Page 26 of 53

Re: Version 7.4.0.2897 progress

Posted: Thu May 07, 2020 10:30 am
by Sasuke
I noticed one thing .... some waypoints that worked before your update now no longer work ..... they are trivial waypoints where for example we opened the sw packages ...... how come


this waypoint it's easy but i have this error:
2020-05-07 17:34:45 - scripts\rom/bot.lua:735: No waypoints to go to in waypoint file.

this is waypoint before last gitupdate:
<?xml version="1.0" encoding="utf-8"?>
<onLoad>
while inventory:itemTotalCount(206770) > 0 and inventory:itemTotalCount(0) > 0 do
inventory:useItem(206770);
end
</onLoad>

Re: Version 7.4.0.2897 progress

Posted: Thu May 07, 2020 10:38 am
by saverombotplz
the latest update very crashy crashes the whole game.

Re: Version 7.4.0.2897 progress

Posted: Thu May 07, 2020 11:33 am
by morc
saverombotplz wrote: Thu May 07, 2020 10:38 am the latest update very crashy crashes the whole game.
what version you use? the newest update contains many stability update
10+ hours run
https://github.com/SolarStrike-Software ... 5a7c1efe83

Re: Version 7.4.0.2897 progress

Posted: Thu May 07, 2020 2:58 pm
by saverombotplz
morc wrote: Thu May 07, 2020 11:33 am
saverombotplz wrote: Thu May 07, 2020 10:38 am the latest update very crashy crashes the whole game.
what version you use? the newest update contains many stability update
10+ hours run
https://github.com/SolarStrike-Software ... 5a7c1efe83
from the link on the first page
are they not the same?

Re: Version 7.4.0.2897 progress

Posted: Thu May 07, 2020 3:55 pm
by morc
saverombotplz wrote: Thu May 07, 2020 2:58 pm
morc wrote: Thu May 07, 2020 11:33 am
saverombotplz wrote: Thu May 07, 2020 10:38 am the latest update very crashy crashes the whole game.
what version you use? the newest update contains many stability update
10+ hours run
https://github.com/SolarStrike-Software ... 5a7c1efe83
from the link on the first page
are they not the same?
same, if you use the latest version (89. commit; Commits on May 2, 2020)

Re: Version 7.4.0.2897 progress

Posted: Thu May 07, 2020 9:26 pm
by saverombotplz
morc wrote: Thu May 07, 2020 3:55 pm
saverombotplz wrote: Thu May 07, 2020 2:58 pm
morc wrote: Thu May 07, 2020 11:33 am

what version you use? the newest update contains many stability update
10+ hours run
https://github.com/SolarStrike-Software ... 5a7c1efe83
from the link on the first page
are they not the same?
same, if you use the latest version (89. commit; Commits on May 2, 2020)
yes that one crashes specially with dailey quest like flame seed and ohter quest like it.

Re: Version 7.4.0.2897 progress

Posted: Fri May 08, 2020 3:32 am
by Onche
Sasuke wrote: Thu May 07, 2020 10:30 am I noticed one thing .... some waypoints that worked before your update now no longer work ..... they are trivial waypoints where for example we opened the sw packages ...... how come


this waypoint it's easy but i have this error:
2020-05-07 17:34:45 - scripts\rom/bot.lua:735: No waypoints to go to in waypoint file.

this is waypoint before last gitupdate:
<?xml version="1.0" encoding="utf-8"?>
<onLoad>
while inventory:itemTotalCount(206770) > 0 and inventory:itemTotalCount(0) > 0 do
inventory:useItem(206770);
end
</onLoad>
I don't know if you solved your issue but I guess it doesn't work because of the "inventory:itemTotalCount()" function which no longer works. Try this instead :

Code: Select all

<waypoints type="TRAVEL">
   <onLoad>   
   itemname ="Glorious Victory Package"   
   
   RoMScript("CloseAllWindows()") -- Don't want to accidentaly sell stuff!
   while inventory:getItemCount(itemname) > 0 do
      for i, item in pairs(inventory.BagSlot) do               
         if item.Name == itemname then
            item:use() -- Breaks it up
            yrest(50)
         end
      end
   end
   </onLoad>   
</waypoints>

Re: Version 7.4.0.2897 progress

Posted: Fri May 08, 2020 4:42 am
by morc
saverombotplz wrote: Thu May 07, 2020 9:26 pm
morc wrote: Thu May 07, 2020 3:55 pm
saverombotplz wrote: Thu May 07, 2020 2:58 pm

from the link on the first page
are they not the same?
same, if you use the latest version (89. commit; Commits on May 2, 2020)
yes that one crashes specially with dailey quest like flame seed and ohter quest like it.
exactly what is wrong and in which file?

