And how can i arrange that i can be in some private masterclasses? so that if new update happens you guys dont have to do so much?
Great work!
Search found 119 matches
- Tue Oct 18, 2011 12:20 pm
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25080
- Tue Oct 18, 2011 8:39 am
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25080
Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
Gotta love ppl dedicated to their hobby
you should put a donate button on this site!
you should put a donate button on this site!
- Tue Oct 18, 2011 7:23 am
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25080
Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
After applying all ur changes to addresses i get:
Code: Select all
!! Notice: !!
The game may have been updated or altered.
It is recommended that you run rom/update.lua
2:21pm - ...tibot/micromacro/scripts/rom/classes/memorytable.lua:7: bad argument
#2 to 'memoryReadIntPtr' (number expected, got nil)
- Tue Oct 18, 2011 7:04 am
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25080
Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
I even can give u access to a computer with teamviewer, where i got my clients on. olly and CE are installed.. pm me if u would like that
- Tue Oct 18, 2011 6:24 am
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25080
Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
if i do fixaddresses.bat, my addresses.lua tells staticbase_char = 0x9CC2CC too and staticEquipBase = 0x9CDCCC this is my addresses.lua after running update.lua actionBarPtr = 0xA20754, actionKeyId_offset = 0x10, actionKeyType_offset = 0xC, boundStatusOffset = 0x40, camPtr_offset = 0x46C, camXUVec_o...
- Tue Oct 18, 2011 5:27 am
- Forum: Runes of Magic
- Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
- Replies: 106
- Views: 25080
- Tue Oct 18, 2011 4:53 am
- Forum: Runes of Magic
- Topic: new update new error
- Replies: 1
- Views: 827
new update new error
11:49am - ...tibot/micromacro/scripts/rom/classes/memorytable.lua:7: bad argument #2 to 'memoryReadIntPtr' (number expected, got nil)
svn to latest version of rombot and did rom/update.lua
micromacro v1.02
What can i do to fix it?
Regards,
OneofMany
svn to latest version of rombot and did rom/update.lua
micromacro v1.02
What can i do to fix it?
Regards,
OneofMany
- Tue Oct 18, 2011 3:02 am
- Forum: MicroMacro general & support
- Topic: Command-line and startup options
- Replies: 3
- Views: 2464
Re: Command-line and startup options
When i use profile:accountname path:pathname where accountname and pathname should be filled in, it works with the first user,
With the 2nd user it doesnt... it comes up with the selection of wich character to use on.
Am i missing something?
With the 2nd user it doesnt... it comes up with the selection of wich character to use on.
Am i missing something?
- Tue Oct 18, 2011 2:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's BuyFromItemShop userfunction
- Replies: 123
- Views: 35947
Re: Rock5's BuyFromItemShop userfunction
i suppose, when i check if theres more than 1200 tokens in my backpack and i run: if inventory:itemTotalCount("Phirius Coins") > 1170 then BuyFromItemShop(0,"2ndpass",1) end Where 0 has to be the phirius coin shop itemid, but i cant log in now :) it will run? Also i see that the ...
- Tue Oct 18, 2011 2:12 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's BuyFromItemShop userfunction
- Replies: 123
- Views: 35947
Re: Rock5's BuyFromItemShop userfunction
Rock! you rock!
When i can login again i will test this out immediatly, current working on a project that can surely use this!
OneofMany
When i can login again i will test this out immediatly, current working on a project that can surely use this!
OneofMany
- Mon Oct 17, 2011 9:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 105894
Re: Allmost foolproof KS run
Hi, im back from a nice and long vacation! I see lots of questions have been put here regarding the script, and lots have been solved too. Just want to let you readers know i stopped working on this script. I wont be making any updates anymore, specially because it works fine for 48 hours in 1 piece...
- Sat Jun 04, 2011 7:07 pm
- Forum: Runes of Magic
- Topic: Best TQpoint...
- Replies: 5
- Views: 1624
Re: Best TQpoint...
There is allready a script around for the elf daily. it will do the daily, log out, login with next character and so on. works like a charm.
- Wed Jun 01, 2011 9:48 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 105894
Re: Allmost foolproof KS run
Funny thing i allready had the charname variable on top in my new version
the bagspace and the partyinvite function i will look into
really appreciate the help im getting here
the bagspace and the partyinvite function i will look into
really appreciate the help im getting here
- Tue May 31, 2011 9:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Farm "Bones of a Warrior", Weapons and TP in Limo Waypoint
- Replies: 7
- Views: 3585
Re: Farm "Bones of a Warrior", Weapons and TP in Limo Waypoi
Its true, very risky waypoint. But all waypoints are for own risk use i think.
I use this one while i am eating, or doing other things on the computer when i can still check the screen. So if somebody else comes in i pause and ask if he/she can change channel.
I use this one while i am eating, or doing other things on the computer when i can still check the screen. So if somebody else comes in i pause and ask if he/she can change channel.
- Tue May 31, 2011 8:47 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 144970
Re: GM detection and banning chance reduction
But, i never ever seen a GM in RoM for as long as i play. How are they being detected? (can answer in PM ofcourse)
- Tue May 31, 2011 8:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 144970
Re: GM detection and banning chance reduction
This is great!
Will implement this in the KS script for sure!
Will implement this in the KS script for sure!
- Tue May 31, 2011 8:32 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 105894
Re: Allmost foolproof KS run
Ofcourse i dont mind, if i would mind, i wouldnt share it allGiram wrote:Do you mind if i take that boss selection from your ks waypoint? I would include that to my cyc waypoint i would probably release that at somepoint.
- Mon May 30, 2011 9:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 105894
Re: Allmost foolproof KS run
Exactly on those places are some buggy spots yes :) When i got some time again, i will look into it :) I allready did few tweaks on that waypoint file so it wouldn't get stuck there. There was also one spot in beginning where it went too far and might get stuck. That was probably first one. Here is...
- Mon May 30, 2011 7:58 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 105894
Re: Allmost foolproof KS run
I am a mage I have a teir 6 gaisha staff, high dura with 4 items ditry stated 40, and +45, couple of items (cltohs)+8 (level 55), game version 3.04. do you rocomend that I use this sciprt now? (my HP is 5700). I do not know how much pdef i have acumlated. or at what Pdef and HP i should tried it, i...
- Mon May 30, 2011 7:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 105894
Re: Allmost foolproof KS run
This seems to work decently. There are few places where it tries to agro through walls but nothing very bad issues. It still continues after few failed tries. First problem was on first stairs where it got stuck on corner of stairs but manages to get from it. Second one was on stairs down before ru...