Rock5's Mail Mods
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Re: Rock5's Mail Mods
The memory leak fix you used REALLY helped me! I have much less crashes now and my computer handles the 2 clients smoothly whence before I'd be a pain to even start the second one! I probably had memory bundling up slowing things down!
Thanks a lot rock5
Thanks a lot rock5
Thanks for reading!
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Latest SVN updates: SVN updates
Re: Rock5's Mail Mods
I might be missing something here but... what memory leak fix?jduartedj wrote:The memory leak fix you used REALLY helped me! I have much less crashes now and my computer handles the 2 clients smoothly whence before I'd be a pain to even start the second one! I probably had memory bundling up slowing things down!
Thanks a lot rock5
Wait, are you talking about the harvesting crash fix of rev 522? If so it's Administrator you should be thanking.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Mail Mods
o.Orock5 wrote:I might be missing something here but... what memory leak fix?jduartedj wrote:The memory leak fix you used REALLY helped me! I have much less crashes now and my computer handles the 2 clients smoothly whence before I'd be a pain to even start the second one! I probably had memory bundling up slowing things down!
Thanks a lot rock5
Wait, are you talking about the harvesting crash fix of rev 522? If so it's Administrator you should be thanking.
I'm sure I read somewhere you included a fix for a memory leak or something like that with UMM addon!
Thanks for reading!
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Re: Rock5's Mail Mods
I remember talking about memory leaks a few times and what causes them so you can reduce their effects. Maybe that's what you mean. Otherwise, I can't remember any fixes but my memory is pretty bad (maybe I have my own memory leak? ). Anyway, thanks.jduartedj wrote:I'm sure I read somewhere you included a fix for a memory leak or something like that with UMM addon!
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Mail Mods
lol nevermind I'm running faster now! thats the point!rock5 wrote:I remember talking about memory leaks a few times and what causes them so you can reduce their effects. Maybe that's what you mean. Otherwise, I can't remember any fixes but my memory is pretty bad (maybe I have my own memory leak? ). Anyway, thanks.jduartedj wrote:I'm sure I read somewhere you included a fix for a memory leak or something like that with UMM addon!
Thanks for reading!
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Re: Rock5's Mail Mods
Hello,
Are there any solutions for this problem?
Thanks
Ric
A few days ago, starting with this post, the idea was mentioned, to have only lvl 60 items, green and blue, mailed by Rocks addon.rock5 wrote:I didn't think of that. Wouldn't white level 60 items also make t4s?Giram wrote:I founded place where i can farm 3 types of dailies and those mobs drops lvl 60 green and blue items that is t4 stones so i send all items to alt when i go send dailies to other char. Now its sending also items that i don't want to be sent to other chars. Not very big problem. I can allways send them back.
Are there any solutions for this problem?
Thanks
Ric
Re: Rock5's Mail Mods
Not with the current functions. I could probably create a general purpose sending function that allows you to select on multiple criteria but I notice that rombot doesn't record the item levels. So for this to work I would have to add item levels to the item class.Rickster wrote:Hello,
A few days ago, starting with this post, the idea was mentioned, to have only lvl 60 items, green and blue, mailed by Rocks addon.rock5 wrote:I didn't think of that. Wouldn't white level 60 items also make t4s?Giram wrote:I founded place where i can farm 3 types of dailies and those mobs drops lvl 60 green and blue items that is t4 stones so i send all items to alt when i go send dailies to other char. Now its sending also items that i don't want to be sent to other chars. Not very big problem. I can allways send them back.
Are there any solutions for this problem?
Thanks
Ric
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Mail Mods
I am far away, from knowing, how much work this is and can not do that myself. So do you think this is something for your ToDo list?
Or maybe it is possible, when searchin for items in the bag to send, to make the whole item tooltips searchable, also with wildcards?
So that you can choose items to send, by part of their tooltip, which maybe can be found in several items, like the level, e.g.:*"Stufe 60" is german, i don´t know whats it named in the english client ... Level 60?
Greetz
Ric
Or maybe it is possible, when searchin for items in the bag to send, to make the whole item tooltips searchable, also with wildcards?