Re: Version 7.4.0.2897 progress

Posted: Sat May 09, 2020 9:21 am
by Administrator
Sasuke wrote: Thu May 07, 2020 10:30 am I noticed one thing .... some waypoints that worked before your update now no longer work ..... they are trivial waypoints where for example we opened the sw packages ...... how come


this waypoint it's easy but i have this error:
2020-05-07 17:34:45 - scripts\rom/bot.lua:735: No waypoints to go to in waypoint file.

this is waypoint before last gitupdate:
<?xml version="1.0" encoding="utf-8"?>
<onLoad>
while inventory:itemTotalCount(206770) > 0 and inventory:itemTotalCount(0) > 0 do
inventory:useItem(206770);
end
</onLoad>
I'm not sure what the purpose of:

Code: Select all

and inventory:itemTotalCount(0)
is in that context. You should not have any items with ID 0, so that statement will evaluate to false and never run the body of the statement (to use the item). As such, it's just immediately exiting the loop. Try removing that part and see what happens.


I don't know if you solved your issue but I guess it doesn't work because of the "inventory:itemTotalCount()" function which no longer works. Try this instead :
That function seems to work just fine for me at the moment; are you having issues with it?

Re: Version 7.4.0.2897 progress

Posted: Sat May 09, 2020 6:08 pm
by tristanlol
Add prediction for block 621000, branch 0x17C

Re: Version 7.4.0.2897 progress

Posted: Sun May 10, 2020 3:47 am
by dr-nuker
Administrator wrote: Sat May 09, 2020 9:21 am
I'm not sure what the purpose of:

Code: Select all

and inventory:itemTotalCount(0)
is in that context. You should not have any items with ID 0, so that statement will evaluate to false and never run the body of the statement (to use the item). As such, it's just immediately exiting the loop. Try removing that part and see what happens.
If I rememebr right,

Code: Select all

inventory:itemTotalCount(0)
was used to query the free spaces in bag. Just considering active pages.

Regards

Re: Version 7.4.0.2897 progress

Posted: Thu May 14, 2020 10:04 am
by nerf
Administrator wrote: Sat Dec 28, 2019 8:54 pm Just to keep you guys up to date on how things are going, here's what I've got so far.

What's working:
Most player/pawn information, camera, object lists, general awareness (loading screens, channel, zone, etc.), macros, hotkey information, and various other small things.

What is not:
pets, skills, item information, inventories, bank (probably?), exp table stuff, harvesting, and lots more.

TL;DR:
Your character can run around, target enemies, and smack them with a normal attack. Not very useful.


If you want to get a copy of what I have so far, you can download the zip package here:
https://github.com/SolarStrike-Software ... 0.2897.zip

Please do *not* overwrite your current installation for the time being. At the very least, backup your old stuff first just in case.
Secondarily, don't plan on actually using this for much. It's still very broken and progress is slow, but things are starting to come together.

But most importantly, do not run update.lua. It won't work. At all.

What features of the bot do you guys rely on the most? Is there anything that you cannot live without? Anything that you don't care about? Let me know so I can prioritize.


If I had your knowledge I would help you in everything that was within my reach, it is a shame that people like me cannot help in this, greetings and thanks for the work

Re: Version 7.4.0.2897 progress

Posted: Tue May 19, 2020 10:38 am
by Sasuke
there is a new event and i have an old waypoint for do nadamelody minigame.....but mm said me
"2020-05-19 17:34:34 - [string "..."]:49: attempt to perform arithmetic on field 'pawnCasting_offset' (a nil value)" can someone haelp me pls about it?i update with gitupdate also ty


also if someone can tell me or explain how to find each update this id s number i will be happy and i try to help in a future ty

Re: Version 7.4.0.2897 progress

Posted: Tue May 19, 2020 11:29 am
by Administrator
Sasuke wrote: Tue May 19, 2020 10:38 am there is a new event and i have an old waypoint for do nadamelody minigame.....but mm said me
"2020-05-19 17:34:34 - [string "..."]:49: attempt to perform arithmetic on field 'pawnCasting_offset' (a nil value)" can someone haelp me pls about it?i update with gitupdate also ty
The waypoint script is referring to an address that has been removed and/or replaced. It will need to be udpated. That will be impossible to do so with the little information you have provided.

