Search found 96 matches

by raff
Sun Nov 28, 2010 8:51 pm
Forum: Runes of Magic
Topic: Swapping Classes
Replies: 17
Views: 3849

Re: Swapping Classes

I tried a profile change with:

Code: Select all

player = CPlayer.new();
settings.load();
settings.loadProfile("priest");
and it works, but it will use all skills twice, and when it's switch again, it will use skills triple times etc.
by raff
Wed Nov 24, 2010 10:12 am
Forum: Runes of Magic
Topic: __WPL:setWaypointIndex(1) not longer working?
Replies: 6
Views: 1609

Re: __WPL:setWaypointIndex(1) not longer working?

Thanks for the fix :) but I must confess, the first method if RoMScript("igf_questStatus('Kobold Mutation')") == "complete" then loadPaths("kobold_finish_1.xml"); __WPL:setWaypointIndex(1); end is working, I was so stupid and had in the previous waypoint only loadPaths(...
by raff
Tue Nov 23, 2010 1:44 pm
Forum: Runes of Magic
Topic: __WPL:setWaypointIndex(1) not longer working?
Replies: 6
Views: 1609

__WPL:setWaypointIndex(1) not longer working?

Hi, it has been a while, since the last time, I used this bot. I started yesterday again and made some quest profiles, but unfortunately __WPL:setWaypointIndex(1) seems not working for me. I tried in my waypoint file: <waypoints type="TRAVEL" > <onLoad> __WPL:setWaypointIndex(1); </onLoad>...
by raff
Fri Aug 27, 2010 11:50 pm
Forum: Runes of Magic
Topic: start with the closest waypoint
Replies: 0
Views: 1529

start with the closest waypoint

Hi, I have a problem with the last update, it doesn't matter where I start the bot, the bot will always load the grindspot waypoint. I mean this if( dist_to_rp < dist_to_wp ) then -- returnpoint is closer then next normal wayoiint player.Returning = true; -- then use return path first cprintf(cli.ye...
by raff
Tue Jul 27, 2010 5:29 am
Forum: Runes of Magic
Topic: error getAmmunitionCount r480
Replies: 1
Views: 803

error getAmmunitionCount r480

Hi,

I just updated to r480 and got this error:

Code: Select all

scripts\rom\bot.lua:408: attempt to call method 'getAmmunitionCount' (a nil value)
by raff
Sun Jul 25, 2010 8:23 pm
Forum: Runes of Magic
Topic: Problem with ranged attack
Replies: 10
Views: 2344

Re: Problem with ranged attack

http://romdata.getbuffed.com/?s=490184

in german:
http://romdata.buffed.de/?s=490184

you can always change the language on this site
by raff
Wed Jul 21, 2010 5:03 pm
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

I'll look into the RUN/TRAVEL thing. That could just be a display problem. Is it acting like a RUN path, or is it acting as you expect? The bot is really acting like a RUN path, the bot will use SCOUT_NECK_STRIKE (this is a stun (30sec cd)), if he gets aggro, and then he will run away without fight...
by raff
Wed Jul 21, 2010 2:30 pm
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Since this is an old threat, it's hard to say whether this is accurate information or not. I know in one of these threads, I had mistaken the purpose of RUN and TRAVEL. Just to make sure this isn't another case of a mix-up, can you re-state exactly what your problem is? Oh, and by the way, you coul...
by raff
Wed Jul 21, 2010 12:50 pm
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Hi, no, it wont work with the official for me. I know it sounds very weird, but I have no clue why I have this problem. I downloaded the rombot fresh from SVN. - copied my profiles and waypoints - added one skill in the skills.xml in database folder - added one include(""); to bot.lua for ...
by raff
Wed Jul 21, 2010 1:12 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Hi,

no I meant it worked in december with this modification, but now I cant use this modification, so I use the official again. I only tried it with the edited lines, because it worked with the older revision.

