How to find the pointer that's points to different address with different offsets

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KKrysis
Posts: 3
Joined: Fri Jun 17, 2016 6:13 am

How to find the pointer that's points to different address with different offsets

#1 Post by KKrysis » Fri Jun 17, 2016 6:55 am

Hi guys, I'm new around here and I would like to ask if there is anyway that I can find the pointers?
This game is called BlackShot and runs on GameGuard AC system.
The hack I'm trying to make is weapon hack, before this, my friend gave me the pointer before, but I want to try to find it myself, any of you can give any suggestions?

Code before:

Code: Select all

#include <Windows.h>
int WEAP = 0x00A32FDC;

VOID WINAPIV VIP(LPVOID)
{
	while (1)
	{
		if (GetAsyncKeyState(VK_F7))
		{
			*(BYTE*)0x0054642B = 0xFF;
			*(BYTE*)0x0054642C = 0x75;
			{
				while (1)
				{
					if (GetAsyncKeyState(VK_F8))
					{
						*(BYTE*)0x0054642B = 0x00;
						*(BYTE*)0x0054642C = 0x74;
						{
							while (1)
							{
								if (GetAsyncKeyState(VK_F9))
								{
									*(DWORD*)(*(DWORD*)WEAP + 0x33EC8) = 274;//HK416
									*(DWORD*)(*(DWORD*)WEAP + 0x38FE8) = 277;//MP5
									*(DWORD*)(*(DWORD*)WEAP + 0x38908) = 362;//SSG82
									*(DWORD*)(*(DWORD*)WEAP + 0x349C8) = 363;//Knife
									*(DWORD*)(*(DWORD*)WEAP + 0x6AC08) = 275;//M870
									*(DWORD*)(*(DWORD*)WEAP + 0x35BA8) = 280;//Frag Grenade
									*(DWORD*)(*(DWORD*)WEAP + 0x35FC8) = 309;//AK47
									*(DWORD*)(*(DWORD*)WEAP + 0x3EAA8) = 261;//UZI
									*(DWORD*)(*(DWORD*)WEAP + 0x50748) = 356;//M4 Super 90
									*(DWORD*)(*(DWORD*)WEAP + 0x37728) = 278;//Kukri Knife
									*(DWORD*)(*(DWORD*)WEAP + 0x4DF68) = 220;//Model24 Grenade
									*(DWORD*)(*(DWORD*)WEAP + 0x37E08) = 276;//M24
									*(DWORD*)(*(DWORD*)WEAP + 0x37CA8) = 123;//MK23
									*(DWORD*)(*(DWORD*)WEAP + 0x38388) = 163;//SWM500
									*(DWORD*)(*(DWORD*)WEAP + 0x3bd48) = 66;//AWP
									*(DWORD*)(*(DWORD*)WEAP + 0x3FB28) = 68;//M3 Super90
									*(DWORD*)(*(DWORD*)WEAP + 0x42888) = 69;//MEAT HAMMER
									*(DWORD*)(*(DWORD*)WEAP + 0x38A68) = 88;//M16A1
									*(DWORD*)(*(DWORD*)WEAP + 0x39568) = 203;//M4A1
									*(DWORD*)(*(DWORD*)WEAP + 0x39ae8) = 225;//G36
									*(DWORD*)(*(DWORD*)WEAP + 0x3a5e8) = 331;//SCAR
									*(DWORD*)(*(DWORD*)WEAP + 0x3b248) = 370;//K2
									*(DWORD*)(*(DWORD*)WEAP + 0x3cdc8) = 350;//GALIL
									*(DWORD*)(*(DWORD*)WEAP + 0x3e528) = 254;//FAMAS
									*(DWORD*)(*(DWORD*)WEAP + 0x3f5a8) = 189;//AUG
									*(DWORD*)(*(DWORD*)WEAP + 0x40a48) = 218;//TAVOR
									*(DWORD*)(*(DWORD*)WEAP + 0x52dc8) = 51;//A91
									*(DWORD*)(*(DWORD*)WEAP + 0x60708) = 282;//Kriss Vector
									*(DWORD*)(*(DWORD*)WEAP + 0x35628) = 53;//MP7
									*(DWORD*)(*(DWORD*)WEAP + 0x517c8) = 115;//Drum Shotgun-G
