bot dont sell items,, and repair.. and going back to botting

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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my_kill
Posts: 11
Joined: Sat Feb 06, 2010 7:46 pm

bot dont sell items,, and repair.. and going back to botting

#1 Post by my_kill » Fri Feb 12, 2010 9:30 am

bot dont sell items,, and repair.. and going back to botting spot
Here is my script, can you look what is wrong?
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="40" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->

<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />

<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" />
<option name="ARROW_QUIVER" value="2" />
<option name="THROWN_BAG" value="2" />
<option name="POISON" value="30" />
<option name="INV_AUTOSELL_ENABLE" value="true" />
<option name="INV_AUTOSELL_FROMSLOT" value="6" />
<option name="INV_AUTOSELL_TOSLOT" value="60" />
<option name="INV_AUTOSELL_QUALITY" value="white,green" />
<option name="INV_AUTOSELL_IGNORE" value="" />
<option name="INV_AUTOSELL_NOSELL_DURA" value="110" />
<option name="INV_AUTOSELL_STATS_NOSELL" value="Intelligence, Stamina" />
<option name="INV_AUTOSELL_STATS_SELL" value="" />
<option name="DEBUG_AUTOSELL" value="true" />

<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->

<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />

<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />

<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="false" />

<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->

<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />

<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot -->

</options>

<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>

<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>

<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />

</hotkeys>

<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_GRACE_OF_LIFE" modifier="" hotkey="VK_7" priority="100" rebuffcut="150" />
<skill name="PRIEST_URGENT_HEAL" hotkey="VK_2" priority="100" hpper="30" />
<skill name="PRIEST_REGENERATE" hotkey="VK_6" priority="90" hpper="70" />
<skill name="PRIEST_BONE_CHILL" hotkey="VK_1" priority="100"/>
<skill name="PRIEST_RISING_TIDE" hotkey="VK_3" priority="80" />
<skill name="MAGE_FIREBALL" hotkey="VK_8" priority="70" />
<skill name="PRIEST_WAVE_ARMOR" hotkey="VK_5" priority="40" inbattle="true" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="VK_T" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="100" rebuffcut="60" inbattle="false" /> -->

</skills_priest>

<skills_mage>
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="VK_2" priority="30" inbattle="true" />
<skill name="MAGE_FIREBALL" hotkey="VK_4" priority="70" />
<skill name="MAGE_LIGHTNING" hotkey="VK_3" priority="80" />
<skill name="MAGE_ELECTRIC_BOLT" hotkey="VK_8" priority="70" />
<skill name="PRIEST_REGENERATE" hotkey="VK_9" priority="90" hpper="70" />
<skill name="PRIEST_RISING_TIDE" hotkey="VK_6" priority="60" />
</skills_mage>



<onLoad>
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
</onLoad>

<onDeath>
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
</onDeath>

<onLeaveCombat>


</onLeaveCombat>

<onLevelup>
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
</onLevelup>

<onSkillCast>
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
</onSkillCast>
</profile>

my_kill
Posts: 11
Joined: Sat Feb 06, 2010 7:46 pm

Re: bot dont sell items,, and repair.. and going back to botting

#2 Post by my_kill » Fri Feb 12, 2010 11:58 am

ooops sorry double post

j_schlott
Posts: 119
Joined: Tue Aug 18, 2009 11:42 pm

Re: bot dont sell items,, and repair.. and going back to botting

#3 Post by j_schlott » Sat Feb 13, 2010 3:26 pm

thats your profile, and nothing in it is going to make you automatically run to the npc

you need to make a 2nd pathway from your hunting spot to the merchant, and back to the hunting spot

and a check for mob#, backpack space or low durability(so the bot knows when you want it to go to town) placed inside your hunting path

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