Search found 191 matches
- Sun May 15, 2011 10:30 am
- Forum: Runes of Magic
- Topic: Buffing myself
- Replies: 33
- Views: 7162
Re: Buffing myself
That looks to be correct. Only keeps me wondering what caused errors with my userfunction cause it's working for me. And you use same ids that useGoodie uses it should work. So that could be something to do with the commands i am using. Like the romscript did have possibility to fail and cause error...
- Sun May 15, 2011 5:28 am
- Forum: Runes of Magic
- Topic: Buffing myself
- Replies: 33
- Views: 7162
Re: Buffing myself
I don't know if buffs might have different IDs in other clients. That comes in my mind that could cause it not to work for you. Or do you have other / older useGoodie userfunction in userfunction folder thats not the new userfunction_useGoodie_universal.lua? That might mess things up. I am using lat...
- Fri May 13, 2011 4:16 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 106614
Re: Allmost foolproof KS run
WAYPOINT_DEVIATION: A 'random' offset applied to each waypoint in your path giving it less of a bot-like appearance; suggested value of 50. Lower value means you stick closer to your normal path; 0 means no deviation. Or do 2 or more paths to ks and change those every time. So after first one we cha...
- Thu May 12, 2011 10:54 pm
- Forum: Runes of Magic
- Topic: Buffing myself
- Replies: 33
- Views: 7162
- Thu May 12, 2011 10:42 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 24824
Re: useGoodie
That fixed that problem.
Tested:
useGoodie("Infinite Herb")
useGoodie("Infinite Herb", "Infinite Herb")
Thanks rock5
edit: Uploaded fixed version.
Tested:
useGoodie("Infinite Herb")
useGoodie("Infinite Herb", "Infinite Herb")
Thanks rock5
edit: Uploaded fixed version.
- Thu May 12, 2011 10:15 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 24824
Re: useGoodie
Updated userfunction. Should work better now. - matt2 renamed to patt2. - Checked all potions. Those are working for me. - Tested foods: Housekeeper Special Salted Fish with Sauce Housekeeper Special Smoked Bacon with Herbs Housekeeper Special Spicy Meatsauce Burrito Housekeeper Special Delicious Sw...
- Thu May 12, 2011 9:25 am
- Forum: Runes of Magic
- Topic: Buffing myself
- Replies: 33
- Views: 7162
Re: Buffing myself
Got same values on userfunction. I am now fixing it. Noticed few mistakes there.
- Thu May 12, 2011 3:40 am
- Forum: Runes of Magic
- Topic: Buffing myself
- Replies: 33
- Views: 7162
Re: Buffing myself
Well on userfunction there is itemTable and it contains info about those items. speed = {ID = 207200, buffName = GetIdName(506684), castTime = 0}, casting = {ID = 207202, buffName = GetIdName(506686), castTime = 0}, -- Clear Thought GetIdName() function gets buff names from client with ID. Then thos...
- Thu May 12, 2011 12:45 am
- Forum: Runes of Magic
- Topic: Buffing myself
- Replies: 33
- Views: 7162
Re: Buffing myself
Sorry guys I just had a problem. I didn't have the enthusiasm potion for speed and I ran the bot when my profile was like this <onLeaveCombat><![CDATA[ -- Additional Lua code to execute after killing an enemy useGoodie("mdmg2"); useGoodie("casting"); useGoodie("luck");...
- Mon May 09, 2011 5:19 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 106614
Re: Allmost foolproof KS run
You might want to remove your char name from that file.
I have been using function on every waypoint to check if inv is full then it would leave party and go sell items. Someone said that it might be better to do after each fight. Like onleavecombat on profile.
I have been using function on every waypoint to check if inv is full then it would leave party and go sell items. Someone said that it might be better to do after each fight. Like onleavecombat on profile.
- Tue May 03, 2011 10:56 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 24824
Re: useGoodie
Error "./rom/classes/pawn.lua:537: bad argument #1 `gmatch´ (string expected, got nil)" was caused by wrong buff IDs. I went through all ID' with rombot console and didn't get any errors when searched with ID. And changed those that gave error. New stuff: - aggro renamed to agro. - jump ha...
- Fri Apr 29, 2011 4:02 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 24824
Re: useGoodie
I am going through all housemaid items and found that few items will crash bot for some reason. I need to continue investigating this other time. speed, luck, pat3, mat3 is working atleast. i use <onLeaveCombat> useGoodie("speed"); useGoodie("luck"); useGoodie("matt2");...
- Fri Apr 29, 2011 4:38 am
- Forum: Runes of Magic
- Topic: itemTotalCount not working
- Replies: 14
- Views: 2858
Re: itemTotalCount not working
Yep, i founded that post after rock5 said about it. I tend quickly scroll through some threads if i don't have a clue what could be wrong there. I still have quite little knowledge about how the bot really works and how things should be.
- Fri Apr 29, 2011 1:48 am
- Forum: Runes of Magic
- Topic: itemTotalCount not working
- Replies: 14
- Views: 2858
Re: itemTotalCount not working
Can you get more than 10 Stems? If not try ">= 10". if (inventory:itemTotalCount("Mushroom Stem") >= 10); then loadPaths("rqms"); end does that semicolon mess things up in middle of if statement? try one of fallowing. if (inventory:itemTotalCount("Mushroom Stem&qu...
- Thu Apr 28, 2011 4:10 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 24824
Re: useGoodie
if there is no goodi ,wich is listet in your profile, in your bag, the bot gets an error an stops.?! I don't totally understand what you mean by this. I have run with and without potions / foods that i get from housemaids and are listed on my profile and haven't got any errors lately. There was err...
- Thu Apr 28, 2011 11:24 am
- Forum: Runes of Magic
- Topic: addresses.lua cannot open
- Replies: 6
- Views: 2124
Re: addresses.lua cannot open
I got same problem when i tried to use micromacro from network drive that i can connect from both computers so i would not need to maintain 2 copies. It gives exact error if i try to start bot.
- Sun Apr 24, 2011 1:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: useGoodie
- Replies: 62
- Views: 24824
useGoodie
Description This userfunction was created to use housemaids potions and foods. It first checks if we have that potion / food on inventory and after that it will check if we have buff on and if buff is on then it won't use that item. Otherwise it will use item. My original userfunction was combined ...
- Sun Apr 24, 2011 1:14 pm
- Forum: Runes of Magic
- Topic: Reset Instance, how ?
- Replies: 2
- Views: 2491
Re: Reset Instance, how ?
To reset instance first you need to be in party, enter instance and leave party. That way you also teleport to resurrection place. You could also leave instance and then rejoin party to reset instance. To get party you need alt or some other char that can take you to party. It can have comeonein add...
- Fri Apr 22, 2011 7:04 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: UseFood + useHousemaidPotions = useGoodie !!!
- Replies: 47
- Views: 14699
Re: UseFood + useHousemaidPotions = useGoodie !!!
Why didn't you update the first post? And why don't you add this to the repository? First post made by jduartedj so can't modify that. I will link that new file to repository now. I assume the buff id would be the same in any language, why not use that instead of the name? That code is using id's n...
- Fri Apr 22, 2011 6:12 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: UseFood + useHousemaidPotions = useGoodie !!!
- Replies: 47
- Views: 14699
Re: UseFood + useHousemaidPotions = useGoodie !!!
Now it keeps throwing the potions, so the buff doesn't get recognised. I guess I'll just go for Rom Botters idea misusing a skill and increase the cooldown accordingly :D Are you using latest function i did? Not the one on the first page. I tried to make it work for all by not using buff names but ...