WoW P.server

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so2easy
Posts: 34
Joined: Fri Jan 09, 2009 7:51 am

WoW P.server

#1 Post by so2easy » Mon Oct 26, 2009 3:00 pm

Any scripts or wow bots.. that can be adjusted for p. servers? Specially wow tbc 2.4.3 servers? :D
Anything simple would do the job..
Or a little guide how to do something like that..

Needs to press 4-5 skills (dots on my warlock) and watch.. (pet will tank it) and to loot ofc.. but there is a autoloot option in wow..


adding a reward for the one that helps with this project. =]

~ Aion eu account ~
Last edited by so2easy on Wed Oct 28, 2009 3:16 am, edited 1 time in total.

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Re: WoW P.server

#2 Post by Administrator » Mon Oct 26, 2009 4:44 pm

It would just take a lot of time to set up. I do not have that time to work on yet another game. If you're really interested in getting it off the ground, you should start by finding all of the important addresses and offsets (HP, MP/energy/rage, X, Y, Z, target address, etc.).

so2easy
Posts: 34
Joined: Fri Jan 09, 2009 7:51 am

Re: WoW P.server

#3 Post by so2easy » Tue Oct 27, 2009 12:38 am

Any guides on how to do that ? xD

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Re: WoW P.server

#4 Post by Administrator » Tue Oct 27, 2009 10:17 am


so2easy
Posts: 34
Joined: Fri Jan 09, 2009 7:51 am

Re: WoW P.server

#5 Post by so2easy » Tue Oct 27, 2009 1:46 pm

Yeah i saw the posts.. but to complex for my small brain.

anyway... i found some offsets and such in elitepvpers..

Code: Select all

2.4.3 and below st00fz

camera pointer is a double pointer! first offset is 732c second offset points to what you want with the camera (because i'm lazy i am not going to expand on this, i will leave finding specific offsets to you) one offset i do know (thanks to kyonx) is 100 which is camera Z, if your interested in expanding on it, you might find this to be helpful.


0x00C6ECCC camera pointer (2.4.3) 
0x00DDEFF4 camera pointer (2.4.2)
0x00DD8BF4 camera pointer (2.4.1)
0x00DD1FB4 camera pointer (2.4.0)



0x00E29D28 2.4.3 player base
0x00E8AA38 2.4.2 player base
0x00E849E0 2.4.1 player base
0x00E7D9E0 2.4.0 player base


2.4.3 static addresses
0x008C8398 Mountain Climb angle default value 0.6427 (float)
0x00BC4AF8 fall speed, 60.1480026245117 default value (float) set to to -1 and you fall up 
0x008F7AC8 jump height/velocity -7.955547 default value (float)
0x008C8458 gravity, 19.2911033630371 default value (double)
0x00890608 game speed, 0.00100000004749745 default value (double) 
0x0089060B game speed 2, 1.02048421388683E253 default value (double) messing with this will freeze time
0x00890750 speed of time, 1000 default value (double) time moves faster, you appear slower
0x0088D5E8 rendering, 0.5 default value (double) fucks shit up. but fun to screw with, ( 0.2 and 2 D: )


2.4.3 patches
0x006A4B6E walk through GO's (highlight able). (0x968B1D74) default value 4 byte {HEX}. (0x968B1DEB) to walk through! 
0x006A49FE walk through GO's (non-highlight). (0x00B3840F) default value 4 byte {HEX}. (0x0000B4E9) to walk through! 
0x006AC9EA walk through buildings (0xC0320675) default value 4 byte {HEX}. (0xC0329090) to walk through!
0x007B98DE jump patch (0x46F64175) default value 4 byte {HEX} change to (0x46F60075) for infinite jumps!

http://www.elitepvpers.de/forum/wow-pserver-exploits-hacks-tools/219058-ce-offsets-wow3-1-0-lower.html
wow server info ->
MaNGOS: 0.12 rev 8348

adding a reward for the person that helps with this =]
- Aion Eu account -



woot.. when i start CE and WoW.. CE gets detected lol..




Code: Select all

This is a pile of crap.

i Think i have found the HP offset using your guide.
HP: (warlock)
P->14FC26B8  4 Bytes

[url=http://img109.imageshack.us/i/hpoff.png/][img]http://img109.imageshack.us/img109/3296/hpoff.th.png[/img][/url]

the screenshot is to see if im doing it right..

Mana: (Warlock)
P->14FC26BC

ps is there diffrence between 2 classes's offsets for hp? Cuz i found on my lock the hp offset now im trying to find energy offset with a rogue.. but hp offset is diffrent..

Hp (rogue)
P->1AFE26A0

P.S. finding rogue energy and warrior's rage.. is to hard =]
when i reloged.. the offsets that i thought i had found didnt work anymore.. =] grrrr so complex.

Code: Select all

found at Deathsoft
ClientConnection  = 0x00D43318
ObjectManagerOffset  = 0x2218

Here are some of the values for Objectoffsets unit


Pos_X = 0xBF0
Pos_Y = 0xBEC
Pos_Z = 0xBF4
Rot = 0xBFC
Target =  0x2680

For  some of the other offsets you'll have to pull em up yourself because I don't have access at this time to a 2.4.3 server but with the above you should be able to get it to work.