									*(DWORD*)(*(DWORD*)WEAP + 0x63308) = 72;//T-5000
									*(DWORD*)(*(DWORD*)WEAP + 0x5af08) = 267;//McMilan Tac-50
									*(DWORD*)(*(DWORD*)WEAP + 0x6b5a8) = 231;//Party Horn
									*(DWORD*)(*(DWORD*)WEAP + 0x5e4a8) = 329;//Hatchet Thorn
									*(DWORD*)(*(DWORD*)WEAP + 0x4bd08) = 262;//Jack O Bomb
									*(DWORD*)(*(DWORD*)WEAP + 0x41d88) = 359;//TYPE 64
									*(DWORD*)(*(DWORD*)WEAP + 0x4ff08) = 75;//M4SOPMODD
									*(DWORD*)(*(DWORD*)WEAP + 0x34b28) = 85;//XM8
									*(DWORD*)(*(DWORD*)WEAP + 0x42308) = 112;//TYPE 89
									*(DWORD*)(*(DWORD*)WEAP + 0x3a068) = 129;//P90
									*(DWORD*)(*(DWORD*)WEAP + 0x6c788) = 35;//WA2000
									*(DWORD*)(*(DWORD*)WEAP + 0x350a8) = 52;//PSG1
									*(DWORD*)(*(DWORD*)WEAP + 0x5f7e8) = 39;//MK12-MOD0
									*(DWORD*)(*(DWORD*)WEAP + 0x5d848) = 137;//Steyr Scout
									*(DWORD*)(*(DWORD*)WEAP + 0x481e8) = 268;//M21
									*(DWORD*)(*(DWORD*)WEAP + 0x3f028) = 322;//Dragunov
									*(DWORD*)(*(DWORD*)WEAP + 0x4b788) = 364;//Wrench
									*(DWORD*)(*(DWORD*)WEAP + 0x63b48) = 257;//Dive Knife
									*(DWORD*)(*(DWORD*)WEAP + 0x3b7c8) = 321;//Glock18
									*(DWORD*)(*(DWORD*)WEAP + 0x61798) = 166;//Ketupat
									*(DWORD*)(*(DWORD*)WEAP + 0x34448) = 64;//Desert Eagle//
									*(DWORD*)(*(DWORD*)WEAP + 0x36548) = 63;//AKS74U//
									*(DWORD*)(*(DWORD*)WEAP + 0x36c28) = 263;//Flash Bang//
									*(DWORD*)(*(DWORD*)WEAP + 0x371a8) = 262;//Smoke Grenade//
									*(DWORD*)(*(DWORD*)WEAP + 0x3acc8) = 70;//MP5KPDW//
									*(DWORD*)(*(DWORD*)WEAP + 0x3c6e8) = 226;//BERETTA93R//
									*(DWORD*)(*(DWORD*)WEAP + 0x3d348) = 264;//EMP Flash Bang//
									*(DWORD*)(*(DWORD*)WEAP + 0x3d8c8) = 265;//Spiked Bomb//
									*(DWORD*)(*(DWORD*)WEAP + 0x3dfa8) = 199;//Glock21//
									*(DWORD*)(*(DWORD*)WEAP + 0x404c8) = 143;//SIG552//
									*(DWORD*)(*(DWORD*)WEAP + 0x40a48) = 121;//TAVOR//
									*(DWORD*)(*(DWORD*)WEAP + 0x430c8) = 334;//Flash Frag//
									*(DWORD*)(*(DWORD*)WEAP + 0x43648) = 335;//Gas Grenade//
									*(DWORD*)(*(DWORD*)WEAP + 0x45b68) = 343;//MP5KPDW-D//
									*(DWORD*)(*(DWORD*)WEAP + 0x45e28) = 336;//Red Smoke//
									*(DWORD*)(*(DWORD*)WEAP + 0x467c8) = 354;//UMP//
									*(DWORD*)(*(DWORD*)WEAP + 0x481e8) = 125;//M21//
									*(DWORD*)(*(DWORD*)WEAP + 0x48768) = 333;//Browning//
									*(DWORD*)(*(DWORD*)WEAP + 0x49268) = 112;//MAT49//
									*(DWORD*)(*(DWORD*)WEAP + 0x497e8) = 135;//CAR 15//
									*(DWORD*)(*(DWORD*)WEAP + 0x49ec8) = 197;//PPSH41//
									*(DWORD*)(*(DWORD*)WEAP + 0x40048) = 241;//M1 Carbine//
									*(DWORD*)(*(DWORD*)WEAP + 0x4ea68) = 255;//F2000//
									*(DWORD*)(*(DWORD*)WEAP + 0x4efe8) = 318;//Chain Saw//
									*(DWORD*)(*(DWORD*)WEAP + 0x52dc8) = 142;//M1911 Calliber//
									*(DWORD*)(*(DWORD*)WEAP + 0x50cc8) = 156;//RK.95//
