Search found 96 matches

by raff
Fri Mar 12, 2010 3:39 pm
Forum: Runes of Magic
Topic: Bot not working with new version 2.1.7.2069
Replies: 28
Views: 5952

Re: Bot not working with new version 2.1.7.2069

Hi, thanks for the fast update, but it seems, buying arrow quivers does not work correctly. I get no error, but the bot will only buy 2-3 Quivers instead of 5 (my settings). Sometimes he buys 3 and sometimes only 2. I noticed this, because my char was often out of ammo, since the new update. If you ...
by raff
Fri Feb 19, 2010 11:54 am
Forum: Runes of Magic
Topic: Problem with mapping inventory
Replies: 1
Views: 760

Re: Problem with mapping inventory

Hi,

try to delete macro.bsd file in this folder: my documents/runes of magic/charactername/

make a backup before, if you dont want to loose your macros
by raff
Sat Feb 06, 2010 12:18 pm
Forum: Runes of Magic
Topic: error, trying to open a quiver
Replies: 5
Views: 1300

Re: error, trying to open a quiver

Great! Thanks for the fast fix :-)

//edit: tested it, and it works fine
by raff
Sat Feb 06, 2010 10:36 am
Forum: Runes of Magic
Topic: error, trying to open a quiver
Replies: 5
Views: 1300

Re: error, trying to open a quiver

Go to Logar, to the weapon merchant, there you can buy a Quiver. Then be sure that you dont have arrows equipped. If you start then the bot, he will try to open the Quiver, but then comes the error
by raff
Sat Feb 06, 2010 9:22 am
Forum: Runes of Magic
Topic: error, trying to open a quiver
Replies: 5
Views: 1300

Re: error, trying to open a quiver

Hm, I also just compared the itemID from the quivers, but they didnt changed it. Yesterday I got a wrong bagid return from a quiver, but as soon the bot tries to open a quiver, I get the error I posted in the first post.
by raff
Thu Feb 04, 2010 5:40 pm
Forum: Runes of Magic
Topic: error, trying to open a quiver
Replies: 5
Views: 1300

error, trying to open a quiver

Hi, now with Rev 418, i just noticed an error, when I start the bot and no arrows are equiped I get this error: Mapping inventory (bagslot 1 to 60)... 100% [**************************************************] D:/.../scripts/classes/inventory.lua:41: attempt to index global 'it em' (a boolean value) ...
by raff
Tue Jan 26, 2010 10:40 am
Forum: Runes of Magic
Topic: Interacting with the mailbox (Help)
Replies: 9
Views: 3080

Re: Interacting with the mailbox (Help)

Hi,

I found out that you can target and open the mailbox with "attack" or macro in Dragonfang Ridge, but it seems, its the only mailbox, where it works.

Image
by raff
Wed Jan 20, 2010 12:02 pm
Forum: Runes of Magic
Topic: Making repair WP
Replies: 14
Views: 3068

Re: Making repair WP

are you using the latest micromacro version or/and latest bot version?
by raff
Thu Jan 14, 2010 9:44 pm
Forum: Runes of Magic
Topic: SVN 395: Autosell with check for durability and stats
Replies: 42
Views: 11533

Re: SVN 395: Autosell with check for durability and stats

Administrator wrote:
raff wrote: Thanks, but it didnt fixed it :/. I just got this error again
Try:

Code: Select all

if( slotitem  and  (slotitem.Id or 0) > 0 ) then

This seems to work. No errors today :), thanks!
by raff
Wed Jan 13, 2010 6:24 pm
Forum: Runes of Magic
Topic: SVN 395: Autosell with check for durability and stats
Replies: 42
Views: 11533

Re: SVN 395: Autosell with check for durability and stats

Try changing line 474 of inventory.lua to this: if( slotitem and tonumber(slotitem.Id) > 0 ) then That should fix it. Thanks, but it didnt fixed it :/. I just got this error again Mapping inventory (bagslot 1 to 60)... 100% [**************************************************] D:/bot/rom/scripts/cla...
by raff
Tue Jan 12, 2010 9:27 pm
Forum: Runes of Magic
Topic: SVN 395: Autosell with check for durability and stats
Replies: 42
Views: 11533

Re: SVN 395: Autosell with check for durability and stats

Hi,

I get sometimes this error when bot is selling items to a vendor

Code: Select all

D:/bot/rom/scripts/classes/inventory.lua:474: attempt to compare number
with nil
This will not happen everytime, have someone got this problem, too?
by raff
Sun Jan 10, 2010 9:27 am
Forum: Runes of Magic
Topic: why do I switch equipment
Replies: 14
Views: 3518

Re: why do I switch equipment

Hi, I rarely had this problem, too. So i noticed, when my bot was reloading the ammunation, after that there comes the message, Item will come soulboundd, when equip.. And I noticed it, when my bot runs to npc to repair, and if the city was full of players, it was very laggy, so the bot sometimes di...
by raff
Tue Dec 15, 2009 6:05 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

I changed two files of the bot to get the waypoint type TRAVEL and RUN to work as they formerly did. So RUN is really running without attacking a single monster... TRAVEL is not attacking monsters BUT defends if being attacked. At least it looks working to me :-P You`ve got to exchange the two atta...
by raff
Mon Dec 14, 2009 12:14 pm
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Administrator wrote:I think it's just because of how the game's in combat/out of combat state works. It only triggers after getting hit. So, if the first monster didn't hit you, it would think it wasn't aggressive towards you. Nothing can be done about that.
Ah, okay, that makes sense. Thanks for your help anyways.
by raff
Sun Dec 13, 2009 4:18 pm
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Administrator wrote:Did you change WPT_RUN to WPT_TRAVEL like i mentioned in that previous post?
Yes, this is how it looks:

Code: Select all

	if( self.Battling and
		 waypoint.Type ~= WPT_TRAVEL ) then
		self:waitForAggro();
	end
by raff
Sun Dec 13, 2009 9:04 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Hm, I changed all my repair and return paths to RUN and throught it works correctly. But after awhile I just noticed that one of my char again says Waypoint type RUN, we don't stop and don't fight back Moving to waypoint #10, (-16695, 5084) Engaging enemy [Highland Iguana] in combat. Use 1: SCOUT_VA...
by raff
Sun Dec 13, 2009 6:54 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

It was mixed around. RUN will not target, but fight back. TRAVEL should not be fighting back at all wherever possible. Okay, now i changed my waypoint types to RUN and the bot will correctly fight back if he gets aggro, with the changed settings in player.lua. Seems i have to change now all my retu...
by raff
Sun Dec 13, 2009 6:14 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

I'm not sure I understand what you're trying to do. TRAVEL type waypoints are supposed to run from any and all enemies. Do you want to fight them or not? Hehe I'm a bit confused :P, i want that the bot do not target, but fight back when aggro. In a sticky thread here, i read this: * TRAVEL, no targ...
by raff
Sun Dec 13, 2009 5:55 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Think I found the problem. I need you to test it for me. Open rom/classes/player.lua, go to (CTRL+G) line 1153, you'll see this: if( self.Battling and waypoint.Type ~= WPT_RUN ) then self:waitForAggro(); end Change WPT_RUN to WPT_TRAVEL and save it. Let me know if this fixes the problem. Don't work...
by raff
Sun Dec 13, 2009 4:00 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

I mean the whole file. Post it. Okay this is one of my return path: <waypoints type="TRAVEL" > <!-- # 1 --><waypoint x="-19496" z="7071"> </waypoint> <!-- # 2 --><waypoint x="-19562" z="6915"> </waypoint> <!-- # 3 --><waypoint x="-19503" z...