So that you can choose items to send, by part of their tooltip, which maybe can be found in several items, like the level, e.g.:
Code: Select all
UMM_SendByNameOrId("xyz",{*Stufe 60*});
Greetz
Ric
Re: Rock5's Mail Mods
Actually I was mistaken. The level is recorded in 'RequiredLevel'.
That makes it a bit easier to do. I'll work on it.
To access the tooltip requires RoMScript so should be avoided, although it would also allow you to search for stats for instance.
That makes it a bit easier to do. I'll work on it.
To access the tooltip requires RoMScript so should be avoided, although it would also allow you to search for stats for instance.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Mail Mods
Ok I've added an advanced general purpose sending function. We are now at version 1.4.
Download it on the first post.
Download it on the first post.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Mail Mods
That was fast work
Just tested it and it works fine for me
Thank you!
Just tested it and it works fine for me
Thank you!
Re: Rock5's Mail Mods
I was having problems with full mail so i coded this little thing to help out distriputing items to all chars.
This part is placed to waypoint where character is at mailbox and ready to sent items to other chars. All names goes to nameTable and it goes through it and when it comes second time to mailbox it sends to next character. After it have sended to everyone it starts over or it should start.
When adding characters the last if number should be 1 more than there is characters on nameTable. And if you would like to start from some specific character then just define counter on onload to be the character you want.
Code: Select all
<onLoad>
player.free_counter1 = 1;
</onLoad>
Code: Select all
nameTable = {
"name1",
"name2",
"name3"
}
player:target_Object("Mailbox",2000);
UMM_SendByQuality(nameTable[player.free_counter1], 1); yrest(2000);
player.free_counter1 = player.free_counter1 + 1;
if (player.free_counter1 == 4) then
player.free_counter1 = 1;
end
Code: Select all
player.free_counter1 = 1;
Re: Rock5's Mail Mods
A couple of ideas to improve it.
Instead oftry
That way you don't need to update the number when you add names (#nameTable means the number of items in the table).
Second, someone might alternate the character used to run this script so it would be good to check if the players name matches the table name so you can skip it. Something like this.You would put this before sending the mail.
Instead of
Code: Select all
if (player.free_counter1 == 4) then
Code: Select all
if (player.free_counter1 > #nameTable) then
Second, someone might alternate the character used to run this script so it would be good to check if the players name matches the table name so you can skip it. Something like this.
Code: Select all
if nameTable[player.free_counter1] == player.Name then
player.free_counter1 = player.free_counter1 + 1
if player.free_counter1 > #nameTable then
player.free_counter1 = 1
end
end
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 73
- Joined: Mon Aug 16, 2010 12:50 pm
Re: Rock5's Mail Mods
hi,
i've got a little problem with sending items from a stone-builder to a storage-char
i tried this with 64 chars and he just send 15 T4 stones to the storage, but allways the money.
when i observed the bot, i saw that he puts the name into the recipiant field, but did not mark the stone.
what could be the problem (in my code)?
is there a posibility (a sendmacro or sth) to use the button "fusion-stones" on the mass mail sheet to mark the stone(s) instead? (perhaps a new function UMM_SendStones(Recipient, tier) )
i've got a little problem with sending items from a stone-builder to a storage-char
Code: Select all
--get stuff from mail
player:target_Object("Briefkasten",100);yrest(1500);
sendMacro("ChoiceOption(1)");yrest(2500);
UMM_TakeMail();yrest(2000);
sendMacro("CloseWindows()");
--get puri stone from IS-Bag to Bag 1
sendMacro("PickupBagItem(1)");
sendMacro("PickupBagItem(68)");yrest(500);
sendMacro("RefreshBag(1)");yrest(500);
--open AT
if RoMScript("AdvancedMagicBoxFrame ~= nil") then
sendMacro("AdvancedMagicBoxFrame:Show()"); yrest(2000) else
sendMacro("MagicBoxFrame:Show()"); yrest(2000)
end;
--make clean T4 stone
sendMacro("FusionFrame:Show()");yrest(500);
sendMacro("FusionFrameFusionNumberEditBoxFusionAndItem:SetText('1')"); yrest(500);
sendMacro("Fusion_QueueManastones(FusionFrame_Do)");yrest(2000);
sendMacro("AdvancedMagicBoxFrame:Hide()");yrest(1500);
sendMacro("RefreshBag(1)");yrest(500);
--send T4 and money to storage-char
player:target_Object("Briefkasten",100);yrest(3000);
sendMacro("ChoiceOption(1)");yrest(2500);
UMM_SendByNameOrId("STORAGE", {202843});yrest(3000);
UMM_SendMoney("STORAGE","all");yrest(1500);
sendMacro("CloseWindows()");yrest(500);
when i observed the bot, i saw that he puts the name into the recipiant field, but did not mark the stone.
