Blyad's Dogmeat Bot

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Blyad
Posts: 49
Joined: Fri Oct 07, 2011 3:16 am

Blyad's Dogmeat Bot

#1 Post by Blyad » Fri Oct 07, 2011 3:33 am

Dependency:
1.addon_Rock5s_Mail_Functions.lua
2. bot's recall location being at Frontline Camp.

Bot's Function: Farms front end mobs for dogmeats upon reaching 500 dogmeats will walk all the way to the nearest mailbox and mail the stacks to an alt of your choosing (be sure to change the name of the alt it sends to, default is Blyad (i dont mind free stacks ^_^) will allso mail off any III runes it farms to an alt of your choosing, then recalls back to Frontline Camp to save walking time.


bot allso vendors and repairs periodically on full backpack.


Instructions: Stand at the dogmeat rez stone and start blyads_dogmeats_loop.xml bot should require no maintenance or supervision whatsoever.

questions,comment and criticisms allways welcome. enjoy.
Attachments
blyads_dogmeat_merchant.xml
(845 Bytes) Downloaded 784 times
blyads_dogmeat_mail.xml
(4.76 KiB) Downloaded 729 times
blyads_dogmeat_loop.xml
(774 Bytes) Downloaded 985 times

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ellisdee
Posts: 24
Joined: Mon Sep 26, 2011 3:03 pm

Re: Blyad's Dogmeat Bot

#2 Post by ellisdee » Fri Oct 07, 2011 5:58 pm

Thank you very much, ill test this out ^_^

ako ito
Posts: 61
Joined: Sat Sep 17, 2011 8:34 am

Re: Blyad's Dogmeat Bot

#3 Post by ako ito » Fri Oct 07, 2011 6:23 pm

<!-- # 65 --><waypoint x="10371" z="8913" y="11"> player:target_Object("Mailbox",1000) yrest(300); sendMacro("ChoiceOption(1);"); yrest(400);
UMM_SendByNameOrId("Blyad",{"Guard Dog Meat"}) yrest(10000); UMM_SendByNameOrId("Banhammerrunes",{"III"}) yrest(10000); sendMacro("UseSkill(1,2)"); yrest(10000);
</waypoint>




UMM_SendByNameOrId("Blyad",{"Guard Dog Meat"}) yrest(10000); <--- the default of mail receiver is "Blyad" .. so if we forgot to change the default of mail receiver.. all dogmeat will sent to "Blayd"?? so we need to change "Blyad" by out character name?

botnewb
Posts: 26
Joined: Sun Jul 24, 2011 2:07 pm

Re: Blyad's Dogmeat Bot

#4 Post by botnewb » Fri Oct 07, 2011 6:34 pm

Blyad/assass................

What bot is the one that jumps or do you make it jump manually?

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ellisdee
Posts: 24
Joined: Mon Sep 26, 2011 3:03 pm

Re: Blyad's Dogmeat Bot

#5 Post by ellisdee » Fri Oct 07, 2011 6:53 pm

so we need to change "Blyad" by out character name?
Yes change it to the name of the character you want it sent to
unless you want Him to have all your dog meat.

Also change
UMM_SendByNameOrId("Banhammerrunes",{"III"})
"Banhammerrunes" to another alt or what ever, im assuming thats a
seperate character just for level 3 runes

ako ito
Posts: 61
Joined: Sat Sep 17, 2011 8:34 am

Re: Blyad's Dogmeat Bot

#6 Post by ako ito » Fri Oct 07, 2011 8:05 pm

maybe its better not to post with their character's name as default. because other botter dont know about this.. just download and install... so if they use the default character's name... all item will send to them... :cry:

Blyad
Posts: 49
Joined: Fri Oct 07, 2011 3:16 am

Re: Blyad's Dogmeat Bot

#7 Post by Blyad » Sat Oct 08, 2011 2:49 am

botnewb wrote:Blyad/assass................

