Yea, but be cerefull, if your invited char in the maintime reaches level 30 the party can't be established and you are stucked.rock5 wrote:I use invitedbyfriend but to use the Training Certificates I had to change line 64 of InvitedByFriend fromtoCode: Select all
invitepopup = StaticPopup_Visible("PARTY_INVITE")
Code: Select all
invitepopup = StaticPopup_Visible("PARTY_INVITE") or StaticPopup_Visible("HONOR_PARTY_INVITE")
Allmost foolproof KS run
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Re: Allmost foolproof KS run
Re: Allmost foolproof KS run
Why is that? It should still work will honor invite or normal invite.Merlin wrote:Yea, but be cerefull, if your invited char in the maintime reaches level 30 the party can't be established and you are stucked.
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Re: Allmost foolproof KS run
For me not. After the script has used the certificate, the invite of level 30+ was not possible and the script was stucked for hours . It tried to invite in a loop if I remember right the response. If there would be a way to check if the invited person is level 30+ before the invite and in that case cancelation of the honor part mode, that would propably work.rock5 wrote:Why is that? It should still work will honor invite or normal invite.Merlin wrote:Yea, but be cerefull, if your invited char in the maintime reaches level 30 the party can't be established and you are stucked.
But what's the profit of using a honor party? is the drop rate higher (in that case i will for shure change the invitation character )?
Re: Allmost foolproof KS run
Another few questions:
- Is it posible to control another character after the selection of the main one?
- Can one waypoint file load another one?
- Is it posible to use waypoints for the secound char from the waypoint file of the main? Example: move first char, move secound, move first, ...
or has the moving be done by separate wayfiles?
Idea: Take another character with you into the KS to level it automaticly (with honor party mode). The main char does all the work, the secound is moved only from zone to zone to be in the "XP area". After the char reaches an certain ammount of XP the HomeSweetHome stone from the bag (at level 10 you get 3 from the gift bag) is used to change the char to the secound class and the leveling begins from scratch till the run that brings us above level 30 and at that point the honor party is canceled and a normal one is used. The prerequest would be an level 10/10 char (becouse the selection of the secound class).
- Is it posible to control another character after the selection of the main one?
- Can one waypoint file load another one?
- Is it posible to use waypoints for the secound char from the waypoint file of the main? Example: move first char, move secound, move first, ...
or has the moving be done by separate wayfiles?
Idea: Take another character with you into the KS to level it automaticly (with honor party mode). The main char does all the work, the secound is moved only from zone to zone to be in the "XP area". After the char reaches an certain ammount of XP the HomeSweetHome stone from the bag (at level 10 you get 3 from the gift bag) is used to change the char to the secound class and the leveling begins from scratch till the run that brings us above level 30 and at that point the honor party is canceled and a normal one is used. The prerequest would be an level 10/10 char (becouse the selection of the secound class).
Re: Allmost foolproof KS run
pretty much everything you said is very possible but the thing is why would you want to. If a character can solo an instance then it is already high enough lvl that any experience it gets from inside the instance would be very low, so any character following would get very little experience. There is also the issue of a low character trying to run past all the lvl 40mobs on the way back to the instance from the res point after leaving instance.
If you want to power lvl just do it in normal mobs in normal map zone, it works very well if the highest lvl character is same or a few lvles lower then the mobs you are killing. Experience goes by the amount of xp the highest lvl character in party gets and then gets lowered for the number of party members.
If you want to power lvl just do it in normal mobs in normal map zone, it works very well if the highest lvl character is same or a few lvles lower then the mobs you are killing. Experience goes by the amount of xp the highest lvl character in party gets and then gets lowered for the number of party members.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
No, that's not right. If a honor party is established the low level char gets the full ammount of XP and TP the mobs would give you if you would be there as the low level char! That means, with 3 runs you have the char leveled to level 30 and with 10 runs to 35/30, if you manual do it and if you establish for the 35 the honor party of 3 hours right before you are level 30. It works I tried it several times. Now if you can do it automaticly that would mean I have in aprox. 3h an 29/29 char and level it to 35 manual (becouse you can't go out of the honor party you must kill Reign too).lisa wrote:pretty much everything you said is very possible but the thing is why would you want to. If a character can solo an instance then it is already high enough lvl that any experience it gets from inside the instance would be very low, so any character following would get very little experience. There is also the issue of a low character trying to run past all the lvl 40mobs on the way back to the instance from the res point after leaving instance.
If you want to power lvl just do it in normal mobs in normal map zone, it works very well if the highest lvl character is same or a few lvles lower then the mobs you are killing. Experience goes by the amount of xp the highest lvl character in party gets and then gets lowered for the number of party members.
By the way if you have a high enought char you can kill Reign solo without the bug if you kill it near the portal (first Reign to 75%, Kill Rune Warrior, Kill Ensia, Finish Reign). But don't move away from the portal, Reign must stay the entire time in combat. And leave the second char right before the door, that way it can't be harmed and it can still Roll. If that's posible to include in this script that would be great!!! But the procedure should be exactly as I described (30 times tried and not one bug!).
Another question: Is there any way to skip Godess of Art's Disciple (overrun it!) with the script? It should check where Goodess is positioned and run as the boss moves the other way. One of my chars can take all other but this Boss and it would be great to lot Reign and Ensia as well.