Code: Select all

http://www.mmowned.com/forums/wow-memory-editing/145128-release-2-4-3-addresses.html


/*----------------------------------
WoW Offset Dumper 0.1
by kynox

Credits:
bobbysing, Patrick, Dominik, Azorbix
-----------------------------------*/

// Objects
#define createObjectManager 0x0046E0D0
#define ClntObjMgrGetActivePlr 0x00402F40
#define ClntObjMgrGetActivePlrGuid 0x00469DD0
#define ClntObjMgrObjectPtr 0x0046B610
#define ClntObjMgrEnumObjects 0x0046B3F0

// Descriptors
#define s_objectDescriptors 0x00B95890
#define s_itemDescriptors 0x00B95930
#define s_containerDescriptors 0x00B958F4
#define s_unitDescriptors 0x00B95A48
#define s_playerDescriptors 0x00B96128
#define s_gameobjectDescriptors 0x00B97410
#define s_dynamicobjDescriptors 0x00B97550
#define s_corpseDescriptors 0x00B97608

// Console
#define consoleColourTable 0x00BA59BC
#define consoleAddCommand 0x0063F140
#define consoleAddLine 0x0063BEE0
#define consoleCommandHandler 0x00000000

// Misc
#define GxDevicePtr 0x00C71C24
#define entryPointOffset 0x00E1F830
#define endPointOffset 0x00E1F834
#define crcCheck 0x005CB130

#define s_GxDevWindow 0x00E1F894
#define g_clientConnection 0x00D43318
#define WorldFrame__GetCamera 0x004AB5B0
#define UnitModel__GetModel 0x006075C0
#define ObjectModel__MinDisplayID 0x00BA00CC
#define ObjectModel__MaxDisplayID 0x00BA00C8
#define ObjectModel__ModelList 0x00BA00D8
#define ObjectModel__UpdateModel 0x00622520
#define OsGetAsyncTimeMs 0x00749850

// WoW Enums
enum eObjectFields {
OBJECT_FIELD_GUID=0x0,
OBJECT_FIELD_TYPE=0x8,
OBJECT_FIELD_ENTRY=0xC,
OBJECT_FIELD_SCALE_X=0x10,
OBJECT_FIELD_PADDING=0x14,
TOTAL_OBJECT_FIELDS=0x5
};

enum eItemFields {
ITEM_FIELD_OWNER=0x0,
ITEM_FIELD_CONTAINED=0x8,
ITEM_FIELD_CREATOR=0x10,
ITEM_FIELD_GIFTCREATOR=0x18,
ITEM_FIELD_STACK_COUNT=0x20,
ITEM_FIELD_DURATION=0x24,
ITEM_FIELD_SPELL_CHARGES=0x28,
ITEM_FIELD_FLAGS=0x3C,
ITEM_FIELD_ENCHANTMENT=0x40,
ITEM_FIELD_PROPERTY_SEED=0xC4,
ITEM_FIELD_RANDOM_PROPERTIES_ID=0xC8,
ITEM_FIELD_ITEM_TEXT_ID=0xCC,
ITEM_FIELD_DURABILITY=0xD0,
ITEM_FIELD_MAXDURABILITY=0xD4,
TOTAL_ITEM_FIELDS=0xE
};

enum eContainerFields {
CONTAINER_FIELD_NUM_SLOTS=0x0,
CONTAINER_ALIGN_PAD=0x4,
CONTAINER_FIELD_SLOT_1=0x8,
TOTAL_CONTAINER_FIELDS=0x3
};

enum eUnitFields {
UNIT_FIELD_CHARM=0x0,
UNIT_FIELD_SUMMON=0x8,
UNIT_FIELD_CHARMEDBY=0x10,
UNIT_FIELD_SUMMONEDBY=0x18,
UNIT_FIELD_CREATEDBY=0x20,
UNIT_FIELD_TARGET=0x28,
UNIT_FIELD_PERSUADED=0x30,
UNIT_FIELD_CHANNEL_OBJECT=0x38,
UNIT_FIELD_HEALTH=0x40,
UNIT_FIELD_POWER1=0x44,
UNIT_FIELD_POWER2=0x48,
UNIT_FIELD_POWER3=0x4C,
UNIT_FIELD_POWER4=0x50,
UNIT_FIELD_POWER5=0x54,
UNIT_FIELD_MAXHEALTH=0x58,
UNIT_FIELD_MAXPOWER1=0x5C,
UNIT_FIELD_MAXPOWER2=0x60,
UNIT_FIELD_MAXPOWER3=0x64,
UNIT_FIELD_MAXPOWER4=0x68,
UNIT_FIELD_MAXPOWER5=0x6C,
UNIT_FIELD_LEVEL=0x70,
UNIT_FIELD_FACTIONTEMPLATE=0x74,
UNIT_FIELD_BYTES_0=0x78,
UNIT_VIRTUAL_ITEM_SLOT_DISPLAY=0x7C,
UNIT_VIRTUAL_ITEM_INFO=0x88,
UNIT_FIELD_FLAGS=0xA0,
UNIT_FIELD_FLAGS_2=0xA4,
UNIT_FIELD_AURA=0xA8,
UNIT_FIELD_AURAFLAGS=0x188,
UNIT_FIELD_AURALEVELS=0x1C0,
UNIT_FIELD_AURAAPPLICATIONS=0x1F8,
UNIT_FIELD_AURASTATE=0x230,
UNIT_FIELD_BASEATTACKTIME=0x234,
UNIT_FIELD_RANGEDATTACKTIME=0x23C,
UNIT_FIELD_BOUNDINGRADIUS=0x240,
UNIT_FIELD_COMBATREACH=0x244,
UNIT_FIELD_DISPLAYID=0x248,
UNIT_FIELD_NATIVEDISPLAYID=0x24C,
UNIT_FIELD_MOUNTDISPLAYID=0x250,
UNIT_FIELD_MINDAMAGE=0x254,
UNIT_FIELD_MAXDAMAGE=0x258,
UNIT_FIELD_MINOFFHANDDAMAGE=0x25C,
UNIT_FIELD_MAXOFFHANDDAMAGE=0x260,
UNIT_FIELD_BYTES_1=0x264,
UNIT_FIELD_PETNUMBER=0x268,
UNIT_FIELD_PET_NAME_TIMESTAMP=0x26C,
UNIT_FIELD_PETEXPERIENCE=0x270,
UNIT_FIELD_PETNEXTLEVELEXP=0x274,
UNIT_DYNAMIC_FLAGS=0x278,
UNIT_CHANNEL_SPELL=0x27C,
UNIT_MOD_CAST_SPEED=0x280,
UNIT_CREATED_BY_SPELL=0x284,
UNIT_NPC_FLAGS=0x288,
UNIT_NPC_EMOTESTATE=0x28C,
UNIT_TRAINING_POINTS=0x290,
UNIT_FIELD_STAT0=0x294,
UNIT_FIELD_STAT1=0x298,
UNIT_FIELD_STAT2=0x29C,
UNIT_FIELD_STAT3=0x2A0,
UNIT_FIELD_STAT4=0x2A4,
UNIT_FIELD_POSSTAT0=0x2A8,
UNIT_FIELD_POSSTAT1=0x2AC,
UNIT_FIELD_POSSTAT2=0x2B0,
UNIT_FIELD_POSSTAT3=0x2B4,
UNIT_FIELD_POSSTAT4=0x2B8,
UNIT_FIELD_NEGSTAT0=0x2BC,
UNIT_FIELD_NEGSTAT1=0x2C0,
UNIT_FIELD_NEGSTAT2=0x2C4,
UNIT_FIELD_NEGSTAT3=0x2C8,
UNIT_FIELD_NEGSTAT4=0x2CC,
UNIT_FIELD_RESISTANCES=0x2D0,
UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE=0x2EC,
UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE=0x308,
UNIT_FIELD_BASE_MANA=0x324,
UNIT_FIELD_BASE_HEALTH=0x328,
UNIT_FIELD_BYTES_2=0x32C,
UNIT_FIELD_ATTACK_POWER=0x330,
UNIT_FIELD_ATTACK_POWER_MODS=0x334,
UNIT_FIELD_ATTACK_POWER_MULTIPLIER=0x338,
UNIT_FIELD_RANGED_ATTACK_POWER=0x33C,
UNIT_FIELD_RANGED_ATTACK_POWER_MODS=0x340,
UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER=0x344,
UNIT_FIELD_MINRANGEDDAMAGE=0x348,
UNIT_FIELD_MAXRANGEDDAMAGE=0x34C,
UNIT_FIELD_POWER_COST_MODIFIER=0x350,
UNIT_FIELD_POWER_COST_MULTIPLIER=0x36C,
UNIT_FIELD_MAXHEALTHMODIFIER=0x388,
UNIT_FIELD_PADDING=0x38C,
TOTAL_UNIT_FIELDS=0x58
};