What bot is the one that jumps or do you make it jump manually?
oh Hai you must be from grimdal, jumping is part of a modified unsticking script i allso have that i may release in the future

User avatar
ellisdee
Posts: 24
Joined: Mon Sep 26, 2011 3:03 pm

Re: Blyad's Dogmeat Bot

#8 Post by ellisdee » Sat Oct 08, 2011 4:37 am

Blyad i look forward \ to your future releases. :D

BillDoorNZ
Posts: 446
Joined: Wed Aug 03, 2011 7:37 pm

Re: Blyad's Dogmeat Bot

#9 Post by BillDoorNZ » Mon Oct 10, 2011 9:34 pm

I have a waypoint file which I generated from some .net code to run from just outside the main corridor (near to the dog NPC - Robert whatever) that uses the transporters to get to the nearest mailbox.

It requires that you have the transporters activated already of course.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  01 --><waypoint x="6309" z="5042"  type="RUN"></waypoint>
	<!-- #  02 --><waypoint x="6209" z="5420"  type="RUN"></waypoint>
	<!-- #  03 --><waypoint x="6176" z="5562"  type="RUN"></waypoint>
	<!-- #  04 --><waypoint x="6333" z="6111"  type="RUN"></waypoint>
	<!-- #  05 --><waypoint x="6356" z="6178"  type="RUN"></waypoint>
	<!-- #  06 --><waypoint x="6345" z="6220"  type="RUN"></waypoint>
	<!-- #  07 --><waypoint x="6442" z="6422"  type="RUN"></waypoint>
	<!-- #  08 --><waypoint x="6586" z="6524"  type="RUN"></waypoint>
	<!-- #  09 --><waypoint x="6684" z="6332"  type="RUN"></waypoint>
	<!-- #  10 --><waypoint x="6778" z="6313"  type="RUN">
player:target_NPC(118020); sendMacro("ChoiceOption(1)");waitForLoadingScreen(30);
</waypoint>
	<!-- #  11 --><waypoint x="12874" z="1955"  type="RUN">
player:target_NPC(118020); sendMacro("ChoiceOption(2)");waitForLoadingScreen(30);
</waypoint>
	<!-- #  12 --><waypoint x="982" z="13357"  type="RUN"></waypoint>
	<!-- #  13 --><waypoint x="1033" z="13301"  type="RUN"></waypoint>
	<!-- #  14 --><waypoint x="1107" z="13305"  type="RUN"></waypoint>
	<!-- #  15 --><waypoint x="1141" z="13107"  type="RUN"></waypoint>
	<!-- #  16 --><waypoint x="924" z="12963"  type="RUN"></waypoint>
</waypoints>

I got sick of building waypoint files manually so wrote a .net app that records all my waypoints, along with the zone and lets me name them etc and add links from 1 to another + adds local NPC's and whether they support particular functions. e.g.

Code: Select all

Waypoint #16:
  name: logar mailbox
  coords: -443, 21, -5972
  zone: wailing mountains (04)
  Links: Waypoint #17
  Objects:
    110771 Logar Mailbox (supports Mailbox)
    110773 Meydo (supports Housekeeper, Bank)
the code then takes the characters current coordinates and works out where the nearest mailbox etc is and loads a new waypoint list into the bot to run me to it (I'm lazy ok).

botnewb
Posts: 26
Joined: Sun Jul 24, 2011 2:07 pm

Re: Blyad's Dogmeat Bot

#10 Post by botnewb » Fri Oct 14, 2011 11:08 am

Yes i am from grimdal and i'd like that script.... <3

Hard to be accused of botting when your jumping around ;)

bokagavrilov
Posts: 86
Joined: Sun Sep 18, 2011 5:20 am

Re: Blyad's Dogmeat Bot

#11 Post by bokagavrilov » Mon Oct 17, 2011 9:43 am

how do we add the gm detection function i tried adding <onLoad>startGMDetect() b4 waypoints but it gives me an error ( it works on ohters)

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Blyad's Dogmeat Bot

#12 Post by lisa » Mon Oct 17, 2011 8:55 pm

you could use this in the dogmeat loop file

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="NORMAL">
<onload>
startGMDetect()
</onload>
	<!-- #  1 -->
In this situation though with changing WP so often I would either combine the WP altogether into 1 WP or I would use the startGMDetect() in profile.
Better option is to combine the 3 WP into 1 WP.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Blyad's Dogmeat Bot

#13 Post by lisa » Mon Oct 17, 2011 9:24 pm

little info for the author.

