My first problem is with 4 mobs in room. After i kill it i can't get my char to continue. The mob is not really dead. MM shows that it got 2 hp. i tried this:
Code: Select all
player:update() target = player:getTarget();
if target.Name == "Zurhidon Protector" and 10 > target.HP then
printf("we should advance to next waypoint\n");
__WPL:setDirection(WPT_FORWARD)
end
Second problem is with negotiator. I can't cast my buffs like i do with other bosses and i think it's because of that space.
I haven't been able to test that yet. I would place those protectors to friend list after killing last one and after i kill all i will place those back to mobs list. I managed to get loot too. So not too far getting this working.
So if someone have some pointers for this i would like to hear them