enum ePlayerFields {
PLAYER_DUEL_ARBITER=0x0,
PLAYER_FLAGS=0x8,
PLAYER_GUILDID=0xC,
PLAYER_GUILDRANK=0x10,
PLAYER_BYTES=0x14,
PLAYER_BYTES_2=0x18,
PLAYER_BYTES_3=0x1C,
PLAYER_DUEL_TEAM=0x20,
PLAYER_GUILD_TIMESTAMP=0x24,
PLAYER_QUEST_LOG_1_1=0x28,
PLAYER_QUEST_LOG_1_2=0x2C,
PLAYER_QUEST_LOG_1_3=0x30,
PLAYER_QUEST_LOG_1_4=0x34,
PLAYER_QUEST_LOG_2_1=0x38,
PLAYER_QUEST_LOG_2_2=0x3C,
PLAYER_QUEST_LOG_2_3=0x40,
PLAYER_QUEST_LOG_2_4=0x44,
PLAYER_QUEST_LOG_3_1=0x48,
PLAYER_QUEST_LOG_3_2=0x4C,
PLAYER_QUEST_LOG_3_3=0x50,
PLAYER_QUEST_LOG_3_4=0x54,
PLAYER_QUEST_LOG_4_1=0x58,
PLAYER_QUEST_LOG_4_2=0x5C,
PLAYER_QUEST_LOG_4_3=0x60,
PLAYER_QUEST_LOG_4_4=0x64,
PLAYER_QUEST_LOG_5_1=0x68,
PLAYER_QUEST_LOG_5_2=0x6C,
PLAYER_QUEST_LOG_5_3=0x70,
PLAYER_QUEST_LOG_5_4=0x74,
PLAYER_QUEST_LOG_6_1=0x78,
PLAYER_QUEST_LOG_6_2=0x7C,
PLAYER_QUEST_LOG_6_3=0x80,
PLAYER_QUEST_LOG_6_4=0x84,
PLAYER_QUEST_LOG_7_1=0x88,
PLAYER_QUEST_LOG_7_2=0x8C,
PLAYER_QUEST_LOG_7_3=0x90,
PLAYER_QUEST_LOG_7_4=0x94,
PLAYER_QUEST_LOG_8_1=0x98,
PLAYER_QUEST_LOG_8_2=0x9C,
PLAYER_QUEST_LOG_8_3=0xA0,
PLAYER_QUEST_LOG_8_4=0xA4,
PLAYER_QUEST_LOG_9_1=0xA8,
PLAYER_QUEST_LOG_9_2=0xAC,
PLAYER_QUEST_LOG_9_3=0xB0,
PLAYER_QUEST_LOG_9_4=0xB4,
PLAYER_QUEST_LOG_10_1=0xB8,
PLAYER_QUEST_LOG_10_2=0xBC,
PLAYER_QUEST_LOG_10_3=0xC0,
PLAYER_QUEST_LOG_10_4=0xC4,
PLAYER_QUEST_LOG_11_1=0xC8,
PLAYER_QUEST_LOG_11_2=0xCC,
PLAYER_QUEST_LOG_11_3=0xD0,
PLAYER_QUEST_LOG_11_4=0xD4,
PLAYER_QUEST_LOG_12_1=0xD8,
PLAYER_QUEST_LOG_12_2=0xDC,
PLAYER_QUEST_LOG_12_3=0xE0,
PLAYER_QUEST_LOG_12_4=0xE4,
PLAYER_QUEST_LOG_13_1=0xE8,
PLAYER_QUEST_LOG_13_2=0xEC,
PLAYER_QUEST_LOG_13_3=0xF0,
PLAYER_QUEST_LOG_13_4=0xF4,
PLAYER_QUEST_LOG_14_1=0xF8,
PLAYER_QUEST_LOG_14_2=0xFC,
PLAYER_QUEST_LOG_14_3=0x100,
PLAYER_QUEST_LOG_14_4=0x104,
PLAYER_QUEST_LOG_15_1=0x108,
PLAYER_QUEST_LOG_15_2=0x10C,
PLAYER_QUEST_LOG_15_3=0x110,
PLAYER_QUEST_LOG_15_4=0x114,
PLAYER_QUEST_LOG_16_1=0x118,
PLAYER_QUEST_LOG_16_2=0x11C,
PLAYER_QUEST_LOG_16_3=0x120,
PLAYER_QUEST_LOG_16_4=0x124,
PLAYER_QUEST_LOG_17_1=0x128,
PLAYER_QUEST_LOG_17_2=0x12C,
PLAYER_QUEST_LOG_17_3=0x130,
PLAYER_QUEST_LOG_17_4=0x134,
PLAYER_QUEST_LOG_18_1=0x138,
PLAYER_QUEST_LOG_18_2=0x13C,
PLAYER_QUEST_LOG_18_3=0x140,
PLAYER_QUEST_LOG_18_4=0x144,
PLAYER_QUEST_LOG_19_1=0x148,
PLAYER_QUEST_LOG_19_2=0x14C,
PLAYER_QUEST_LOG_19_3=0x150,
PLAYER_QUEST_LOG_19_4=0x154,
PLAYER_QUEST_LOG_20_1=0x158,
PLAYER_QUEST_LOG_20_2=0x15C,
PLAYER_QUEST_LOG_20_3=0x160,
PLAYER_QUEST_LOG_20_4=0x164,
PLAYER_QUEST_LOG_21_1=0x168,
PLAYER_QUEST_LOG_21_2=0x16C,
PLAYER_QUEST_LOG_21_3=0x170,
PLAYER_QUEST_LOG_21_4=0x174,
PLAYER_QUEST_LOG_22_1=0x178,
PLAYER_QUEST_LOG_22_2=0x17C,
PLAYER_QUEST_LOG_22_3=0x180,
PLAYER_QUEST_LOG_22_4=0x184,
PLAYER_QUEST_LOG_23_1=0x188,
PLAYER_QUEST_LOG_23_2=0x18C,
PLAYER_QUEST_LOG_23_3=0x190,
PLAYER_QUEST_LOG_23_4=0x194,
PLAYER_QUEST_LOG_24_1=0x198,
PLAYER_QUEST_LOG_24_2=0x19C,
PLAYER_QUEST_LOG_24_3=0x1A0,
PLAYER_QUEST_LOG_24_4=0x1A4,
PLAYER_QUEST_LOG_25_1=0x1A8,
PLAYER_QUEST_LOG_25_2=0x1AC,
PLAYER_QUEST_LOG_25_3=0x1B0,
PLAYER_QUEST_LOG_25_4=0x1B4,
PLAYER_VISIBLE_ITEM_1_CREATOR=0x1B8,
PLAYER_VISIBLE_ITEM_1_0=0x1C0,
PLAYER_VISIBLE_ITEM_1_PROPERTIES=0x1F0,
PLAYER_VISIBLE_ITEM_1_PAD=0x1F4,
PLAYER_VISIBLE_ITEM_2_CREATOR=0x1F8,
PLAYER_VISIBLE_ITEM_2_0=0x200,
PLAYER_VISIBLE_ITEM_2_PROPERTIES=0x230,
PLAYER_VISIBLE_ITEM_2_PAD=0x234,
PLAYER_VISIBLE_ITEM_3_CREATOR=0x238,
PLAYER_VISIBLE_ITEM_3_0=0x240,
PLAYER_VISIBLE_ITEM_3_PROPERTIES=0x270,
PLAYER_VISIBLE_ITEM_3_PAD=0x274,
PLAYER_VISIBLE_ITEM_4_CREATOR=0x278,
PLAYER_VISIBLE_ITEM_4_0=0x280,
PLAYER_VISIBLE_ITEM_4_PROPERTIES=0x2B0,
PLAYER_VISIBLE_ITEM_4_PAD=0x2B4,
PLAYER_VISIBLE_ITEM_5_CREATOR=0x2B8,
PLAYER_VISIBLE_ITEM_5_0=0x2C0,
PLAYER_VISIBLE_ITEM_5_PROPERTIES=0x2F0,
PLAYER_VISIBLE_ITEM_5_PAD=0x2F4,
PLAYER_VISIBLE_ITEM_6_CREATOR=0x2F8,
PLAYER_VISIBLE_ITEM_6_0=0x300,
PLAYER_VISIBLE_ITEM_6_PROPERTIES=0x330,
PLAYER_VISIBLE_ITEM_6_PAD=0x334,
