Eggs
Re: Eggs
Sorry misspelt it.gloover wrote:I have updated the bot with SVN, but there're nowere "ingamfunctions" folder or file?
Whats wrong?
rom\devtools\ingamefunctions
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Eggs
You forgot to say, did you check the name of the quest? It's on line 3.Bekki wrote:i did ingamefunktions alrdy putted in the right file...
it dont loot the gold eqqs with the normal file, just the other ones.
and the rock5 file dont SOLVE the quest
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Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Eggs
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="3981" z="3110" tag="Main">
queststate = getQuestStatus("Eine einfache Aufgabe?")
if queststate == "complete" then
-- Complete quest
player:target_NPC("Jenna Miller");
sendMacro("CompleteQuest();"); yrest(2000);
-- Accept quest
player:target_NPC("Jenna Miller");
sendMacro("AcceptQuest()"); yrest(2000);
__WPL:setWaypointIndex(__WPL:findWaypointTag("test"));
elseif queststate == "incomplete" then
-- Collect eggs
if 1 > inventory:getItemCount(204789) then -- Get more feed
__WPL:setWaypointIndex(__WPL:findWaypointTag("Get Feed"));
else
if player:target_Object(112955,8000) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("Get Eggs"))
end
end
else
-- Accept quest
player:target_NPC("Jenna Miller");
sendMacro("AcceptQuest()"); yrest(2000);
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"));
end
queststate = getQuestStatus("Eine einfache Aufgabe?")
Re: Eggs
Try typing this in the game and tell me what it displays;Bekki wrote:yes
queststate = getQuestStatus("Eine einfache Aufgabe?")
Code: Select all
/script DEFAULT_CHAT_FRAME:AddMessage(igf_questStatus("Eine einfache Aufgabe?"))
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Eggs
rock5 wrote:Try typing this in the game and tell me what it displays;Bekki wrote:yes
queststate = getQuestStatus("Eine einfache Aufgabe?")Code: Select all
/script DEFAULT_CHAT_FRAME:AddMessage(igf_questStatus("Eine einfache Aufgabe?"))
2
@Macrowindow:
It wants to Accept, then delete Target, Search it, and it try to accept again. this works. only solve NOT
and why it dont loot the gold eqqs?^^
Re: Eggs
'2' means you have the 469 version of ingamefunctions in your game addon folder. Make sure you have updated your bot to 470 then copy the ingamefunctions folder to the game addon folder.Bekki wrote:2rock5 wrote:Try typing this in the game and tell me what it displays;Bekki wrote:yes
queststate = getQuestStatus("Eine einfache Aufgabe?")Code: Select all
/script DEFAULT_CHAT_FRAME:AddMessage(igf_questStatus("Eine einfache Aufgabe?"))
@Macrowindow:
It wants to Accept, then delete Target, Search it, and it try to accept again. this works. only solve NOT
and why it dont loot the gold eqqs?^^
I thought you said my file loots the gold eggs? Does it or doesn't it? It should. If you are talking about someone elses file I'll need to see the command used to collect the eggs for me to help.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Eggs
From now on can anyone having problems with my chicken eggs script, please read the instructions I've added to the file post before asking for help.
http://www.solarstrike.net/phpBB3/viewt ... 383#p11383
Thank you.
http://www.solarstrike.net/phpBB3/viewt ... 383#p11383
Thank you.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Eggs
At revision: 471rock5 wrote:From now on can anyone having problems with my chicken eggs script, please read the instructions I've added to the file post before asking for help.
http://www.solarstrike.net/phpBB3/viewt ... 383#p11383
Thank you.
Devtools File @ 471
I try to copy it again in my gamefolder and resatrt game.
I see the problem maybe: I load the waypoint and it says that IngameF is not installed.
But i copied it to runesofmagic/Interface/Addons/ingamefunctions
wheres the prob?
Re: Eggs
That's strange. You didn't put the ingamefunctions folder inside the ingamefuctions folder did you? Seems unlikely. Should beBekki wrote:At revision: 471rock5 wrote:From now on can anyone having problems with my chicken eggs script, please read the instructions I've added to the file post before asking for help.
http://www.solarstrike.net/phpBB3/viewt ... 383#p11383
Thank you.
Devtools File @ 471
I try to copy it again in my gamefolder and resatrt game.
I see the problem maybe: I load the waypoint and it says that IngameF is not installed.
But i copied it to runesofmagic/Interface/Addons/ingamefunctions
wheres the prob?
