Reviver's Corridor Blend Rune farm

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Questionmark
Posts: 31
Joined: Mon Apr 11, 2011 3:06 am

Reviver's Corridor Blend Rune farm

#1 Post by Questionmark » Sat May 07, 2011 12:39 pm

Since Blend Runes aren't around that much, I've created the following path. It starts at the entrance of Reviver's Corridor and ends before the first "room" where the level 39 elite horse is.
! This is a path for characters around level 30-35. Lower is well statted.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<onLoad>
		changeProfileOption("MAX_TARGET_DIST", 100);
		changeProfileOption("WAYPOINT_DEVIATION", 0);
	</onLoad>
	<!-- #  1 --><waypoint x="1738" z="1270" y="368">
		player:merchant("Ailic's Aide");
		yrest(100);
		sendMacro("ChoiceOption(1);");
		player.free_flag1 = true;
		-- Check if the bot has been killing. If not, you just started the bot.
		if (player.Fights == 0) then
			__WPL:setWaypointIndex(2);
		else
			__WPL:reverse();
		end
	</waypoint>
	<!-- #  2 --><waypoint x="1721" z="1426" y="368">	</waypoint>
	<!-- #  3 --><waypoint x="1814" z="1500" y="368">	</waypoint>
	<!-- #  4 --><waypoint x="1808" z="1806" y="429">	</waypoint>
	<!-- #  5 --><waypoint x="1824" z="2041" y="428" tag="NPC">
		local occupiedSlots, totalSlots = sendMacro("GetBagCount();");
		if (totalSlots > occupiedSlots and player.free_flag1 == false) then
			__WPL:reverse();
		elseif (totalSlots > occupiedSlots and player.free_flag1 == true) then
			__WPL:setWaypointIndex(__WPL:findWaypointTag("Mobs"));
		else
			__WPL:setWaypointIndex(__WPL:findWaypointTag("NPC"));
		end
	</waypoint>
	<!-- #  6 --><waypoint x="2027" z="2087" y="429" tag="Mobs">	</waypoint>
	<!-- #  7 --><waypoint x="2181" z="2288" y="428">	</waypoint>
	<!-- #  8 --><waypoint x="2293" z="2288" y="428">	</waypoint>
	<!-- #  9 --><waypoint x="2517" z="2321" y="428">
		player.free_flag1 = false;
		__WPL:reverse();
	</waypoint>
</waypoints>
Last edited by Questionmark on Mon May 09, 2011 3:31 pm, edited 1 time in total.

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OneofMany
Posts: 119
Joined: Mon May 09, 2011 2:30 am

Re: Reviver's Corridor Blend Rune farm

#2 Post by OneofMany » Mon May 09, 2011 5:19 am

Hi :-)

As im doing a lot of alchemy its indeed very handy to have such a script.

But, how many blends u get each hour with a lvl62 character?

Regards,

OneofMany
Its not about cheating. Its about being smarter than the game...

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Questionmark
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Joined: Mon Apr 11, 2011 3:06 am

Re: Reviver's Corridor Blend Rune farm

#3 Post by Questionmark » Mon May 09, 2011 3:30 pm

Well, with a level 62 you won't get any I guess. This is a path for around level 30. Sorry, I should have mentioned that. I did have a path in Weeping Coast with (if I remember correctly) level 52 mobs which drop Blend Runes, but I didn't get any. I do have an alt around level 30 and that character het 1-3 Blend Runes per mob.

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MiesterMan
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Re: Reviver's Corridor Blend Rune farm

#4 Post by MiesterMan » Sat Jun 11, 2011 2:34 pm

I don't think drop rate is any different unless you are lower level than the monsters you are killing and even then it's not a certain thing.

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lisa
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Location: Australia

Re: Reviver's Corridor Blend Rune farm

#5 Post by lisa » Sat Jun 11, 2011 7:45 pm

drop rate is affected greatly by lvl.
If you take a lvl 62 into FA solo and don't use anything to improve luck find then you will get very few actual items.
Take a lvl 20 in FA solo and your bags will be full very quickly.

Increasing luck find will help with this.
Example is KS runs people do with high lvl characters, without + find you probably won't even fill 2 bags by the end of the run. With just the luck pot from housemade you will fill 4-5 bags by the end of the run.