PLAYER_VISIBLE_ITEM_7_CREATOR=0x338,
PLAYER_VISIBLE_ITEM_7_0=0x340,
PLAYER_VISIBLE_ITEM_7_PROPERTIES=0x370,
PLAYER_VISIBLE_ITEM_7_PAD=0x374,
PLAYER_VISIBLE_ITEM_8_CREATOR=0x378,
PLAYER_VISIBLE_ITEM_8_0=0x380,
PLAYER_VISIBLE_ITEM_8_PROPERTIES=0x3B0,
PLAYER_VISIBLE_ITEM_8_PAD=0x3B4,
PLAYER_VISIBLE_ITEM_9_CREATOR=0x3B8,
PLAYER_VISIBLE_ITEM_9_0=0x3C0,
PLAYER_VISIBLE_ITEM_9_PROPERTIES=0x3F0,
PLAYER_VISIBLE_ITEM_9_PAD=0x3F4,
PLAYER_VISIBLE_ITEM_10_CREATOR=0x3F8,
PLAYER_VISIBLE_ITEM_10_0=0x400,
PLAYER_VISIBLE_ITEM_10_PROPERTIES=0x430,
PLAYER_VISIBLE_ITEM_10_PAD=0x434,
PLAYER_VISIBLE_ITEM_11_CREATOR=0x438,
PLAYER_VISIBLE_ITEM_11_0=0x440,
PLAYER_VISIBLE_ITEM_11_PROPERTIES=0x470,
PLAYER_VISIBLE_ITEM_11_PAD=0x474,
PLAYER_VISIBLE_ITEM_12_CREATOR=0x478,
PLAYER_VISIBLE_ITEM_12_0=0x480,
PLAYER_VISIBLE_ITEM_12_PROPERTIES=0x4B0,
PLAYER_VISIBLE_ITEM_12_PAD=0x4B4,
PLAYER_VISIBLE_ITEM_13_CREATOR=0x4B8,
PLAYER_VISIBLE_ITEM_13_0=0x4C0,
PLAYER_VISIBLE_ITEM_13_PROPERTIES=0x4F0,
PLAYER_VISIBLE_ITEM_13_PAD=0x4F4,
PLAYER_VISIBLE_ITEM_14_CREATOR=0x4F8,
PLAYER_VISIBLE_ITEM_14_0=0x500,
PLAYER_VISIBLE_ITEM_14_PROPERTIES=0x530,
PLAYER_VISIBLE_ITEM_14_PAD=0x534,
PLAYER_VISIBLE_ITEM_15_CREATOR=0x538,
PLAYER_VISIBLE_ITEM_15_0=0x540,
PLAYER_VISIBLE_ITEM_15_PROPERTIES=0x570,
PLAYER_VISIBLE_ITEM_15_PAD=0x574,
PLAYER_VISIBLE_ITEM_16_CREATOR=0x578,
PLAYER_VISIBLE_ITEM_16_0=0x580,
PLAYER_VISIBLE_ITEM_16_PROPERTIES=0x5B0,
PLAYER_VISIBLE_ITEM_16_PAD=0x5B4,
PLAYER_VISIBLE_ITEM_17_CREATOR=0x5B8,
PLAYER_VISIBLE_ITEM_17_0=0x5C0,
PLAYER_VISIBLE_ITEM_17_PROPERTIES=0x5F0,
PLAYER_VISIBLE_ITEM_17_PAD=0x5F4,
PLAYER_VISIBLE_ITEM_18_CREATOR=0x5F8,
PLAYER_VISIBLE_ITEM_18_0=0x600,
PLAYER_VISIBLE_ITEM_18_PROPERTIES=0x630,
PLAYER_VISIBLE_ITEM_18_PAD=0x634,
PLAYER_VISIBLE_ITEM_19_CREATOR=0x638,
PLAYER_VISIBLE_ITEM_19_0=0x640,
PLAYER_VISIBLE_ITEM_19_PROPERTIES=0x670,
PLAYER_VISIBLE_ITEM_19_PAD=0x674,
PLAYER_CHOSEN_TITLE=0x678,
PLAYER_FIELD_PAD_0=0x67C,
PLAYER_FIELD_INV_SLOT_HEAD=0x680,
PLAYER_FIELD_PACK_SLOT_1=0x738,
PLAYER_FIELD_BANK_SLOT_1=0x7B8,
PLAYER_FIELD_BANKBAG_SLOT_1=0x898,
PLAYER_FIELD_VENDORBUYBACK_SLOT_1=0x8D0,
PLAYER_FIELD_KEYRING_SLOT_1=0x930,
PLAYER_FIELD_VANITYPET_SLOT_1=0xA30,
PLAYER_FARSIGHT=0xAC0,
PLAYER__FIELD_KNOWN_TITLES=0xAC8,
PLAYER_XP=0xAD0,
PLAYER_NEXT_LEVEL_XP=0xAD4,
PLAYER_SKILL_INFO_1_1=0xAD8,
PLAYER_CHARACTER_POINTS1=0x10D8,
PLAYER_CHARACTER_POINTS2=0x10DC,
PLAYER_TRACK_CREATURES=0x10E0,
PLAYER_TRACK_RESOURCES=0x10E4,
PLAYER_BLOCK_PERCENTAGE=0x10E8,
PLAYER_DODGE_PERCENTAGE=0x10EC,
PLAYER_PARRY_PERCENTAGE=0x10F0,
PLAYER_EXPERTISE=0x10F4,
PLAYER_OFFHAND_EXPERTISE=0x10F8,
PLAYER_CRIT_PERCENTAGE=0x10FC,
PLAYER_RANGED_CRIT_PERCENTAGE=0x1100,
PLAYER_OFFHAND_CRIT_PERCENTAGE=0x1104,
PLAYER_SPELL_CRIT_PERCENTAGE1=0x1108,
PLAYER_SHIELD_BLOCK=0x1124,
PLAYER_EXPLORED_ZONES_1=0x1128,
PLAYER_REST_STATE_EXPERIENCE=0x1328,
PLAYER_FIELD_COINAGE=0x132C,
PLAYER_FIELD_MOD_DAMAGE_DONE_POS=0x1330,
PLAYER_FIELD_MOD_DAMAGE_DONE_NEG=0x134C,
PLAYER_FIELD_MOD_DAMAGE_DONE_PCT=0x1368,
PLAYER_FIELD_MOD_HEALING_DONE_POS=0x1384,
PLAYER_FIELD_MOD_TARGET_RESISTANCE=0x1388,
PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE=0x138C,
PLAYER_FIELD_BYTES=0x1390,
PLAYER_AMMO_ID=0x1394,
PLAYER_SELF_RES_SPELL=0x1398,
PLAYER_FIELD_PVP_MEDALS=0x139C,
PLAYER_FIELD_BUYBACK_PRICE_1=0x13A0,
PLAYER_FIELD_BUYBACK_TIMESTAMP_1=0x13D0,
PLAYER_FIELD_KILLS=0x1400,
PLAYER_FIELD_TODAY_CONTRIBUTION=0x1404,
PLAYER_FIELD_YESTERDAY_CONTRIBUTION=0x1408,
PLAYER_FIELD_LIFETIME_HONORBALE_KILLS=0x140C,
PLAYER_FIELD_BYTES2=0x1410,
PLAYER_FIELD_WATCHED_FACTION_INDEX=0x1414,
PLAYER_FIELD_COMBAT_RATING_1=0x1418,
PLAYER_FIELD_ARENA_TEAM_INFO_1_1=0x1478,
PLAYER_FIELD_HONOR_CURRENCY=0x14C0,
PLAYER_FIELD_ARENA_CURRENCY=0x14C4,
PLAYER_FIELD_MOD_MANA_REGEN=0x14C8,
PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT=0x14CC,
PLAYER_FIELD_MAX_LEVEL=0x14D0,
PLAYER_FIELD_DAILY_QUESTS_1=0x14D4,
TOTAL_PLAYER_FIELDS=0xF2
};

