Aion Bot

Ask questions about cheating in any games you would like. Does not need to pertain to MicroMacro.
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botje
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Re: Aion Bot

#21 Post by botje » Sat Jan 14, 2012 6:25 am

-removed image-

there ya go, please note that this is simply the offset entered for player name, "PlayerName=C468D0"

but i dont know if the baseadress should be entered to, or where for that matter...

Botje
Last edited by botje on Sat Feb 11, 2012 10:37 am, edited 1 time in total.

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MiesterMan
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Re: Aion Bot

#22 Post by MiesterMan » Sat Jan 14, 2012 6:40 am

botje wrote:there ya go, please note that this is simply the offset entered for player name, "PlayerName=C468D0"

but i dont know if the baseadress should be entered to, or where for that matter...

Botje
The first indicator that you are looking in the wrong place is that there is no information there. That is a page of 0's.

I thought I'd take a look at Aion but it doesn't look like it's free to play. Is it free to play now or is it going to be free to play in the future? I remember reading about this but it was about the european version and it's not supposed to happen until february of this year.

Edit: Also, about the player name. The address you posted doesn't match the location and doesn't really look like an offset. Generally offsets will either be included in a function or labeled offset. Check the address itself instead of ofsetting it from some module.

Looking at the address and where you ended up, I can't even figure out how you got to that location in memory.

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botje
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Re: Aion Bot

#23 Post by botje » Sat Jan 14, 2012 6:50 am

februari Aion is gonna be free , Eu only though.

and i did exactly what admin said, added the addres i have for playername manually, then did browse memory region.

strange thing is, the name adress i have seems valid, but only shows me teh first letter, which does change accordingly to what char i login.

rest of them seem to work too, so i dont think the adresses i have are wrong, just me that has no clue basicly :P

Botje

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lisa
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Re: Aion Bot

#24 Post by lisa » Sat Jan 14, 2012 8:01 am

The address you posted and the image of memory don't match up.

My guess is you have added the address manually to the bottom of CE window and it showed the first letter like you said because it was set to only show 1 letter.

I am also guessing you then hit memory view which just opens up memory at the last address you were looking at in memory view, not the address you added manually.

You can right click the address that you added and then click browse memory region and it "should" open at the correct place.

Other way is to click memory view and then right click and click GoTo Address and put the address in.

I might make up another youtube thingy if I get time to explain more things about CE, spare time is something I don't have a lot of at the moment though =(
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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botje
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Re: Aion Bot

#25 Post by botje » Sat Jan 14, 2012 8:11 am

-removed image-

this one should be better ^^

Botje

edited...
Last edited by botje on Sat Feb 11, 2012 10:36 am, edited 2 times in total.

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lisa
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Re: Aion Bot

#26 Post by lisa » Sat Jan 14, 2012 9:16 am

address you posted was "PlayerName=C468D0"

but the address in the pic is 44e000
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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botje
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Re: Aion Bot

#27 Post by botje » Sat Jan 14, 2012 9:26 am

i dont get it, it wont change to right adress o.o

hmm... think it has to do with the fact baseadress is in another file, EG, game.dll

and i can only attach to aion.bin

botje

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lisa
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Re: Aion Bot

#28 Post by lisa » Sat Jan 14, 2012 9:47 am

in that last pic I can see you went to the address in the top section, not the bottom section.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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botje
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Re: Aion Bot

#29 Post by botje » Sat Jan 14, 2012 9:53 am

thats because i cant find it in the lower section...

ok, changed last pic, take a look now.

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botje
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Re: Aion Bot

#30 Post by botje » Wed Jan 18, 2012 10:45 am

fixed the reading of names, and now am able to read enemy HP correctly, no more pixel reading.

Botje

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Administrator
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Re: Aion Bot

#31 Post by Administrator » Wed Jan 18, 2012 4:53 pm

Can you explain what you did wrong and how you corrected it?

Maybe once Aion goes free I can more easily investigate these kinds of issues.

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botje
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Re: Aion Bot

#32 Post by botje » Wed Jan 18, 2012 7:57 pm

just stupid me, 1 typo, and the names had to be readUstring instead of readstring >.<

Botje

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botje
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Re: Aion Bot

#33 Post by botje » Thu Feb 02, 2012 11:47 am

sigh... someone in the beta? because im strugling with new adresses >,<

could use some help ^^

Botje

rfehr
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Re: Aion Bot

#34 Post by rfehr » Mon Feb 06, 2012 9:12 am

botje wrote:sigh... someone in the beta? because im strugling with new adresses >,<

could use some help ^^

Botje
I 'm in the beta, what can I do for you ?

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botje
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Re: Aion Bot

#35 Post by botje » Mon Feb 06, 2012 7:12 pm

im in the beta too, i just need somebody that can find the damn adresses again so i can code the bot.

i can code, but searching offsets... >.<

Botje

rfehr
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Re: Aion Bot

#36 Post by rfehr » Tue Feb 07, 2012 8:42 am

The offset form CurrentHP is at 0xBED510 now.

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botje
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Re: Aion Bot

#37 Post by botje » Tue Feb 07, 2012 9:41 am

nice one, thats correct, keep em coming ^^

Botje

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botje
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Re: Aion Bot

#38 Post by botje » Tue Feb 07, 2012 6:24 pm

thanx to rfehr, bot is in working order again, so lets get this baby rocking :P

Botje

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botje
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Re: Aion Bot

#39 Post by botje » Fri Feb 17, 2012 4:11 pm

think im just over looking something, but im stumped atm, any one help me? xd

Code: Select all

function TargetState() -- Check Target State
	local temp1 = memoryReadIntPtr(myProcess, BaseAdress + offsets.target.TargetBase, offsets.target.TargetOffset);
	local TargetState = memoryReadShort(myProcess, temp1 + offsets.target.TargetStateOffset);
	return TargetState
end

function TargetAlive() -- Check if we killed the Target
	local temp1 = TargetState();
	
	TargetAlive = 0;
	
	if temp1 == 7 then
		TargetAlive = 0;
	else
		TargetAlive = 1;
	end
	
	return TargetAlive
end

Code: Select all

printf("Target alive: %s\n", TargetAlive() );
works just fine, but...

Code: Select all

if TargetAlive() == 1 then
doesnt O.o

Code: Select all

10:9pm - ...an\Dropbox\micromacro\scripts\AionBot/AionBot.lua:63: attempt to
call global 'TargetAlive' (a number value)
botje

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lisa
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Re: Aion Bot

#40 Post by lisa » Fri Feb 17, 2012 10:20 pm

I assume you tried

Code: Select all

if TargetAlive() == "1" then
just in case for some reason it returns it as a string instead of a number.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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