Instead of using different waypoint files and going back and worth between them you can use the tag option and just use 1 WP.

Works like this.
instead of using loadPaths("****") you can use
__WPL:setWaypointIndex(__WPL:findWaypointTag("****"))
This will make the WP go to a specified waypoint # in the same WP file.
So simple way to do it is put all the coords into 1 file. Then you add tags to what would have been the first coords of a file.

Ok so in the merchant file the first coords are

Code: Select all

<!-- #  1 --><waypoint x="6252" z="5188" y="181">	</waypoint>
Add in a tag

Code: Select all

<!-- #  1 --><waypoint x="6252" z="5188" y="181" tag="merchant">	</waypoint>
So in dogmeat loop you have
loadPaths("blyads_dogmeat_merchant.xml")
replace that part of the code in the single WP with

Code: Select all

__WPL:setWaypointIndex(__WPL:findWaypointTag("merchant"))
and now when those conditions are met it will go to the coords with merchant tag.

Only other thing to look at is the actual loop as it would just normally go to the next coords and in the loop it would be #1 again, so need to do another

Code: Select all

__WPL:setWaypointIndex(__WPL:findWaypointTag("****"))
at the last coords in the loop to send it back to the start of loop, obviosly change **** to the tag you give the coords where you start the loop.


Hope that isn't to confusing.

So it would look something like this, untested and just threw it together but you get the idea.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="NORMAL">
<onLoad>
mailchar = "toonname" -- change this to character you want to send mail to
</onLoad>
	<!-- #  1 --><waypoint x="6301" z="5028" y="179" tag="farm">
	if inventory:itemTotalCount(0) == 0 then 
	__WPL:setWaypointIndex(__WPL:findWaypointTag("merchant")) end
	</waypoint>
	<!-- #  2 --><waypoint x="6411" z="4763" y="181">
	if inventory:itemTotalCount("Guard Dog Meat") > 499 then 
	__WPL:setWaypointIndex(__WPL:findWaypointTag("mail"))
	end	
	</waypoint>
	<!-- #  3 --><waypoint x="6355" z="4529" y="180">	</waypoint>
	<!-- #  4 --><waypoint x="6518" z="4333" y="181">	</waypoint>
	<!-- #  5 --><waypoint x="6438" z="4201" y="181">	</waypoint>
	<!-- #  6 --><waypoint x="6526" z="4216" y="181">	</waypoint>
	<!-- #  7 --><waypoint x="6360" z="4487" y="180">	</waypoint>
	<!-- #  8 --><waypoint x="6424" z="4705" y="181">__WPL:setWaypointIndex(__WPL:findWaypointTag("farm"))	</waypoint>
		
