macro for view distance?

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

macro for view distance?

#1 Post by mayainverse » Fri Sep 30, 2011 2:10 am

i remember seeing someplace on these forum or another. macro to change view distance to zero making that client use all the less resources. but i forgot to bm it. anyknow of it?

DarkPuma
Posts: 6
Joined: Mon Aug 22, 2011 10:11 am

Re: macro for view distance?

#2 Post by DarkPuma » Fri Sep 30, 2011 10:35 am

Zero does not work ;D it must be more than 3
Cheat Engine view distance adress:

[ - - - - - - 68 ]
[9C77FC 46C]

Type: float
set it to 3 and freeze it ...

kkulesza
Posts: 150
Joined: Fri May 27, 2011 9:00 pm
Location: Poland

Re: macro for view distance?

#3 Post by kkulesza » Thu Oct 06, 2011 7:25 am

macro command:
ViewDistanceSlider_SetValue(50);

Minimal original value is 400
you can set it to 1, but then character may suddenly die.
50 is ok on my pc

It significantly enhances FPS rate

Budzer
Posts: 99
Joined: Fri Sep 23, 2011 12:44 am

Re: macro for view distance?

#4 Post by Budzer » Fri Oct 07, 2011 6:37 pm

Well changing it to 0 makes unexpected things like seeing NPCs in distance over few k (ex. 6000), so it is definitely not a good idea. Set to 1-10 is also risky, as character has a chance to die.... However it can be a good value for character only for PT placed in house. Tip: the less laggy area, the smaller distance can be set, without problems . Therefore it is good to first think where you want to change view distance and what you will be doing. From my personal exp for botting minimum distance is 50, but for slower machine and more clients minimum is 75 (of course much depends on server) as for golden eggs and 100 anywhere else. Sometimes it is a good idea, to set this value up to 200.

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