Search found 96 matches
- Fri Mar 12, 2010 3:39 pm
- Forum: Runes of Magic
- Topic: Bot not working with new version 2.1.7.2069
- Replies: 28
- Views: 5952
Re: Bot not working with new version 2.1.7.2069
Hi, thanks for the fast update, but it seems, buying arrow quivers does not work correctly. I get no error, but the bot will only buy 2-3 Quivers instead of 5 (my settings). Sometimes he buys 3 and sometimes only 2. I noticed this, because my char was often out of ammo, since the new update. If you ...
- Fri Feb 19, 2010 11:54 am
- Forum: Runes of Magic
- Topic: Problem with mapping inventory
- Replies: 1
- Views: 760
Re: Problem with mapping inventory
Hi,
try to delete macro.bsd file in this folder: my documents/runes of magic/charactername/
make a backup before, if you dont want to loose your macros
try to delete macro.bsd file in this folder: my documents/runes of magic/charactername/
make a backup before, if you dont want to loose your macros
- Sat Feb 06, 2010 12:18 pm
- Forum: Runes of Magic
- Topic: error, trying to open a quiver
- Replies: 5
- Views: 1300
Re: error, trying to open a quiver
Great! Thanks for the fast fix
//edit: tested it, and it works fine
//edit: tested it, and it works fine
- Sat Feb 06, 2010 10:36 am
- Forum: Runes of Magic
- Topic: error, trying to open a quiver
- Replies: 5
- Views: 1300
Re: error, trying to open a quiver
Go to Logar, to the weapon merchant, there you can buy a Quiver. Then be sure that you dont have arrows equipped. If you start then the bot, he will try to open the Quiver, but then comes the error
- Sat Feb 06, 2010 9:22 am
- Forum: Runes of Magic
- Topic: error, trying to open a quiver
- Replies: 5
- Views: 1300
Re: error, trying to open a quiver
Hm, I also just compared the itemID from the quivers, but they didnt changed it. Yesterday I got a wrong bagid return from a quiver, but as soon the bot tries to open a quiver, I get the error I posted in the first post.
- Thu Feb 04, 2010 5:40 pm
- Forum: Runes of Magic
- Topic: error, trying to open a quiver
- Replies: 5
- Views: 1300
error, trying to open a quiver
Hi, now with Rev 418, i just noticed an error, when I start the bot and no arrows are equiped I get this error: Mapping inventory (bagslot 1 to 60)... 100% [**************************************************] D:/.../scripts/classes/inventory.lua:41: attempt to index global 'it em' (a boolean value) ...
- Tue Jan 26, 2010 10:40 am
- Forum: Runes of Magic
- Topic: Interacting with the mailbox (Help)
- Replies: 9
- Views: 3080
- Wed Jan 20, 2010 12:02 pm
- Forum: Runes of Magic
- Topic: Making repair WP
- Replies: 14
- Views: 3068
Re: Making repair WP
are you using the latest micromacro version or/and latest bot version?
- Thu Jan 14, 2010 9:44 pm
- Forum: Runes of Magic
- Topic: SVN 395: Autosell with check for durability and stats
- Replies: 42
- Views: 11533
Re: SVN 395: Autosell with check for durability and stats
Administrator wrote:Try:raff wrote: Thanks, but it didnt fixed it :/. I just got this error againCode: Select all
if( slotitem and (slotitem.Id or 0) > 0 ) then
This seems to work. No errors today , thanks!
- Wed Jan 13, 2010 6:24 pm
- Forum: Runes of Magic
- Topic: SVN 395: Autosell with check for durability and stats
- Replies: 42
- Views: 11533
Re: SVN 395: Autosell with check for durability and stats
Try changing line 474 of inventory.lua to this: if( slotitem and tonumber(slotitem.Id) > 0 ) then That should fix it. Thanks, but it didnt fixed it :/. I just got this error again Mapping inventory (bagslot 1 to 60)... 100% [**************************************************] D:/bot/rom/scripts/cla...