Interface/Addons/ingamefunctions/ingamefunctions.lua
and
Interface/Addons/ingamefunctions/ingamefunctions.toc
To check manually if it installed, display the value of 'IGF_INSTALLED'.
Code: Select all
/script DEFAULT_CHAT_FRAME:AddMessage(IGF_INSTALLED)
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Eggs
It says "true"
ingamefunctions is there: Runesofmagic/Interface/Addons/Ingamefunctions/Ingamefunctions.lua
Same Problem, -> Waypoint 1 -> search NPC -> Accept Quest works -> Search, and it wanns to Accepts again.
When its went to Hens it says: Attempt to call method target_objekt <a nil valure>
could u post a file for doing quest until eggs empty only farming eggs.
iam using profil: Default
and this for farming EGGS (gold eggs it cant loot??!)
and your file:
IT WORKS NOW
there were a "+" @ all files, know its a "green ok" there.
update was wrong
thx
rock
but still the prob: when it trys to loot HENS or Harvest etc
-> attempt to call method target_objects <a nil valure >
and if quest incomplete: same -> attempt to call method target_objects <a nil valure >
there some helps? or why the other file dont loot goldeggs?
ingamefunctions is there: Runesofmagic/Interface/Addons/Ingamefunctions/Ingamefunctions.lua
Same Problem, -> Waypoint 1 -> search NPC -> Accept Quest works -> Search, and it wanns to Accepts again.
When its went to Hens it says: Attempt to call method target_objekt <a nil valure>
could u post a file for doing quest until eggs empty only farming eggs.
iam using profil: Default
and this for farming EGGS (gold eggs it cant loot??!)
Code: Select all
<waypoints>
<!-- # 1 --><waypoint x="4029" z="3168"> </waypoint>
<!-- # 2 --><waypoint x="4079" z="3172"> </waypoint>
<!-- # 3 --><waypoint x="4110" z="3121"> </waypoint>
<!-- # 4 --><waypoint x="4114" z="3113">
player:harvest(112956)
while player:harvest(112956) do
yrest(8000);
end
</waypoint>
<!-- # 5 --><waypoint x="4079" z="3170"> </waypoint>
<!-- # 6 --><waypoint x="4040" z="3162"> </waypoint>
<!-- # 7 --><waypoint x="3950" z="3004"> </waypoint>
<!-- # 9 --><waypoint x="3936" z="2968">
player:harvest(112956)
while player:harvest(112956) do
yrest(8000);
end
</waypoint>
<waypoint x="3935" z="3039">
player:harvest(112955, 1800,114931)
while player:harvest(112955,1800,114931) do
yrest(6000)
end
</waypoint>
<waypoint x="3947" z="3107">
player:harvest(112955,1800,114931)
while player:harvest(112955,1800,114931) do
yrest(6000)
end
</waypoint>
<waypoint x="3958" z="3136">
player:harvest(112955,1800,114931)
while player:harvest(112955,1800,114931) do
yrest(6000)
end
</waypoint>
<!-- # 1 --><waypoint x="3946" z="3264">
yrest(1000)
player:harvest(112955,114931,1800)
yrest(500)
if player:harvest(112955,1800,114931) then
yrest(5000)
end
while player:harvest(112958,1800) do
yrest(1850)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(1000)
end
while player:harvest(112958,1800,114931) do
yrest(1850)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(1000)
end
</waypoint>
<!-- # 2 --><waypoint x="3929" z="3265">
yrest(1000)
player:harvest(112955,1800,114931)
yrest(500)
if player:harvest(112955,1800,114931) then
yrest(5000)
end
while player:harvest(112958,1800,114931) do
yrest(1850)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(1000)
end
while player:harvest(112958,1800,114931) do
yrest(1850)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(1000)
end
</waypoint>
<!-- # 2 --><waypoint x="3920" z="3265">
yrest(1000)
player:harvest(112955,1800,114931)
yrest(500)
if player:harvest(112955,1800,114931) then
yrest(5000)
end
player:harvest(112955,1800)
yrest(500)
if player:harvest(112955,1800,114931) then
yrest(5000)
end
while player:harvest(112958,1800,114931) do
yrest(1850)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(1000)
end
while player:harvest(112958,1800,114931) do
yrest(1850)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(1000)
end
</waypoint>
<!-- # 4 --><waypoint x="3912" z="3199"> </waypoint>
</waypoints>
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="3981" z="3110" tag="Main">
queststate = getQuestStatus("Eine einfache Aufgabe?")