enum eGameObjectFields {
OBJECT_FIELD_CREATED_BY=0x0,
GAMEOBJECT_DISPLAYID=0x8,
GAMEOBJECT_FLAGS=0xC,
GAMEOBJECT_ROTATION=0x10,
GAMEOBJECT_STATE=0x20,
GAMEOBJECT_POS_X=0x24,
GAMEOBJECT_POS_Y=0x28,
GAMEOBJECT_POS_Z=0x2C,
GAMEOBJECT_FACING=0x30,
GAMEOBJECT_DYN_FLAGS=0x34,
GAMEOBJECT_FACTION=0x38,
GAMEOBJECT_TYPE_ID=0x3C,
GAMEOBJECT_LEVEL=0x40,
GAMEOBJECT_ARTKIT=0x44,
GAMEOBJECT_ANIMPROGRESS=0x48,
GAMEOBJECT_PADDING=0x4C,
TOTAL_GAMEOBJECT_FIELDS=0x10
};

enum eDynamicObjectFields {
DYNAMICOBJECT_CASTER=0x0,
DYNAMICOBJECT_BYTES=0x8,
DYNAMICOBJECT_SPELLID=0xC,
DYNAMICOBJECT_RADIUS=0x10,
DYNAMICOBJECT_POS_X=0x14,
DYNAMICOBJECT_POS_Y=0x18,
DYNAMICOBJECT_POS_Z=0x1C,
DYNAMICOBJECT_FACING=0x20,
DYNAMICOBJECT_CASTTIME=0x24,
TOTAL_DYNAMICOBJECT_FIELDS=0x9
};

