Version 7.4.0.2897 progress

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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lolau51
Posts: 31
Joined: Wed Oct 05, 2011 4:40 am

Re: Version 7.4.0.2897 progress

#481 Post by lolau51 » Thu Apr 30, 2020 1:58 am

Administrator wrote: Wed Apr 29, 2020 7:16 pm I'm still going through history and checking various commits, and also independently testing by feature. Still haven't pinned down the root cause, but at least that means I'm narrowing down what it isn't.
If you have the ability to test things out then I encourage you to do so, but also understand that it can be difficult to do so and I'm not going to expect anything.

Unrelated to that, I also have a handful of smaller commits that are improvements to the memory database stuff. It'll vastly improve the speed and accuracy of doing lookups. But if the game is still going to be crashing, then it doesn't serve much need, and I'm trying to not roll that kind of stuff out now to limit the number of changes I'll need to review.

Sorry there's not much of interest to report here. At the very least this should serve to let everyone know I'm still on the case.
Thanks for your work and the new's.
/salute

Uniden65
Posts: 151
Joined: Thu Aug 20, 2009 5:17 pm

Re: Version 7.4.0.2897 progress

#482 Post by Uniden65 » Thu Apr 30, 2020 1:38 pm

No sure if this will help but most of the <onLoad><![CDATA, <onDeath><![CDATA], <onLeaveCombat><![CDATA] does not work at all ...

Iam sorry i should have been more correct ... i rolled back to rom-bot-version7.4.0.2897 this did the same thing the only thing ive change since then is the updates and my profile and waypints added . since ... so i reupdated to current changed my profile back to what it was on rom-bot-version7.4.0.2897 and all works well no crashes ...

Image

so does this mean that pawnTargetPtr_offset is bad ??

it does work the cavy but it does not pick it up from the trap

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Re: Version 7.4.0.2897 progress

#483 Post by Administrator » Fri May 01, 2020 9:06 am

I just pushed up a handful of changes. This includes the fix (I hope) to the system instability; I was able to bot an area for 10 hours straight without any issues. There are also some performance improvements as well as accuracy improvements surrounding memdatabase stuff.

Additionally, the new automated address update script is coming along great. It is already faster, more inclusive (will more likely work through game updates without changes needed), more accurate, and does not even require the game to be running. This isn't going to be so interesting to you guys I'm sure, but it also doesn't completely rewrite the addresses file and wipe any additions or comments you've made; it'll in-line replace only what it needs to and preserve everything else. You can give it a try by running `rom-bot/addrupdate` but it shouldn't be necessary since the current addresses file is already up to date.


I've also been asked about my own setup in a PM, so I'll make that info publicly available here:
I'm using the Gameforge client, have tested in English and German, and using MicroMacro v1.05.207 on Windows 10 x64.

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Re: Version 7.4.0.2897 progress

#484 Post by Administrator » Fri May 01, 2020 9:18 am

CDWriter wrote: Thu Apr 30, 2020 1:38 pm No sure if this will help but most of the <onLoad><![CDATA, <onDeath><![CDATA], <onLeaveCombat><![CDATA] does not work at all ...

Iam sorry i should have been more correct ... i rolled back to rom-bot-version7.4.0.2897 this did the same thing the only thing ive change since then is the updates and my profile and waypints added . since ... so i reupdated to current changed my profile back to what it was on rom-bot-version7.4.0.2897 and all works well no crashes ...

Image

so does this mean that pawnTargetPtr_offset is bad ??

it does work the cavy but it does not pick it up from the trap
The problem there is that the waypoint code will need to be updated to conform to the new addresses. With the last large update they did, so much of the code and relationships moved around that the old addresses just didn't make any sense, and it was difficult to figure out which addresses were needed for any given feature, hence the reorganization there.

You may just be able to change

Code: Select all

addresses.pawnTargetPtr_offset
to

Code: Select all

addresses.game_root.pawn.target
.
If that doesn't do the trick, please attach your copy of the file.

morc
Posts: 75
Joined: Thu Jan 02, 2020 7:32 am

Re: Version 7.4.0.2897 progress

#485 Post by morc » Fri May 01, 2020 4:42 pm

Administrator wrote: Fri May 01, 2020 9:06 am I just pushed up a handful of changes. This includes the fix (I hope) to the system instability; I was able to bot an area for 10 hours straight without any issues. There are also some performance improvements as well as accuracy improvements surrounding memdatabase stuff.

