Problem with botting with melees
Problem with botting with melees
I have a question about botting with melee characters, for example I can have my ranged units botting all night, but my rogue will almost always have been killed during such a long session. At first I didnt know why he perished, he has yellow stats on almost everything and 2-3 hit enemies. And he uses pots as he should. Now I have seen that sometimes he gets stuck with "must face target to attack". He doesnt do anything excpet taking hits. If I manually move him a little bit he will start to attack once again, but if I dont he will just stand still there using pots until he goes down...Could certain mobs cause this problem? Because it is not always this happens...But for exaple the water elements in Weeping coast is totally ungrindable for my rogue (but not my ranged) he gets stuck with "must face target" like once in an hour
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Re: Problem with botting with melees
And in your profile, what did you set your MAX_FIGHT_TIME to?
Re: Problem with botting with melees
i have this too sometimes.
fight time is default.
Botje
fight time is default.
Botje
Re: Problem with botting with melees
Try this on your <onSkillCast>
Code: Select all
if player.Fighting then
if( os.difftime(os.time(), player.lastHitTime) > 5 ) then -- more than 5 sec without damaging target
player:unstick();
yrest(1000);
end
end
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