enum eCorpseFields {
CORPSE_FIELD_OWNER=0x0,
CORPSE_FIELD_PARTY=0x8,
CORPSE_FIELD_FACING=0x10,
CORPSE_FIELD_POS_X=0x14,
CORPSE_FIELD_POS_Y=0x18,
CORPSE_FIELD_POS_Z=0x1C,
CORPSE_FIELD_DISPLAY_ID=0x20,
CORPSE_FIELD_ITEM=0x24,
CORPSE_FIELD_BYTES_1=0x70,
CORPSE_FIELD_BYTES_2=0x74,
CORPSE_FIELD_GUILD=0x78,
CORPSE_FIELD_FLAGS=0x7C,
CORPSE_FIELD_DYNAMIC_FLAGS=0x80,
CORPSE_FIELD_PAD=0x84,
TOTAL_CORPSE_FIELDS=0xE
};

Code: Select all

Cypher


0x0046E0D0 -> CreateCurMgr
0x005DC6F0 -> SellItem
0x006D0BF5 -> NewWardenPatch
0x004A6690 -> SelectUnit
0x00C896BC -> CInputControl
0x005343A0 -> CInputControl::SetFlags
0x00647418 -> ModelEdit
0x00615127 -> NameplatePatch
0x00613960 -> CanAttack
0x00610C00 -> GetUnitRelation
0x006425A0 -> UpdateGameTime
0x00642689 -> TimeSetPatch
0x00641707 -> TimeSetPatch2
0x007B9DE0 -> SetFacing
0x0060D9A0 -> GetUnitType
0x0046FFDB -> GlueXML_SignaturePatch
0x0046B610 -> GetObjectByGUID
0x0074A160 -> Lua_FuncPatch
0x0048DA51 -> TranslatePatch
0x0052E704 -> GlueXML_RenamePatch
0x0049DBB2 -> Lua_Patch
0x005FA050 -> GetItemIDByName
0x005F8A50 -> UseItem
0x005BCBB0 -> Checksum
0x00574FF0 -> Base_DBCache
0x00591600 -> DBCache::GetInfoBlockByID
0x00707850 -> BroadcastEvent
0x008C839B -> MountainClimbPatch
0x005E5130 -> ObjectTracking
0x005E50A0 -> UnitTracking
0x0046FFDE -> FrameXML_SignaturePatch
0x00E11AB8 -> TimePtr
0x00E1DBCC -> EventBase
0x005DC315 -> Repop
0x00573C90 -> RegisterBase_ClientDB
0x004745A0 -> GetRow_ClientDB
0x0049059B -> Language_Restriction
0x005DC790 -> BuyItem
0x004AF580 -> AFK jump
0x007478D0 -> InputEvent
0x004AB5B0 -> GetCamera
0x00622520 -> ObjectUpdate
0x007BA4C0 -> NoFallDamage
0x00706C80 -> Lua_Dostring
0x007059B0 -> Lua_Register
0x00401AE0 -> Lua_Reload
0x0072DAE0 -> lua_gettop
0x0072DF40 -> lua_tonumber
0x0072DF80 -> lua_tointeger
0x0072DFF0 -> lua_tostring
0x0072E120 -> lua_touserdata
0x0072DFC0 -> lua_toboolean
0x0072E1A0 -> lua_pushnumber
0x0072E1D0 -> lua_pushinteger
0x0072E200 -> lua_pushstring
0x0072E3B0 -> lua_pushboolean
0x0072E2F0 -> lua_pushcclosure
0x0072E180 -> lua_pushnil
0x0072E7E0 -> lua_setfield
0x0072F710 -> lua_getfield
0x0072DC80 -> lua_replace
DB( 231 ) -> 00B9FA9C
DB( 232 ) -> 00B9FABC
DB( 233 ) -> 00B9FADC
DB( 234 ) -> 00B9FAFC
DB( 235 ) -> 00B9FB1C
DB( 236 ) -> 00B9FB3C
DB( 237 ) -> 00B9FB5C
DB( 238 ) -> 00B9FB7C
DB( 239 ) -> 00B9FB9C
DB( 240 ) -> 00B9FBBC
DB( 241 ) -> 00B9FBDC
DB( 242 ) -> 00B9FBFC
DB( 243 ) -> 00B9FC1C
DB( 244 ) -> 00B9FC3C
DB( 245 ) -> 00B9FC5C
DB( 246 ) -> 00B9FC7C
DB( 247 ) -> 00B9FC9C
DB( 248 ) -> 00B9FCBC
DB( 249 ) -> 00B9FCDC
DB( 250 ) -> 00B9FCFC
DB( 251 ) -> 00B9FD1C
DB( 252 ) -> 00B9FD3C
DB( 253 ) -> 00B9FD5C
DB( 254 ) -> 00B9FD7C
DB( 255 ) -> 00B9FD9C
DB( 256 ) -> 00B9FDDC
DB( 257 ) -> 00B9FDBC
DB( 258 ) -> 00B9FDFC
DB( 259 ) -> 00B9FE1C
DB( 260 ) -> 00B9FE3C
DB( 261 ) -> 00B9FE5C
DB( 262 ) -> 00B9FE7C
DB( 263 ) -> 00B9FE9C
DB( 264 ) -> 00B9FEBC
DB( 265 ) -> 00B9FEDC
DB( 266 ) -> 00B9FEFC
DB( 267 ) -> 00B9FF1C
DB( 268 ) -> 00B9FF3C
DB( 269 ) -> 00B9FF9C
DB( 270 ) -> 00B9FF5C
DB( 271 ) -> 00B9FF7C
