Search found 961 matches

by BlubBlab
Thu Jan 31, 2013 4:58 pm
Forum: Runes of Magic
Topic: Bug or not a bug
Replies: 4
Views: 1694

Re: Bug or not a bug

thx
by BlubBlab
Thu Jan 31, 2013 10:11 am
Forum: Runes of Magic
Topic: Bug or not a bug
Replies: 4
Views: 1694

Re: Bug or not a bug

The first is done, but I used player.Unstick_counter > settings.profile.options.MAX_UNSTICK_TRIALS then removing the '+ 1'. Seemed logical. The second thing, I didn't quite follow you. Are you saying you don't understand it or you think something is wrong or you want to get rid of one of the duplic...
by BlubBlab
Thu Jan 31, 2013 8:17 am
Forum: Runes of Magic
Topic: Bug or not a bug
Replies: 4
Views: 1694

Bug or not a bug

I don't know if this 2 lines are a bug in the bot.lua or be intended this way: if( type(settings.profile.events.onUnstickFailure) == "function" ) and player.Unstick_counter == settings.profile.options.MAX_UNSTICK_TRIALS + 1 then --this Line pcall(settings.profile.events.onUnstickFailure); ...
by BlubBlab
Mon Jan 28, 2013 8:13 pm
Forum: RoM general
Topic: ROMeo's Multihack
Replies: 31
Views: 31137

Re: ROMeo's Multihack

Hm either the process name changed or the new GF Luncher did some other changes. May I can as my next project besides cracking some DB, program a substitute in c#. I always wanted to phrase the adresse.lua with c# in the past I programmed a guardian tool to watch my PAC characters if they are still ...
by BlubBlab
Mon Jan 28, 2013 5:19 pm
Forum: Runes of Magic
Topic: Fly over Waypoint with no Stop
Replies: 21
Views: 5385

Re: Fly over Waypoint with no Stop

Okay first I forgot it, it works^^ Somebody asked me to post an update how far I came. Explanatory notes(new and old Options): changeProfileOption("WP_NO_STOP",true); --or <waypoint x="-16684" z="11339" y="155" WP_NO_STOP="true"></waypoint> Activates...
by BlubBlab
Sun Jan 27, 2013 6:33 pm
Forum: Runes of Magic
Topic: Micro Macro
Replies: 3
Views: 1535

Re: Micro Macro

No English try this:
http://www.babelfish.de/
http://translate.google.la/

Je dois dire que je ne peux pas français babelfish seul il peut
by BlubBlab
Sun Jan 27, 2013 4:30 pm
Forum: Runes of Magic
Topic: how to buff at pullonly ?
Replies: 18
Views: 4102

Re: how to buff at pullonly ?

What you need is this : http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=4246&p=42908&hilit=Mad+Man+addon#p42908 Even it not work infinity its help my bot survive 2 hours with it(at some point the game became too lagy so the bot can't react in time I think), I'm running without bre...
by BlubBlab
Sun Jan 27, 2013 4:10 pm
Forum: Runes of Magic
Topic: Check for party messages during the whole script
Replies: 10
Views: 2346

Re: Check for party messages during the whole script

If you want to monitoring you can use: registerTimer("monitor", secondsToTimer(2), monitor); args are: arg1: Name of the Timer you use. arg2:The Interval arg3: Function you use, basically the pointer or you can also use COROUTINES co = coroutine.create(foo) ---Creating a coroutine coroutin...
by BlubBlab
Sat Jan 26, 2013 12:50 pm
Forum: Runes of Magic
Topic: how to buff at pullonly ?
Replies: 18
Views: 4102

Re: how to buff at pullonly ?

I don't know if this what you want but you can buff yourself when you know the bossfight start very soon like this I have these from Lisa`s finaldod.xml: <onload> function bossbuff() if player.Class1 == 2 and player.Class2 == 7 then inventory:useItem(204462) yrest(5000) inventory:useItem(204463) yre...
by BlubBlab
Sat Jan 26, 2013 5:11 am
Forum: Runes of Magic
Topic: Updated Skills Lua
Replies: 7
Views: 7847

Re: Updated Skills Lua

Okay seems I've got an old Skill.xml in my folder, never mind.( 744 I think) But have you got the Mage/Priest Elite <skill name="MAGE_RISING_TIDE" id="490256" mana="15" manainc="1.09" range="217" cooldown="4" type="damage" target=...
by BlubBlab
Fri Jan 25, 2013 6:28 pm
Forum: Runes of Magic
Topic: Updated Skills Lua
Replies: 7
Views: 7847

