Search found 529 matches
- Tue Sep 18, 2012 11:24 pm
- Forum: Runes of Magic
- Topic: Call function using variable in function name?
- Replies: 8
- Views: 2121
Call function using variable in function name?
I was wondering if there is a way to call a function using a variable? For example, suppose I have several functions created and they are named Func1, Func2, Func3 and Func4. And depending on what's going on, it will pull a value (1 thru 4) from a table... Is there a way to call the function named F...
- Thu Sep 13, 2012 7:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Coast of Opportunity waypoint file - Levels 20-40
- Replies: 70
- Views: 24412
Re: Coast of Opportunity waypoint file - Levels 20-40
Actually, I went in last night and it was auto accepting quests and turning them in. Don't know why it wasn't working the first day I tried it. Either way, I'll try the updated version to see if it helps any. Thanks.
- Wed Sep 12, 2012 12:06 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Coast of Opportunity waypoint file - Levels 20-40
- Replies: 70
- Views: 24412
Re: Coast of Opportunity waypoint file - Levels 20-40
I just downloaded this the other day, I think I have version .13. It seems to go through waypoints just fine, and loots everything, but it doesn't seem to be accepting or turning in any quests. I have to go in after it go for a while and find the NPC for the quest items it gathered and accept and co...
- Tue Sep 11, 2012 2:31 pm
- Forum: Runes of Magic
- Topic: Create log file for waypoint
- Replies: 26
- Views: 7151
Re: Create log file for waypoint
I was reading through some posts today and I saw this one and it got me to thinking... If we were to write a piece of code that would record in a log file where you walk, what you battle, what NPC you talk to and the choices you make, including the wait time between talking, the items you loot, etc....
- Sat Sep 08, 2012 8:22 am
- Forum: Runes of Magic
- Topic: Check other bot's Level after combat?
- Replies: 5
- Views: 1603
Re: Check other bot's Level after combat?
Awesome! That target instead of player was the issue. I also corrected the Capital P problem. Seems to be going good now. No I need to work on the ending of my script where it resets party and starts over again, and a few spots in between where it had trouble targeting due to walls in the way. Thank...
- Fri Sep 07, 2012 11:07 pm
- Forum: Runes of Magic
- Topic: Check other bot's Level after combat?
- Replies: 5
- Views: 1603
Re: Check other bot's Level after combat?
Rock5, I decided to remove that part of the code so I could proceed with getting the other parts of my files working. I've got my bots communicating with partychat and it started working good. Now I have this really weird error: Moving to waypoint #42, (1234, 2906) Leader Monitor started. Did not fi...
- Fri Sep 07, 2012 10:25 am
- Forum: Runes of Magic
- Topic: Check other bot's Level after combat?
- Replies: 5
- Views: 1603
Re: Check other bot's Level after combat?
Thanks Rock5. Tonight I'll try again and if it errors out, I'll post the error. (at work right now so unfortunately, can't test it)
- Fri Sep 07, 2012 8:47 am
- Forum: Runes of Magic
- Topic: Check other bot's Level after combat?
- Replies: 5
- Views: 1603
Check other bot's Level after combat?
I have a question on how to do this. I'm making a Forsaken Abbey automated run where two bot will go in on an honor party. One of the many areas I'm having trouble figuring out is this. After the higher level bot leaves combat, he should check the other bot's level, and if the other bot has reached ...
- Thu Sep 06, 2012 2:57 pm
- Forum: Runes of Magic
- Topic: Change default movement keys?
- Replies: 1
- Views: 940
Change default movement keys?
I'd like to change the default Q, E, and SPACE keys to use different characters because I use them for other macros on my main. Where all would i have to make that change?
Thanks.
Thanks.