Additionally, the new automated address update script is coming along great. It is already faster, more inclusive (will more likely work through game updates without changes needed), more accurate, and does not even require the game to be running. This isn't going to be so interesting to you guys I'm sure, but it also doesn't completely rewrite the addresses file and wipe any additions or comments you've made; it'll in-line replace only what it needs to and preserve everything else. You can give it a try by running `rom-bot/addrupdate` but it shouldn't be necessary since the current addresses file is already up to date.


I've also been asked about my own setup in a PM, so I'll make that info publicly available here:
I'm using the Gameforge client, have tested in English and German, and using MicroMacro v1.05.207 on Windows 10 x64.
thank you!
the speed has improved significantly
I test stability

but, the buffs still do not work
sorry this very important, k/m and w/m without buff not worth anything (k/m damage/hit without buff 5-6k; with buff (Light Energy Weapon) 1,3-1,5kk)

and skill list:

Found skill 0x37933000 ID(490148) Tab(2-1) "Holy Strike"
Found skill 0x3793304C ID(490151) Tab(2-2) "Punishment"
Found skill 0x37933098 ID(490159) Tab(2-3) "Disarmament"
Found skill 0x379330E4 ID(490179) Tab(2-4) "Strike of Punishment"
Found skill 0x37933130 ID(490152) Tab(2-5) "Enhanced Armor"
Found skill 0x3793317C ID(490174) Tab(2-6) "Defense Technique"
Found skill 0x379331C8 ID(490170) Tab(2-7) "Resilience"
Found skill 0x37933214 ID(490192) Tab(2-8) "Shield of Discipline"
Found skill 0x3196F000 ID(490204) Tab(3-1) "Fireball"
Found skill 0x3196F04C ID(490212) Tab(3-2) "Lightning"
Found skill 0x3196F098 ID(490222) Tab(3-3) "Wisdom"
Found skill 0x3196F0E4 ID(491626) Tab(3-4) "Intensification"
Found skill 0x3196F130 ID(490077) Tab(3-5) "Silence"
Found skill 0x3196F17C ID(490248) Tab(3-6) "Fire Ward"
Found skill 0x37912800 ID(490495) Tab(4-1) "Holy Shield"
Found skill 0x3791284C ID(490172) Tab(4-2) "ÉŁńN Seal"
Found skill 0x37912898 ID(490149) Tab(4-3) "Holy Seal"
Found skill 0x379128E4 ID(490178) Tab(4-4) "Whirlwind Shield"
Found skill 0x37912930 ID(490189) Tab(4-5) "Shackles of Light"
Found skill 0x3791297C ID(490168) Tab(4-6) "Resolution"
Found skill 0x379129C8 ID(490150) Tab(4-7) "Charge"
Found skill 0x37912A14 ID(491630) Tab(4-8) "°úńNk"
Found skill 0x37912A60 ID(490032) Tab(4-9) "Threaten"
Found skill 0x37912AAC ID(490171) Tab(4-10) "Shield Mastery"
Found skill 0x37912AF8 ID(490191) Tab(4-11) "Devotion"
Found skill 0x37912B44 ID(491625) Tab(4-12) " ĄńN of Order"
Found skill 0x37912B90 ID(490468) Tab(4-13) "Shield of Valor"
Found skill 0x37912BDC ID(490186) Tab(4-14) "0×ńN of Order"
Found skill 0x37912C28 ID(490033) Tab(4-15) "Shock"
Found skill 0x37912C74 ID(491321) Tab(4-16) "Holy Strength"
Found skill 0x37912CC0 ID(490076) Tab(4-17) "xíńNk"
Found skill 0x37912D0C ID(490035) Tab(4-18) "Hall of Order"
Found skill 0x37912D58 ID(491628) Tab(4-19) "└ĄńN Strength"
Found skill 0x37912DA4 ID(495724) Tab(4-20) "ÓóńNk"
Found skill 0x37912DF0 ID(490034) Tab(4-21) "Light Energy Weapon"
Found skill 0x37912E3C ID(499626) Tab(4-22) "Mana Shield"
Found skill 0x37912E88 ID(490078) Tab(4-23) "War Prayer"
Found skill 0x37912ED4 ID(499917) Tab(4-24) "Magic Healing"
Found skill 0x37912F20 ID(490031) Tab(4-25) "Confessor"

i use english client

Uniden65
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Re: Version 7.4.0.2897 progress

#486 Post by Uniden65 » Fri May 01, 2020 11:14 pm

Worked Great thank you on the cavy and all the other hard work you do ...

