Finding memory addresses in RoM, a How to Guide.

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rage447
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Joined: Thu Dec 22, 2011 9:56 am

Re: Finding memory addresses in RoM, a How to Guide.

#41 Post by rage447 » Wed Mar 27, 2013 6:32 am

One question ...

is it possible to find the memory adress for the loot ob mobs?

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lisa
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Re: Finding memory addresses in RoM, a How to Guide.

#42 Post by lisa » Wed Mar 27, 2013 6:44 am

If you mean actual loot on a mob, I would say it is possible but I think it would be painful to actually work out how the memory works for it.

You can't change the loot of a mob, just so you know.
Remember no matter you do in life to always have a little fun while you are at it ;)

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BeyondNames
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Re: Finding memory addresses in RoM, a How to Guide.

#43 Post by BeyondNames » Wed Jul 17, 2013 11:54 pm

can you change how much gold you have in-game?

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lisa
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Re: Finding memory addresses in RoM, a How to Guide.

#44 Post by lisa » Thu Jul 18, 2013 3:10 am

BeyondNames wrote:can you change how much gold you have in-game?
If you could do you think we would bot to get gold?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

BeyondNames
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Re: Finding memory addresses in RoM, a How to Guide.

#45 Post by BeyondNames » Thu Jul 18, 2013 10:57 am

lol true then what features does cheat engine have that is usefull in-game?

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rock5
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Re: Finding memory addresses in RoM, a How to Guide.

#46 Post by rock5 » Thu Jul 18, 2013 11:17 am

Do you mean how is cheat engine useful while playing? We don't use it that way. We mainly use it to collect information that we use in the bot. I would say about 95% or more of the memory stuff the bot does is collecting information. Very little is actually changing anything. The things that can be done, have been done, ie. speed hacks, fly hacks, teleport hacks, nofall hacks etc.
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BeyondNames
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Re: Finding memory addresses in RoM, a How to Guide.

#47 Post by BeyondNames » Thu Jul 18, 2013 3:47 pm

ahhhhhh

Cheater30
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Joined: Mon Sep 09, 2013 4:02 pm

Re: Finding memory addresses in RoM, a How to Guide.

#48 Post by Cheater30 » Mon Sep 09, 2013 4:08 pm

About two monts ago , be4 they implemented some fixes you actually could edit items with CE - add tier , + , runes , stats ... but unfortunately they have fixed it , atleast for now :) . Many players , including me , got banned recently for that or for buying from ppl that have done it . It was also possible to edit stats of your character and pet , but i dont have any idea how pppl managed to do that . I can share of what I know with you rock 5 and lisa how we done it , at least thats how i can thank for your great work here !!
:)

Edz
Posts: 10
Joined: Wed Oct 22, 2014 10:44 am

Re: Finding memory addresses in RoM, a How to Guide.

#49 Post by Edz » Fri Sep 29, 2017 3:07 pm

Hello,

i read the posts here and i tried to find out the adress of the movement speed. But i was not able to find it. Can somebody help me not by telling me just the adress, i want to know how to find it.

An would it be possible to increase it by CE?

Thanks

AnitsNZ
Posts: 9
Joined: Sun Feb 09, 2014 8:46 pm

Re: Finding memory addresses in RoM, a How to Guide.

#50 Post by AnitsNZ » Tue Nov 07, 2017 10:56 pm

Speed is float value, So for example if you are doing a search with cheat engine showing values as 4bytes it will not diplay correctly it will come up still in an unknown initial ,increased/decreased value search but it will look like 1113325568 for example.

So first step, change to float. set scan to unknown initial value.
Make sure ingame you have no buffs and hit scan, take a speed buff and search increased value
remove the buff and search decreased value.

repeat this process, throw in some unchanged value scans every now and again to remove tons at a time.

that is basically all there is to it, hope this helps

~Edit~ as of 8/11/2017
on insomnia, base level is 50, with unbridled it is 57.5

pointer to the address of speed :arrow:
baseaddress+338D8,
off0-77C,
off1-648,
off2-290,
0ff3-5A8,
off4-40,


pointer to the address of playerstate :arrow: (0=normal,2=jumping,4=swimming)
baseaddress+338D8,
off0-47C,
off1-A0,
off2-5A8,
off3-F0,
off4-B4,

Extra tip on changing playerstate
Nopping 6 bytes from baseaddress+4D957 will mean you only need to change the state once and not every tick as it won't switch back on its own.

the most useful thing ever,,,,, :arrow:
nopping 4 bytes from Baseaddress+1FE10A will stop swearfiltering in chat.

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