Oh and "secretacc" posted in this thread the files, look a few posts above
by raff
Wed Jul 21, 2010 1:07 am
Forum: Runes of Magic
Topic: Have been banned?
Replies: 30
Views: 7537

Re: Have been banned?

Hi, I got a ban a few month ago, I'm sure it was a player report, but the good thing is, the first ban is just a temporary 7 day ban. Hallo, Ihr Charakter "..." wurde soeben von uns vom Server getrennt, da der Charakter selbstständige Aktionen unternommen hat, ohne dass Sie am Rechner zuge...
by raff
Wed Jul 21, 2010 12:52 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Hi, thanks for your answer. I know these commands to change the type, but I dont have them in my waypoint files. I made all my waypoint files myself. Very strange :/. I took a look in the bot.lua and player.lua from secretacc. He comment this out in player.lua if( self.Battling and -- we have aggro ...
by raff
Tue Jul 20, 2010 10:11 pm
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Hi, sorry I made a hasty decision, but today I had more time to observe my bot. It happend again :/ Moving to return path waypoint #20, (-1355, -4327) Waypoint type RUN, we don't stop and don't fight back Moving to return path waypoint #21, (-1714, -4155) and I have definitely <waypoints type="...
by raff
Tue Jul 20, 2010 9:29 pm
Forum: Runes of Magic
Topic: New Targeting System Tries To Attack My Pet
Replies: 15
Views: 3556

Re: New Targeting System Tries To Attack My Pet

Today I noticed, my bot stands before varanas and tried all the time to attack a sign

Code: Select all

Engaging enemy [To Forsaken Abbey] in combat.
Use 2: SCOUT_SHOT          =>   To Forsaken Abbey (144/144)
by raff
Mon Jul 19, 2010 2:30 pm
Forum: Runes of Magic
Topic: Error
Replies: 16
Views: 3390

Re: Error

Oh, okay. I got this error a few times yesterday. But I was always afk, when this error was occured. I remember that my bot was casting regenerate, before this error occured. Btw I just started the bot and I pulled some extra adds by hand, then I got the error again. Use 1: SCOUT_VAMPIRE_ARROWS=> As...
by raff
Mon Jul 19, 2010 1:54 pm
Forum: Runes of Magic
Topic: Error
Replies: 16
Views: 3390

Re: Error

Hi,

I got this error after after I updated to r473, too.
I believe its caused, after my bot was trying to call

Code: Select all

if not player:hasBuff("Regenerate") then
player:cast("PRIEST_REGENERATE");yrest(200);
end
in onskillcast
by raff
Sat Jul 17, 2010 7:39 pm
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Thanks, it seems I had some old files, now its working :). But can you rename: <skill name="SCOUT_NECK_SHOT" concentration="30" range="50" cooldown="30" type="buff" target="enemy" /> to <skill name="SCOUT_NECK_STRIKE" concentratio...
by raff
Fri Jul 16, 2010 2:12 am
Forum: Runes of Magic
Topic: <waypoints type="RUN">
Replies: 40
Views: 8304

Re: <waypoints type="RUN">

Hi, its a long time ago, since I used the rom bot. Many new improvements and new features :), thanks for this! But I have the problem with the waypoint type travel again. I tried to let tortoise to merge the files from secretacc with the newest, but without success. So, at my TRAVEL waypoints, it se...
by raff
Thu Apr 08, 2010 10:51 am
Forum: Runes of Magic
Topic: change Class / SwapEquipmentItem - problem solved!
Replies: 2
Views: 1022

Re: change Class / SwapEquipmentItem - problem

try

Code: Select all

RoMScript("SwapEquipmentItem();");
by raff
Sun Mar 14, 2010 11:21 am
Forum: Runes of Magic
Topic: problem with buying arrow quivers
Replies: 1
Views: 648

problem with buying arrow quivers

Hi, since the new update I have a strange problem with buying arrow quivers. When I fresh start rom and the bot, it works fine and the bot will buy the correct amount of quivers. But after awhile it seems the bot will buy less and less Quivers. When I restart the bot after a few hours, and not the r...