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AngelDrago
- Posts: 133
- Joined: Fri May 06, 2011 10:39 am
#1
Post
by AngelDrago » Thu May 12, 2011 11:44 pm
Hello, Everyone
So i started to create an attack wavepoints but for some reason i don't understand how all this works... this is what i like to do and maybe some one can help me understanding it...
So i have create a path see script below...
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="2763" z="2057" y="-7"> player:target_NPC("Black Boar");
player:target_NPC("Grassland Hyena");
player:target_NPC("Cow Beetle");
player:target_NPC("Cow Beetle");
</waypoint>
<!-- # 8 --><waypoint x="3626" z="3354" y="27"> player:target_NPC("Evil Farmhand from Maidge's Farm");
player:target_NPC("Evil Farmhand from Maidge's Farm");
player:target_NPC("Evil Farmhand from Maidge's Farm");
player:target_NPC("Silvermane Hound");
player:target_NPC("Bandit");
</waypoint>
</waypoints>
So what i don't understand it this if i go to start an lvl up... cenerio i run to an Boar and there are like 10 on the field of them there do i need to kill all of them or just one? the same thing with all the other foes...
Any help is very much appriciated
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#2
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by lisa » Fri May 13, 2011 12:21 am
You don't need to tell it what to target
try just this
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="2763" z="2057" y="-7"> </waypoint>
<!-- # 8 --><waypoint x="3626" z="3354" y="27"></waypoint>
</waypoints>
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AngelDrago
- Posts: 133
- Joined: Fri May 06, 2011 10:39 am
#3
Post
by AngelDrago » Fri May 13, 2011 10:56 am
Thank you, lisa
i used your suggestion but it will not attack any foes like, boar, hyena, cow bettle etc...
do i need to add it some where like in my profile please advice and thank you again
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Mushroomstamp
- Posts: 210
- Joined: Wed Oct 27, 2010 11:34 am
#4
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by Mushroomstamp » Fri May 13, 2011 11:11 am
Make sure your target levels don't exclude the mobs from being attacked;
Code: Select all
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
And make sure that you don't have any names in the "mobs" section... should look like this;
Code: Select all
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
If the problem is not at either of those places, paste your profile, (and use code tags), and we'll figure it out.
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AngelDrago
- Posts: 133
- Joined: Fri May 06, 2011 10:39 am
#5
Post
by AngelDrago » Fri May 13, 2011 1:09 pm
thank you as well Mushroomstamp i did add the up to 5 per my lvl....
know i need to figured out how can i make it walk over a lake or hils and of course harvest... and i would be set for know... do you have any idea?
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Mushroomstamp
- Posts: 210
- Joined: Wed Oct 27, 2010 11:34 am
#6
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by Mushroomstamp » Sat May 14, 2011 6:42 am
Run "rom/createpath.lua". Once loaded, the MM window will display your options for different waypoint types. Run to a spot that you want your character to go to & press the appropriate number for whatever you want it to do.
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