvest and cast are not being triggered so the memory keeps getting frozen until the feedbag dissappears.bobdole wrote:So is this 3rd offset causing false stuck hens or the crashes or both?
Adding in a check for the other offset will mean memory for target will only be frozen for max 1 second instead of refreezing it constantly for 6 seconds.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Ty for all your hard work to get bot working again. Works great again
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I just tried the player Casting address (address A20858, offset C). It changed to '1' for when harvesting the feed, hens, laying hens and eggs. I even printed player.Casting as I harvested each and it always changed to 'true'. So I'm not sure what your talking about. Just so you understand player.Castings basically means 'it is showing the casting bar'. That's why it is used for other things like mounting.
pawnCasting_offset (0x260) is used to indicate if a mob is casting a spell. It's not used as far as I know. This is an actual indication of if a pawn is casting.
pawnHarvesting_offset (0x164) Is used to indicate when harvesting. The reason we need this offset is because when harvesting, it can harvest a node upto 6 times. 'player.Casting' will flicker between true and false, between each harvest. 'player.Harvest' remains true until completely finished harvesting.
I'm not sure what 168 and 264 are. They showed '0' and '1' respectively the whole time I was at Millers without changing. When I left Millers the 264 changed to '0'.
pawnCasting_offset (0x260) is used to indicate if a mob is casting a spell. It's not used as far as I know. This is an actual indication of if a pawn is casting.
pawnHarvesting_offset (0x164) Is used to indicate when harvesting. The reason we need this offset is because when harvesting, it can harvest a node upto 6 times. 'player.Casting' will flicker between true and false, between each harvest. 'player.Harvest' remains true until completely finished harvesting.
I'm not sure what 168 and 264 are. They showed '0' and '1' respectively the whole time I was at Millers without changing. When I left Millers the 264 changed to '0'.
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- Ronald Reagan
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Re: RoM server Patch 4.0.3. - The Mighty Shield.
yep u are just amazing everything works fine for me im at the chicks for ~24h without probs and in ks for 12
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I removed the speed hack code from the miller waypoint and no crashes it appears.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I checked the speed hack offset. It hasn't changed. So maybe they have some extra steps that causes it to crash if the speed isn't right?bobdole wrote:I removed the speed hack code from the miller waypoint and no crashes it appears.
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Maybe one client has crashed since I removed that code and I been able to keep more bots up then I was prior so that makes sense.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Have you done much testing in the ranch? The bots seem much slower since the update. BTW, remember all the problems some of us where having with the aggro wait timeout causing us to over-run way points? I think I fixed it by making the following change to the bot.lua file:
Changed:
Changed:
To:local aggroWaitStart = os.time();
Code: Select all
local aggroWaitStart = 0;
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I've done a bit of testing of MRC_Optimized with rev 654 and I am noticing a bit of a hesitation that I didn't notice with the last couple of revisions, even missed or interrupted harvests. I decided to switch back to keypresses for "Attack" and it definately seems quicker with less stutters. It just might be a matter of adjusting a few timings but if anyone would like to try keypresses just change this,
At the bottom of the 'functions.lua' file you will see the new 'Attack' function.
Delete or comment out this lineand add this line
Then put the 'Attack' skill in Action Button 1 (you can use another number if you like).
Let me know if you notice a difference.
At the bottom of the 'functions.lua' file you will see the new 'Attack' function.
Delete or comment out this line
Code: Select all
RoMScript("UseSkill(1,1)")
Code: Select all
keyboardPress(key.VK_1)
Let me know if you notice a difference.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: RoM server Patch 4.0.3. - The Mighty Shield.
One of the bots just crashed so I am changing the method and will run it and see if its better.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
lol, got the one bot up and another immediately crashed. I think something is still a little off in the memory stuff.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Memory? Is your 'addresses.lua ok? Does it have a green icon next to it in Explorer?bobdole wrote:lol, got the one bot up and another immediately crashed. I think something is still a little off in the memory stuff.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Yes addresses.lua is up to date, so far the 2 bots with the changed function.lua appear to be exactly the same speed as the others. The wait times appear to need some tweaking. A while back I played with the yrests trying to speed it up and it didn't help but now maybe they need to be lowered a little?
Re: RoM server Patch 4.0.3. - The Mighty Shield.
For me it works perfectly well but sometimes it skips feed bags or eggs or hens. Almost like it took too long to click the target or it just failed to click. It's definately noticable that it works better with the change to the 'Attack()' function.
It may take awhile before we get everything running smooth again.
It may take awhile before we get everything running smooth again.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: RoM server Patch 4.0.3. - The Mighty Shield.
hey people
maybe you can put together a folder. where everything is in it for golden eggs. or simply a scriipt for the profile. im very stupid for that xD. like in private message
(my english is very bad)
maybe you can put together a folder. where everything is in it for golden eggs. or simply a scriipt for the profile. im very stupid for that xD. like in private message
(my english is very bad)
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Thanks Rock5 you were right is the ExtraActionBars addon that was causing the problem.
Last edited by Reymauro on Sat Oct 08, 2011 10:16 am, edited 1 time in total.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
hi all, can I get a link to a working version for the latest game update? replacing manually I always pops up an error - scripts / rom / bot.lua: 72: Unable to find 'pawnHarvesting_offset' in module.
give the beginner a working file please:)
give the beginner a working file please:)
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Re: RoM server Patch 4.0.3. - The Mighty Shield.
agreed, stay away from that addon at all costs. it really jumbles things up.Reymauro wrote:Thanks Rock5 you where right is the ExtraActionBars addon that was causing the problem.
and +1 to the script using the attack key, its alot more stable and quicker.
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Re: RoM server Patch 4.0.3. - The Mighty Shield.
very curious about this. will test thanks!bobdole wrote:Have you done much testing in the ranch? The bots seem much slower since the update. BTW, remember all the problems some of us where having with the aggro wait timeout causing us to over-run way points? I think I fixed it by making the following change to the bot.lua file:
Changed:
To:local aggroWaitStart = os.time();
Code: Select all
local aggroWaitStart = 0;
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