DB( 272 ) -> 00B9FFBC
DB( 273 ) -> 00B9FFDC
DB( 274 ) -> 00BA001C
DB( 275 ) -> 00B9FFFC
DB( 276 ) -> 00BA003C
DB( 277 ) -> 00BA005C
DB( 278 ) -> 00BA007C
DB( 279 ) -> 00BA009C
DB( 280 ) -> 00BA00BC
DB( 281 ) -> 00BA00DC
DB( 282 ) -> 00BA00FC
DB( 283 ) -> 00BA011C
DB( 284 ) -> 00BA013C
DB( 285 ) -> 00BA015C
DB( 286 ) -> 00BA017C
DB( 287 ) -> 00BA019C
DB( 288 ) -> 00BA01BC
DB( 289 ) -> 00BA01DC
DB( 290 ) -> 00BA01FC
DB( 291 ) -> 00BA021C
DB( 292 ) -> 00BA023C
DB( 293 ) -> 00BA025C
DB( 294 ) -> 00BA027C
DB( 295 ) -> 00BA029C
DB( 296 ) -> 00BA02BC
DB( 297 ) -> 00BA02DC
DB( 298 ) -> 00BA02FC
DB( 299 ) -> 00BA031C
DB( 300 ) -> 00BA033C
DB( 301 ) -> 00BA035C
DB( 302 ) -> 00BA037C
DB( 303 ) -> 00BA039C
DB( 304 ) -> 00BA03BC
DB( 305 ) -> 00BA03DC
DB( 306 ) -> 00BA0400
DB( 307 ) -> 00BA0420
DB( 308 ) -> 00BA0440
DB( 309 ) -> 00BA0460
DB( 310 ) -> 00BA0480
DB( 311 ) -> 00BA04A0
DB( 312 ) -> 00BA04E0
DB( 313 ) -> 00BA04C0
DB( 314 ) -> 00BA0500
DB( 315 ) -> 00BA0520
DB( 316 ) -> 00BA0540
DB( 317 ) -> 00BA0560
DB( 318 ) -> 00BA0580
DB( 319 ) -> 00BBF638
DB( 320 ) -> 00BBF5F4
DB( 321 ) -> 00BBF5D0
DB( 322 ) -> 00BBF618
DB( 323 ) -> 00BBF5B0
DB( 324 ) -> 00BA05A0
DB( 325 ) -> 00BA05C0
DB( 326 ) -> 00BA05E0
DB( 327 ) -> 00BA0600
DB( 328 ) -> 00BA0620
DB( 329 ) -> 00BA0640
DB( 330 ) -> 00BA0660
DB( 331 ) -> 00BA0680
DB( 332 ) -> 00BA06A0
DB( 333 ) -> 00BA06C0
DB( 334 ) -> 00BA06E0
DB( 335 ) -> 00BA0700
DB( 336 ) -> 00BA0720
DB( 337 ) -> 00BA0740
DB( 338 ) -> 00BA0760
DB( 339 ) -> 00BA0780
DB( 340 ) -> 00BA07A0
DB( 341 ) -> 00BA07C0
DB( 342 ) -> 00BA07E0
DB( 343 ) -> 00BA0800
DB( 344 ) -> 00BA0820
DB( 345 ) -> 00BA0840
DB( 346 ) -> 00BA0860
DB( 347 ) -> 00BA0880
DB( 348 ) -> 00BA08A0
DB( 349 ) -> 00BA08C0
DB( 350 ) -> 00BA08E0
DB( 351 ) -> 00BA0900
DB( 352 ) -> 00BA0920
DB( 353 ) -> 00BA0940
DB( 354 ) -> 00BA0960
DB( 355 ) -> 00BA0980
DB( 356 ) -> 00BA09A0
DB( 357 ) -> 00BA09C0
DB( 358 ) -> 00BA09E0
DB( 359 ) -> 00BA0A00
DB( 360 ) -> 00BA0A20
DB( 361 ) -> 00BA0A40
DB( 362 ) -> 00BA0A60
DB( 363 ) -> 00BA0BE0
DB( 364 ) -> 00BA0A80
DB( 365 ) -> 00BA0AA0
DB( 366 ) -> 00BA0AC0
DB( 367 ) -> 00BA0AE0
DB( 368 ) -> 00BA0B00
DB( 369 ) -> 00BA0B20
DB( 370 ) -> 00BA0B40
DB( 371 ) -> 00BA0B60
DB( 372 ) -> 00BA0B80
DB( 373 ) -> 00BA0BA0
DB( 374 ) -> 00BA0BC0
DB( 375 ) -> 00BA0C04
DB( 376 ) -> 00BA0C64
DB( 377 ) -> 00BA0C24
DB( 378 ) -> 00BA0C44
DB( 379 ) -> 00BA0C84
DB( 380 ) -> 00BA0CA4
DB( 381 ) -> 00BA0CC4
DB( 382 ) -> 00BA0CE4
DB( 383 ) -> 00BA0D04
DB( 384 ) -> 00BA0D24
DB( 385 ) -> 00BA0D44
DB( 386 ) -> 00BA0D84
DB( 387 ) -> 00BA0D64
DB( 388 ) -> 00BA0DA4
DB( 389 ) -> 00BA0DC4
DB( 390 ) -> 00BA0DE4
DB( 391 ) -> 00BA0E04
DB( 392 ) -> 00BA0E24
DB( 393 ) -> 00BA0E44
DB( 394 ) -> 00BA0E84
DB( 395 ) -> 00BA0E64
DB( 396 ) -> 00BA0EA4
DB( 397 ) -> 00BA0EC4
DB( 398 ) -> 00BA0EE4
DB( 399 ) -> 00BA0F04
DB( 400 ) -> 00BA0F24
DB( 401 ) -> 00BA0F44
DB( 402 ) -> 00BA0FA4
DB( 403 ) -> 00BA0F64
DB( 404 ) -> 00BA0F84
DB( 405 ) -> 00BA0FC4
DB( 406 ) -> 00BA0FE4
DB( 407 ) -> 00BA1004
DB( 408 ) -> 00BA1024
DB( 409 ) -> 00BA1044

