Eggs
Eggs
I need help to make a waypoint to collect the eggs.
I'm reaaly lost here.
Someone can give a hand pls and show me an example
TY
Edit: (30/07/10)
The waypoint to eggs farm
TYVM rock5.
http://www.solarstrike.net/phpBB3/viewt ... =27&t=1478
I'm reaaly lost here.
Someone can give a hand pls and show me an example
TY
Edit: (30/07/10)
The waypoint to eggs farm
TYVM rock5.
http://www.solarstrike.net/phpBB3/viewt ... =27&t=1478
Last edited by DrG on Fri Jul 30, 2010 4:32 am, edited 1 time in total.
Re: Eggs
I'm working on that waypoint file too.wizzyslo wrote:I'm doing this waypoint to but have problem. How can i rotate camera. When i wont to pick up eggs i need to turn around camera but i don't find any option to do that. Can somebudy help me how to turn camera?
You don't need to turn around as the new harvest function doesn't rely on which way you are facing. Yes I know it doesn't work at the moment but I'm working on a fix so stay tuned.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Eggs
Code: Select all
<!-- # 1 --><waypoint x="4029" z="3168"> </waypoint>
<!-- # 2 --><waypoint x="4079" z="3172"> </waypoint>
<!-- # 3 --><waypoint x="4110" z="3121"> </waypoint>
<!-- # 4 --><waypoint x="4114" z="3113">
player:harvest(112956);
player:harvest(112956);
player:harvest(112956);
</waypoint>
<!-- # 5 --><waypoint x="4079" z="3170"> </waypoint>
<!-- # 6 --><waypoint x="4040" z="3162"> </waypoint>
<!-- # 7 --><waypoint x="3950" z="3004"> </waypoint>
<!-- # 8 --><waypoint x="3939" z="2976"> </waypoint>
<!-- # 9 --><waypoint x="3936" z="2968">
player:harvest(112956);
player:harvest(112956);
player:harvest(112956);</waypoint>
<!-- # 10 --><waypoint x="3979" z="3049"> </waypoint>
Re: Eggs
Working file, the only proble is chickens get bugged and you have to logout and restar, but that is after like 7x eggs or so i'll why thats happening later
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<waypoints type="TRAVEL">
<waypoint x="3934" z="2995">player:harvest(112956);</waypoint>
<waypoint x="3935" z="3039">player:harvest(112955);</waypoint>
<waypoint x="3947" z="3107">player:harvest(112955);</waypoint>
<waypoint x="3958" z="3136">player:harvest(112955);</waypoint>
<waypoint x="3924" z="3214"> </waypoint>
<waypoint x="3914" z="3257">player:harvest(112955);yrest(500);player:harvest(112958);yrest(500);player:harvest(114931);</waypoint>
<waypoint x="3929" z="3258">player:harvest(112955);yrest(500);player:harvest(112958);yrest(500);player:harvest(114931);</waypoint>
<waypoint x="3945" z="3254">player:harvest(112955);yrest(500);player:harvest(112958);yrest(500);player:harvest(114931);</waypoint>
<waypoint x="3951" z="3206"> </waypoint>
<waypoint x="3938" z="3066"> </waypoint>
<waypoint x="3936" z="3035"> </waypoint>
</waypoints>
Re: Eggs
Our bots lot's of time failing. My idea is that bot camera turn on bird's-eye view and then scaning for chiecken. What is need to do more is: on profil set for scaning more frequently and on that way can get all chieckens. I wont use some idea for picking eggs. Go in house where are eggs tur camera around and here it is on haf of monitor is egg and chiecken unposible to miss.
Re: Eggs
I don't really know what you mean by that, camera has nothing to do with it, chickens are not mobs, those can't be targeted, the bot picks them from memory, and in my waypoints file it wont miss them, neither eggs, already have 30+ golden egs and thats jus from the testings yesterday... The only problem i see is the chickens getting bugged if you feed one and run to other while the first is still eating, need to work on that because harvesting flag doesn't get set with that...wizzyslo wrote:Our bots lot's of time failing. My idea is that bot camera turn on bird's-eye view and then scaning for chiecken. What is need to do more is: on profil set for scaning more frequently and on that way can get all chieckens. I wont use some idea for picking eggs. Go in house where are eggs tur camera around and here it is on haf of monitor is egg and chiecken unposible to miss.
Re: Eggs
Thnaks Void for your waypoint.
But i've some problems.
1º after feed the chickens and the chicken put the eggs the bot wont harvest the egg. eventually turns out to harvest the egg but not immediately.
2º when i run out off feedbags the bot wont harvest them. stay near the chickens and can't feed and stay ther the all day
Can you help me pls
But i've some problems.
1º after feed the chickens and the chicken put the eggs the bot wont harvest the egg. eventually turns out to harvest the egg but not immediately.
