Search found 96 matches

by raff
Sat Dec 12, 2009 8:41 pm
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8325

Re: <waypoints type="RUN">

Administrator wrote:Can you post a copy of this waypoint list you're using?
It happens to all my waypoint files, which includes

Code: Select all

<waypoints type="TRAVEL" >
or what do you mean exactly with waypoint list?
by raff
Sat Dec 12, 2009 11:15 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8325

Re: <waypoints type="RUN">

TRAVEL should now be working again at SVN r405 (Do not fight any enemies). RUN works as it should: Do not target, but fight any attackers. Keep in mind that even if you have TRAVEL type set, you will fight any aggressive enemies while attempting to harvest. Hm, I have set TRAVEL for my return and r...
by raff
Mon Dec 07, 2009 8:58 pm
Forum: Runes of Magic
Topic: script request.
Replies: 2
Views: 948

Re: script request.

you could add this to onleavecombat in profile:

Code: Select all

local playerMoney = RoMScript("GetPlayerMoney('copper');");

if( playerMoney < 10000 ) then
player:logout();
end
this will log out you, when gold is under 10k
by raff
Tue Dec 01, 2009 3:30 pm
Forum: Runes of Magic
Topic: dont buy arrow quiver
Replies: 8
Views: 1754

Re: dont buy arrow quiver

Try editing classes/inventory.lua, line 281. Change the 20 in "for storeSlot = 1, 20, 1 do" to a higher number such as 30. The higher the number is, more store inventory slots will be checked for the item you need, but it will also take longer. Let me know what works. Thanks, this works! ...
by raff
Tue Dec 01, 2009 12:47 pm
Forum: Runes of Magic
Topic: dont buy arrow quiver
Replies: 8
Views: 1754

Re: dont buy arrow quiver

No, i bought one of each npc and compared: 036% [******************--------------------------------]DEBUG item:update(): sl ot 23 bagId 83 Id 202083 name Gunpowder Arrow Quiver qty 1 038% [*******************-------------------------------]DEBUG item:update(): sl ot 24 bagId 64 Id 202083 name Gunpow...
by raff
Tue Dec 01, 2009 11:24 am
Forum: Runes of Magic
Topic: dont buy arrow quiver
Replies: 8
Views: 1754

Re: dont buy arrow quiver

I added it, but still won't work, and i saw this line was already in this file at line 45 //edit: I just made a test waypoint in the previous zone Ravenfell and there the bot will buy Gunpowder Arrow Quiver! But the only difference i see between the both npcs, is that the Quivers from the NPC in Wee...
by raff
Mon Nov 30, 2009 3:00 pm
Forum: Runes of Magic
Topic: dont buy arrow quiver
Replies: 8
Views: 1754

Re: dont buy arrow quiver

First, I need you to provide some more information. First, add this line to your profile: <option name="DEBUG_INV" value="true" /> (it should, obviously, go in the options section) Now, place one of the quivers in the very first slot in the first page of your inventory. Start th...
by raff
Mon Nov 30, 2009 5:25 am
Forum: Runes of Magic
Topic: dont buy arrow quiver
Replies: 8
Views: 1754

dont buy arrow quiver

Hi, my scout hits today level 49 and i moved him to a new area. Now that my char is level 49, he can use "Gunpowder Arrow Quiver". I made new waypoints with repair path in this area and the bot will not buy any arrow quiver. I used the merchant function before without any problems. Zone: W...
by raff
Tue Nov 24, 2009 3:32 am
Forum: Runes of Magic
Topic: Simple Item count problem
Replies: 6
Views: 1732

Re: Simple Item count problem

i dont know how to get umlauts working, but instead of itemnames, you can take the itemid. item ids can be found on this site:

www.runesdb.com <- but only for english itemnames
http://romdata.buffed.de <- for german itemnames
by raff
Fri Nov 06, 2009 2:19 am
Forum: Runes of Magic
Topic: errors Portaling
Replies: 3
Views: 1168

