Version 7.4.0.2897 progress

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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nuk79
Posts: 366
Joined: Mon May 17, 2010 3:40 pm

Re: Version 7.4.0.2897 progress

#501 Post by nuk79 » Thu May 07, 2020 10:30 am

I noticed one thing .... some waypoints that worked before your update now no longer work ..... they are trivial waypoints where for example we opened the sw packages ...... how come


this waypoint it's easy but i have this error:
2020-05-07 17:34:45 - scripts\rom/bot.lua:735: No waypoints to go to in waypoint file.

this is waypoint before last gitupdate:
<?xml version="1.0" encoding="utf-8"?>
<onLoad>
while inventory:itemTotalCount(206770) > 0 and inventory:itemTotalCount(0) > 0 do
inventory:useItem(206770);
end
</onLoad>

saverombotplz
Posts: 27
Joined: Sat Dec 14, 2019 3:52 pm

Re: Version 7.4.0.2897 progress

#502 Post by saverombotplz » Thu May 07, 2020 10:38 am

the latest update very crashy crashes the whole game.

morc
Posts: 69
Joined: Thu Jan 02, 2020 7:32 am

Re: Version 7.4.0.2897 progress

#503 Post by morc » Thu May 07, 2020 11:33 am

saverombotplz wrote:
Thu May 07, 2020 10:38 am
the latest update very crashy crashes the whole game.
what version you use? the newest update contains many stability update
10+ hours run
https://github.com/SolarStrike-Software ... 5a7c1efe83

saverombotplz
Posts: 27
Joined: Sat Dec 14, 2019 3:52 pm

Re: Version 7.4.0.2897 progress

#504 Post by saverombotplz » Thu May 07, 2020 2:58 pm

morc wrote:
Thu May 07, 2020 11:33 am
saverombotplz wrote:
Thu May 07, 2020 10:38 am
the latest update very crashy crashes the whole game.
what version you use? the newest update contains many stability update
10+ hours run
https://github.com/SolarStrike-Software ... 5a7c1efe83
from the link on the first page
are they not the same?

morc
Posts: 69
Joined: Thu Jan 02, 2020 7:32 am

Re: Version 7.4.0.2897 progress

#505 Post by morc » Thu May 07, 2020 3:55 pm

saverombotplz wrote:
Thu May 07, 2020 2:58 pm
morc wrote:
Thu May 07, 2020 11:33 am
saverombotplz wrote:
Thu May 07, 2020 10:38 am
the latest update very crashy crashes the whole game.
what version you use? the newest update contains many stability update
10+ hours run
https://github.com/SolarStrike-Software ... 5a7c1efe83
from the link on the first page
are they not the same?
same, if you use the latest version (89. commit; Commits on May 2, 2020)

saverombotplz
Posts: 27
Joined: Sat Dec 14, 2019 3:52 pm

Re: Version 7.4.0.2897 progress

#506 Post by saverombotplz » Thu May 07, 2020 9:26 pm

morc wrote:
Thu May 07, 2020 3:55 pm
saverombotplz wrote:
Thu May 07, 2020 2:58 pm
morc wrote:
Thu May 07, 2020 11:33 am


what version you use? the newest update contains many stability update
10+ hours run
https://github.com/SolarStrike-Software ... 5a7c1efe83
from the link on the first page
are they not the same?
same, if you use the latest version (89. commit; Commits on May 2, 2020)
yes that one crashes specially with dailey quest like flame seed and ohter quest like it.

Onche
Posts: 38
Joined: Thu Jun 11, 2015 6:10 pm

Re: Version 7.4.0.2897 progress

#507 Post by Onche » Fri May 08, 2020 3:32 am

nuk79 wrote:
Thu May 07, 2020 10:30 am
I noticed one thing .... some waypoints that worked before your update now no longer work ..... they are trivial waypoints where for example we opened the sw packages ...... how come


this waypoint it's easy but i have this error:
2020-05-07 17:34:45 - scripts\rom/bot.lua:735: No waypoints to go to in waypoint file.

this is waypoint before last gitupdate:
<?xml version="1.0" encoding="utf-8"?>
<onLoad>
while inventory:itemTotalCount(206770) > 0 and inventory:itemTotalCount(0) > 0 do
inventory:useItem(206770);
end
</onLoad>
I don't know if you solved your issue but I guess it doesn't work because of the "inventory:itemTotalCount()" function which no longer works. Try this instead :

Code: Select all

<waypoints type="TRAVEL">
   <onLoad>   
   itemname ="Glorious Victory Package"   
   
   RoMScript("CloseAllWindows()") -- Don't want to accidentaly sell stuff!
   while inventory:getItemCount(itemname) > 0 do
      for i, item in pairs(inventory.BagSlot) do               
         if item.Name == itemname then
            item:use() -- Breaks it up
            yrest(50)
         end
      end
   end
   </onLoad>   
</waypoints>

morc
Posts: 69
Joined: Thu Jan 02, 2020 7:32 am

Re: Version 7.4.0.2897 progress

#508 Post by morc » Fri May 08, 2020 4:42 am

saverombotplz wrote:
Thu May 07, 2020 9:26 pm
morc wrote:
Thu May 07, 2020 3:55 pm
saverombotplz wrote:
Thu May 07, 2020 2:58 pm


from the link on the first page
are they not the same?
same, if you use the latest version (89. commit; Commits on May 2, 2020)
yes that one crashes specially with dailey quest like flame seed and ohter quest like it.
exactly what is wrong and in which file?