									*(DWORD*)(*(DWORD*)WEAP + 0x52008) = 247;//JatiMatic//
									*(DWORD*)(*(DWORD*)WEAP + 0x53348) = 250;//MP412 REX//
									*(DWORD*)(*(DWORD*)WEAP + 0x547e8) = 319;//Crowbar//
									*(DWORD*)(*(DWORD*)WEAP + 0x552e8) = 327;//PP-19//
									*(DWORD*)(*(DWORD*)WEAP + 0x55f48) = 308;//MG36//
									*(DWORD*)(*(DWORD*)WEAP + 0x568e8) = 179;//Kris//
									*(DWORD*)(*(DWORD*)WEAP + 0x57288) = 271;//AS VAL//
									*(DWORD*)(*(DWORD*)WEAP + 0x57c28) = 219;//Shamshir//
									*(DWORD*)(*(DWORD*)WEAP + 0x58888) = 270;//Browning HP//
									*(DWORD*)(*(DWORD*)WEAP + 0x59648) = 332;//Ultimax100//
									*(DWORD*)(*(DWORD*)WEAP + 0x59d28) = 316;//LWRC//
									*(DWORD*)(*(DWORD*)WEAP + 0x5b488) = 314;//Colt Woodsman//
									*(DWORD*)(*(DWORD*)WEAP + 0x5c248) = 299;//UMP GreyWolf//
									*(DWORD*)(*(DWORD*)WEAP + 0x5f268) = 82;//KAC PDW//
									*(DWORD*)(*(DWORD*)WEAP + 0x61208) = 131;//FN57//
									*(DWORD*)(*(DWORD*)WEAP + 0x62c28) = 140;//HK45//
									*(DWORD*)(*(DWORD*)WEAP + 0x64648) = 150;//Kimber//
									*(DWORD*)(*(DWORD*)WEAP + 0x66f88) = 165;//SAI//
									*(DWORD*)(*(DWORD*)WEAP + 0x677c8) = 183;//MP9//
									*(DWORD*)(*(DWORD*)WEAP + 0x6b028) = 196;//K7//
									*(DWORD*)(*(DWORD*)WEAP + 0x60128) = 207;//PP2000//
									*(DWORD*)(*(DWORD*)WEAP + 0x60808) = 238;//Cleaver//
									*(DWORD*)(*(DWORD*)WEAP + 0x60088) = 251;//P226//
									*(DWORD*)(*(DWORD*)WEAP + 0x6e9e8) = 281;//ARX100//
									*(DWORD*)(*(DWORD*)WEAP + 0x70658) = 293;//MAGPUL PDR//
									*(DWORD*)(*(DWORD*)WEAP + 0x74768) = 297;//FMG//
									*(DWORD*)(*(DWORD*)WEAP + 0x75688) = 358;//RFB//
									*(DWORD*)(*(DWORD*)WEAP + 0x75ec8) = 355;//M1A SOCOM//
									*(DWORD*)(*(DWORD*)WEAP + 0x76de8) = 369;//SR2 VERESK//
									{
										while(1)
										{
											if (GetAsyncKeyState(VK_F5))
											{
												*(DWORD*)(*(DWORD*)WEAP + 0x33EC8) = 1;//HK416
												*(DWORD*)(*(DWORD*)WEAP + 0x38FE8) = 21;//MP5
												*(DWORD*)(*(DWORD*)WEAP + 0x38908) = 19;//SSG82
												*(DWORD*)(*(DWORD*)WEAP + 0x349C8) = 3;//Knife
												*(DWORD*)(*(DWORD*)WEAP + 0x6AC08) = 292;//M870
												*(DWORD*)(*(DWORD*)WEAP + 0x35BA8) = 7;//Frag Grenade
												*(DWORD*)(*(DWORD*)WEAP + 0x35FC8) = 10;//AK47
												*(DWORD*)(*(DWORD*)WEAP + 0x3EAA8) = 42;//UZI
												*(DWORD*)(*(DWORD*)WEAP + 0x50748) = 147;//M4 Super 90
												*(DWORD*)(*(DWORD*)WEAP + 0x37728) = 15;//Kukri Knife
												*(DWORD*)(*(DWORD*)WEAP + 0x4DF68) = 133;//Model24 Grenade
												*(DWORD*)(*(DWORD*)WEAP + 0x37E08) = 17;//M24
												*(DWORD*)(*(DWORD*)WEAP + 0x37CA8) = 16;//MK23
												*(DWORD*)(*(DWORD*)WEAP + 0x38388) = 18;//SWM500
												*(DWORD*)(*(DWORD*)WEAP + 0x3bd48) = 30;//AWP
												*(DWORD*)(*(DWORD*)WEAP + 0x3FB28) = 45;//M3 Super90
