Official new patch topic 4.0.1

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lisa
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Official new patch topic 4.0.1

#1 Post by lisa » Tue Jul 26, 2011 11:05 am

Please update to latest revision, everything should be working fine now.
Last edited by lisa on Wed Jul 27, 2011 3:57 am, edited 10 times in total.
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rock5
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Re: Official new patch topic 4.0.1

#2 Post by rock5 » Tue Jul 26, 2011 11:34 am

Let me just add, this is a good idea. I nearly did it myself. It gives one location that you can redirect other posts to.
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botje
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Re: Official new patch topic 4.0.1

#3 Post by botje » Tue Jul 26, 2011 11:37 am

so... xd

let me post what we all want to know, how's it getting along? xd

Botje

edit: yeah i know, im a asshole :P

fobsauce
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Re: Official new patch topic 4.0.1

#4 Post by fobsauce » Tue Jul 26, 2011 12:10 pm

staticbase_macro = 0xA1D32C,
staticbase_char = 0x9C77FC,
staticInventory = 0x9D674C,

do you guys have a script to verify addresses?

SpiralV
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Re: Official new patch topic 4.0.1

#5 Post by SpiralV » Tue Jul 26, 2011 12:18 pm

tablesBase = 0x9EA21C, --double in 0x9EA220
tablesBaseOffset = 0x28, --unchanged

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lisa
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Re: Official new patch topic 4.0.1

#6 Post by lisa » Tue Jul 26, 2011 12:34 pm

I updated first post with ones I found but I am going to bed now.
Keep up the good work in finding them =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

serge9
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Re: Official new patch topic 4.0.1

#7 Post by serge9 » Tue Jul 26, 2011 1:49 pm

update.lua can't find:
Unable to find 'pawnPetPtr_offset' in module.
Unable to find 'pawnRace_offset' in module.
Unable to find 'pawnLootable_offset' in module.
All other successfully updated.

elfygirl
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Re: Official new patch topic 4.0.1

#8 Post by elfygirl » Tue Jul 26, 2011 2:25 pm

Amazing job so far guys and TY for the work!

I updated all and the only thing I'm getting for an error is "scripts/rom/classes/memorytable :213: attempt to perform atrithmatic on upvalue 'tablePointer' (a nil value)

not sure where to go from here so if anyone gets this and has a solution that would be great :)

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nerf
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Re: Official new patch topic 4.0.1

#9 Post by nerf » Tue Jul 26, 2011 3:12 pm

these geniuses solve this quickly

aspart
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Re: Official new patch topic 4.0.1

#10 Post by aspart » Tue Jul 26, 2011 3:23 pm

Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!

SpiralV
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Re: Official new patch topic 4.0.1

#11 Post by SpiralV » Tue Jul 26, 2011 3:42 pm

Some corrections to get the right buff ids
pawn.lua 380

Code: Select all

function CPawn:updateBuffs()
	local proc = getProc()
	local BuffSize = 0x54
	local buffStart = memoryReadRepeat("int", proc, self.Address + addresses.pawnBuffsStart_offset);
	local buffEnd = memoryReadRepeat("int", proc, self.Address + addresses.pawnBuffsEnd_offset);

	self.Buffs = {} -- clear old values
	if buffStart == nil or buffEnd == nil or buffStart == 0 or buffEnd == 0 or buffStart == buffEnd then return end
	if (buffEnd - buffStart)/ BuffSize > 20 then return end -- Something wrong, too many buffs 

	for i = buffStart, buffEnd - addresses.pawnBuffId_offset, BuffSize do
		local tmp = {}
		--yrest(1)
		tmp.Id = memoryReadRepeat("int", proc, i + addresses.pawnBuffId_offset);
		local name = GetIdName(tmp.Id)
addresses.lua

Code: Select all

pawnBuffId_offset = 0x20,

Mushroomstamp
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Re: Official new patch topic 4.0.1

#12 Post by Mushroomstamp » Tue Jul 26, 2011 4:18 pm

elfygirl wrote:not sure where to go from here so if anyone gets this and has a solution that would be great :)
See below. ;)
aspart wrote:Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!
I would first run a rombot and SVN update, though it may not be necessary.