	<!-- #  1 --><waypoint x="6285" z="5178" y="179" tag="mail">	</waypoint>
	<!-- #  2 --><waypoint x="6173" z="5742" y="110">	</waypoint>
	<!-- #  3 --><waypoint x="5965" z="6052" y="93">	</waypoint>
	<!-- #  4 --><waypoint x="5570" z="6529" y="177">	</waypoint>
	<!-- #  5 --><waypoint x="5992" z="6940" y="240">	</waypoint>
	<!-- #  6 --><waypoint x="6116" z="7379" y="251">	</waypoint>
	<!-- #  7 --><waypoint x="6800" z="7567" y="270">	</waypoint>
	<!-- #  8 --><waypoint x="7123" z="7638" y="270">	</waypoint>
	<!-- #  9 --><waypoint x="7302" z="7490" y="279">	</waypoint>
	<!-- # 10 --><waypoint x="7552" z="7321" y="296">	</waypoint>
	<!-- # 11 --><waypoint x="7793" z="7249" y="284">	</waypoint>
	<!-- # 12 --><waypoint x="8010" z="7076" y="277">	</waypoint>
	<!-- # 13 --><waypoint x="8158" z="7060" y="287">	</waypoint>
	<!-- # 14 --><waypoint x="8414" z="6790" y="281">	</waypoint>
	<!-- # 15 --><waypoint x="8600" z="6745" y="286">	</waypoint>
	<!-- # 16 --><waypoint x="8713" z="6626" y="297">	</waypoint>
	<!-- # 17 --><waypoint x="8854" z="6583" y="298">	</waypoint>
	<!-- # 18 --><waypoint x="9082" z="6500" y="321">	</waypoint>
	<!-- # 19 --><waypoint x="9266" z="6339" y="312">	</waypoint>
	<!-- # 20 --><waypoint x="9492" z="6321" y="302">	</waypoint>
	<!-- # 21 --><waypoint x="9770" z="6029" y="280">	</waypoint>
	<!-- # 22 --><waypoint x="10012" z="5940" y="262">	</waypoint>
	<!-- # 23 --><waypoint x="10272" z="5625" y="219">	</waypoint>
	<!-- # 24 --><waypoint x="10380" z="5498" y="220">	</waypoint>
	<!-- # 25 --><waypoint x="10492" z="5438" y="216">	</waypoint>
	<!-- # 26 --><waypoint x="10475" z="5243" y="214">	</waypoint>
	<!-- # 27 --><waypoint x="10567" z="4685" y="214">	</waypoint>
	<!-- # 28 --><waypoint x="10545" z="4246" y="186">	</waypoint>
	<!-- # 29 --><waypoint x="10586" z="3982" y="155">	</waypoint>
	<!-- # 30 --><waypoint x="10681" z="3692" y="139">	</waypoint>
	<!-- # 31 --><waypoint x="10854" z="3416" y="139">	</waypoint>
	<!-- # 32 --><waypoint x="10895" z="3197" y="141">	</waypoint>
	<!-- # 33 --><waypoint x="11051" z="3070" y="140">	</waypoint>
	<!-- # 34 --><waypoint x="11208" z="2889" y="139">	</waypoint>
	<!-- # 35 --><waypoint x="11497" z="2651" y="138">	</waypoint>
	<!-- # 36 --><waypoint x="12143" z="2630" y="89">	</waypoint>
	<!-- # 37 --><waypoint x="12630" z="2802" y="68">	</waypoint>
	<!-- # 38 --><waypoint x="12841" z="3434" y="67">	</waypoint>
	<!-- # 39 --><waypoint x="12920" z="3725" y="67">	</waypoint>
	<!-- # 40 --><waypoint x="12879" z="3822" y="67">	</waypoint>
	<!-- # 41 --><waypoint x="12926" z="3998" y="67">	</waypoint>
	<!-- # 42 --><waypoint x="12823" z="4197" y="76">	</waypoint>
	<!-- # 43 --><waypoint x="12978" z="4412" y="67">	</waypoint>
	<!-- # 44 --><waypoint x="13147" z="4429" y="92">	</waypoint>
	<!-- # 45 --><waypoint x="13231" z="4743" y="33">	</waypoint>
	<!-- # 46 --><waypoint x="13063" z="5021" y="-23">	</waypoint>
	<!-- # 47 --><waypoint x="13164" z="5392" y="-31">	</waypoint>
	<!-- # 48 --><waypoint x="12982" z="5716" y="38">	</waypoint>
	<!-- # 49 --><waypoint x="13041" z="5935" y="70">	</waypoint>
	<!-- # 50 --><waypoint x="12745" z="6433" y="67">	</waypoint>
	<!-- # 51 --><waypoint x="13061" z="6783" y="70">	</waypoint>
	<!-- # 52 --><waypoint x="12830" z="7296" y="69">	</waypoint>
	<!-- # 53 --><waypoint x="12885" z="7608" y="71">	</waypoint>
	<!-- # 54 --><waypoint x="12798" z="7822" y="70">	</waypoint>
	<!-- # 55 --><waypoint x="12870" z="8089" y="75">	</waypoint>
	<!-- # 56 --><waypoint x="12764" z="8306" y="72">	</waypoint>
	<!-- # 57 --><waypoint x="12884" z="8750" y="56">	</waypoint>
	<!-- # 58 --><waypoint x="12889" z="9449" y="14">	</waypoint>
	<!-- # 59 --><waypoint x="12613" z="9798" y="13">	</waypoint>
	<!-- # 60 --><waypoint x="12441" z="10552" y="-7">	</waypoint>
	<!-- # 61 --><waypoint x="11516" z="10792" y="-16">	</waypoint>
	<!-- # 62 --><waypoint x="10018" z="10302" y="-19">	</waypoint>
	<!-- # 63 --><waypoint x="10027" z="9559" y="11">	</waypoint>
	<!-- # 64 --><waypoint x="10032" z="8935" y="10">	</waypoint>
	<!-- # 65 --><waypoint x="10371" z="8913" y="11"> 
	player:target_Object("Mailbox",1000) yrest(300); 
	sendMacro("ChoiceOption(1);"); yrest(400);
      UMM_SendByNameOrId(mailchar,{"Guard Dog Meat"})  yrest(10000); 
	  UMM_SendByNameOrId(mailchar,{"III"})  yrest(10000); 
	  sendMacro("UseSkill(1,2)"); yrest(10000);
	</waypoint>
	<!-- # 67 --><waypoint x="6778" z="6357" y="102">	</waypoint>
	<!-- # 68 --><waypoint x="6414" z="6208" y="102">	</waypoint>
	<!-- # 69 --><waypoint x="6408" z="6155" y="105">	</waypoint>
	<!-- # 70 --><waypoint x="6386" z="6100" y="104">	</waypoint>
	<!-- # 71 --><waypoint x="6309" z="5291" y="181"> __WPL:setWaypointIndex(__WPL:findWaypointTag("farm"))	</waypoint>
	
