Goblin Mines WP

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kanta
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Re: Goblin Mines WP

#21 Post by kanta » Sun Aug 21, 2011 8:59 pm

Just an FYI, if you fly over the gate, then fly over the goblin behind the cart, you can start the instance without paying the 30 tokens.
Scout/Knight/Rogue 70/66/66

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botje
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Re: Goblin Mines WP

#22 Post by botje » Mon Aug 22, 2011 2:08 am

WHAT?????

no way? seriously? xd

have some coordinates for that? :P

Botje

MinMax
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Joined: Mon Dec 21, 2009 6:45 am

Re: Goblin Mines WP

#23 Post by MinMax » Mon Aug 22, 2011 3:10 am

If you don´t want to pay the Phirius tokens to the NPC, you can fly over the door. Some steps behind the door, the time starts automatically. Another benefit of this way to go in: If you die, you can enter the instance once more.

I assumed you WP´s. It´s slow to run through the instance, but at the same time all my characters run in a party.

My old way was to fly back after the time starts (back over the door, over the Phirius StartNPC and over the next door). Then you are outdoor and you are able to fly dirctly to the last room. Unfortunately you can´t go through the wall when RB is active. If RB is off, it´s possible with a jump. ( Somebody posted WP´s for this in an older Goblin thread )

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lisa
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Re: Goblin Mines WP

#24 Post by lisa » Mon Aug 22, 2011 7:17 am

I think I posted my first gobs WP ages ago. It flies over first door and then over near the npc inside which starts timer. then flies to the end room. Kills everything and loots chests.
Only good if you can solo Evelyn.
If you need to party the instance then you will prob have to clear the mobs as follow in flight doesn't work so good.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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botje
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Re: Goblin Mines WP

#25 Post by botje » Mon Aug 22, 2011 7:38 am

link please?

i can solo her easy x

Botje

MinMax
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Re: Goblin Mines WP

#26 Post by MinMax » Mon Aug 22, 2011 8:39 am

This WP of wizyslo was for me the basic for the direct fly to the last room. (Lisa´s WP i never saw)
With RB lonly i wasn´t able to jump throught the wall of the last room. (Only in combination with Romeos )
PS. You can test it without Phirius and as often as want.


wizzyslo wrote:Better is to start with some easy things. I'm working on Goblin mine but have some problems.

Bot using swimhack wich you can find it on forum. I cant find the way how to skip wall with bot allways got crash report or stuck or memoryaddress error. If anyone know how to fix it pls tell me :D
goblin_mine_beta.xml
Need to add code to check if chest is spowned or bot need to go back to kill all mobs. At end need to be added function to leave instance (I lost macro for this) or just stopPE();

Who is going to test dont worry you doint going to lose tokens and timer can be start again.

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Bot_romka
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Re: Goblin Mines WP

#27 Post by Bot_romka » Sun Aug 28, 2011 6:34 am

You can use changed model for Gate in Goblins Malatinas for anter without pay the Phirius tokens to the NPC.
Simpl unpack archive in game folder.

_Sory for my bad english.
Attachments
Goblin_Gate.rar
(184.57 KiB) Downloaded 297 times

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lisa
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Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Goblin Mines WP

#28 Post by lisa » Sun Aug 28, 2011 9:33 pm

Bot_romka wrote:You can use changed model for Gate in Goblins Malatinas for anter without pay the Phirius tokens to the NPC.
Simpl unpack archive in game folder.

_Sory for my bad english.
haven't made it into goblins yet to test but I like how you added the 2 level house into the model =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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botje
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Re: Goblin Mines WP

#29 Post by botje » Mon Aug 29, 2011 5:03 am

ooooh... so thats why my house all of a sudden changed :P xd

Botje

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lisa
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Re: Goblin Mines WP

#30 Post by lisa » Mon Aug 29, 2011 5:16 am

confirm gate is gone, not sure if it was moved but either way you can just walk through, also all gates are gone. no need to start timer, no need to kill the 40 and 60 mobs. can just make your way to the end and kill the stuff around chests.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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botje
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Re: Goblin Mines WP

#31 Post by botje » Mon Aug 29, 2011 6:00 am

woot? xd

nice, ill be making a version for the use with that then :)

Botje

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lisa
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Re: Goblin Mines WP

#32 Post by lisa » Mon Aug 29, 2011 6:14 am

Yeah should be easy, just small combat distance and walk all the way to last room, then do a circle of the top section with chests and opening chests as you go.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: Goblin Mines WP

#33 Post by kanta » Mon Aug 29, 2011 3:20 pm

With the house change he put in there, are you actually able to use the house like you actually bought the contract? If so.... What happens when someone else enters the house? They are not going to see the different model unless they are also replacing the model...
Scout/Knight/Rogue 70/66/66

Deimon
Posts: 6
Joined: Wed Apr 27, 2011 7:04 pm

Re: Goblin Mines WP

#34 Post by Deimon » Thu Sep 08, 2011 5:08 am

The bot doesn't loot the chests anymore. Someone else has got this problem ?

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lisa
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Re: Goblin Mines WP

#35 Post by lisa » Thu Sep 08, 2011 5:26 am

Deimon wrote:The bot doesn't loot the chests anymore. Someone else has got this problem ?
Have you got the latest bot revision?
did you test if the Id's of the chests changed, for some weird reason?
have you unticked autoloot in the in game options? not sure if that would affect those chests.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Deimon
Posts: 6
Joined: Wed Apr 27, 2011 7:04 pm

Re: Goblin Mines WP

#36 Post by Deimon » Fri Sep 09, 2011 2:42 am

I have checked the IDs in the waypoint file, but there were none. There were chests' names instead.

As I had changed my game language yesterday to make the sells easier with my people, the bot didn't find a match between the name in game and the name in the waypoint... Silly mistake.

It is fixed, sorry for disturbing.

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Bot_romka
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Location: Russia

Re: Goblin Mines WP

#37 Post by Bot_romka » Sat Sep 10, 2011 8:29 am

I delete my masage. sory Botje.
Last edited by Bot_romka on Sat Sep 10, 2011 9:44 am, edited 4 times in total.

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botje
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Re: Goblin Mines WP

#38 Post by botje » Sat Sep 10, 2011 9:28 am

and why do you post this in my WP thread? O.o

get your own man...

Botje

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botje
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Re: Goblin Mines WP

#39 Post by botje » Sat Sep 10, 2011 9:49 am

better, thanx mate :)

Botje

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