- Tue Jan 12, 2010 9:27 pm
- Forum: Runes of Magic
- Topic: SVN 395: Autosell with check for durability and stats
- Replies: 42
- Views: 11533
Re: SVN 395: Autosell with check for durability and stats
Hi,
I get sometimes this error when bot is selling items to a vendor
This will not happen everytime, have someone got this problem, too?
I get sometimes this error when bot is selling items to a vendor
Code: Select all
D:/bot/rom/scripts/classes/inventory.lua:474: attempt to compare number
with nil
- Sun Jan 10, 2010 9:27 am
- Forum: Runes of Magic
- Topic: why do I switch equipment
- Replies: 14
- Views: 3518
Re: why do I switch equipment
Hi, I rarely had this problem, too. So i noticed, when my bot was reloading the ammunation, after that there comes the message, Item will come soulboundd, when equip.. And I noticed it, when my bot runs to npc to repair, and if the city was full of players, it was very laggy, so the bot sometimes di...
- Tue Dec 15, 2009 6:05 am
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8304
Re: <waypoints type="RUN">
I changed two files of the bot to get the waypoint type TRAVEL and RUN to work as they formerly did. So RUN is really running without attacking a single monster... TRAVEL is not attacking monsters BUT defends if being attacked. At least it looks working to me :-P You`ve got to exchange the two atta...
- Mon Dec 14, 2009 12:14 pm
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8304
Re: <waypoints type="RUN">
Ah, okay, that makes sense. Thanks for your help anyways.Administrator wrote:I think it's just because of how the game's in combat/out of combat state works. It only triggers after getting hit. So, if the first monster didn't hit you, it would think it wasn't aggressive towards you. Nothing can be done about that.
- Sun Dec 13, 2009 4:18 pm
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8304
Re: <waypoints type="RUN">
Yes, this is how it looks:Administrator wrote:Did you change WPT_RUN to WPT_TRAVEL like i mentioned in that previous post?
Code: Select all
if( self.Battling and
waypoint.Type ~= WPT_TRAVEL ) then
self:waitForAggro();
end
- Sun Dec 13, 2009 9:04 am
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8304
Re: <waypoints type="RUN">
Hm, I changed all my repair and return paths to RUN and throught it works correctly. But after awhile I just noticed that one of my char again says Waypoint type RUN, we don't stop and don't fight back Moving to waypoint #10, (-16695, 5084) Engaging enemy [Highland Iguana] in combat. Use 1: SCOUT_VA...
- Sun Dec 13, 2009 6:54 am
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8304
Re: <waypoints type="RUN">
It was mixed around. RUN will not target, but fight back. TRAVEL should not be fighting back at all wherever possible. Okay, now i changed my waypoint types to RUN and the bot will correctly fight back if he gets aggro, with the changed settings in player.lua. Seems i have to change now all my retu...
- Sun Dec 13, 2009 6:14 am
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8304
Re: <waypoints type="RUN">
I'm not sure I understand what you're trying to do. TRAVEL type waypoints are supposed to run from any and all enemies. Do you want to fight them or not? Hehe I'm a bit confused :P, i want that the bot do not target, but fight back when aggro. In a sticky thread here, i read this: * TRAVEL, no targ...
- Sun Dec 13, 2009 5:55 am
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8304
Re: <waypoints type="RUN">
Think I found the problem. I need you to test it for me. Open rom/classes/player.lua, go to (CTRL+G) line 1153, you'll see this: if( self.Battling and waypoint.Type ~= WPT_RUN ) then self:waitForAggro(); end Change WPT_RUN to WPT_TRAVEL and save it. Let me know if this fixes the problem. Don't work...
- Sun Dec 13, 2009 4:00 am
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8304
Re: <waypoints type="RUN">
I mean the whole file. Post it. Okay this is one of my return path: <waypoints type="TRAVEL" > <!-- # 1 --><waypoint x="-19496" z="7071"> </waypoint> <!-- # 2 --><waypoint x="-19562" z="6915"> </waypoint> <!-- # 3 --><waypoint x="-19503" z...