Re: errors Portaling

for resting you can use this command: yrest(10000); and after teleport, i would do a player:update(); i use this for enter a house: player:target_NPC("npcname"); sendMacro("ChoiceOption(1);"); yrest(25000); player:update(); If you want to enter a house for changing class, you can...
by raff
Wed Nov 04, 2009 5:10 am
Forum: Runes of Magic
Topic: Add skill in Action Bar?
Replies: 2
Views: 1238

Re: Add skill in Action Bar?

to #2

when i make a new char, i copy the files from a highlevel char of mine in this folder:

desktop../my documents/runes of magic/charname

to my new char, then the level 1 char will have all skills from the high level char in the action bar :)
by raff
Mon Nov 02, 2009 8:29 pm
Forum: Runes of Magic
Topic: random jumping idea
Replies: 4
Views: 1279

Re: random jumping idea

thanks for your help d003232 :) so i tried it at first with that code: if player:moveTo(CWaypoint(posX, posZ), true) and math.random(100) > 80 then keyboardHold(settings.hotkeys.JUMP.key); yrest(500); keyboardRelease(settings.hotkeys.JUMP.key); but without success, bot will go to a empty waypoint af...
by raff
Mon Nov 02, 2009 5:25 am
Forum: Runes of Magic
Topic: random jumping idea
Replies: 4
Views: 1279

Re: random jumping idea

thanks for your fast answer :),

yes 30sek are really too often, of course it would be much better when it would triggered while walking, my lua skills arent good, that was the the only solution for me :P, but i'm still reading about lua, this bot motivates me to learn more about lua :)
by raff
Mon Nov 02, 2009 4:38 am
Forum: Runes of Magic
Topic: random jumping idea
Replies: 4
Views: 1279

random jumping idea

Hi, cause i think it looks more human, if the bot will randomly jump, i wrote this function: function randomjump() if( math.random(100) > 50 ) then keyboardHold(settings.hotkeys.JUMP.key); yrest(500); keyboardRelease(settings.hotkeys.JUMP.key); end end So, when i will put randomjump(); in every wayp...
by raff
Fri Oct 23, 2009 8:21 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 860953

Re: RoM bot

i have a problem, because when i go to the housemaid, and wanna sell my things, i will be ported to my house. i tried all choiceOptions, but without success. sry for my bad english i use this to choose dialogs from the housekeeper: sendMacro("SpeakFrame_ListDialogOption(1, 5);"); 5=changi...
by raff
Fri Oct 23, 2009 6:31 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 860953

Re: RoM bot

thanks it works :), i just noticed that

Code: Select all

inventory:useItem(210249);
would work, too
by raff
Fri Oct 23, 2009 6:16 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 860953

Re: RoM bot

Hi, when i try to run this code: sendMacro("UseItemByName("Rough Wooden Bow");"); i always get the error: failed to compile and run lua code /script UseItemByName("Rough Wooden Bow");"); works for me ingame i want to buy and equip a level 1 weapon with second class...
by raff
Fri Oct 23, 2009 2:37 am
Forum: Runes of Magic
Topic: Useful macros
Replies: 17
Views: 5331

Re: Useful macros

Hi,

Code: Select all

GetInventoryItemDurable('player', 10);
is for ranged weapons, maybe it can be added to the inventory functions? there is only a function for mainhand weapons in there
by raff
Tue Oct 20, 2009 1:25 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 860953

Re: RoM bot

Hi, Im kinda new here, and I use your bot to mining. What I wanna ask is how to mining with multiclient ? Since the ROM should at front, how to farming with the back client ? Thank you... You can't. Only one client at a time is supported. What about using something like VMWare? Has anyone tried to ...
by raff
Mon Oct 19, 2009 6:52 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 860953

Re: RoM bot

tips for what? you got it running.. o_O When i use this in onLoad: if( player.Level > 3 ) then loadPaths("wp2.xml"); elseif( player.Level > 0 ) then loadPaths("wp1.xml""); end; bot is level 5 so it will load wp2.xml now the bot is near to wp2_return.xml so the bot will go f...