	<!-- #  1 --><waypoint x="6252" z="5188" y="181" tag="merchant">	</waypoint>
	<!-- #  2 --><waypoint x="6269" z="5578" y="139">	</waypoint>
	<!-- #  3 --><waypoint x="6398" z="5969" y="109">	</waypoint>
	<!-- #  4 --><waypoint x="6396" z="6104" y="108">	</waypoint>
	<!-- #  5 --><waypoint x="6415" z="6170" y="103">	</waypoint>
	<!-- #  6 --><waypoint x="6434" z="6393" y="102">		player:merchant("Didilu Birdtongue");
	</waypoint>
	<!-- #  8 --><waypoint x="6455" z="6405" y="104">	</waypoint>
	<!-- #  9 --><waypoint x="6408" z="6154" y="104">	</waypoint>
	<!-- # 10 --><waypoint x="6396" z="6091" y="108">	</waypoint>
	<!-- # 11 --><waypoint x="6318" z="5674" y="141">	</waypoint>
	<!-- # 12 --><waypoint x="6235" z="5232" y="179">  __WPL:setWaypointIndex(__WPL:findWaypointTag("farm"))	</waypoint>

	</waypoints>
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

diablo
Posts: 6
Joined: Sat Oct 22, 2011 12:48 am

Re: Blyad's Dogmeat Bot

#14 Post by diablo » Sat Oct 22, 2011 12:49 am

I have a problem, my bot works, but does not attack the same monster only if they attack it until it kills it if you can somehow set to the same attack all monsters on your way

