Search found 184 matches

by Desmond
Fri Oct 24, 2014 9:37 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 317217

Re: rock5's "fastLogin Revisited"

rock5 wrote:It's not possible at the moment. It might be possible with my new version when/if I ever finish it.
what a pity((
and the function to check the mail when my bot sent characters belts there?
by Desmond
Fri Oct 24, 2014 9:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 317217

Re: rock5's "fastLogin Revisited"

Whether there is a function for which the bot Return to the selection of the character and waiting 10 minutes and then entered back?
by Desmond
Fri Oct 24, 2014 8:19 am
Forum: Runes of Magic
Topic: Sell all backpack
Replies: 9
Views: 3187

Sell all backpack

whether there is a function for the products sales without the addon just to sell the backpack
by Desmond
Sat Oct 18, 2014 4:20 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

noobbotter wrote:oh, so after the bot sends the emails, you just want it to verify that it sent them before moving on to the next waypoint.
yes
by Desmond
Fri Oct 17, 2014 2:33 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

Rock5, check for me if I correctly wrote the code.
here's a code, he should check if the bot already sent belt to the last two characters then go to the next waypoint

Code: Select all

local CheckSentMessages by name ={"Stork", "Herau"}; then
loadPaths("Stones_Buy_Send")
by Desmond
Fri Oct 17, 2014 3:47 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

Are you saying you want to know when you receive mail? If you are logged on when you receive mail then you get an new mail indicator so there might be a variable somewhere we can check. But if you received your mail before you log into your character then the only way to know if you received any ma...
by Desmond
Thu Oct 16, 2014 1:12 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

Can I do a background check I need verification when my bot sent letters to then download the next waypoint. for example, this code should check sent if the last two characters of the bot emails if sent then loadPaths("Stones_Buy_Send") The example local check sent messages names ={"S...
by Desmond
Sat Oct 11, 2014 5:32 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 146421

Re: GM detection and banning chance reduction

what should I do to reduce GM
by Desmond
Thu Oct 09, 2014 3:12 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

I can not do a background check on the message area is not open
by Desmond
Wed Oct 08, 2014 1:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

yes I can insert - ReloadUI () but I need check if the area is not open then ReloadUI ()
by Desmond
Wed Oct 08, 2014 1:08 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

check if there was a message now on the screen area is not open then choice of character to enter and back and continue
by Desmond
Wed Oct 08, 2014 6:48 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

I have a serious problem, the problem is to solve it spoils all my work I work on it every day. The problem here is what I have every character under the bot operates on the Island of the Elves to Varanasi, but when the bot to get to the NPC Sidklo that porting to Varanasi that happens, says the are...
by Desmond
Mon Oct 06, 2014 1:52 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 317217

Re: rock5's "fastLogin Revisited"

when creating an addon writes A personage with such name exists already. How to make that addon Click OK when he says there is a character
up
by Desmond
Mon Oct 06, 2014 9:15 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

1 - Sorry, still don't understand. 2 - I can't see anything wrong with it. It looks exactly the same except for different waypoints and different id. If they are correct then it should work like the belt one does. but the first is not always comes to the channel that is needed, can write code waypo...
by Desmond
Mon Oct 06, 2014 8:48 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

1 - both start the game as usual and can the fact that I have a bot running first at Elf Varanas
2 - buy belts going fine but I still I would like to at Kupka stones
by Desmond
Mon Oct 06, 2014 6:35 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

I have remade the purchase of stones just something it does not work as a non-strange <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> npcName = 111392 -- Didide Spiderfoot StoneName = 202999 -- Recall Stone __WPL:setWaypointIndex(1) names ={"Albisno", "A...
by Desmond
Mon Oct 06, 2014 5:58 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

I'm talking about the addon auto login, it belongs to any channel even when I'm standing 2
by Desmond
Sun Oct 05, 2014 4:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243215

Re: Rock5's Mail Mods

Thanks works if still solve the problem over the channel