rock5 wrote:Can I suggest the bot needs a couple carriage returns?
After the while loop at line 355 of MemoryTable.lua add
Change line 129 of functions.lua to
Code: Select all
printf("\nChoose your character that you want to play on:\n");
Although I realize it was already like this.
You're right, that way it fits better, thanks for pointing that out ^^
Now... May i ask you another favor?
Can you test it with the bot working, i mean hunting...
I'll attach a new patch against the latest SVN because i added a small fix in player.lua so it can drink potions (it was using bagSlot to check the name of the item with RoMScript but that is not necesary anymore, the bot is working with this modifications in a heavy crowded hunting area near Dalanis and i have to say its very nice to see it behaving like it does now...
I also added a small fix to player.lua to be able of use the new Lootable field, so the bot won't try to loot "empty" mobs, in the mean time i'm working on a solution to "ground buffs" (dunno a better name for those
) i have the theory that those should be like any other object and should be accessible via the objects table...
Anyway, if you can test this new version please let me know how it goes for you, many thanks again for all your help ^^
Juest change the extension from .txt to .patch, forum won't let me upload a .patch file -.-