Sorry for my english
Yours

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Blyad's Dogmeat Bot

#15 Post by lisa » Sat Oct 22, 2011 1:36 am

I think it has

Code: Select all

type="TRAVEL"
at the top of the WP, use

Code: Select all

 type="NORMAL"
if you want to kill everything
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

diablo
Posts: 6
Joined: Sat Oct 22, 2011 12:48 am

Re: Blyad's Dogmeat Bot

#16 Post by diablo » Sat Oct 22, 2011 5:36 am

Unfortunately still does not work; /

WP

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="NORMAL">
   <!-- #  1 --><waypoint x="6301" z="5028" y="179" tag="farm">
   if inventory:itemTotalCount(0) == 0 then 
   __WPL:setWaypointIndex(__WPL:findWaypointTag("merchant")) end
   </waypoint>
   <!-- #  2 --><waypoint x="6411" z="4763" y="181">
   if inventory:itemTotalCount("Guard Dog Meat") > 499 then 
   __WPL:setWaypointIndex(__WPL:findWaypointTag("mail"))
   end   
   </waypoint>
   <!-- #  3 --><waypoint x="6355" z="4529" y="180">   </waypoint>
   <!-- #  4 --><waypoint x="6518" z="4333" y="181">   </waypoint>
   <!-- #  5 --><waypoint x="6438" z="4201" y="181">   </waypoint>
   <!-- #  6 --><waypoint x="6526" z="4216" y="181">   </waypoint>
   <!-- #  7 --><waypoint x="6360" z="4487" y="180">   </waypoint>
   <!-- #  8 --><waypoint x="6424" z="4705" y="181">__WPL:setWaypointIndex(__WPL:findWaypointTag("farm"))   </waypoint>
      