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ThulsaDoom
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Re: Version 7.4.0.2897 progress

#487 Post by ThulsaDoom » Sat May 02, 2020 4:44 am

Brilliant! MM is now very stable, even with multiple clients at the same time.
Now we have a version that allows us to do most of the things from before.

A widely used function is that of speed increase.
How can it be updated to be used with the new range of addresses? This is the original userfunction:
userfunction_speedhack.lua
(1.8 KiB) Downloaded 124 times
Many thanks

Sasuke
Posts: 503
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Location: Poland

Re: Version 7.4.0.2897 progress

#488 Post by Sasuke » Sat May 02, 2020 8:29 am

hello everyone, I would like to ask you a question, a long time ago I used loginnextchar made by rocks, which allowed you to log out the pg and log in another ..... nobody works this lua? or tell me how to do it (if it works) directly like mm .xml? thanks

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Re: Version 7.4.0.2897 progress

#489 Post by Administrator » Sat May 02, 2020 10:38 am

ThulsaDoom wrote: Sat May 02, 2020 4:44 am Brilliant! MM is now very stable, even with multiple clients at the same time.
Now we have a version that allows us to do most of the things from before.

A widely used function is that of speed increase.
How can it be updated to be used with the new range of addresses? This is the original userfunction:

userfunction_speedhack.lua

Many thanks
That should have already been updated and is auto-updated with git now. It only boosts your speed 19% so it's not very noticable, but you can use:

Code: Select all

speed(true);
to turn it on, and

Code: Select all

speed(false);
to turn it off.

Edit: It may not have been working well with mounts. I just pushed up a change that should fix that.

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Re: Version 7.4.0.2897 progress

#490 Post by Administrator » Sat May 02, 2020 12:26 pm

morc wrote: Fri May 01, 2020 4:42 pm but, the buffs still do not work
sorry this very important, k/m and w/m without buff not worth anything (k/m damage/hit without buff 5-6k; with buff (Light Energy Weapon) 1,3-1,5kk)
All buffs, or is it just the Knight/Mage elite buffs?

morc
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Re: Version 7.4.0.2897 progress

#491 Post by morc » Sat May 02, 2020 1:27 pm

Administrator wrote: Sat May 02, 2020 12:26 pm
morc wrote: Fri May 01, 2020 4:42 pm but, the buffs still do not work
sorry this very important, k/m and w/m without buff not worth anything (k/m damage/hit without buff 5-6k; with buff (Light Energy Weapon) 1,3-1,5kk)
All buffs, or is it just the Knight/Mage elite buffs?
I didn't try at all
k/m and w/m do not work
I can still test m/r I will check it tomorrow

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Re: Version 7.4.0.2897 progress

#492 Post by Administrator » Sat May 02, 2020 5:16 pm

morc wrote: Sat May 02, 2020 1:27 pm
Administrator wrote: Sat May 02, 2020 12:26 pm
morc wrote: Fri May 01, 2020 4:42 pm but, the buffs still do not work
sorry this very important, k/m and w/m without buff not worth anything (k/m damage/hit without buff 5-6k; with buff (Light Energy Weapon) 1,3-1,5kk)
All buffs, or is it just the Knight/Mage elite buffs?
I didn't try at all
k/m and w/m do not work
I can still test m/r I will check it tomorrow
Please also add this to your profile:

Code: Select all

<option name="DEBUG_SKILLUSE" value="true" />
And (temporarily) remove any skills except for the buff(s) you're having trouble with, then start the bot. It should periodically print out a yellow debug message explaining what it thinks is wrong and isn't using the skill. That will at least give me a good place to start looking for bugs.

lolilol666
Posts: 11
Joined: Sun May 03, 2020 5:10 pm

Re: Version 7.4.0.2897 progress

#493 Post by lolilol666 » Sun May 03, 2020 5:19 pm

Hi,


First of all, thank you for the huge job provided since five month :)

I have a small question :

I updated the files via the link of the 1st message.

