<onload>
YourTargetScore = 6000
function waitForEventStart()
repeat
yrest(1000) -- check every second
local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
if Count == 2 and YourTargetScore > ScorePE then break end
until false
end
function isEventFinished()
local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
if Count ~= 2 or ScorePE >= YourTargetScore then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Home Base"));
end
end
</onload>
I used those funtions for the eoj event timer, incorporating them into the arrow heads script tho is for more expert minds.
function waitForEventStart()
repeat
yrest(1000) -- check every second
local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
if Count == 2 and YourTargetScore > ScorePE then break end
until false
end
function isEventFinished()
local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
if Count ~= 2 or ScorePE >= YourTargetScore then
__WPL:setForcedWaypointType("RUN")
__WPL:setWaypointIndex(__WPL:findWaypointTag("Home Base"));
end
end
</waypoint>
<!-- # 2 --><waypoint x="-2700" z="-17945" y="810">
keyboardPress( key.VK_1 ); <!-- In game Slot where I put my Arrowheads -->
RoMScript("AcceptBorderQuest()")
player:target_NPC("Myan Kellas");
end
</waypoint>
<!-- # 3 --><waypoint x="-2700" z="-17945" y="810" tag="Home Base">
waitForEventStart()
__WPL:setForcedWaypointType("NORMAL")
if (isEventFinished()) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Home Base"));
end
</waypoint>
</waypoints>
The point is to win the event on all three channels, otherwise AKR works better. or TB bot scripts. But on channel 2 and 3, there is no timer, and you cannot monitor if some players are doing directly Ch2 and 3, which happens a lot lately on my server. so using the macro I posted some time ago with DailyNotes addon is way faster, and you can always monitor the arowheads/eggs you consume. If the bot could be made to count how many are doing the event and give quest items accordingly, it should be great. But if there is no participant and you set the bot to max 6k points, there would be a waste of items. I expected that Chrisalia Ch2 and 3 events to be a pasing bug, but yet they work after countless maintenance and updates; guess they want people to get stats faster, that meaning more puris consumed, more rl money spent for dias
Darkonnian wrote:But if there is no participant and you set the bot to max 6k points, there would be a waste of items. I expected that Chrisalia Ch2 and 3 events to be a pasing bug, but yet they work after countless maintenance and updates; guess they want people to get stats faster, that meaning more puris consumed, more rl money spent for dias
Has anyone created a waypoint file that just sits and waits for the event to start and has the ability to try and auto turn in the quest say 2-7 times (via editing the file?) 7 times is 3010 points and nearly guarantees a win but you could set it to something less (4 times, 1720 points?) in order to not use as many arrows and allow you to participate in more events.
I tried putting a waypoint together based on other info posted in this thread and so far have failed miserably.
Using a macro works great when I'm playing, but it would be nice to have something else to use for other times.