darkriderkk
Posts: 12
Joined: Sat Oct 24, 2009 10:18 pm

Re: WoW P.server

#6 Post by darkriderkk » Wed Oct 28, 2009 10:08 pm

aion eu 0.o if an admin can get info i would do this..

so2easy
Posts: 34
Joined: Fri Jan 09, 2009 7:51 am

Re: WoW P.server

#7 Post by so2easy » Thu Oct 29, 2009 5:49 am

What kind of info? Account? I can post a pic.. and if u still dont believe me i have no problems of giving it to the admin to test and keep it until ur done.

Image

darkriderkk
Posts: 12
Joined: Sat Oct 24, 2009 10:18 pm

Re: WoW P.server

#8 Post by darkriderkk » Wed Nov 04, 2009 12:22 am

so2easy wrote:What kind of info? Account? I can post a pic.. and if u still dont believe me i have no problems of giving it to the admin to test and keep it until ur done.

Image
Bit unclear on pointers atm and such if admin wants to spare a few minutes with me ill probly do this..

so2easy
Posts: 34
Joined: Fri Jan 09, 2009 7:51 am

Re: WoW P.server

#9 Post by so2easy » Wed Nov 04, 2009 3:35 pm

darkriderkk wrote:
so2easy wrote:What kind of info? Account? I can post a pic.. and if u still dont believe me i have no problems of giving it to the admin to test and keep it until ur done.

Image
Bit unclear on pointers atm and such if admin wants to spare a few minutes with me ill probly do this..
nono.. dont bother anymore.. i payed my blizz account.. and im playing there.

fredgsanford
Posts: 8
Joined: Thu Sep 24, 2009 7:45 am

Re: WoW P.server

#10 Post by fredgsanford » Tue Mar 09, 2010 8:38 am

Administrator wrote:It would just take a lot of time to set up. I do not have that time to work on yet another game. If you're really interested in getting it off the ground, you should start by finding all of the important addresses and offsets (HP, MP/energy/rage, X, Y, Z, target address, etc.).
I know this is older topic but with wow wouldn't it be better to use wow api to get most things? All addons use api to get hp etc and some of hidden api would be nice to access for botting. Course to be able to use hidden api prob need to inject a dll etc. Which i have no idea on and would prob be detectable

User avatar
Administrator
Site Admin
Posts: 5306
Joined: Sat Jan 05, 2008 4:21 pm

Re: WoW P.server

#11 Post by Administrator » Tue Mar 09, 2010 9:05 am

fredgsanford wrote: I know this is older topic but with wow wouldn't it be better to use wow api to get most things? All addons use api to get hp etc and some of hidden api would be nice to access for botting. Course to be able to use hidden api prob need to inject a dll etc. Which i have no idea on and would prob be detectable
Yes, that's the problem. Warden would detect and block it. Plus, many things cannot be accessed with the API, such as an array of all nearby entities(objects, NPCs, etc.).

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