Since, when I create a waypoint and want to select the drill ground, it tells me that it's unknown, even if I add his ID manually (112898).

Anyone have an idea?

thank's !

Edit :
it say : Recorded [# 1] target/dialog NPC <UNKNOWN>, Press 3 (PAVE NUM.) to save and quit

in the waypoint :

Code: Select all

player:target_NPC(-1) -- <UNKNOWN>
If i put:

Code: Select all

 player:target_NPC(112898)
it doesen't work

morc
Posts: 75
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Re: Version 7.4.0.2897 progress

#494 Post by morc » Mon May 04, 2020 2:47 pm

Administrator wrote: Sat May 02, 2020 5:16 pm
morc wrote: Sat May 02, 2020 1:27 pm
Administrator wrote: Sat May 02, 2020 12:26 pm

All buffs, or is it just the Knight/Mage elite buffs?
I didn't try at all
k/m and w/m do not work
I can still test m/r I will check it tomorrow
Please also add this to your profile:

Code: Select all

<option name="DEBUG_SKILLUSE" value="true" />
And (temporarily) remove any skills except for the buff(s) you're having trouble with, then start the bot. It should periodically print out a yellow debug message explaining what it thinks is wrong and isn't using the skill. That will at least give me a good place to start looking for bugs.
Sorry there was a lot of work...

with the newest version

knight/mage
buffs in profile:
<skill name="KNIGHT_ENHANCED_ARMOR" hotkey="MACRO" priority="90" />
<skill name="KNIGHT_LIGHT_ENERGY_WEAPON" hotkey="MACRO" priority="90" />

bot start without active buffs
DEBUG:
Use MACRO: KNIGHT_ENHANCED_ARMOR [DEBUG] gap between skilluse 27700, pcasting=false
=> <UNKNOWN> 0%
Stopping waypoint: Target acquired.
Engaging enemy [Farsitan Ostrich] in combat.
Moving in | Suggested range: 50 | Distance: 219
[DEBUG] PLAYERHASBUFF KNIGHT_ENHANCED_ARMOR
[DEBUG] PLAYERHASBUFF KNIGHT_ENHANCED_ARMOR
[DEBUG] PLAYERHASBUFF KNIGHT_ENHANCED_ARMOR
[DEBUG] PLAYERHASBUFF KNIGHT_ENHANCED_ARMOR
[DEBUG] PLAYERHASBUFF KNIGHT_ENHANCED_ARMOR
[DEBUG] PLAYERHASBUFF KNIGHT_ENHANCED_ARMOR
[DEBUG] PLAYERHASBUFF KNIGHT_ENHANCED_ARMOR

the bot don't even try to use the LIGHT_ENERGY_WEAPON
skill and buff IDs checked

mage/rogue
buffs in profile:
<skill name="MAGE_FANG_RITUAL" hotkey="MACRO" priority="94" />
<skill name="MAGE_SHADOW_PROTECTION" hotkey="MACRO" priority="94" />

bot start without active buffs
DEBUG:
Use MACRO: MAGE_FANG_RITUAL [DEBUG] gap between skilluse 65421, pcasting=false
=>Farsitan Ostrich 100%
Engaging enemy [Farsitan Ostrich] in combat.
Moving in | Suggested range: 50 | Distance: 112
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
Use MACRO: MAGE_FANG_RITUAL [DEBUG] gap between skilluse 1458, pcasting=false
=>Farsitan Ostrich 100%
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
Use MACRO: MAGE_FANG_RITUAL [DEBUG] gap between skilluse 1349, pcasting=false
=>Farsitan Ostrich 100%
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
Use MACRO: MAGE_FANG_RITUAL [DEBUG] gap between skilluse 1415, pcasting=false
=>Farsitan Ostrich 99%
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
Use MACRO: MAGE_FANG_RITUAL [DEBUG] gap between skilluse 1623, pcasting=false
=>Farsitan Ostrich 96%
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
[DEBUG] BUFFDOUBLECAST MAGE_FANG_RITUAL
Use MACRO: MAGE_FANG_RITUAL [DEBUG] gap between skilluse 1608, pcasting=false
=>Farsitan Ostrich 95%

the bot don't even try to use the SHADOW_PROTECTION

warrior/mage
buffs in profile:
<skill name="WARRIOR_LIGHTNING_BURN_WEAPON" hotkey="MACRO" priority="99" inbattle="true" />

bot start without active buffs
DEBUG:
nothing, the bot don't even try to use the LIGHTNING_BURN_WEAPON

