So i made the bot run in limo today, but i noticed that the Sandstorm Yasheedees dont like u being so close to them... (they move away)
now i need something in my profile, probably at OnSkillCast about something like this...
if mob is Sandstorm Yasheedee then check distance;
if distance >50 come closer
or atleast that the distance must be ATLEAST 50, otherwhise the mobs will take a step back, and ur character wll keep getting closer ending up in a game of tag...
i just need a little help with how to code this in my profile
i was thinking of something like this?
player:getTarget();
if player:getTarget(Sandstorm Yasheedee); then
player:checkDistance(); (couldnt find if this exists...)
if player:checkDistance smaller then 50 then
step back
any help would be much appreciated ^^
rom botter
Distance from mob
- Rom Botter
- Posts: 85
- Joined: Wed Jul 21, 2010 11:05 am
- Location: Holland
Distance from mob
I think people need to be educated on the fact the marijuana is NOT a drug... marijuana is a plant and an herb, GOD put it here... if GOD put it here, what gives the GOVERNMENT the right to say GOD is WRONG??? ~ Willie Nelson
Re: Distance from mob
I think the problem is the default melee distance for the bot is 45. Try changing line 17 in settings.lua to 50.
Code: Select all
MELEE_DISTANCE = 45,
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- Rom Botter
- Posts: 85
- Joined: Wed Jul 21, 2010 11:05 am
- Location: Holland
Re: Distance from mob
no thats not it, i tried to do it manually, but couldnt remake it... the problem is that the bot walks all the way up to the mob to attack it, while when i use my skills manually, they all make my char stay 50 distance from mob, and the bot walks up to the bot with a distance of 0.rock5 wrote:I think the problem is the default melee distance for the bot is 45. Try changing line 17 in settings.lua to 50.Code: Select all
MELEE_DISTANCE = 45,
its ONLY at the mobs named Yasheedee, both the elite and the normal yasheedee mobs, step back when u come too close, mobs have never done this, so the bot isnt calculated for it (my guess...)
maybe, if i can let the bot start at melee distance, instead of start at a distance of 0 from mob, i think that will help?
edit
i tried changing melee distance to 75, didnt work either.
in player.lua i found at line 1003
Code: Select all
local hf_start_dist = 0; -- distance to mob where we start the fight
I think people need to be educated on the fact the marijuana is NOT a drug... marijuana is a plant and an herb, GOD put it here... if GOD put it here, what gives the GOVERNMENT the right to say GOD is WRONG??? ~ Willie Nelson
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