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Administrator
Site Admin
Posts: 5005
Joined: Sat Jan 05, 2008 4:21 pm

Re: Version 7.4.0.2897 progress

#509 Post by Administrator » Sat May 09, 2020 9:21 am

nuk79 wrote:
Thu May 07, 2020 10:30 am
I noticed one thing .... some waypoints that worked before your update now no longer work ..... they are trivial waypoints where for example we opened the sw packages ...... how come


this waypoint it's easy but i have this error:
2020-05-07 17:34:45 - scripts\rom/bot.lua:735: No waypoints to go to in waypoint file.

this is waypoint before last gitupdate:
<?xml version="1.0" encoding="utf-8"?>
<onLoad>
while inventory:itemTotalCount(206770) > 0 and inventory:itemTotalCount(0) > 0 do
inventory:useItem(206770);
end
</onLoad>
I'm not sure what the purpose of:

Code: Select all

and inventory:itemTotalCount(0)
is in that context. You should not have any items with ID 0, so that statement will evaluate to false and never run the body of the statement (to use the item). As such, it's just immediately exiting the loop. Try removing that part and see what happens.


I don't know if you solved your issue but I guess it doesn't work because of the "inventory:itemTotalCount()" function which no longer works. Try this instead :
That function seems to work just fine for me at the moment; are you having issues with it?

tristanlol
Posts: 14
Joined: Sun Dec 29, 2019 5:59 pm

Re: Version 7.4.0.2897 progress

#510 Post by tristanlol » Sat May 09, 2020 6:08 pm

Add prediction for block 621000, branch 0x17C

dr-nuker
Posts: 143
Joined: Sun Oct 09, 2011 7:33 am

Re: Version 7.4.0.2897 progress

#511 Post by dr-nuker » Sun May 10, 2020 3:47 am

Administrator wrote:
Sat May 09, 2020 9:21 am

I'm not sure what the purpose of:

Code: Select all

and inventory:itemTotalCount(0)
is in that context. You should not have any items with ID 0, so that statement will evaluate to false and never run the body of the statement (to use the item). As such, it's just immediately exiting the loop. Try removing that part and see what happens.
If I rememebr right,

Code: Select all

inventory:itemTotalCount(0)
was used to query the free spaces in bag. Just considering active pages.

Regards

User avatar
nerf
Posts: 85
Joined: Thu Jan 27, 2011 10:44 am

Re: Version 7.4.0.2897 progress

#512 Post by nerf » Thu May 14, 2020 10:04 am

Administrator wrote:
Sat Dec 28, 2019 8:54 pm
Just to keep you guys up to date on how things are going, here's what I've got so far.

What's working:
Most player/pawn information, camera, object lists, general awareness (loading screens, channel, zone, etc.), macros, hotkey information, and various other small things.

What is not:
pets, skills, item information, inventories, bank (probably?), exp table stuff, harvesting, and lots more.

TL;DR:
Your character can run around, target enemies, and smack them with a normal attack. Not very useful.


If you want to get a copy of what I have so far, you can download the zip package here:
https://github.com/SolarStrike-Software ... 0.2897.zip

Please do *not* overwrite your current installation for the time being. At the very least, backup your old stuff first just in case.
Secondarily, don't plan on actually using this for much. It's still very broken and progress is slow, but things are starting to come together.

But most importantly, do not run update.lua. It won't work. At all.

What features of the bot do you guys rely on the most? Is there anything that you cannot live without? Anything that you don't care about? Let me know so I can prioritize.


If I had your knowledge I would help you in everything that was within my reach, it is a shame that people like me cannot help in this, greetings and thanks for the work

nuk79
Posts: 366
Joined: Mon May 17, 2010 3:40 pm

Re: Version 7.4.0.2897 progress

#513 Post by nuk79 » Tue May 19, 2020 10:38 am

there is a new event and i have an old waypoint for do nadamelody minigame.....but mm said me
"2020-05-19 17:34:34 - [string "..."]:49: attempt to perform arithmetic on field 'pawnCasting_offset' (a nil value)" can someone haelp me pls about it?i update with gitupdate also ty


also if someone can tell me or explain how to find each update this id s number i will be happy and i try to help in a future ty

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Administrator
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Re: Version 7.4.0.2897 progress

#514 Post by Administrator » Tue May 19, 2020 11:29 am

nuk79 wrote:
Tue May 19, 2020 10:38 am
there is a new event and i have an old waypoint for do nadamelody minigame.....but mm said me
"2020-05-19 17:34:34 - [string "..."]:49: attempt to perform arithmetic on field 'pawnCasting_offset' (a nil value)" can someone haelp me pls about it?i update with gitupdate also ty
The waypoint script is referring to an address that has been removed and/or replaced. It will need to be udpated. That will be impossible to do so with the little information you have provided.