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Re: Version 7.4.0.2897 progress

#495 Post by Administrator » Mon May 04, 2020 2:57 pm

lolilol666 wrote: Sun May 03, 2020 5:19 pm Edit :
it say : Recorded [# 1] target/dialog NPC <UNKNOWN>, Press 3 (PAVE NUM.) to save and quit

in the waypoint :

Code: Select all

player:target_NPC(-1) -- <UNKNOWN>
If i put:

Code: Select all

 player:target_NPC(112898)
it doesen't work
Is what you're trying to select an actual NPC, or is it an object?

If it is an NPC, then you should actually target them before pressing the Numpad 5 key and it should be able to read their info correctly.
If it is an object (something that cannot be targeted and instead should be clicked on to activate) then you need to put your mouse over the object and hit the Numpad Delete key.

lolilol666
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Re: Version 7.4.0.2897 progress

#496 Post by lolilol666 » Mon May 04, 2020 5:30 pm

Administrator wrote: Mon May 04, 2020 2:57 pm
lolilol666 wrote: Sun May 03, 2020 5:19 pm Edit :
it say : Recorded [# 1] target/dialog NPC <UNKNOWN>, Press 3 (PAVE NUM.) to save and quit

in the waypoint :

Code: Select all

player:target_NPC(-1) -- <UNKNOWN>
If i put:

Code: Select all

 player:target_NPC(112898)
it doesen't work
Is what you're trying to select an actual NPC, or is it an object?

If it is an NPC, then you should actually target them before pressing the Numpad 5 key and it should be able to read their info correctly.
If it is an object (something that cannot be targeted and instead should be clicked on to activate) then you need to put your mouse over the object and hit the Numpad Delete key.
Actually it was good with the numpad delete key...

Thank's you Administrator !

Anyone know if the userfunction checkrelog still works? I need to move on to the next character once my waypoint is finished.


I add this on my onload section :

Code: Select all

<onload>
	

        When_Finished = "relog"
	function checkRelog()
		if When_Finished == "relog" then
			ChangeChar()
			yrest(3000)
			loadProfile()
			loadPaths(drill.xml);
	</onload>		
			
and get this error :
2020-05-05 00:23:14 - ...Admin/Desktop/April/scripts/rom/classes/waypointlist.lua:84: Failed to compile and run Lua code for waypointlist onLoad event.

I dowload userfunction_LoginNextChar and it is in my userfunctions folder's.
Someone can MP me to this problem?
Sorry, I'm noob to this.

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Re: Version 7.4.0.2897 progress

#497 Post by Administrator » Mon May 04, 2020 7:50 pm

Code: Select all

loadPaths(drill.xml);
There's your problem. Strings need to be quoted:

Code: Select all

loadPaths("drill.xml");
^ That should fix it.

lolilol666
Posts: 11
Joined: Sun May 03, 2020 5:10 pm

Re: Version 7.4.0.2897 progress

#498 Post by lolilol666 » Tue May 05, 2020 5:16 am

Thank's for the Answer.

I add quote but it doesn't work.

Code: Select all

2020-05-05 12:09:56 - ...Admin/Desktop/April/scripts/rom/classes/waypointlist.lua:84: Failed to compile and run Lua code for waypointlist onLoad event.
My waypoint :

Code: Select all

When_Finished = "relog"
	function checkRelog()
		if When_Finished == "relog" then
			ChangeChar()
			yrest(3000)
			loadProfile()
			loadPaths("drill.xml");
	</onload>		
Maybe i open a new post for this problem?