   <!-- #  1 --><waypoint x="6285" z="5178" y="179" tag="mail">   </waypoint>
   <!-- #  2 --><waypoint x="6173" z="5742" y="110">   </waypoint>
   <!-- #  3 --><waypoint x="5965" z="6052" y="93">   </waypoint>
   <!-- #  4 --><waypoint x="5570" z="6529" y="177">   </waypoint>
   <!-- #  5 --><waypoint x="5992" z="6940" y="240">   </waypoint>
   <!-- #  6 --><waypoint x="6116" z="7379" y="251">   </waypoint>
   <!-- #  7 --><waypoint x="6800" z="7567" y="270">   </waypoint>
   <!-- #  8 --><waypoint x="7123" z="7638" y="270">   </waypoint>
   <!-- #  9 --><waypoint x="7302" z="7490" y="279">   </waypoint>
   <!-- # 10 --><waypoint x="7552" z="7321" y="296">   </waypoint>
   <!-- # 11 --><waypoint x="7793" z="7249" y="284">   </waypoint>
   <!-- # 12 --><waypoint x="8010" z="7076" y="277">   </waypoint>
   <!-- # 13 --><waypoint x="8158" z="7060" y="287">   </waypoint>
   <!-- # 14 --><waypoint x="8414" z="6790" y="281">   </waypoint>
   <!-- # 15 --><waypoint x="8600" z="6745" y="286">   </waypoint>
   <!-- # 16 --><waypoint x="8713" z="6626" y="297">   </waypoint>
   <!-- # 17 --><waypoint x="8854" z="6583" y="298">   </waypoint>
   <!-- # 18 --><waypoint x="9082" z="6500" y="321">   </waypoint>
   <!-- # 19 --><waypoint x="9266" z="6339" y="312">   </waypoint>
   <!-- # 20 --><waypoint x="9492" z="6321" y="302">   </waypoint>
   <!-- # 21 --><waypoint x="9770" z="6029" y="280">   </waypoint>
   <!-- # 22 --><waypoint x="10012" z="5940" y="262">   </waypoint>
   <!-- # 23 --><waypoint x="10272" z="5625" y="219">   </waypoint>
   <!-- # 24 --><waypoint x="10380" z="5498" y="220">   </waypoint>
   <!-- # 25 --><waypoint x="10492" z="5438" y="216">   </waypoint>
   <!-- # 26 --><waypoint x="10475" z="5243" y="214">   </waypoint>
   <!-- # 27 --><waypoint x="10567" z="4685" y="214">   </waypoint>
   <!-- # 28 --><waypoint x="10545" z="4246" y="186">   </waypoint>
   <!-- # 29 --><waypoint x="10586" z="3982" y="155">   </waypoint>
   <!-- # 30 --><waypoint x="10681" z="3692" y="139">   </waypoint>
   <!-- # 31 --><waypoint x="10854" z="3416" y="139">   </waypoint>
   <!-- # 32 --><waypoint x="10895" z="3197" y="141">   </waypoint>
   <!-- # 33 --><waypoint x="11051" z="3070" y="140">   </waypoint>
   <!-- # 34 --><waypoint x="11208" z="2889" y="139">   </waypoint>
   <!-- # 35 --><waypoint x="11497" z="2651" y="138">   </waypoint>
   <!-- # 36 --><waypoint x="12143" z="2630" y="89">   </waypoint>
   <!-- # 37 --><waypoint x="12630" z="2802" y="68">   </waypoint>
   <!-- # 38 --><waypoint x="12841" z="3434" y="67">   </waypoint>
   <!-- # 39 --><waypoint x="12920" z="3725" y="67">   </waypoint>
   <!-- # 40 --><waypoint x="12879" z="3822" y="67">   </waypoint>
   <!-- # 41 --><waypoint x="12926" z="3998" y="67">   </waypoint>
   <!-- # 42 --><waypoint x="12823" z="4197" y="76">   </waypoint>
   <!-- # 43 --><waypoint x="12978" z="4412" y="67">   </waypoint>
   <!-- # 44 --><waypoint x="13147" z="4429" y="92">   </waypoint>
   <!-- # 45 --><waypoint x="13231" z="4743" y="33">   </waypoint>
   <!-- # 46 --><waypoint x="13063" z="5021" y="-23">   </waypoint>
   <!-- # 47 --><waypoint x="13164" z="5392" y="-31">   </waypoint>
   <!-- # 48 --><waypoint x="12982" z="5716" y="38">   </waypoint>
   <!-- # 49 --><waypoint x="13041" z="5935" y="70">   </waypoint>
   <!-- # 50 --><waypoint x="12745" z="6433" y="67">   </waypoint>
   <!-- # 51 --><waypoint x="13061" z="6783" y="70">   </waypoint>
   <!-- # 52 --><waypoint x="12830" z="7296" y="69">   </waypoint>
   <!-- # 53 --><waypoint x="12885" z="7608" y="71">   </waypoint>
   <!-- # 54 --><waypoint x="12798" z="7822" y="70">   </waypoint>
   <!-- # 55 --><waypoint x="12870" z="8089" y="75">   </waypoint>
   <!-- # 56 --><waypoint x="12764" z="8306" y="72">   </waypoint>
   <!-- # 57 --><waypoint x="12884" z="8750" y="56">   </waypoint>
   <!-- # 58 --><waypoint x="12889" z="9449" y="14">   </waypoint>
   <!-- # 59 --><waypoint x="12613" z="9798" y="13">   </waypoint>
   <!-- # 60 --><waypoint x="12441" z="10552" y="-7">   </waypoint>
   <!-- # 61 --><waypoint x="11516" z="10792" y="-16">   </waypoint>
   <!-- # 62 --><waypoint x="10018" z="10302" y="-19">   </waypoint>
   <!-- # 63 --><waypoint x="10027" z="9559" y="11">   </waypoint>
   <!-- # 64 --><waypoint x="10032" z="8935" y="10">   </waypoint>
   <!-- # 65 --><waypoint x="10371" z="8913" y="11"> 
   player:target_Object("Mailbox",1000) yrest(300); 
   sendMacro("ChoiceOption(1);"); yrest(400);
      UMM_SendByNameOrId("Blyad",{"Guard Dog Meat"})  yrest(10000); 
     UMM_SendByNameOrId("Banhammerrunes",{"III"})  yrest(10000); 
     sendMacro("UseSkill(1,2)"); yrest(10000);
   </waypoint>
   <!-- # 67 --><waypoint x="6778" z="6357" y="102">   </waypoint>
   <!-- # 68 --><waypoint x="6414" z="6208" y="102">   </waypoint>
   <!-- # 69 --><waypoint x="6408" z="6155" y="105">   </waypoint>
   <!-- # 70 --><waypoint x="6386" z="6100" y="104">   </waypoint>
   <!-- # 71 --><waypoint x="6309" z="5291" y="181"> __WPL:setWaypointIndex(__WPL:findWaypointTag("farm"))   </waypoint>
   