												*(DWORD*)(*(DWORD*)WEAP + 0x42888) = 58;//MEAT HAMMER
												*(DWORD*)(*(DWORD*)WEAP + 0x38A68) = 20;//M16A1
												*(DWORD*)(*(DWORD*)WEAP + 0x39568) = 22;//M4A1
												*(DWORD*)(*(DWORD*)WEAP + 0x39ae8) = 23;//G36
												*(DWORD*)(*(DWORD*)WEAP + 0x3a5e8) = 25;//SCAR
												*(DWORD*)(*(DWORD*)WEAP + 0x3b248) = 28;//K2
												*(DWORD*)(*(DWORD*)WEAP + 0x3cdc8) = 36;//GALIL
												*(DWORD*)(*(DWORD*)WEAP + 0x3e528) = 41;//FAMAS
												*(DWORD*)(*(DWORD*)WEAP + 0x3f5a8) = 44;//AUG
												*(DWORD*)(*(DWORD*)WEAP + 0x40a48) = 50;//TAVOR
												*(DWORD*)(*(DWORD*)WEAP + 0x52dc8) = 158;//A91
												*(DWORD*)(*(DWORD*)WEAP + 0x60708) = 230;//Kriss Vector
												*(DWORD*)(*(DWORD*)WEAP + 0x35628) = 6;//MP7
												*(DWORD*)(*(DWORD*)WEAP + 0x517c8) = 151;//Drum Shotgun-G
												*(DWORD*)(*(DWORD*)WEAP + 0x63308) = 245;//McMilan Tac-50
												*(DWORD*)(*(DWORD*)WEAP + 0x6b5a8) = 296;//Party Horn
												*(DWORD*)(*(DWORD*)WEAP + 0x5e4a8) = 216;//Hatchet Thorn
												*(DWORD*)(*(DWORD*)WEAP + 0x4bd08) = 119;//Jack O Bomb
												*(DWORD*)(*(DWORD*)WEAP + 0x41d88) = 56;//TYPE 64
												*(DWORD*)(*(DWORD*)WEAP + 0x4ff08) = 144;//M4SOPMODD
												*(DWORD*)(*(DWORD*)WEAP + 0x34b28) = 4;//XM8
												*(DWORD*)(*(DWORD*)WEAP + 0x42308) = 57;//TYPE 89
												*(DWORD*)(*(DWORD*)WEAP + 0x3a068) = 24;//P90
												*(DWORD*)(*(DWORD*)WEAP + 0x6c788) = 306;//WA2000
												*(DWORD*)(*(DWORD*)WEAP + 0x350a8) = 5;//PSG1
												*(DWORD*)(*(DWORD*)WEAP + 0x5f7e8) = 224;//MK12-MOD0
												*(DWORD*)(*(DWORD*)WEAP + 0x5d848) = 212;//Steyr Scout
												*(DWORD*)(*(DWORD*)WEAP + 0x481e8) = 94;//M21
												*(DWORD*)(*(DWORD*)WEAP + 0x3f028) = 43;//Dragunov
												*(DWORD*)(*(DWORD*)WEAP + 0x4b788) = 118;//Wrench
												*(DWORD*)(*(DWORD*)WEAP + 0x63b48) = 248;//Dive Knife
												*(DWORD*)(*(DWORD*)WEAP + 0x3b7c8) = 29;//Glock18
												*(DWORD*)(*(DWORD*)WEAP + 0x61798) = 236;//Ketupat
												*(DWORD*)(*(DWORD*)WEAP + 0x34448) = 2;//Desert Eagle//
												*(DWORD*)(*(DWORD*)WEAP + 0x36548) = 11;//AKS74U//
												*(DWORD*)(*(DWORD*)WEAP + 0x36c28) = 13;//Flash Bang//
												*(DWORD*)(*(DWORD*)WEAP + 0x371a8) = 14;//Smoke Grenade//
												*(DWORD*)(*(DWORD*)WEAP + 0x3acc8) = 70;//MP5KPDW//
												*(DWORD*)(*(DWORD*)WEAP + 0x3c6e8) = 34;//BERETTA93R//
												*(DWORD*)(*(DWORD*)WEAP + 0x3d348) = 37;//EMP Flash Bang//
												*(DWORD*)(*(DWORD*)WEAP + 0x3d8c8) = 38;//Spiked Bomb//
												*(DWORD*)(*(DWORD*)WEAP + 0x3dfa8) = 40;//Glock21//
												*(DWORD*)(*(DWORD*)WEAP + 0x404c8) = 49;//SIG552//
												*(DWORD*)(*(DWORD*)WEAP + 0x40a48) = 50;//TAVOR//
												*(DWORD*)(*(DWORD*)WEAP + 0x430c8) = 60;//Flash Frag//