if queststate == "complete" then
-- Complete quest
player:target_NPC("Jenna Miller");
sendMacro("CompleteQuest();"); yrest(2000);
-- Accept quest
player:target_NPC("Jenna Miller");
sendMacro("AcceptQuest()"); yrest(2000);
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"));
elseif queststate == "incomplete" then
-- Collect eggs
if 1 > inventory:getItemCount(204789) then -- Get more feed
__WPL:setWaypointIndex(__WPL:findWaypointTag("Get Feed"));
else
if player:target_Object(112955,8000) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("Get Eggs"))
end
end
else
-- Accept quest
player:target_NPC("Jenna Miller");
sendMacro("AcceptQuest()"); yrest(2000);
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"));
end
</waypoint>
<!-- # 2 --><waypoint x="3940" z="3055" tag="Get Feed"> </waypoint>
<!-- # 4 --><waypoint x="3937" z="2978">
player:target_Object(112956,7000,true)
</waypoint>
<!-- # 5 --><waypoint x="3935" z="3051">__WPL:setWaypointIndex(__WPL:findWaypointTag("Main")); </waypoint>
<!-- # 6 --><waypoint x="3928" z="3185" tag="Get Eggs"> </waypoint>
<!-- # 8 --><waypoint x="3929" z="3261">
changeProfileOption("HARVEST_DISTANCE", 60)
while player:target_Object(112955,8500) do -- Check for hens
while player:target_Object(112958,1800) do
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(4000)
end
end
while player:target_Object(112958,1800) do -- Check for any missed eggs
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(3000)
end
while player:target_Object(114931,1800) do
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(3000)
end
changeProfileOption("HARVEST_DISTANCE", 75)
</waypoint>
<!-- # 9 --><waypoint x="3926" z="3198">__WPL:setWaypointIndex(__WPL:findWaypointTag("Main")); </waypoint>
</waypoints>
IT WORKS NOW
there were a "+" @ all files, know its a "green ok" there.
update was wrong
thx
rock
but still the prob: when it trys to loot HENS or Harvest etc
-> attempt to call method target_objects <a nil valure >
and if quest incomplete: same -> attempt to call method target_objects <a nil valure >
there some helps? or why the other file dont loot goldeggs?
Re: Eggs
target_Objects is in player.lua in classes folder. Please make sure that it is updated correctly and has a green tick next to it.Bekki wrote:but still the prob: when it trys to loot HENS or Harvest etc
-> attempt to call method target_objects <a nil valure >
I don't even want to start commenting on this file as it is totally and completely screwed up. All the commands seem to be used wrong. I'm surprised any part of it works at all. If you want help with that ask the person who wrote it to fix it.Bekki wrote:there some helps? or why the other file dont loot goldeggs?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 18
- Joined: Sat Jul 03, 2010 3:11 pm
Re: Eggs
Little hint for Bot-Updates:
make a new empty folder, than do a SVN-Checkout on that Folder and it will load the newest Stuff inside, so than you only have to copy ur profile-file and maybe the settings/waypoints and don't have any problems with old versions, loolks like the header-files arent 100% right so Tortoise mess up (sometimes).
make a new empty folder, than do a SVN-Checkout on that Folder and it will load the newest Stuff inside, so than you only have to copy ur profile-file and maybe the settings/waypoints and don't have any problems with old versions, loolks like the header-files arent 100% right so Tortoise mess up (sometimes).
Re: Eggs
yeah just use the rock waypoint for eggs and change the npc name, the position and the ID of the Fresh Herb 204788, the quest name etc... and it will work greatgloover wrote:Thanks rock5, your script works fine.
Does anyone have a script to milk the crummies?
Re: Eggs
Sorry, I'not an expert in creating scripts. Qcalex, could u upload your script, please?qcalex wrote:yeah just use the rock waypoint for eggs and change the npc name, the position and the ID of the Fresh Herb 204788, the quest name etc... and it will work greatgloover wrote:Thanks rock5, your script works fine.
Does anyone have a script to milk the crummies?
Re: Eggs
Ok, I'll try my best.qcalex wrote:sorry stil en progresse but it is simple as abc all the info to change it to cow insted of chiken is in the topics.
and btw in nub in codding so if i could make it so you you just need motivation
I don't have the coordinates of herbs, cows etc. Could you give these at least? Furthermore, I don't need to check for missed eggs, so can I skip this part of the script?
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