v502 pet aggro fix generates new problem

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Starrider
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v502 pet aggro fix generates new problem

#1 Post by Starrider » Tue Sep 28, 2010 2:39 pm

hello, after 502 the bot, when attaked by two mobs and a third mob is in combat range the bot runs to the third mob, then stops an moves to the second mob after he reached the third, instead to fight back the second one before start running to the next one. problem occures with my melee in 100% of all cases.

Starrider
Posts: 164
Joined: Sat May 01, 2010 7:04 am
Location: Germany

Re: v502 pet aggro fix generates new problem

#2 Post by Starrider » Wed Sep 29, 2010 1:24 pm

no comments ?

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Re: v502 pet aggro fix generates new problem

#3 Post by Administrator » Wed Sep 29, 2010 4:19 pm

Try again. Be more descriptive. What you wrote was confusing.

salient
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Re: v502 pet aggro fix generates new problem

#4 Post by salient » Thu Sep 30, 2010 8:57 am

My melee character is doing the same thing, except he only has to be fighting ONE mob.

when not ranged pulling he will run up and attack mob A, then instantly turn around and attack mob B. When the fight ends if a third mob is in range he will run and hit it, before turning around and finally killing A. This pattern repeats as long as other mobs are in range.

I turned ranged pulling on, but now he just pulls mob A with range and then runs up to mob B to attack. The same pattern as before occurs at the end of the fight with him pulling a new mob before finishing off the old one.

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Re: v502 pet aggro fix generates new problem

#5 Post by Administrator » Thu Sep 30, 2010 9:30 am

This should now be fixed. Try updating again.

salient
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Re: v502 pet aggro fix generates new problem

#6 Post by salient » Thu Sep 30, 2010 9:40 am

Neat, it appears to be working. I've gotta go to work so I can't really test it, but after watching a couple fights it appears to be working as intended.

Thanks! :)

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