												*(DWORD*)(*(DWORD*)WEAP + 0x43648) = 62;//Gas Grenade//
												*(DWORD*)(*(DWORD*)WEAP + 0x45b68) = 78;//MP5KPDW-D//
												*(DWORD*)(*(DWORD*)WEAP + 0x45e28) = 336;//Red Smoke//
												*(DWORD*)(*(DWORD*)WEAP + 0x467c8) = 354;//UMP//
												*(DWORD*)(*(DWORD*)WEAP + 0x481e8) = 125;//M21//
												*(DWORD*)(*(DWORD*)WEAP + 0x48768) = 333;//Browning//
												*(DWORD*)(*(DWORD*)WEAP + 0x49268) = 112;//MAT49//
												*(DWORD*)(*(DWORD*)WEAP + 0x497e8) = 135;//CAR 15//
												*(DWORD*)(*(DWORD*)WEAP + 0x49ec8) = 197;//PPSH41//
												*(DWORD*)(*(DWORD*)WEAP + 0x40048) = 241;//M1 Carbine//
												*(DWORD*)(*(DWORD*)WEAP + 0x4ea68) = 255;//F2000//
												*(DWORD*)(*(DWORD*)WEAP + 0x4efe8) = 318;//Chain Saw//
												*(DWORD*)(*(DWORD*)WEAP + 0x52dc8) = 142;//M1911 Calliber//
												*(DWORD*)(*(DWORD*)WEAP + 0x50cc8) = 156;//RK.95//
												*(DWORD*)(*(DWORD*)WEAP + 0x52008) = 247;//JatiMatic//
												*(DWORD*)(*(DWORD*)WEAP + 0x53348) = 250;//MP412 REX//
												*(DWORD*)(*(DWORD*)WEAP + 0x547e8) = 319;//Crowbar//
												*(DWORD*)(*(DWORD*)WEAP + 0x552e8) = 327;//PP-19//
												*(DWORD*)(*(DWORD*)WEAP + 0x55f48) = 308;//MG36//
												*(DWORD*)(*(DWORD*)WEAP + 0x568e8) = 179;//Kris//
												*(DWORD*)(*(DWORD*)WEAP + 0x57288) = 271;//AS VAL//
												*(DWORD*)(*(DWORD*)WEAP + 0x57c28) = 219;//Shamshir//
												*(DWORD*)(*(DWORD*)WEAP + 0x58888) = 270;//Browning HP//
												*(DWORD*)(*(DWORD*)WEAP + 0x59648) = 332;//Ultimax100//
												*(DWORD*)(*(DWORD*)WEAP + 0x59d28) = 316;//LWRC//
												*(DWORD*)(*(DWORD*)WEAP + 0x5b488) = 314;//Colt Woodsman//
												*(DWORD*)(*(DWORD*)WEAP + 0x5c248) = 299;//UMP GreyWolf//
												*(DWORD*)(*(DWORD*)WEAP + 0x5f268) = 82;//KAC PDW//
												*(DWORD*)(*(DWORD*)WEAP + 0x61208) = 131;//FN57//
												*(DWORD*)(*(DWORD*)WEAP + 0x62c28) = 140;//HK45//
												*(DWORD*)(*(DWORD*)WEAP + 0x64648) = 150;//Kimber//
												*(DWORD*)(*(DWORD*)WEAP + 0x66f88) = 165;//SAI//
												*(DWORD*)(*(DWORD*)WEAP + 0x677c8) = 183;//MP9//
												*(DWORD*)(*(DWORD*)WEAP + 0x6b028) = 196;//K7//
												*(DWORD*)(*(DWORD*)WEAP + 0x60128) = 207;//PP2000//
												*(DWORD*)(*(DWORD*)WEAP + 0x60808) = 238;//Cleaver//
												*(DWORD*)(*(DWORD*)WEAP + 0x60088) = 251;//P226//
												*(DWORD*)(*(DWORD*)WEAP + 0x6e9e8) = 281;//ARX100//
												*(DWORD*)(*(DWORD*)WEAP + 0x70658) = 293;//MAGPUL PDR//
												*(DWORD*)(*(DWORD*)WEAP + 0x74768) = 297;//FMG//
												*(DWORD*)(*(DWORD*)WEAP + 0x75688) = 358;//RFB//
												*(DWORD*)(*(DWORD*)WEAP + 0x75ec8) = 355;//M1A SOCOM//
												*(DWORD*)(*(DWORD*)WEAP + 0x76de8) = 369;//SR2 VERESK//
											}
										}
									}
								}
							}
						}
					}
				}
			}
		}
	}
}

