Malatina's Servant (Yolius) Minigame

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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BlubBlab
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Re: Malatina's servant minigame?

#41 Post by BlubBlab » Thu Nov 14, 2013 12:37 am

rock5 wrote:
BlubBlab wrote:Sound good , bye the way does the sweets and the love chocolate from the spring event stay in the phirius-potion list?
I'm not sure what you mean. What do spring event rewards have to do with this?
They all phrius-potion in true
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Re: Malatina's servant minigame?

#42 Post by rock5 » Thu Nov 14, 2013 1:22 am

You mean if they can be used for hp and mana like Phirius Pots? I guess they could be added but they can also be used for other things right? Isn't there a title you can get if you get enough candy? But I think you can just add them to the phirius consumable list with the correct potency because they work the same as phirius pots being based on percentage.
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Re: Malatina's servant minigame?

#43 Post by wps » Thu Nov 14, 2013 7:05 am

rock5 wrote: The easiest thing I could do is add the strings to the top of the file for easy editing for people like you. I'll do that for the next version I post. Sorry it's too late for you. :)
Please don't say that.
It's a great work for everyone.

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Re: Malatina's servant minigame?

#44 Post by Ego95 » Thu Nov 14, 2013 8:14 am

Great script rock :) Works for me like it should =) It is possible to reset the event with 2 Transport Runes. Maybe you could add an option in the onLoad, where you can decide how many runs you want it to do or let it run, until you are out of transport runes. Would be awesome. Thanks for this :)

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Re: Malatina's servant minigame?

#45 Post by BlubBlab » Thu Nov 14, 2013 8:54 am

rock5 wrote:You mean if they can be used for hp and mana like Phirius Pots? I guess they could be added but they can also be used for other things right? Isn't there a title you can get if you get enough candy? But I think you can just add them to the phirius consumable list with the correct potency because they work the same as phirius pots being based on percentage.
I thought I couldn't get the title in time so I would use them after the event as potions ,put if that true:
AlterEgo95 wrote:Great script rock :) Works for me like it should =) It is possible to reset the event with 2 Transport Runes. Maybe you could add an option in the onLoad, where you can decide how many runs you want it to do or let it run, until you are out of transport runes. Would be awesome. Thanks for this :)
I didn't know that their is way to reset the game, hm for the second title I would need 500 candies 2X each game that would mean I need 500 Transport Runes that is a little pit expensive.
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Re: Malatina's servant minigame?

#46 Post by Ego95 » Thu Nov 14, 2013 9:52 am

I didn't know that their is way to reset the game, hm for the second title I would need 500 candies 2X each game that would mean I need 500 Transport Runes that is a little pit expensive.
Just talk to the NPC a second time after you did the game, you will see, it costs 2 transport runes :)

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Re: Malatina's servant minigame?

#47 Post by rock5 » Thu Nov 14, 2013 12:17 pm

Ok, did a few updates. Added an option to repeat a certain number of times or use all your transport runes.

I've put it with the other minigame I and others have done.
http://www.solarstrike.net/phpBB3/viewt ... 859#p38859

I've also renamed it to "haunted", short for Haunted House, which is the name of the minigame.
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Re: Malatina's servant minigame?

#48 Post by BlubBlab » Fri Nov 15, 2013 6:09 am

Hm their is bug in it:

Code: Select all

Guild_Other	= "donate"	
result in
11:53am - Error in function call GuildDonate(_type, _quality, _lesser), check "_
quality"!

because :

Code: Select all

	GuildDonate("rubies")
	GuildDonate("stones")
	GuildDonate("runes")

is the wrong way to use the userfunction
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Re: Malatina's servant minigame?

#49 Post by rock5 » Fri Nov 15, 2013 6:32 am

Sorry, my version clearly has these options. But looking at the official versions I see I must have added them.

Now I'm not sure what to do. Should I post my version and expect users to switch to it? Or should I change the command to use GuildDonateItems?
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Re: Malatina's servant minigame?

#50 Post by BlubBlab » Fri Nov 15, 2013 8:53 am

I can only say I don't know your discussion. I only know I can't find your version in the forum
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Re: Malatina's servant minigame?

#51 Post by rock5 » Fri Nov 15, 2013 9:52 am

That's because I never posted it. I could merge it with the current version and make it compatible but with my extra features but I just noticed it would have worked anyway. "stones", for example, would match "Guild Stones" but not "Dauntless Core". I would have to do a tooltip search for "Use as guild contribution" and "This contribution is worth". A bit more work than I expected. Still, might be fun doing. I've had a bit of practice with tooltips lately.
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Re: Malatina's servant minigame?

