4.0.0 any issues/solutions (CHAPTER IV)

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NoComments
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#41 Post by NoComments » Fri Jun 17, 2011 1:50 am

2

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rock5
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#42 Post by rock5 » Fri Jun 17, 2011 1:57 am

DrunkTiger wrote:I want to ignore it but it just stops the bot... :(
Was there an error message after that because that shouldn't have stopped the bot.
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NoComments
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#43 Post by NoComments » Fri Jun 17, 2011 2:15 am

2 windows are started

Code: Select all

Choose your character that you want to play on:

(RoM window 1)
(RoM window 2)
Has replaced the files with two yours

DrunkTiger
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#44 Post by DrunkTiger » Fri Jun 17, 2011 2:35 am

I seriously don't know why but my error changed and now I get the same as NoComments.

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lisa
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#45 Post by lisa » Fri Jun 17, 2011 2:47 am

Code: Select all

We can't find your profile '<UNKNOW>.xml'
Seems like it isn't getting the character name.

try starting bot and using

Code: Select all

rom/bot profile:charname
just use your character name instead of charname, see if it even starts with this.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

sfrattini
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#46 Post by sfrattini » Fri Jun 17, 2011 2:48 am

No idea what you guys are talking about but I am holding tight and waiting for a SVN update :lol:

rommail64
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#47 Post by rommail64 » Fri Jun 17, 2011 2:55 am

I am getting a very similar or perhaps the same error as NoComments. To the best of my knowledge I am running 606. I then overwrote the two files you have kindly provided.
.../gram Files/micromacro/scripts/rom/classes/camera.lua:32: Error reading memory in CCamera:update()

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rock5
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#48 Post by rock5 » Fri Jun 17, 2011 3:10 am

Just to be sure of the exact version, I'm working with version 4.0.0.2410.
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Merlin
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#49 Post by Merlin » Fri Jun 17, 2011 3:15 am

DrunkTiger wrote:I want to ignore it but it just stops the bot... :(
Same there... how to continue with the error?

rommail64
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#50 Post by rommail64 » Fri Jun 17, 2011 3:34 am

Yes I am using ver 4.0.0.2410.en. I have now tested this on my Win7 and WinXP rigs. I found my WinXP rig generates a different error. Micromacro and the RomAddon 'ingamefunctions" folders are copy pasted from my Win7 to my WinXP rig. I have no idea why is gives 2 different errors. :(

Here is the 2nd error I get from my WinXP rig.
Error while reading memory address for 'playerAddress' . Game seems to have changed !!! Please run 'rom/bot.lua update' AND install the new RoM Bot version!

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lisa
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#51 Post by lisa » Fri Jun 17, 2011 3:51 am

try updating to revision 605, do a revert on the rom folder.

Change the 2 files rock has posted earlier.

then try again
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

NoComments
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#52 Post by NoComments » Fri Jun 17, 2011 4:42 am

Upload please you archive.

brujilla
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#53 Post by brujilla » Fri Jun 17, 2011 5:02 am

Good and thanks for this post
I have put the addreses and macro and bot begins to run but gets Loading profile (NAME). Xml manual and if you do not work. I can do?

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MiesterMan
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#54 Post by MiesterMan » Fri Jun 17, 2011 5:13 am

I wanted to post this in its own thread but was afraid germangold would find another troll pic and associate me with it.

Are we changing the profile structure to match the potential of a third class?

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<skills_rogueknight>
      <fun skills here>
</skills_rogueknight>

<skills_roguewarrior>
      <more fun skills here>
</skillsroguewarrior>
This sort of thing.

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rock5
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#55 Post by rock5 » Fri Jun 17, 2011 5:19 am

Eventually, of course we will add support for the 3rd class. First we have to get it working properly. We also need time to see how the 3rd class works. Then we'll decide how we will implement it.