nuk79
Posts: 366
Joined: Mon May 17, 2010 3:40 pm

Re: Version 7.4.0.2897 progress

#515 Post by nuk79 » Tue May 19, 2020 3:38 pm

Administrator wrote:
Tue May 19, 2020 11:29 am
nuk79 wrote:
Tue May 19, 2020 10:38 am
there is a new event and i have an old waypoint for do nadamelody minigame.....but mm said me
"2020-05-19 17:34:34 - [string "..."]:49: attempt to perform arithmetic on field 'pawnCasting_offset' (a nil value)" can someone haelp me pls about it?i update with gitupdate also ty
The waypoint script is referring to an address that has been removed and/or replaced. It will need to be udpated. That will be impossible to do so with the little information you have provided.
i add the -xml ...it's a daily minigame , yo ucan use at first level too...
Attachments
NalaMelody.xml
(5.87 KiB) Downloaded 15 times

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Administrator
Site Admin
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Re: Version 7.4.0.2897 progress

#516 Post by Administrator » Tue May 19, 2020 6:47 pm

Perfect. Thank you.

I added the waypoint to versioning, provided a couple fixes, and pushed up my changes. If you run rom-bot/gitupdate (or fetch the changes from the link on the first post of this topic) you should now be able to run the daily.

nuk79
Posts: 366
Joined: Mon May 17, 2010 3:40 pm

Re: Version 7.4.0.2897 progress

#517 Post by nuk79 » Wed May 20, 2020 5:19 am

now rombot not works for any waypoint......
C:/Program Files/micromacro/scripts/rom/classes/pawn.lua:566: attempt to perform arithmetic on field 'mounted' (a nil value).
Cani i have your pawn.xml?i have do giupdate but never change

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Re: Version 7.4.0.2897 progress

#518 Post by Administrator » Wed May 20, 2020 8:42 am

You somehow have one or more outdated files again. That change was made with the speedhack updates on May 2nd, 2020. There must be errors in the gitupdater that are being suppressed; what is the output when you run that?

Easiest way to resolve it is to download the zip package, extract all files, then copy and paste to replace the rom-bot files you have. Let everything overwrite; this should not damage any of your profiles. Doing this will give you the exact same files that I have.

nuk79
Posts: 366
Joined: Mon May 17, 2010 3:40 pm

Re: Version 7.4.0.2897 progress

#519 Post by nuk79 » Wed May 20, 2020 10:29 am

Administrator wrote:
Wed May 20, 2020 8:42 am
You somehow have one or more outdated files again. That change was made with the speedhack updates on May 2nd, 2020. There must be errors in the gitupdater that are being suppressed; what is the output when you run that?

Easiest way to resolve it is to download the zip package, extract all files, then copy and paste to replace the rom-bot files you have. Let everything overwrite; this should not damage any of your profiles. Doing this will give you the exact same files that I have.
ok i'0m done for all files and i correct swim hack too....but i have this error:
2020-05-20 17:28:49 - [string "..."]:49: attempt to perform arithmetic on field 'pawnCasting_offset' (a nil value)(nalamelody miniugame)

I leave you here 3 other waypoints that you can test, the first is andortraining minigame, survival malatina and lyiya
andortraining not works from start:
2020-05-20 18:03:11 - C:/Program Files/micromacro/scripts/rom/functions.lua:2796: attempt to perform arithmetic on field 'charClassInfoBase' (a nil value)

survival error:
2020-05-20 18:04:33 - C:/Program Files/micromacro/scripts/rom/functions.lua:2796: attempt to perform arithmetic on field 'charClassInfoBase' (a nil value)

lyliya errors:player start, memorize items but stop after this :
2020-05-20 18:01:52 - [string "..."]:54: attempt to perform arithmetic on field 'pawnAttackable_offset' (a nil value)
Attachments
survivalR5onload.lua
(16.11 KiB) Downloaded 18 times
survivalR5.xml
(7.48 KiB) Downloaded 19 times
Lyliya.xml
(9.37 KiB) Downloaded 20 times
AndorTraining_onload.lua
(13.55 KiB) Downloaded 16 times
AndorTraining.xml
(9.46 KiB) Downloaded 19 times
Last edited by nuk79 on Wed May 20, 2020 11:05 am, edited 1 time in total.

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ThulsaDoom
Posts: 64
Joined: Mon Oct 19, 2015 2:46 pm

Re: Version 7.4.0.2897 progress

#520 Post by ThulsaDoom » Wed May 20, 2020 10:44 am

When I try to run RBAssist waypoint, this error appears:

Code: Select all

Loaded waypoint path RBAssist.xml
No return path with default naming RBAssist_return.xml found.
We use the normal waypoint path RBAssist.xml now.

Rock5's Rombot Assist
Attack mode is set to: auto
Use the "triggerKEY" to toggle auto attack on/off.
The game client did not crash.
Character: 
2020-05-20 17:39:19 - [string "..."]:99: attempt to perform arithmetic on field 'client_exe_module_start' (a nil value)
I have all the files and MM up to date.

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