#52 Post by rido_knight » Fri Nov 15, 2013 10:01 am

Master thanks for script its works now.But bot didnt close flying :D

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Re: Malatina's servant minigame?

#53 Post by rock5 » Fri Nov 15, 2013 10:15 am

You may have a different version of fly that uses a timed event to keep it flying even after transports. Usually transporting disables it. I'll add a flyoff() in my next version.
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Re: Malatina's servant minigame?

#54 Post by BlubBlab » Fri Nov 15, 2013 11:07 am

I think I know perhaps what he mean, when the client crashed and was restarted(through the bot) the bot started fly, found out twice that it run out of time and run in error because starttime was nil, so the char swam a couple of minutes in varanas central because I was getting juice. I was half in panic but luckily the bot went to a distanced corner of the place.
I added flyoff() here in waypoint 6 because of this.

Code: Select all

logentry = "Ran out of time" -- default

		fly()

		LastTileDug = 0

		createTileTable() -- do it here as you can't see the pawns until you start the event.
		local failed = breaktiles() -- start breaking tiles
		if failed ~= true then
			createTileTable() -- 2 passes for the 2 ids.
			failed = breaktiles() -- start breaking more tiles
			if(failed == true)then
				flyoff()
			end
		else
			flyoff()
		end
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Re: Malatina's servant minigame?

#55 Post by rock5 » Fri Nov 15, 2013 11:25 am

I just put it at the end of waypoint 6

Code: Select all

		flyoff()
	</waypoint>
</waypoints>
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Re: Malatina's servant minigame?

#56 Post by rido_knight » Fri Nov 15, 2013 11:49 am

Thanks ^_^

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Re: Malatina's Servant (Yolius) Minigame

#57 Post by Ego95 » Sun Nov 24, 2013 5:26 pm

I have noticed a very strange thing. Sometimes I can finish one round, sometimes two or three, but most times my client crashes. So nearly every time the bot does the game I get a crash. It's not a critical error but a windows message like "runes of magic doesn't work anymore". I created 3 accounts with 8 chars and got about 30 crashes until now. I noticed that if it crashes it's when destroying a grave. I deleted RoM today to download it again and got a fresh runes of magic now. It still crashes. I've tried to run it without any addons but I get the same problem. Does anyone have an idea why my game crashes?

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Re: Malatina's Servant (Yolius) Minigame

#58 Post by runegod » Mon Nov 25, 2013 12:38 am

AlterEgo95 wrote:I have noticed a very strange thing. Sometimes I can finish one round, sometimes two or three, but most times my client crashes. So nearly every time the bot does the game I get a crash. It's not a critical error but a windows message like "runes of magic doesn't work anymore". I created 3 accounts with 8 chars and got about 30 crashes until now. I noticed that if it crashes it's when destroying a grave. I deleted RoM today to download it again and got a fresh runes of magic now. It still crashes. I've tried to run it without any addons but I get the same problem. Does anyone have an idea why my game crashes?



OMG i am having the exact same problem like u man, when i run the waypoint i can complete it the first time without any problems, then when it repeats a 2nd or 3rd time or so, i would hear a weird noise beep once or twice, then i get an error message saying the client has crash from my windows reporting error,

i get no ingame crash message from rom whatsoever like those regular rom crashes, i get no crash report from micromacro, it still thinks the game is working and the waypoint is not stopped , every freaking time when i try to repeat the game, i always get a beeping sound then windows error report window shows up and client.exe has crashed,

i am so frustrated now, i really really need to get more of those pumpkin coins,

anyone know of a solution or having similar problems, please tell us lol, guess reinstalling rom wont help then,
what strange is that if i manual play the minigame i dont seem to crash, or atleast it hasnt crash atm for me.


also included a dump file from rom crash report, no idea what it means though lol
Attachments
RA.xml
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Re: Malatina's Servant (Yolius) Minigame

#59 Post by BlubBlab » Mon Nov 25, 2013 5:28 am

That message says runes of magic had a crit and the report window from the rom client showed up.
It possible that the report window was in background, I can only say I have the problem also that the game very often curse a crash of the client.
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Re: Malatina's Servant (Yolius) Minigame

#60 Post by rock5 » Mon Nov 25, 2013 7:08 am

I don't know how to read it but one of the first things I noticed is it says Access Violation. Have you don't a virus scan lately?
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