what could be the problem (in my code)?
is there a posibility (a sendmacro or sth) to use the button "fusion-stones" on the mass mail sheet to mark the stone(s) instead? (perhaps a new function UMM_SendStones(Recipient, tier) )
Re: Rock5's Mail Mods
Maybe you need to do an 'inventory:update()' after moving the stones into the bag?Personalausweis wrote:i tried this with 64 chars and he just send 15 T4 stones to the storage, but allways the money.
when i observed the bot, i saw that he puts the name into the recipiant field, but did not mark the stone.
what could be the problem (in my code)?
Why, can't you send them by name or id? If you want to use the buttons I think you need to use the ingame function like this,Personalausweis wrote:is there a posibility (a sendmacro or sth) to use the button "fusion-stones" on the mass mail sheet to mark the stone(s) instead? (perhaps a new function UMM_SendStones(Recipient, tier) )
Code: Select all
RoMScript("UMMFrameTab3Mark:ButtonClick(2)")
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 73
- Joined: Mon Aug 16, 2010 12:50 pm
Re: Rock5's Mail Mods
i thought "inventory:update()" is done by UMM, cause i first open the mail frame when bag is refreshed. and i can see the stone in UMM-window at right position in the bag. and i can see that the bot enters the recipient's name into the right field.
i dont't know.
anyway, i give
this one a try.
thanks a lot.
my project is about to be finished
due to server maintenace and not-working-bot i have lost two days with my bots to do daylies, so i could test the whole project first on 26th december.
i dont't know.
anyway, i give
Code: Select all
RoMScript("UMMFrameTab3Mark:ButtonClick(2)")
thanks a lot.
my project is about to be finished
due to server maintenace and not-working-bot i have lost two days with my bots to do daylies, so i could test the whole project first on 26th december.
Re: Rock5's Mail Mods
What you see in the game and what the bot knows are 2 different thing. Try it and see.Personalausweis wrote:i thought "inventory:update()" is done by UMM, cause i first open the mail frame when bag is refreshed. and i can see the stone in UMM-window at right position in the bag. and i can see that the bot enters the recipient's name into the right field.
i dont't know.
It should work. I tried it in game and it worked.Personalausweis wrote:anyway, i givethis one a try.Code: Select all
RoMScript("UMMFrameTab3Mark:ButtonClick(2)")
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Mail Mods
I've got a little problem...
i can see how the bot enters the name of the recipient, but after it is entered it gets deleted and he isn't sending anything to the recipient.
maybe someone can help
i can see how the bot enters the name of the recipient, but after it is entered it gets deleted and he isn't sending anything to the recipient.
maybe someone can help
Re: Rock5's Mail Mods
Right now, after RoM patch 3.0.7.23.22, there are some rombot issues, which cause merchant and postbox not to function as used to, discussed over here -> SVN r544 for game version 3.0.7.2322
Re: Rock5's Mail Mods
ok, now as most of the problems from the last RoM patch are fixed, the problem with sending mail also remains on my side, the same way LoneWolf describedLoneWolf wrote:i can see how the bot enters the name of the recipient, but after it is entered it gets deleted and he isn't sending anything to the recipient.
do others of you have the same prob or got any solution for it?
thanx
ric
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