If anyone has already got their 3rd class, it would be nice to get a description of what to expect.
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Merlin
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#56 Post by Merlin » Fri Jun 17, 2011 6:03 am

The eroor changed there too but after I changed the char to try it again now I get:

Code: Select all

OPENING LOCAL SKILLS DB!
!! Notice: !!
The game may have been updated or altered.
 It is recommended that you run rom/update.lua

RoM windows size is 1776x1000, upper left corner at 8,30
Loading profile XXXXXXXXXXX.xml
1:0pm - ...rogram Files (x86)/micromacro/scripts/rom/macros.lua:144: bad argumen
t #1 to 'char' (number expected, got nil)


Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
After that the script stops.I have startet it with profile:profile name, have updated all as Lisa souguestet... and hoping to get more work to do... just say what.

seba566
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#57 Post by seba566 » Fri Jun 17, 2011 6:10 am

Hi, I'm from Poland and I learning English so sorry for error :)
I download 2 files
addresses.lua [4.59 KiB]
macros.lua [9.41 KiB]

and my rombot still don't work. Wha I must do?

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lisa
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#58 Post by lisa » Fri Jun 17, 2011 6:19 am

rock5 wrote:Eventually, of course we will add support for the 3rd class
third class is actually pretty boring at this stage.

Basically you now have a choice between 3 classes but you are still just
1/2
2/3
1/3

So no thrid lot of skills to use, it's still business as usual as far as the bot goes.

Easiest way I can see to deal with using different skills from when you change 2nd class is to just do a player:Class2 check and match the class to the skills.
It would just be coded into the bot when it loads the skills, so users don't need to do anything different except add more skills into their profile.

So a Mage/priest/scout might look like this

Code: Select all

	<skills_mage>
		<skill name="MAGE_ESSENCE_OF_MAGIC" 	modifier="" hotkey="VK_2" priority="30" inbattle="true" />
		<skill name="MAGE_FLAME"              	modifier="" hotkey="VK_3" priority="80" />
		<skill name="MAGE_LIGHTNING"         	modifier="" hotkey="VK_4" priority="80" />
		<skill name="PRIEST_URGENT_HEAL"   	modifier="" hotkey="VK_5" priority="100" hpper="60"  />
		<skill name="PRIEST_REGENERATE"    	modifier="" hotkey="VK_6" priority="100" hpper="80" />
		<skill name="MAGE_FIREBALL"        	modifier="" hotkey="VK_7" priority="70" />
		<skill name="MAGE_ENERGY_INFLUX" 	modifier="" hotkey="VK_8" priority="30" inbattle="true" />

		<skill name="MAGE_ENERGY_WELL" 		modifier="" hotkey="VK_I" priority="30" inbattle="true" />
		<skill name="PRIEST_HOLY_AURA"     	modifier="" hotkey="VK_J" priority="100" inbattle="true" hpper="24" />
		<skill name="MAGE_ELEMENTAL_CATALYST" 	modifier="" hotkey="VK_V" priority="30" inbattle="true" />

		<skill name="SCOUT_SHOT"        	modifier="" hotkey="VK_2" priority="80" />
		<skill name="SCOUT_COMBO_SHOT"        	modifier="" hotkey="VK_3" priority="95" />
		<skill name="SCOUT_AUTOSHOT"    	modifier="" hotkey="VK_4" priority="90" />
		<skill name="SCOUT_WIND_ARROWS" 	modifier="" hotkey="VK_5" priority="75" />
		<skill name="SCOUT_THORN_ARROW"    	modifier="" hotkey="VK_6" priority="70" />
	</skills_mage>
Ignore the hotkey for that code, it was just copy paste from different profiles to show an example.
The main trouble will be identifying elite skills and whether the mage can use them depending on second class.

For now I would just have another profile for using second class, you could just copy entire profile and change skills then name it. magescout.xml for the mage/scout and use
rom/bot profile:magescout
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

schwarzepeter
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#59 Post by schwarzepeter » Fri Jun 17, 2011 6:25 am

rom bot versoin 3.29 reversion 606
the game may have updated or altered
its recommend that u run rom/update.lua

error while reading memory address for ´playerAdress´. game seems to be changed
!!!please run ´rom/bot.lua and install the new rom bot version!

i did it at reversion 605 and 606 with rockos 2 uploaded files

seems have to wait a bit longer :cry:

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lisa
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Re: 4.0.0 any issues/solutions (CHAPTER IV)

#60 Post by lisa » Fri Jun 17, 2011 6:33 am

The trouble is that the bot works perfectly for me, it's very hard to solve issues for people when I can't recreate them.

Best I can do is make suguestions on what might work, so people can try it and if not then maybe I can look at finding another solution.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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