INT WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	DisableThreadLibraryCalls(hDll);

	if (dwReason == DLL_PROCESS_ATTACH)
	{
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)VIP, NULL, NULL, NULL);
	}
	return true;
}
The value after = is the bytes I wanna change the address into

The updated code for finding the offsets:

Code: Select all

New offset: 0x344
Old offset: 0x3cc

Total weapons: 382 including med kit speed kit 
What can I do? I do not understand, any help for this will be appreciated
int WEAP = 0x00A32FDC; is the main pointer

KKrysis
Posts: 3
Joined: Fri Jun 17, 2016 6:13 am

Re: How to find the pointer that's points to different address with different offsets

#2 Post by KKrysis » Fri Jun 17, 2016 6:56 am

The game recently had a huge update which changed most of the address and I don't know if I posted in the right section, if not, admins please forgive me >.<

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Re: How to find the pointer that's points to different address with different offsets

#3 Post by Administrator » Fri Jun 17, 2016 2:17 pm

Unfortunately there's no simple answer. You would need more details from your friend on how he originally found those addresses and offsets. Most likely (based on what little information I'm seeing here), it required a bit of reverse engineering and tinkering with the game's code rather than simply flipping variables in the game and comparing differences (as per standard memory searching). In short, this kind of thing requires a ton of background information on how to debug programs and make sense of their assembly code.

KKrysis
Posts: 3
Joined: Fri Jun 17, 2016 6:13 am

Re: How to find the pointer that's points to different address with different offsets

#4 Post by KKrysis » Fri Jun 17, 2016 7:15 pm

So I need to debug the game to reverse asm this thing?
And he told me that he found these things with OllyDbg and C.E. function

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Re: How to find the pointer that's points to different address with different offsets

#5 Post by Administrator » Sun Jun 19, 2016 11:29 am

Yep. Sounds about right to me, too. I also recommend Olly, but expect to spend a few hours learning how to use it.

WarnerDop
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How to find the pointer thats points to different address with different offsets

#6 Post by WarnerDop » Sun Dec 30, 2018 3:12 am

the link you gave me to sign up at that website it doesent work and the my computer thing i couldent find the document help it gives me an error

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Re: How to find the pointer thats points to different address with different offsets

#7 Post by Administrator » Tue Jan 01, 2019 5:04 pm

WarnerDop wrote:
Sun Dec 30, 2018 3:12 am
the link you gave me to sign up at that website it doesent work and the my computer thing i couldent find the document help it gives me an error
I actually have no idea what you're talking about. What link to which website? What does "and the my computer thing I couldn't find the document" mean? What error?

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