Open your "\micromacro\scripts\ROM" folder.
Right click on the addresses.lua file and click on "Edit with Notepad ++", (or whatever program you use to edit your code).
Replace the addresses, (numbers), in the file with the addresses posted in this thread. I.e., if your addresses.lua shows;

Code: Select all

actionBarPtr = 0xA13d0c,
you would change it to;

Code: Select all

actionBarPtr = 0xAA3afc,
as posted by Lisa. Change all the posted addresses, save the file, and you should be all set.

zakezk
Posts: 21
Joined: Fri Jul 22, 2011 8:39 am

Re: Official new patch topic 4.0.1

#13 Post by zakezk » Tue Jul 26, 2011 4:38 pm

have a idea of when will be fixed? i'll can update with svn update?

whome
Posts: 58
Joined: Fri Jun 17, 2011 2:51 am

Re: Official new patch topic 4.0.1

#14 Post by whome » Tue Jul 26, 2011 4:55 pm

They have asked for patience. The patch has JUST happened! One or two days while these guys work their magic shouldn't hurt anyone!! ;)

Mushroomstamp
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Re: Official new patch topic 4.0.1

#15 Post by Mushroomstamp » Tue Jul 26, 2011 4:56 pm

No one can say how long it will take because no one knows how many things were changed. You're options are to change addresses as they're posted in this thread, or quietly wait for an SVN revision... which will surely also be posted here.

aspart
Posts: 42
Joined: Tue Jul 26, 2011 3:21 pm

Re: Official new patch topic 4.0.1

#16 Post by aspart » Tue Jul 26, 2011 5:05 pm

Mushroomstamp wrote:
elfygirl wrote:not sure where to go from here so if anyone gets this and has a solution that would be great :)
See below. ;)
aspart wrote:Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!
I would first run a rombot and SVN update, though it may not be necessary.

Open your "\micromacro\scripts\ROM" folder.
Right click on the addresses.lua file and click on "Edit with Notepad ++", (or whatever program you use to edit your code).
Replace the addresses, (numbers), in the file with the addresses posted in this thread. I.e., if your addresses.lua shows;

Code: Select all

actionBarPtr = 0xA13d0c,
you would change it to;

Code: Select all

actionBarPtr = 0xAA3afc,
as posted by Lisa. Change all the posted addresses, save the file, and you should be all set.
Hey man I changed all the addresses, still didn't work for me, gave me the same error as one of the guys above about the table nil value. Has it worked for you by chance?

Blackt3ars
Posts: 43
Joined: Mon May 23, 2011 9:22 am

Re: Official new patch topic 4.0.1

#17 Post by Blackt3ars » Tue Jul 26, 2011 5:09 pm

Updated on the list

Got this error which refer to the

Table range not found for ID : 5
Table range not found for ID : 610665216
Table range not found for ID : 775062024

I think most of the address can be found in UPDATE.LUA

just have a view there need time to verify which to which

Mushroomstamp
Posts: 210
Joined: Wed Oct 27, 2010 11:34 am

Re: Official new patch topic 4.0.1

#18 Post by Mushroomstamp » Tue Jul 26, 2011 5:26 pm

aspart wrote:Hey man I changed all the addresses, still didn't work for me, gave me the same error as one of the guys above about the table nil value. Has it worked for you by chance?
Yes, but see below.
Blackt3ars wrote:Updated on the list

Got this error which refer to the

Table range not found for ID : 5
Table range not found for ID : 610665216
Table range not found for ID : 775062024
For many of us, table range errors are an on-going problem since the release of ch4. The best advice I can give there is to see Rock5's thread on the topic to try and help fix them.

Blackt3ars
Posts: 43
Joined: Mon May 23, 2011 9:22 am

Re: Official new patch topic 4.0.1

#19 Post by Blackt3ars » Tue Jul 26, 2011 5:35 pm

Or you can wait couple of days for them to update and another one is if you know how to verify the codes and change it yourself manually.....

well currently =.= im doing it but haha might not be anything goes as seems as i would expect still got error

aspart
Posts: 42
Joined: Tue Jul 26, 2011 3:21 pm

Re: Official new patch topic 4.0.1

#20 Post by aspart » Tue Jul 26, 2011 5:40 pm

yeah I think i'll just for the svn update, I can change it manually but that's too much work lol. But I definitely wanna give some thanks to the guys that put in the hard work for us!!! In the meantime i've been experimenting with romeo's multihack the speed hack is nice and the tele/mountain climber but you die frequently for no reason, but the good thing is there's no exp loss upon death.

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