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Re: Version 7.4.0.2897 progress

#499 Post by Administrator » Tue May 05, 2020 8:18 am

The function and if-statement both are missing end statements:

Code: Select all

<onload>
	When_Finished = "relog"
	function checkRelog()
		if When_Finished == "relog" then
			ChangeChar()
			yrest(3000)
			loadProfile()
			loadPaths("drill.xml");
		end
	end
</onload>

Sasuke
Posts: 503
Joined: Mon May 17, 2010 3:40 pm
Location: Poland

Re: Version 7.4.0.2897 progress

#500 Post by Sasuke » Thu May 07, 2020 9:25 am

still many id errors:Wrong value returned in update of item id: 241338
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 240525
Wrong value returned in update of item id: 242756
Wrong value returned in update of item id: 242329
Wrong value returned in update of item id: 242327
Wrong value returned in update of item id: 242321
Wrong value returned in update of item id: 242066
Wrong value returned in update of item id: 242064
Wrong value returned in update of item id: 242063
Wrong value returned in update of item id: 241466
Wrong value returned in update of item id: 241465
Wrong value returned in update of item id: 241463
Wrong value returned in update of item id: 240412
Wrong value returned in update of item id: 240410
Wrong value returned in update of item id: 243475
Wrong value returned in update of item id: 241338
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 242328
Wrong value returned in update of item id: 242326
Wrong value returned in update of item id: 242064
Wrong value returned in update of item id: 241466
Wrong value returned in update of item id: 240411
Wrong value returned in update of item id: 242163
Wrong value returned in update of item id: 241959
Wrong value returned in update of item id: 242085
Wrong value returned in update of item id: 241090
Wrong value returned in update of item id: 241453
Wrong value returned in update of item id: 242631
Wrong value returned in update of item id: 242630
Wrong value returned in update of item id: 242628
Wrong value returned in update of item id: 242086
Wrong value returned in update of item id: 242085
Wrong value returned in update of item id: 202580
Wrong value returned in update of item id: 241453
Wrong value returned in update of item id: 200470
Wrong value returned in update of item id: 241338
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 203053
Wrong value returned in update of item id: 203500
Wrong value returned in update of item id: 203498
Wrong value returned in update of item id: 200898
Wrong value returned in update of item id: 240747
Wrong value returned in update of item id: 241967
Wrong value returned in update of item id: 241964
Wrong value returned in update of item id: 241961
Wrong value returned in update of item id: 202896
Wrong value returned in update of item id: 241337
Wrong value returned in update of item id: 200471
Wrong value returned in update of item id: 241479
Wrong value returned in update of item id: 240332
Wrong value returned in update of item id: 200350
Wrong value returned in update of item id: 203493
Wrong value returned in update of item id: 203490
Wrong value returned in update of item id: 240525
Wrong value returned in update of item id: 242757
Wrong value returned in update of item id: 242757
Wrong value returned in update of item id: 205817
Wrong value returned in update of item id: 202818
Wrong value returned in update of item id: 241480
Wrong value returned in update of item id: 203503
Wrong value returned in update of item id: 203502
Wrong value returned in update of item id: 203497
Wrong value returned in update of item id: 242757
Wrong value returned in update of item id: 242757
Wrong value returned in update of item id: 242757
Wrong value returned in update of item id: 242163
Wrong value returned in update of item id: 208350
Wrong value returned in update of item id: 208347
Wrong value returned in update of item id: 223401
Wrong value returned in update of item id: 243726
Wrong value returned in update of item id: 202305
Wrong value returned in update of item id: 201783
Wrong value returned in update of item id: 208205
Wrong value returned in update of item id: 201086
Wrong value returned in update of item id: 242828
Wrong value returned in update of item id: 242808
Wrong value returned in update of item id: 242807
Wrong value returned in update of item id: 201237
Wrong value returned in update of item id: 203883
Wrong value returned in update of item id: 242630
Wrong value returned in update of item id: 242628
Wrong value returned in update of item id: 242089
Wrong value returned in update of item id: 242086
Wrong value returned in update of item id: 242085
Wrong value returned in update of item id: 202670
Wrong value returned in update of item id: 202322
Wrong value returned in update of item id: 201926
Wrong value returned in update of item id: 201925
Wrong value returned in update of item id: 201619
Wrong value returned in update of item id: 201618
Wrong value returned in update of item id: 201139
Wrong value returned in update of item id: 201134
Wrong value returned in update of item id: 200559
Wrong value returned in update of item id: 200553

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