[3.0.7.2322 SVN543]Error: No valid SOLVED

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Alkaiser
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#41 Post by Alkaiser » Thu Dec 16, 2010 3:01 pm

jduartedj wrote: My single client did shutdown due to a windows forced update restart (hate you windows :evil: ) but i was able to collect something like 20 golden eggs! and over 330 fresh eggs since i don't deliver the eggs during the botting time, only afterwards with a a specific wapoint file.
That bugged me too. This will shut auto-reboot off.
NoAutoReboot.zip
(336 Bytes) Downloaded 138 times

Code: Select all

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft\Windows\WindowsUpdate]

[HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft\Windows\WindowsUpdate\AU]
"NoAutoRebootWithLoggedOnUsers"=dword:00000001


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jduartedj
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#42 Post by jduartedj » Thu Dec 16, 2010 3:34 pm

off topic yet nice thx! next time just pm me to avoid off topic
Thanks for reading! :D

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Poso
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#43 Post by Poso » Thu Dec 16, 2010 4:16 pm

Pls repack folder micromacro with work bot eggs :( :(

Germangold
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#44 Post by Germangold » Thu Dec 16, 2010 4:45 pm

Poso wrote:Pls repack folder micromacro with work bot eggs :( :(
please stfu and contribute

nerdyone255
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#45 Post by nerdyone255 » Thu Dec 16, 2010 4:52 pm

Poso wrote:
Pls repack folder micromacro with work bot eggs




please stfu and contribute
+1 agreed

that has to be the single most asinine comment poso

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jduartedj
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#46 Post by jduartedj » Thu Dec 16, 2010 5:34 pm

nerdyone255 wrote:
Poso wrote:
Pls repack folder micromacro with work bot eggs




please stfu and contribute
+1 agreed

that has to be the single most asinine comment poso
+2 agreed!

b constructive!!!
Thanks for reading! :D

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Andreas_B
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#47 Post by Andreas_B » Thu Dec 16, 2010 8:15 pm

Batwy901 wrote:Found an unusual problem that i can't seem to understand.I did all of the things mentioned in the first post, bot started but it doesn't move it just faces the direction of the next point and stands still.Any of you had the same problem?
target_object uses the flag player.casting. Because of the invalid memory address player.casting is ever true and the function will wait indefinitely. There are different ways to avoid this. For my own I use an older version of target_object without player.casting ...

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Douky
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#48 Post by Douky » Thu Dec 16, 2010 9:35 pm

MicroMacro Semi Fix for 3.0.7 Leveling working

http://www.megaupload.com/?d=ZTRJ3DJI

But Eggscript doesn't work with this fix.

Enjoy
Merry Xmas!

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jduartedj
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#49 Post by jduartedj » Thu Dec 16, 2010 9:49 pm

I've been able to fix some inventory addresses on my end, Including I can now use the BAG! it checks for every item from slot 1 to 30 and it doesn't check more because the method i use is a pain! The problem still remains... I only added a fix that works! I will look for other stuff now that I've fixed my inventory :D
Thanks for reading! :D

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kanta
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#50 Post by kanta » Thu Dec 16, 2010 9:50 pm

What is this file exactly? I'm not downloading anything people don't describe.
Scout/Knight/Rogue 70/66/66

squeekthegeek
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#51 Post by squeekthegeek » Thu Dec 16, 2010 10:39 pm

Douky wrote:MicroMacro Semi Fix for 3.0.7 Leveling working

http://www.megaupload.com/?d=ZTRJ3DJI

But Eggscript doesn't work with this fix.

Enjoy
it does work but its an older version... 3.27 i think it is but not sure.

