Operation party network bot

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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JackBlonder
Posts: 99
Joined: Sat Dec 18, 2010 6:55 am

Operation party network bot

#1 Post by JackBlonder » Mon Feb 21, 2011 4:58 pm

This is what I currently have to make partymember clients communicate with the partyleader client.
It's not much yet but I'll improve when there's time. The partyleader is sending the GUID of his target.
It would be very nice if some of you could test it give feedback.

To use it:
- insert

Code: Select all

partyServer();
to the onLoad event of your partyleader profile
- add userfunction_netParty.lua to your userfunction folder
- change

Code: Select all

local serverIP = "127.0.0.1";
in userfunction_netParty.lua to the IP of your partyleader pc
- use Assist_Client.xml as your waypoint file for your assisting partymembers
Attachments
Assist_Client.xml
(2.98 KiB) Downloaded 179 times
userfunction_netParty.lua
(3.79 KiB) Downloaded 169 times

User avatar
Rom Botter
Posts: 85
Joined: Wed Jul 21, 2010 11:05 am
Location: Holland

Re: Operation party network bot

#2 Post by Rom Botter » Tue Feb 22, 2011 3:16 am

will this also work if all characters are on 1 pc, or since its working with local ip's, should every cleint use its own pc... or only the leader since all his data is transfered to assist clients?

nice code btw :D
I think people need to be educated on the fact the marijuana is NOT a drug... marijuana is a plant and an herb, GOD put it here... if GOD put it here, what gives the GOVERNMENT the right to say GOD is WRONG??? ~ Willie Nelson

JackBlonder
Posts: 99
Joined: Sat Dec 18, 2010 6:55 am

Re: Operation party network bot

#3 Post by JackBlonder » Tue Feb 22, 2011 4:13 am

I've tested it with two clients running on one pc yet.
You may have to open your firewall for micromacro.

Alkaiser
Posts: 222
Joined: Sat Sep 25, 2010 2:03 pm

Re: Operation party network bot

#4 Post by Alkaiser » Tue Feb 22, 2011 3:50 pm

Wow, looks professional! I will try it out.

wizzyslo
Posts: 119
Joined: Sun Nov 01, 2009 6:09 pm

Re: Operation party network bot

#5 Post by wizzyslo » Wed Feb 23, 2011 5:25 am

Nice work.
I didnt test your code but I see only one problem. Your code is fallowing tank with

Code: Select all

RoMScript("FollowUnit('party"..partyleaderIndex.."');");
that mean all other bots are fallowing tank like "choo choo train". It must look like some one is powerlvling geared characters.

Normal ppl are walking in team spreed in area. That can make like this: avery bot have his own waypoint and whan thay enter Combat thay use your code for targeting and healing. In this case be problem if someone stay behind (resting, DC, crash,...) and something can going wrong.
I was playing with this code:

Code: Select all

 if RoMScript("UnitExists('party1')") then	
       while not player:findNearestNameOrId(RoMScript("UnitName('party1')")) do 
              yrest(500)	
        end	
end
Code dont do anything only waiting that ppl come to correct waypoint and than going to next one.

Hope I give you some ideas.

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Operation party network bot

#6 Post by lisa » Thu Feb 24, 2011 7:46 am

I think most people who would use a party type bott would use it for instances, normal world map areas can easily be soloed and there is no benefit to party botting for lvling as opposed to solo botting. Only healer type characters would get a boost of xp as they are very slow killers but the other 5 characters would get less XP/Hour because of being in a party.

So 5 chars following 1 character wouldn't matter as no one can see you inside an instance.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

babytsina
Posts: 3
Joined: Wed Feb 24, 2010 8:39 am

Re: Operation party network bot

#7 Post by babytsina » Wed Mar 02, 2011 4:30 am

JackBlonder wrote:This is what I currently have to make partymember clients communicate with the partyleader client.
It's not much yet but I'll improve when there's time. The partyleader is sending the GUID of his target.
It would be very nice if some of you could test it give feedback.

To use it:
- insert

Code: Select all

partyServer();
to the onLoad event of your partyleader profile
- add userfunction_netParty.lua to your userfunction folder
- change

Code: Select all

local serverIP = "127.0.0.1";
in userfunction_netParty.lua to the IP of your partyleader pc
- use Assist_Client.xml as your waypoint file for your assisting partymembers
umm help needed on this one im trying this but somewhat i get this error

anybody know how could i solve this problem?
Attachments
error.jpg

JackBlonder
Posts: 99
Joined: Sat Dec 18, 2010 6:55 am

Re: Operation party network bot

#8 Post by JackBlonder » Wed Mar 02, 2011 6:12 am

This error appears when your partyleader is to far away from your partymember or if you are not in a group.
Maybe I should add a check for this but I have not much time at the moment to play with rombot.

babytsina
Posts: 3
Joined: Wed Feb 24, 2010 8:39 am

Re: Operation party network bot

#9 Post by babytsina » Wed Mar 02, 2011 9:02 pm

JackBlonder wrote:This error appears when your partyleader is to far away from your partymember or if you are not in a group.
Maybe I should add a check for this but I have not much time at the moment to play with rombot.
umm thank you for the quick reply. . . i appreciate it a lot but i remembered that the PL is close to the party member. . . would it be that rombot has an effect coz im still using rev 472 which is compatible to the client were using here in ph

JackBlonder
Posts: 99
Joined: Sat Dec 18, 2010 6:55 am

Re: Operation party network bot

#10 Post by JackBlonder » Thu Mar 03, 2011 1:27 am

I have no other idea then putting your partyleader REALLY near to your partymember. If this doesn't work maybe you should update rombot

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