[3.0.7.2322 SVN543]Error: No valid SOLVED

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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alkirah
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#21 Post by alkirah » Wed Dec 15, 2010 8:37 pm

it refer to the bag id ... no idea if it's the 1st item or not

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lisa
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#22 Post by lisa » Wed Dec 15, 2010 9:11 pm

Making the changes that are stated in first post at the time of this post will make the bot atleast start up.

functions that work
-Gathering and moving around map
-targeting npc and mobs
-starts combat
-npc quest accept and complete
-autologin next character on same account
-creating required macro (stays in macro section)


functions that don't work
-using skills while fighting, it just does autoswing
-it doesn't recognize mob as with no hp and sits there after mob is dead
-the new eggpet functions
-new character, won't place the needed macro in the spot required but it is in macro list and can be put in right spot manually.



That's all I've tested so far.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

checkii
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#23 Post by checkii » Wed Dec 15, 2010 9:44 pm

I guess the actionkey and the hotkey offsets are wrong.

Quick question, does anyone know if the waitload function is now embedded into the script? Because I see loading offset in address.lua

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jduartedj
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#24 Post by jduartedj » Wed Dec 15, 2010 10:15 pm

checkii wrote:I guess the actionkey and the hotkey offsets are wrong.

Quick question, does anyone know if the waitload function is now embedded into the script? Because I see loading offset in address.lua
Loading screen?
Thanks for reading! :D

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firedice
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#25 Post by firedice » Wed Dec 15, 2010 11:24 pm

hmmm I did the first update change that you mentioned, however instead of the error you said i should be getting... I got this one....
"[DEBUG] TIMEOUT in ROMscript..."
"The communication to the game with MACRO function seems not to work. Define ingame an empty macro at the FIRST macro space and assign that to your MACRO hotkey '0' "


to me this seems like it's telling me I do not have an empty macro in the macro screen's first slot (which i do) and secondly I do have that in the action bar, in hotkey 0....


not sure what it is... tried to delete the macro and remake it and rebind the key, but it's not working, anyone have any ideas?

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Administrator
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#26 Post by Administrator » Wed Dec 15, 2010 11:35 pm

A lot of the newer addresses that have been added have not yet been added to the automatic update script. This is what is causing the problems. I kind of need rock5's help here, as he was the one that found most of the addresses we're having trouble with.

Please be patient.

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lisa
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#27 Post by lisa » Wed Dec 15, 2010 11:37 pm

have a look in your macros section and it will have created the 2 macros that the bot uses, just move the 1 on the left to your 0 tab in skill bar. Should work then.

But yeah it's limited atm at what bot can do until they redo all the address stuff, which might take some time.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

firedice
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#28 Post by firedice » Wed Dec 15, 2010 11:46 pm

Thank you admin, and Lisa, I only use the bot for very limited items

laserbman
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#29 Post by laserbman » Thu Dec 16, 2010 12:15 am

firedice wrote:hmmm I did the first update change that you mentioned, however instead of the error you said i should be getting... I got this one....
"[DEBUG] TIMEOUT in ROMscript..."
"The communication to the game with MACRO function seems not to work. Define ingame an empty macro at the FIRST macro space and assign that to your MACRO hotkey '0' "


to me this seems like it's telling me I do not have an empty macro in the macro screen's first slot (which i do) and secondly I do have that in the action bar, in hotkey 0....


not sure what it is... tried to delete the macro and remake it and rebind the key, but it's not working, anyone have any ideas?
i get the same

firedice
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#30 Post by firedice » Thu Dec 16, 2010 12:57 am

Laser, look up like two posts... it'll solve the problem

laserbman
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#31 Post by laserbman » Thu Dec 16, 2010 1:07 am

firedice wrote:Laser, look up like two posts... it'll solve the problem
OH! whoops, sry, been tired all day, brain dead :D

checkii
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#32 Post by checkii » Thu Dec 16, 2010 1:25 am

jduartedj wrote:Loading screen?

Yeah the waitloadFunction() made by rock5. It tells the bot to wait until the loading screen is over before you continue with the script. The offset changes with the patch and I can say it stopped working.

This is extremely useful for when you change characters during a script or teleporting, going into the house, etc etc

laserbman
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#33 Post by laserbman » Thu Dec 16, 2010 6:48 am

hmm, so, until this gets officially fixed, and not some quick fix, i won't be able to run my checken quest farm script, or my leveling script?
oh dear. hurry up please :P

Germangold
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#34 Post by Germangold » Thu Dec 16, 2010 7:37 am

laserbman wrote:hmm, so, until this gets officially fixed, and not some quick fix, i won't be able to run my checken quest farm script, or my leveling script?
oh dear. hurry up please :P
Chicken are on vacation so dont worry....
Lvl yourself :p

just be patient...
1k view thx for your interesst

nerdyone255
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#35 Post by nerdyone255 » Thu Dec 16, 2010 8:30 am

i bet those chickens are mighty lonely...

VIVA ROCK!
VIVA ADMIN!
VIVA ROMBOT!

fred55555
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#36 Post by fred55555 » Thu Dec 16, 2010 9:20 am

with no egg farming this may help with prices going back up for the few of us with a bank full of eggs.

Admin take your time with updating the bot :)

jkng keep up the good work, the bot and your work are great and really appreciated.

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lisa
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#37 Post by lisa » Thu Dec 16, 2010 9:25 am

If you make the couple of changes stated you can still do a few things.

Farm resources

hand in daily quests, except it probably won't be able to determine how many u've handed in but you could get around this by copy pasting the waypoints 9 times. then you can still have the lognext character at the end to get next character going.

Sure things might be limited for now but I doubt it will be for long =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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jduartedj
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#38 Post by jduartedj » Thu Dec 16, 2010 10:15 am

lisa wrote:If you make the couple of changes stated you can still do a few things.

Farm resources

hand in daily quests, except it probably won't be able to determine how many u've handed in but you could get around this by copy pasting the waypoints 9 times. then you can still have the lognext character at the end to get next character going.

Sure things might be limited for now but I doubt it will be for long =)
It knows how many you handed in because that part is RoMscript based! Anything based on a RoMscript works! And better of all I was able to produce a crude alternative for the golden eggs file! But thats not for the faint of heart since the way to do it could be different for everyone! But basically i found an inventory address that contains at least 2 items of my bag, the i replaced them (swapped the slot) with feed and fresh eggs, (and kept a separate slot for golden eggs). this makes those 2 items appear in inventory and they're readable! The only problem left was the casting bar... Well for that I simply overwritten the nil value of waittime by its actual values (p/e 5000, varies with each action) in targetobject, this way it doesnt 'wait' for the castbar it jutt waits whatever we ask it to!

My single client did shutdown due to a windows forced update restart (hate you windows :evil: ) but i was able to collect something like 20 golden eggs! and over 330 fresh eggs since i don't deliver the eggs during the botting time, only afterwards with a a specific wapoint file.
Thanks for reading! :D

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Batwy901
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#39 Post by Batwy901 » Thu Dec 16, 2010 11:04 am

Found an unusual problem that i can't seem to understand.I did all of the things mentioned in the first post, bot started but it doesn't move it just faces the direction of the next point and stands still.Any of you had the same problem?

Mushroomstamp
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Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

#40 Post by Mushroomstamp » Thu Dec 16, 2010 11:48 am

I had the same problem Bat... but no matter what I did, all I ended up with was other errors. Please post if you figure it out.

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