It affects the drop rate, not the item quality though.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: Reviver's Corridor Blend Rune farm

#6 Post by kanta » Sat Jun 11, 2011 8:09 pm

At level 62 with housemaid luck pot I still only get about 2 1/2 bags of loot in KS.
Scout/Knight/Rogue 70/66/66

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MiesterMan
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Re: Reviver's Corridor Blend Rune farm

#7 Post by MiesterMan » Sat Jun 11, 2011 8:14 pm

Ah lisa, I didn't know that. I'd farmed windmill and FA for boss drops and crystals with a lvl 60 but I never really considered looting other stuff. Low level epics are nice when leveling alts. I'll keep it in mind for the future.

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lisa
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Location: Australia

Re: Reviver's Corridor Blend Rune farm

#8 Post by lisa » Sat Jun 11, 2011 8:23 pm

kanta wrote:At level 62 with housemaid luck pot I still only get about 2 1/2 bags of loot in KS.
I fill 3 bags before 2nd boss, just using housemaid luck pot, without luck pot I fill 1 bag by 2nd boss.

@Miesterman, if you use a luck pot you will find you get alot more crystals per run aswell =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: Reviver's Corridor Blend Rune farm

#9 Post by kanta » Sat Jun 11, 2011 9:02 pm

True, I wasn't thinking about the fact that I was dropping to sell before 2nd boss. With the gold per hour function you posted I figured out I make about the same stopping there as I would going to the end. Only advantage of going to the end for me is gathering Ensia's memories (which are really over sold and devalued on my server) and possibly MOA cores, which I already have 2 in my bank.
Scout/Knight/Rogue 70/66/66

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lisa
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Re: Reviver's Corridor Blend Rune farm

#10 Post by lisa » Sat Jun 11, 2011 9:22 pm

for my KS i actually skip first boss and stop before second boss, saves a lot of time and makes run much faster. requires using the fly "hack" though.
Last time I actually noticed I had it from vendor to second boss and back to vendor in about 15 mins with 3 bags full. Massive aoe though.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Mushroomstamp
Posts: 210
Joined: Wed Oct 27, 2010 11:34 am

Re: Reviver's Corridor Blend Rune farm

#11 Post by Mushroomstamp » Wed Jun 15, 2011 11:41 am

Blend runes seem to be different than regular loot though. I've never had one drop from a mob that was more than like 6, (or maybe it's 8), levels lower than me.

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lisa
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Re: Reviver's Corridor Blend Rune farm

#12 Post by lisa » Wed Jun 15, 2011 12:20 pm

runes are in different loot tables, so 1 type of mob will only drop 1 type of rune. So it depends what you kill.

As an example the warriors in the room in limo drop activate runes, they won't drop any other rune. at lvl 62 u get 1 off them regularly. at lvl 57 u get 3 off them every time. I have a char I farm that spot at 57 and he literally gets over a thousand activate runes every hour
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

RicalEyl
Posts: 63
Joined: Fri Aug 13, 2010 2:38 pm

Re: Reviver's Corridor Blend Rune farm

#13 Post by RicalEyl » Thu Jun 16, 2011 4:43 am

If there are really so many "dead mobs" in the new chapter, than Blend-runes will be the least worthy rune in the game now on..

kanta
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Re: Reviver's Corridor Blend Rune farm

#14 Post by kanta » Thu Jun 16, 2011 10:25 am

RicalEyl wrote:If there are really so many "dead mobs" in the new chapter, than Blend-runes will be the least worthy rune in the game now on..
What are you talking about? Care to explain a little better?
Scout/Knight/Rogue 70/66/66

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MiesterMan
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Re: Reviver's Corridor Blend Rune farm

#15 Post by MiesterMan » Thu Jun 16, 2011 3:40 pm

I was wondering too but thought maybe I just wasn't up to date with things in game. :D

Please do fill us in on this development, but do it in the main forum.

RicalEyl
Posts: 63
Joined: Fri Aug 13, 2010 2:38 pm

Re: Reviver's Corridor Blend Rune farm

#16 Post by RicalEyl » Sun Jun 26, 2011 6:32 pm

sorry havent been here for a while but undead mobs usually drop blend runes.. and in the preview there had been a lot of "undead mobs"...

But actually there arent as many as I suspected.
Still Blend rune only cost like 250g/item anymore

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MiesterMan
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Location: Between the Second and Third Circles of Hell

Re: Reviver's Corridor Blend Rune farm

#17 Post by MiesterMan » Sun Jun 26, 2011 6:36 pm

There are zombies galore in the new zones but I haven't seen a lot of blend runes.

Edit: Something I forgot to mention before. You can farm blend runes in the "Demon's Scar" in Savage Lands. That's where I used to go to get mine.

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