Re: Version 7.4.0.2897 progress

Posted: Tue May 19, 2020 3:38 pm
by Sasuke
Administrator wrote: Tue May 19, 2020 11:29 am
Sasuke wrote: Tue May 19, 2020 10:38 am there is a new event and i have an old waypoint for do nadamelody minigame.....but mm said me
"2020-05-19 17:34:34 - [string "..."]:49: attempt to perform arithmetic on field 'pawnCasting_offset' (a nil value)" can someone haelp me pls about it?i update with gitupdate also ty
The waypoint script is referring to an address that has been removed and/or replaced. It will need to be udpated. That will be impossible to do so with the little information you have provided.
i add the -xml ...it's a daily minigame , yo ucan use at first level too...

Re: Version 7.4.0.2897 progress

Posted: Tue May 19, 2020 6:47 pm
by Administrator
Perfect. Thank you.

I added the waypoint to versioning, provided a couple fixes, and pushed up my changes. If you run rom-bot/gitupdate (or fetch the changes from the link on the first post of this topic) you should now be able to run the daily.

Re: Version 7.4.0.2897 progress

Posted: Wed May 20, 2020 5:19 am
by Sasuke
now rombot not works for any waypoint......
C:/Program Files/micromacro/scripts/rom/classes/pawn.lua:566: attempt to perform arithmetic on field 'mounted' (a nil value).
Cani i have your pawn.xml?i have do giupdate but never change

Re: Version 7.4.0.2897 progress

Posted: Wed May 20, 2020 8:42 am
by Administrator
You somehow have one or more outdated files again. That change was made with the speedhack updates on May 2nd, 2020. There must be errors in the gitupdater that are being suppressed; what is the output when you run that?

Easiest way to resolve it is to download the zip package, extract all files, then copy and paste to replace the rom-bot files you have. Let everything overwrite; this should not damage any of your profiles. Doing this will give you the exact same files that I have.

Re: Version 7.4.0.2897 progress

Posted: Wed May 20, 2020 10:29 am
by Sasuke
Administrator wrote: Wed May 20, 2020 8:42 am You somehow have one or more outdated files again. That change was made with the speedhack updates on May 2nd, 2020. There must be errors in the gitupdater that are being suppressed; what is the output when you run that?

Easiest way to resolve it is to download the zip package, extract all files, then copy and paste to replace the rom-bot files you have. Let everything overwrite; this should not damage any of your profiles. Doing this will give you the exact same files that I have.
ok i'0m done for all files and i correct swim hack too....but i have this error:
2020-05-20 17:28:49 - [string "..."]:49: attempt to perform arithmetic on field 'pawnCasting_offset' (a nil value)(nalamelody miniugame)

I leave you here 3 other waypoints that you can test, the first is andortraining minigame, survival malatina and lyiya
andortraining not works from start:
2020-05-20 18:03:11 - C:/Program Files/micromacro/scripts/rom/functions.lua:2796: attempt to perform arithmetic on field 'charClassInfoBase' (a nil value)

survival error:
2020-05-20 18:04:33 - C:/Program Files/micromacro/scripts/rom/functions.lua:2796: attempt to perform arithmetic on field 'charClassInfoBase' (a nil value)

lyliya errors:player start, memorize items but stop after this :
2020-05-20 18:01:52 - [string "..."]:54: attempt to perform arithmetic on field 'pawnAttackable_offset' (a nil value)

Re: Version 7.4.0.2897 progress

Posted: Wed May 20, 2020 10:44 am
by ThulsaDoom
When I try to run RBAssist waypoint, this error appears:

Code: Select all

Loaded waypoint path RBAssist.xml
No return path with default naming RBAssist_return.xml found.
We use the normal waypoint path RBAssist.xml now.

Rock5's Rombot Assist
Attack mode is set to: auto
Use the "triggerKEY" to toggle auto attack on/off.
The game client did not crash.
Character: 
2020-05-20 17:39:19 - [string "..."]:99: attempt to perform arithmetic on field 'client_exe_module_start' (a nil value)
I have all the files and MM up to date.