Search found 119 matches
- Thu Sep 17, 2009 12:51 pm
- Forum: Runes of Magic
- Topic: Looting=>Bot gets stuck.
- Replies: 4
- Views: 1727
Re: Looting=>Bot gets stuck.
i use lootfilter to auto loot, it autocloses bodies, and has a blacklist so you wont pick up junk!
- Thu Sep 17, 2009 12:24 pm
- Forum: Runes of Magic
- Topic: Unsticking player
- Replies: 7
- Views: 2213
Re: Unsticking player
im getting some issues with unsticking aswell i think my problem is a little different, i have a waypoint path set to type="RUN" , when he comes across mobs that agro, he stops to cast any inbattle="true" buffs/skills, but while hes casting those skills, the bot thinks hes stuck,...
- Tue Sep 15, 2009 6:58 pm
- Forum: Runes of Magic
- Topic: fighting while harvesting
- Replies: 3
- Views: 1227
fighting while harvesting
if the bot gets attacked while mid harvest he turns and fights the monster down, he then runs back a waypoint to reposition for the harvest, which is awesome and works great the problem im having is, when he starts to attack the monster mid harvest, the keyboard shift key is still on hold, so he doe...
- Tue Sep 15, 2009 3:49 pm
- Forum: Runes of Magic
- Topic: Target NPC and Pathing broken
- Replies: 6
- Views: 2063
Re: Target NPC and Pathing broken
i am also having issues targetting npcs now, all my code has been set for weeks, so its something new that is going on neither one of the commands: player:target_NPC("") or player:merchant("") are working for me atm seems to be the same for me as the above poster , MM says succes...
- Sat Sep 12, 2009 5:22 pm
- Forum: Runes of Magic
- Topic: Will bot ever repair?
- Replies: 13
- Views: 3298
Re: Will bot ever repair?
you can edit your waypoint files to make the bot do whatever you want! mine recalls and opens a shop, where the addon streamline autorepairs, then he runs back to bot spot i think you can even use commands in waypoints now to autorepair, and i think theres possibilities on buying potions but im not ...
- Wed Sep 02, 2009 1:56 pm
- Forum: Runes of Magic
- Topic: Warriors - open flank?
- Replies: 5
- Views: 1341
Re: Warriors - open flank?
i think he meant the next big RomBot update, theres change in the air!
- Sun Aug 30, 2009 10:17 am
- Forum: Runes of Magic
- Topic: How to MP/HP potion count for autobuy
- Replies: 10
- Views: 2771
Re: How to MP/HP potion count for autobuy
<!--#1--><waypoint x="000" y="000" > player:target_NPC("merchant"); <!-- target merchant--> player:rest(2); if( self.HP_counter =< 99 ) then <!-- if bot has used 99 or less --> printchat("/script StoreBuyItem(1, (self.HP_counter))"); <!--print code to chat to...
- Sun Aug 30, 2009 12:34 am
- Forum: Runes of Magic
- Topic: return path keeps looping
- Replies: 12
- Views: 2745
Re: return path keeps looping
i had wanted it to repair after each death so i combined the return path into repair path, i can just make both paths repair and break them up i think i was just being lazy hehe i took your advice, reworked my waypoints a little and have it set up like this now: botting.xml botting_return.xml and at...
- Sat Aug 29, 2009 11:38 am
- Forum: Runes of Magic
- Topic: return path keeps looping
- Replies: 12
- Views: 2745
Re: return path keeps looping
using the same code, and same waypoints i flipped the paths in this code: load_paths("macroreturn.xml", "macro.xml"); Loaded waypoint path macroreturn.xml Loaded return path macro.xml We are coming from a return_path. So we will going on using the returnpath macro.xml if it was u...
- Sat Aug 29, 2009 12:56 am
- Forum: Runes of Magic
- Topic: return path keeps looping
- Replies: 12
- Views: 2745
Re: return path keeps looping
hm, i tried that, im getting the same thing, i have 3 waypoints for my macro i have macro.xml and macro_return.xml set in profile when i log on from after a death, i start macro and it starts in the secondary macro_return.xml path because its closer my return path runs me toward my repair path and l...
- Fri Aug 28, 2009 9:42 pm
- Forum: Runes of Magic
- Topic: return path keeps looping
- Replies: 12
- Views: 2745
Re: return path keeps looping
<!-- #24 --><waypoint x="0000" z="0000" > load_paths("macro.xml", "macro_return.xml"); <!-- macro path --> <!-- #24 --><waypoint x="0000" z="0000" > load_paths("macro.xml", "macrorepair.xml"); <!-- macro path --> <!-- #...
- Fri Aug 28, 2009 9:29 pm
- Forum: Runes of Magic
- Topic: return path keeps looping
- Replies: 12
- Views: 2745
Re: return path keeps looping
it already is =(
- Fri Aug 28, 2009 8:43 pm
- Forum: Runes of Magic
- Topic: return path keeps looping
- Replies: 12
- Views: 2745
return path keeps looping
i have my macro set up to load _return path and run to town every 300fights, but when hes at the end of the _return path, load_paths("macro.xml"); <!-- macro path --> and i want it to load macro path again, MM says: "Loaded waypoint path macro.xml Return path found with default naming...
- Mon Aug 24, 2009 7:07 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 123206
Re: How to: using waypoint files (Examples: DQ running, multi )
Anyways, showWindow() has it's limitations. It can only force that window to the foreground if 1) MicroMacro created the window 2) MicroMacro created the process that created the window 3) MicroMacro is in the foreground. This largely makes showWindow() useless when dealing with multiple instances....
- Mon Aug 24, 2009 3:10 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847137
Re: RoM bot
not sure if this is the spot to post this, but i was trying to use a mouseclick for the right mouse button, instead of left, it doesnt seem like theres a function, or if there is, it isnt the obvious mouseclickR() so i copied mouseclickL from player.lua: function CPlayer:mouseclickL(_x, _y, _wwide, ...
- Mon Aug 24, 2009 12:03 pm
- Forum: Runes of Magic
- Topic: targetting NPC
- Replies: 10
- Views: 2322
Re: targetting NPC
hes in the middle of Logar, about 20 feet from the Daily Board
right next to the general merchant npc
right next to the general merchant npc
- Mon Aug 24, 2009 10:42 am
- Forum: Runes of Magic
- Topic: targetting NPC
- Replies: 10
- Views: 2322
Re: targetting NPC
his title is "Resident Doctor"
and targetting "Highly" did work, so thats got to be part of his name
and targetting "Highly" did work, so thats got to be part of his name
- Mon Aug 24, 2009 1:52 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847137
Re: RoM bot
when i updated i drained my profiles and waypoints into a new folder, then deleted everything in the rom folder, then did svn update. so im almost positive i have the newest files, i will have to try updating again in the morning, its 3am here now time for bed ****edit: i updated again this morning,...
- Mon Aug 24, 2009 1:40 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847137
Re: RoM bot
ok im not sure what language i have it set to and i cant figure out how to add the code you wanted into functions, i tried a bunch of different ways function getWin() local skey = getStartKey(); if( __WIN == nil ) then local winlist = findWindowList("Runes of Magic", "Radiant Arcana&q...
- Mon Aug 24, 2009 1:17 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847137
Re: RoM bot
That assertion error means that it failed to compile the Lua code you placed in that tag. I assume it is because of this line: load_paths("repair.xml"); load_paths() takes two arguments: waypoints and return path. If you just want to load a waypoint path, then use __WPL:load(getExecutionP...