How would i search for collisions?

Ask questions about cheating in any games you would like. Does not need to pertain to MicroMacro.
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Exempt
Posts: 197
Joined: Wed Jan 20, 2010 9:55 am

How would i search for collisions?

#1 Post by Exempt » Thu Nov 04, 2010 3:02 pm

I don't really know what to ask here. I'm trying to find a way to detect if my character has hit a wall or if he is unable to use abilitys thru a wall. Normally in the game if i try to teleport myself over a wall it will let me but some walls are setup to not allow teleporting over them. I'd like to know what i'd need to search for inorder to start finding these types of events in games...

I know how to search values and stuff but is there a value to even look for here? Only thing i can think of off hand if check if I accually moved if not retry or prehap bounce back a waypoint and start from there. Another down side to this game is hat i cannot figure out a way to detect monsters. It's lik there is nothing in memory telling me the monsters are there or something...

swietlowka
Posts: 316
Joined: Wed Jun 16, 2010 8:16 am

Re: How would i search for collisions?

#2 Post by swietlowka » Fri Nov 05, 2010 4:48 am

id like to have a ofset to let the bot know when "cannot see target" occurs, having this in the onskillcast would be awesome

Exempt
Posts: 197
Joined: Wed Jan 20, 2010 9:55 am

Re: How would i search for collisions?

#3 Post by Exempt » Fri Nov 05, 2010 7:50 am

I'm not talking about RoM but it's the same thing i'm looking for.

swietlowka
Posts: 316
Joined: Wed Jun 16, 2010 8:16 am

Re: How would i search for collisions?

#4 Post by swietlowka » Fri Nov 05, 2010 8:07 am

oh, sorry... didnt see wheres the topic is located

Exempt
Posts: 197
Joined: Wed Jan 20, 2010 9:55 am

Re: How would i search for collisions?

#5 Post by Exempt » Fri Nov 05, 2010 12:05 pm

No worries :), I'm just curious of how this might be done.

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