   <!-- #  1 --><waypoint x="6252" z="5188" y="181" tag="merchant">   </waypoint>
   <!-- #  2 --><waypoint x="6269" z="5578" y="139">   </waypoint>
   <!-- #  3 --><waypoint x="6398" z="5969" y="109">   </waypoint>
   <!-- #  4 --><waypoint x="6396" z="6104" y="108">   </waypoint>
   <!-- #  5 --><waypoint x="6415" z="6170" y="103">   </waypoint>
   <!-- #  6 --><waypoint x="6434" z="6393" y="102">      player:merchant("Didilu Birdtongue");
   </waypoint>
   <!-- #  8 --><waypoint x="6455" z="6405" y="104">   </waypoint>
   <!-- #  9 --><waypoint x="6408" z="6154" y="104">   </waypoint>
   <!-- # 10 --><waypoint x="6396" z="6091" y="108">   </waypoint>
   <!-- # 11 --><waypoint x="6318" z="5674" y="141">   </waypoint>
   <!-- # 12 --><waypoint x="6235" z="5232" y="179">  __WPL:setWaypointIndex(__WPL:findWaypointTag("farm"))   </waypoint>

   </waypoints>
Is it possible to do something about all the teeth attacked the guardian?

Alternatively, if you have any other wp which killed all the guardian that?

Sorry for my english

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Blyad's Dogmeat Bot

#17 Post by lisa » Sat Oct 22, 2011 7:17 am

issue must be in your profile, not the WP.

Also I changed the code I posted, changed the mailing setting to use a name you designate in the onload part of WP, you should copy the code again.

As for the issue have a look at your profile for this

Code: Select all

		<option name="TARGET_LEVELDIF_ABOVE" value="10" />
		<option name="TARGET_LEVELDIF_BELOW" value="70" />
You will probably need to adjust the values, my guess anyway.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

diablo
Posts: 6
Joined: Sat Oct 22, 2011 12:48 am

Re: Blyad's Dogmeat Bot

#18 Post by diablo » Sun Oct 23, 2011 4:55 am

It works, Thank you very much for your help.

I still have such a question whether you can make some Wp which meat will not send mail? the idea is to form all the time picking the meat while I pick myself later

Sorry for my english

Yours

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Blyad's Dogmeat Bot

#19 Post by lisa » Sun Oct 23, 2011 8:22 am

you can just delete

Code: Select all

   if inventory:itemTotalCount("Guard Dog Meat") > 499 then 
   __WPL:setWaypointIndex(__WPL:findWaypointTag("mail"))
   end  
or change the 499 to something like 999 or 4000
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

jboggan
Posts: 55
Joined: Sun Jun 05, 2011 3:18 am

Re: Blyad's Dogmeat Bot

#20 Post by jboggan » Fri Jan 06, 2012 11:10 am

i want to do something like this. but instead i want to use a wander path and when it activates the wander_return.xml it checks my nag to see if its full instead. and if it is it activates WP to run to the merchant in frontline and then sellls the junk off then runs bak and starts wander over



<!-- # 2 --><waypoint x="6411" z="4763" y="181">
if inventory:itemTotalCount("Guard Dog Meat") > 499 then <------ instead of check for amount of dog meat it checks bag space

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