address.lua loke like

Code: Select all

addresses = {
	camPtr_offset = 0x46C,
	camXUVec_offset = 0x128,
	camX_offset = 0x104,
	camYUVec_offset = 0x12C,
	camY_offset = 0x108,
	camZUVec_offset = 0x130,
	camZ_offset = 0x10C,
	castbar_offset = 0x25C,
	charAlive_offset = 0x224,
	charBattle_offset = 0x732,
	charPtrMounted_offset = 0x7C,
	charPtr_offset = 0x598,
	macro1_offset = 0x118,
	macro2_offset = 0x620,
	mousePtr_offset = 0x744,
	pawnAttackable_offset = 0x384,
	pawnClass1_offset = 0x2FC,
	pawnClass2_offset = 0x304,
	pawnDirXUVec_offset = 0x34,
	pawnDirYUVec_offset = 0x3C,
	pawnHP_offset = 0x2C8,
	pawnHarvesting_offset = 0x160,
	pawnId_offset = 0x14,
	pawnLevel2_offset = 0x308,
	pawnLevel_offset = 0x300,
	pawnMP2_offset = 0x2DC,
	pawnMP_offset = 0x2D4,
	pawnMaxHP_offset = 0x2D0,
	pawnMaxMP2_offset = 0x2E0,
	pawnMaxMP_offset = 0x2D8,
	pawnMount_offset = 0xC4,
	pawnName_offset = 0x290,
	pawnPetPtr_offset = 0x280,
	pawnRace_offset = 0x310,
	pawnTargetPtr_offset = 0x274,
	pawnType_offset = 0x18,
	pawnX_offset = 0x28,
	pawnY_offset = 0x2C,
	pawnZ_offset = 0x30,
	staticTablePtr = 0xA0F020,
	staticTableSize = 0xA0F01C,
	staticbase_char = 0x9B8364,
	staticbase_macro = 0xA0D974,
	staticpattern_char = 0x63C254,
	staticpattern_macro = 0x74B7E5,
}
same memory addresses (the ones that are problematic) that are auto-updated with current version even if a lot are missing, hence Eggscript not working and a lot of addresses have been removed.

i might be wrong but i suspect something in the macros.lua might be the problem more than the new addresses not being added by the update script...

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jduartedj
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#52 Post by jduartedj » Thu Dec 16, 2010 11:11 pm

squeekthegeek wrote: i might be wrong but i suspect something in the macros.lua might be the problem more than the new addresses not being added by the update script...
Well, you are wrong! macros.lua is fine!
Thanks for reading! :D

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squeekthegeek
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#53 Post by squeekthegeek » Thu Dec 16, 2010 11:23 pm

jduartedj wrote:
squeekthegeek wrote: i might be wrong but i suspect something in the macros.lua might be the problem more than the new addresses not being added by the update script...
Well, you are wrong! macros.lua is fine!

yes im wrong, lol. i was about to unpost that :(

n3xu5
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#54 Post by n3xu5 » Fri Dec 17, 2010 2:30 am

Douky wrote:MicroMacro Semi Fix for 3.0.7 Leveling working

http://www.megaupload.com/?d=ZTRJ3DJI

But Eggscript doesn't work with this fix.

Enjoy
Great man! Thanks a lot! :D

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Douky
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#55 Post by Douky » Fri Dec 17, 2010 6:18 am

kanta wrote:What is this file exactly? I'm not downloading anything people don't describe.

Sry for no describing, but my english is really bad...i just cant't. ^^

I always try my best when i writing a post.
Its not a virus or anything, just an old version of micromacro an the bot.
Merry Xmas!

nerdyone255
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Re: [3.0.7.2322 SVN543]Error: No valid SOLVED

#56 Post by nerdyone255 » Fri Dec 17, 2010 8:39 am

why is this labeled as solved if our egg pointers still havnt been updated?

confirmed working with normal waypoint, target, kill, loot stuff.

will try some harvesting in a bit

alkirah
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Re: [3.0.7.2322 SVN543]Error: No valid SOLVED

#57 Post by alkirah » Fri Dec 17, 2010 8:57 am

update your svn, it's working fine here

nerdyone255
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Re: [3.0.7.2322 SVN543]Error: No valid SOLVED

#58 Post by nerdyone255 » Fri Dec 17, 2010 9:10 am

<3 <3 <3 <3 ROMBOT COMMUNITY!

Gamerman
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Re: [3.0.7.2322 SVN543]Error: No valid SOLVED

#59 Post by Gamerman » Fri Dec 17, 2010 10:18 am

I get the error but I updated via SVN, any ideas? (Revisions 546)

Thanks

Rickster
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Re: [3.0.7.2322 SVN543]Error: No valid SOLVED

#60 Post by Rickster » Fri Dec 17, 2010 11:16 am

Hi there,

why is this thread marked as SOLVED in the topic.

Main things work fine after updating to SVN Revision546, but things statet in the revision log, belonging to bag items and item shop bag dont work as exspected.

So this is not the threads topic i'll post it in an new one. but problems, like the action keys mentioned in this thread and other probs belong to the last rom update as well.

in this case, my free bag space is calculated wrong with inventory:itemTotalCount(0) and some other strange things happen.

But I will post it in another thread.

Ric

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