Re: Allmost foolproof KS run
Hi Merlin,
I dont think regin will be "easy" possible. because you dont normally fully buff up before each fight. and only use a few skills in combat. it will never go down as fast as it needs to be. And there will be too much deaths i think. (but thats my opinion)
The Honor party will be a very low honor party, if you want to do a honor party make a script in Limo Desert in the room at turok pass. If i plvl someone, the first 18 kills are lvl up.
I dont know if i can move a 2nd char with the same waypoint, im to noob for that still.
And loading another waypoint is indeed possible, was my first intention to make 3, 1 to ks, 1 do ks, 1 to pancer. but 1 script is more compact, and can do just the same i think.
I dont think regin will be "easy" possible. because you dont normally fully buff up before each fight. and only use a few skills in combat. it will never go down as fast as it needs to be. And there will be too much deaths i think. (but thats my opinion)
The Honor party will be a very low honor party, if you want to do a honor party make a script in Limo Desert in the room at turok pass. If i plvl someone, the first 18 kills are lvl up.
I dont know if i can move a 2nd char with the same waypoint, im to noob for that still.
And loading another waypoint is indeed possible, was my first intention to make 3, 1 to ks, 1 do ks, 1 to pancer. but 1 script is more compact, and can do just the same i think.
Its not about cheating. Its about being smarter than the game...
Re: Allmost foolproof KS run
Yes and no, I get them down unbuffed, and I'm certain the ones who would decide for that option should be able to do it or they should stay away. That's the best part in your waypoint file it has choices!OneofMany wrote: I dont think regin will be "easy" possible. because you dont normally fully buff up before each fight. and only use a few skills in combat. it will never go down as fast as it needs to be. And there will be too much deaths i think. (but thats my opinion)
I will try myself a little testing that way and let you know if I manage to do it.
Anyway your waypointfile rocks and thanks for sharing it with us!
Re: Allmost foolproof KS run
Is this KS script perfect? Has it been tested?
Cuz I'm trying to run it right now and it gets stuck at waypoint #28... hehe. Should I just make new waypoints?
Cuz I'm trying to run it right now and it gets stuck at waypoint #28... hehe. Should I just make new waypoints?
Re: Allmost foolproof KS run
Waypoint #28? never got stuck there, but thanks for telling. i will alter it.
Its not about cheating. Its about being smarter than the game...
Re: Allmost foolproof KS run
Waypoint 28 is in the middle of a hallway... cant see the reason why you get stuck there.
And i dont think TRAVEL would fix it. because u will have mobs there. can you describe how the "getting stuck" looks like? how and where do you get stuck?
Thnx
OneofMany
And i dont think TRAVEL would fix it. because u will have mobs there. can you describe how the "getting stuck" looks like? how and where do you get stuck?
Thnx
OneofMany
Its not about cheating. Its about being smarter than the game...
Re: Allmost foolproof KS run
Well the character keeps running to the wall and even after unstickying, it still keeps running towards the wall.
Re: Allmost foolproof KS run
Never mind lol the waypoints are fine, I think there was something wrong with my computer.
But I am having trouble with auto invite and accept of parties.
So I put the character's name in and I have the autoinvite addon, with like ibf/friends or ibf/all, but it doesn't work for me.
The rombot keeps saying that it is inviting the other character into the party, but an invitation is not sent and therefore there's nothing to accept or decline...
There's like 10 lines of use macro: executing romscript "invitebyname ("babajaja")" before I decide to stop it
Could anyone help me?
Thanks in advance
But I am having trouble with auto invite and accept of parties.
So I put the character's name in and I have the autoinvite addon, with like ibf/friends or ibf/all, but it doesn't work for me.
The rombot keeps saying that it is inviting the other character into the party, but an invitation is not sent and therefore there's nothing to accept or decline...
There's like 10 lines of use macro: executing romscript "invitebyname ("babajaja")" before I decide to stop it
Could anyone help me?
Thanks in advance
Re: Allmost foolproof KS run
I can understand if you are having problems getting it to accept the invite but I can't understand why it wouldn't send the invite. Unless you spelt something wrong or have a syntax error somewhere. When rombot says it is sending the invite, do any system messages appear on the client?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Allmost foolproof KS run
This works for me:
Code: Select all
sendMacro("InviteByName('name_here');");
Re: Allmost foolproof KS run
Maybe I did spell something wrong lol or maybe the script lisa gave me worked.
I don't think I spelt it wrong, but I changed the script to what Lisa wrote and it worked. The script was a little different for the person who uploaded this script, " instead of ' for example. Anyways thanks a lot
I don't think I spelt it wrong, but I changed the script to what Lisa wrote and it worked. The script was a little different for the person who uploaded this script, " instead of ' for example. Anyways thanks a lot
Re: Allmost foolproof KS run
Make sure you use the exact characters for the name,
charname will not invite character who's name is Charname, it has to be exact.
charname will not invite character who's name is Charname, it has to be exact.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
Is there any code that is going to force my character to loot drops from the bosses? My character loots everything except the boss.
Re: Allmost foolproof KS run
Do you have loot-o-matic or similar addon? At default loot-o-matic won't loot bosses. You need to click that addon icon or maybe there is command for it to open it's settings. There somewhere is option to loot / not loot bosses.
Re: Allmost foolproof KS run
Ok I changed the option and it worked thanks again
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