2º when i run out off feedbags the bot wont harvest them. stay near the chickens and can't feed and stay ther the all day
Can you help me pls
Re: Eggs
in this page you have the way to resolve your problemNebojsha wrote:Thanks for posting ur waypoints, much appriciated. But I have a prob with them, when bot starts to gather food, it gets interrupted somehow, after 1 sec, and it happens all the time... Any ideas why does this happen?
http://www.solarstrike.net/phpBB3/viewt ... 2&start=40
Re: Eggs
I wont to change camera that when bot start searching for chiecken/egg will be camera looking on top down (bird's-eye view) and not frontal as now.VoidMain wrote:I don't really know what you mean by that, camera has nothing to do with it, chickens are not mobs, those can't be targeted, the bot picks them from memory, and in my waypoints file it wont miss them, neither eggs, already have 30+ golden egs and thats jus from the testings yesterday... The only problem i see is the chickens getting bugged if you feed one and run to other while the first is still eating, need to work on that because harvesting flag doesn't get set with that...wizzyslo wrote:Our bots lot's of time failing. My idea is that bot camera turn on bird's-eye view and then scaning for chiecken. What is need to do more is: on profil set for scaning more frequently and on that way can get all chieckens. I wont use some idea for picking eggs. Go in house where are eggs tur camera around and here it is on haf of monitor is egg and chiecken unposible to miss.
Expamples:
I wont:
And don't wont:
That is little details for me but can change a lot. As picking egg now is rly small but if you go little closer and turn camera around suddenly egg take lot's of more place then befour and it's easyer to pick up.
And i don't like that bot is allways zoom in wich can lose chiekcen rly fust (run away), great can be for zooming option that you can set if bot will zoom or not.
Re: Eggs
I still don't know why you need that, the bot picks up the eggs, so why you need to look at when it does? I think you don't make the bot pickup the eggs wich doesn't make much sense...wizzyslo wrote:I wont to change camera that when bot start searching for chiecken/egg will be camera looking on top down (bird's-eye view) and not frontal as now.VoidMain wrote:I don't really know what you mean by that, camera has nothing to do with it, chickens are not mobs, those can't be targeted, the bot picks them from memory, and in my waypoints file it wont miss them, neither eggs, already have 30+ golden egs and thats jus from the testings yesterday... The only problem i see is the chickens getting bugged if you feed one and run to other while the first is still eating, need to work on that because harvesting flag doesn't get set with that...wizzyslo wrote:Our bots lot's of time failing. My idea is that bot camera turn on bird's-eye view and then scaning for chiecken. What is need to do more is: on profil set for scaning more frequently and on that way can get all chieckens. I wont use some idea for picking eggs. Go in house where are eggs tur camera around and here it is on haf of monitor is egg and chiecken unposible to miss.
Expamples:
I wont:
And don't wont:
That is little details for me but can change a lot. As picking egg now is rly small but if you go little closer and turn camera around suddenly egg take lot's of more place then befour and it's easyer to pick up.
And i don't like that bot is allways zoom in wich can lose chiekcen rly fust (run away), great can be for zooming option that you can set if bot will zoom or not.
Re: Eggs
ATM bot can easy miss egg and i wont to fix that. I wont to do bot that doing prfect never missed egg, get all chickens and now you are telling me that i doing bot that dont pick eggs are you stupid or what? And whay are you telling me that i'm doing bot that don't do anything sorry you are talking as idiot.
Re: Eggs
He doesn't realize you are using an old bot. The bot you are using is not capable of doing what you want it to do. I don't think you are going to get much help because everyone else is using the newer bot that doesn't use the mouse to harvest.wizzyslo wrote:ATM bot can easy miss egg and i wont to fix that. I wont to do bot that doing prfect never missed egg, get all chickens and now you are telling me that i doing bot that dont pick eggs are you stupid or what? And whay are you telling me that i'm doing bot that don't do anything sorry you are talking as idiot.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Eggs
Today I was working around 2h on new bot to fix problem with error but still not happy if you have 2 object near bot will got to firs one and second one but allways interrupt and stuck then. Where can fix that bot will click avery 5sec?
Re: Eggs
Here is what I did to make it to work;wizzyslo wrote:Today I was working around 2h on new bot to fix problem with error but still not happy if you have 2 object near bot will got to firs one and second one but allways interrupt and stuck then. Where can fix that bot will click avery 5sec?
Insert at line 95 of player.lua, just before "self:update();" the following;
Code: Select all
if _id then -- The rest is not needed if not resource node
lastHarvestedNodeAddr = closestHarvestable.Address;
return true
end
Make sure you add a yrest in your waypoint file after the harvest. And because it returns true if it finds the item you can try something like this.
Code: Select all
while player:harvest(112955) then
yrest(8000)
end
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Eggs
Didn't see topic below this one ty. Going to test it.rock5 wrote:Here is what I did to make it to work;wizzyslo wrote:Today I was working around 2h on new bot to fix problem with error but still not happy if you have 2 object near bot will got to firs one and second one but allways interrupt and stuck then. Where can fix that bot will click avery 5sec?
Insert at line 95 of player.lua, just before "self:update();" the following;This way it will skip the harvest checks which interrupt you.Code: Select all
if _id then -- The rest is not needed if not resource node lastHarvestedNodeAddr = closestHarvestable.Address; return true end
Make sure you add a yrest in your waypoint file after the harvest. And because it returns true if it finds the item you can try something like this.This should click all the chickens before continuing.Code: Select all
while player:harvest(112955) then yrest(8000) end
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