Search found 283 matches

by kenzu38
Tue Nov 10, 2015 4:49 am
Forum: Runes of Magic
Topic: Arcanium arena
Replies: 8
Views: 4893

Re: Arcanium arena

Seems like the script you need is a simple one. I can provide the base codes right now but you'll have to get the coords yourself for the waypoint. And you'll have to get the messages the system posts when the arena opens. Now I don't know exactly what kind of message you should be monitoring but I ...
by kenzu38
Tue Nov 10, 2015 4:23 am
Forum: RoM general
Topic: About Server Merge
Replies: 9
Views: 4251

Re: About Server Merge

So the merger is finally here, was concentrating on another game after I capped my chars in RoM so I had no idea the merge would be today. Was skeptic about the November schedule actually, knowing GF, but seems like they delivered this time. I just hope there are no issues after the merge, like disa...
by kenzu38
Thu Oct 22, 2015 1:40 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 8440

Re: GetIdByName and GetQuestId userfunction

Alright, finally got some free time today so I had the time to work on this. It's now a lot faster thanks to rock's code. I made it case-insensitive by automatically subbing the first letters to ?. Not sure it will work on 100% of the text but I think it will probably work 99% of the time.
by kenzu38
Sun Oct 18, 2015 5:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Juice Festival Varanas Waypoints
Replies: 3
Views: 2594

Re: Juice Festival Varanas Waypoints

Hmm, you are probably referring to noobbotter's script, the one with the kobolds. So you'll have to tell him that.

As for how the script seeming to not do anything, I will post a picture instruction in a bit. Just read the first post.
by kenzu38
Sat Oct 17, 2015 8:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Juice Festival Varanas Waypoints
Replies: 3
Views: 2594

Re: Juice Festival Varanas Waypoints

I've had some time to polish off these scripts. I'm posting a v1.1 beta version of each script. They now should be able to support any language, also improved some codes to make them work a bit better. I also just released the Juice Festival Tergothen Waypoints . Check them out if you like. They're ...
by kenzu38
Sat Oct 17, 2015 8:09 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Juice Festival Tergothen Waypoints
Replies: 1
Views: 1719

Juice Festival Tergothen Waypoints

So here's some waypoints for the Tergothen Juice Festival activities. This gives an easy 8 certificates, and a possible 9 if you're lucky with the ninety-second open bar activity. I've written it to support any language. NOTICE: - You'll have to make a wp of your own to get there. - It's a level 67 ...
by kenzu38
Sat Oct 17, 2015 7:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 8440

Re: GetIdByName and GetQuestId userfunction

Alright, thanks for the codes then. I'll help myself to them. I have an idea how to improve them a bit. That'll have to wait though, I'm busy right now with polishing some scripts I intend to release later.
by kenzu38
Wed Oct 14, 2015 5:11 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 8440

Re: GetIdByName and GetQuestId userfunction

Very nice. So, do you plan to release or integrate that to the bot? Anyway, I think I'm gonna mess around with that local function, that's just what I needed for the GetSkillId I was planning to make. Oh and btw, speaking of skills, I was looking at addresses.lua and I saw something that could be us...
by kenzu38
Tue Oct 13, 2015 6:44 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 8440

Re: GetIdByName and GetQuestId userfunction

You could always do what we have done in the past and return an id as the first argument and a table for all matches in the second argument. Similar to player:findNearestNameOrId. Yea, I suppose I could do this. But I don't see the point now that I have added prints every time it finds a match. Hm....
by kenzu38
Sun Oct 11, 2015 3:20 pm
Forum: RoM general
Topic: what to bot? :D
Replies: 1
Views: 2123

Re: what to bot? :D

Just read a post some time ago in the official forums that the stat pulls of EoJ gear from the new zone are pretty good. So I think that's worth a try.
by kenzu38
Sun Oct 11, 2015 3:02 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 8440

Re: GetIdByName and GetQuestId userfunction

So in order to not get errors people would need to check what type id is before trying to use it. Yes they'll just have to type in extra code if they're not sure how many results they will get. I wanted to make things inline with the function name so I made it like that. You want to get an id, and ...
by kenzu38
Fri Oct 09, 2015 5:00 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GetIdByName userfunction (GetQuest, Skill And Buff Id)
Replies: 11
Views: 8440

GetIdByName userfunction (GetQuest, Skill And Buff Id)

So here's a userfunction I made. Only tested it for a bit so this is a beta release. It didn't crash client though and seems like the functions are doing what they're supposed to do. EDIT: released v1.2 beta, it's now a lot faster than before because the search method has been changed. Common in all...
by kenzu38
Fri Oct 09, 2015 2:20 pm
Forum: Runes of Magic
Topic: cant get the status of a quest
Replies: 3
Views: 2872

Re: cant get the status of a quest

I think it's also easy to code a function that can do it. I'll have a crack at it and post it in the userfunctions section.
by kenzu38
Wed Oct 07, 2015 5:20 pm
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 36324

Re: 785 Changelog

Maybe try player:update() instead of loadProfile().
by kenzu38
Wed Oct 07, 2015 5:19 pm
Forum: Runes of Magic
Topic: Yellow Message in center screen
Replies: 7
Views: 4206

Re: Yellow Message in center screen

No Prob. And grats on completing the Wp, heh.
by kenzu38
Tue Oct 06, 2015 5:12 pm
Forum: Runes of Magic
Topic: New script for malatina survival minigame?
Replies: 4
Views: 1634

Re: New script for malatina survival minigame?

That's news to me. Haven't botted in a long while.

Anyway, I'll have a look at it. Survival is probably easy to fix. AT would probably be hard.
by kenzu38
Tue Oct 06, 2015 5:07 pm
Forum: Runes of Magic
Topic: Undefined Player.Class1
Replies: 12
Views: 3851

Re: Undefined Player.Class1

Well, I've read a post here just some time ago regarding delays on HP updates, this is probably connected to that. Might be the client is updating slow.

In any case, I just edited my settings.lua file. Will just report here if there's some problems.
by kenzu38
Tue Oct 06, 2015 4:49 pm
Forum: Runes of Magic
Topic: Yellow Message in center screen
Replies: 7
Views: 4206

Re: Yellow Message in center screen

Hmm, yea I forgot there were SYSTEM_MESSAGE events too.

Well anyway, tried it together with WARNING_MESSAGE, it seems like all of them are in SYSTEM_MESSAGE. You just have to use EventMonitor for them.
by kenzu38
Tue Oct 06, 2015 6:26 am
Forum: Runes of Magic
Topic: Undefined Player.Class1
Replies: 12
Views: 3851

Re: Undefined Player.Class1

Hmm, so if it keeps retrying til it gets the class, the question is what is the interval between retries. If it's slow then I see some problems for people who are running WPs where their characters need to fight strong mobs. It could mean their characters getting killed if the skills haven't been lo...
by kenzu38
Tue Oct 06, 2015 6:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Juice Festival - Server For A Day
Replies: 33
Views: 21104

Re: Juice Festival - Server For A Day

So, had a look at the juice Olympics activity, I tried looking for differences between the arrows using the methods readily available to the bot but there don't appear to be some. So yea, definitely it will need some digging up in memory and that's not my forte so I can't help with this one. As for ...