HOW TO CREATE WAYPOINTS WITHOUT A NUMPAD

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do002
Posts: 58
Joined: Tue Jan 04, 2011 8:18 pm

HOW TO CREATE WAYPOINTS WITHOUT A NUMPAD

#1 Post by do002 » Mon Sep 26, 2011 6:25 pm

Hi, I'm playing RoM on my new laptop and i can't figure out how to make new waypoints since it doesnt have a numpad :(. Please help

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: HOW TO CREATE WAYPOINTS WITHOUT A NUMPAD

#2 Post by lisa » Mon Sep 26, 2011 6:27 pm

open createpath.lua and near the top you will see this

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wpKey = key.VK_NUMPAD1;			-- insert a movement point
harvKey = key.VK_NUMPAD2;		-- insert a harvest point
saveKey = key.VK_NUMPAD3;		-- save the waypoints
merchantKey = key.VK_NUMPAD4;	-- target merchant, repair and buy stuff
targetNPCKey = key.VK_NUMPAD5;	-- target NPC and open dialog waypoint
choiceOptionKey = key.VK_NUMPAD6; 	-- insert choiceOption
mouseClickKey = key.VK_NUMPAD7; -- Save MouseClick
restartKey = key.VK_NUMPAD9;	-- restart waypoints script
resetKey = key.VK_NUMPAD8;	-- restart waypoints script and discard changes
codeKey = key.VK_NUMPAD0;		-- add comment to last WP.
targetObjKey = key.VK_DECIMAL;	-- target an object and action it.
change them to the keys you can use. i.e.

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wpKey = key.VK_1;
for just the number 1
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

do002
Posts: 58
Joined: Tue Jan 04, 2011 8:18 pm

Re: HOW TO CREATE WAYPOINTS WITHOUT A NUMPAD

#3 Post by do002 » Mon Sep 26, 2011 7:00 pm

(wpKey = key.VK_1;
harvKey = key.VK_2;
saveKey = key.VK_3; ) It didnt work for me. I also tried changing it to wpKey=key.VK_F1 but that too didnt work

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: HOW TO CREATE WAYPOINTS WITHOUT A NUMPAD

#4 Post by lisa » Mon Sep 26, 2011 7:21 pm

there shouldnt be any ( ) around the keys..

works fine for me

Code: Select all

RoM waypoint creator
Hotkeys:
  (1)   Insert new waypoint (at player position)
  (Num 2)       Insert new harvest waypoint (at player position)
  (Num 3)       Save waypoints and quit
  (Num 4)       Insert merchant (repair and buy) command
  (Num 5)       Insert target/dialog NPC command
  (Num 6)       Insert 'ChoiceOption()' command.
  (Num 7)       Insert 'mouseclickL()' command
  (Num 8)       Reset waypoints and restart
  (Num 9)       Save waypoints and restart
  (Num 0)       Insert lua code command.
  (Num Del)     Insert target object command.
No ranged skills specified in profile; Turning COMBAT_RANGED_PULL off.
Recorded [#  1] WP, Continue to next. Press Num 3 to save and quit
Recorded [#  2] WP, Continue to next. Press Num 3 to save and quit
Recorded [#  3] WP, Continue to next. Press Num 3 to save and quit
Recorded [#  4] WP, Continue to next. Press Num 3 to save and quit
that is with wpKey = key.VK_1; and using 1, just above q on keyboard.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

do002
Posts: 58
Joined: Tue Jan 04, 2011 8:18 pm

Re: HOW TO CREATE WAYPOINTS WITHOUT A NUMPAD

#5 Post by do002 » Tue Sep 27, 2011 8:53 pm

I dont know why but I had 2 createpath.lua files in my macro folder and I was modifying the one that macro didnt read. Everything works fine now. Thanks for the help lisa.

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: HOW TO CREATE WAYPOINTS WITHOUT A NUMPAD

#6 Post by Germangold » Thu Sep 29, 2011 3:37 am

use a usb keyboard

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