Re: Updated Skills Lua

I have an issus this: <skill name="MAGE_CURSED_FANGS" id="491578" type="buff" buffname="501960" target="self" /> and this: http://www.runesdatabase.com/skill/491578/cursed-fangs don't match It's not a buff it's a attack that should work: <skill name=...
by BlubBlab
Fri Jan 25, 2013 9:06 am
Forum: Runes of Magic
Topic: Problem with Targets
Replies: 10
Views: 3550

Re: Problem with Targets

German: Benutzt du Umlaute ? z.b "L\195\182scht mehr Flammen"== "Löscht mehr Flammen" Mal abgesehen davon das in dem Profil das du gepostet hast gar nichts definiert ist, also werden erst mal alle angegriffen. Also schau dir den Elite-Faktor an wie Rock5 es gesagt hat. Ich bin mi...
by BlubBlab
Thu Jan 24, 2013 6:03 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: [Daily & Public Event] Extinguish More Flames
Replies: 84
Views: 35964

Re: [Daily & Public Event] Extinguish More Flames

Hey botters ;) I don't know how it's on your servers, but I don't use this script again. A few minutes ago the second person said, that I was botting. Those two times, someone said this to me, I was at the keyboard so I could whisper something back. It's well done, that the bot runs between those t...
by BlubBlab
Fri Jan 18, 2013 1:27 pm
Forum: Runes of Magic
Topic: Fly over Waypoint with no Stop
Replies: 21
Views: 5385

Re: Fly over Waypoint with no Stop

Okay I got it now the probleme is I don't wait until the bot stand up completely by that I create some errors sometimes but on the other hand I'm faster with this 0.5 until 1.0 sec. Maybe the bot targeting the pawn lay bevor it or targeting another pawn and can't move the true is I don't know but I ...
by BlubBlab
Fri Jan 18, 2013 3:16 am
Forum: Runes of Magic
Topic: item dupe
Replies: 2
Views: 2524

Re: item dupe

I can't guarantee it but I don't think so because there where a couple of exploits in the past for the porpose of creating dubes(all fixed) you have to trick the server to do it and I think they will notice it very fast because all Item have an ID that is unique on the server this way they deleted t...
by BlubBlab
Wed Jan 16, 2013 4:37 pm
Forum: Runes of Magic
Topic: Fly over Waypoint with no Stop
Replies: 21
Views: 5385

Re: Fly over Waypoint with no Stop

But I have a ask Rock why does the bot wait when he is finish looting until the mob disappeared? I noticed something like that when using RBAssist in an older version. It was because it thought it had aggro because the dead mob still had the player targeted. But it is fixed in RC3. I'm not aware of...
by BlubBlab
Tue Jan 15, 2013 10:40 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Teleporter Helper Functions (aka GoToPortal)
Replies: 26
Views: 14256

Re: Rock5's Teleporter Helper Functions (aka GoToPortal)

Only an idear how about this: function GoSaveThroughPortalpeerFile(_file) local WorldMap == RoMScript( "GetCurrentWorldMapID();" ); if not GoThroughPortal() then if(RoMScript( "GetCurrentWorldMapID();" ) == WorldMap)then keyboardRelease( settings.hotkeys.MOVE_FORWARD.key ); --cha...
by BlubBlab
Tue Jan 15, 2013 12:14 am
Forum: Runes of Magic
Topic: Useful AddOns
Replies: 96
Views: 121754

Re: Useful AddOns

Take a look of the last update of lootomatic: http://www.curse.com/addons/rom/lootomatic The lag problems are solved says the new author, he didnt implemented the new filter because some of them are dangerous he said in the forum and could in result in losing your equip when not used correctly. Loot...
by BlubBlab
Mon Jan 14, 2013 1:06 am
Forum: Runes of Magic
Topic: Runes of Magic: drop rate increace?
Replies: 18
Views: 15856

Re: Runes of Magic: drop rate increace?

I mean the data.fdb someone told me that in specific Database file in it lies the info in which Mob is which loot to more spezific the probabilitys are their too. I'dont think I can change the loot to something foreign for the mob but is would it be nice to change the probabilitys to something with ...
by BlubBlab
Sun Jan 13, 2013 11:33 am
Forum: Runes of Magic
Topic: Runes of Magic: drop rate increace?
Replies: 18
Views: 15856

Re: Runes of Magic: drop rate increace?

Okay the server test your "luck" and set it right but how is it with probabilitys ? (I hope this translation is right) So far I know their are in a DB in the data folder, this whole file would be meaning less if the loot is decided only by the server. Not only that player have reported tha...