Search found 529 matches
- Fri Mar 11, 2016 9:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Kashaylan fastest Daily (~13secs)
- Replies: 37
- Views: 19026
Re: Kashaylan fastest Daily (~13secs)
Yeah, the character doesn't teleport, it's just the way the script changes the aim of the camera. I have it where it aims the camera at the bottle to click, then finds it on screen and clicks it. Yeah, not pretty, but harder to detect it's a bot versus just a macro.
- Fri Mar 11, 2016 8:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Kashaylan fastest Daily (~13secs)
- Replies: 37
- Views: 19026
Re: Kashaylan fastest Daily (~13secs)
It worked for me so the functions in it do work. Let me know what error you get and that will help me narrow down why its not working for you.
- Tue Mar 08, 2016 5:33 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Kashaylan fastest Daily (~13secs)
- Replies: 37
- Views: 19026
Re: Kashaylan fastest Daily (~13secs)
Ok, Here's an updated version of my script which manages to click the bottles without losing the NPC as target. I don't know how fast it is compared to the other version, but it works. One thing with this... the RoM window running it has to be the active window. Try it out and let me know. ResearchE...
- Mon Mar 07, 2016 1:53 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Kashaylan fastest Daily (~13secs)
- Replies: 37
- Views: 19026
Re: Kashaylan fastest Daily (~13secs)
Oh, ok. I understand now. I hadn't thought about that. I'll do some digging and see what I can figure out.
- Mon Mar 07, 2016 8:40 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: NoobBotter's Kashaylan Research Expert EoJ Script
- Replies: 99
- Views: 39847
Re: NoobBotter's Kashaylan Research Expert EoJ Script
nuk, according to the picture you posted 3 posts up, it looks like you're at 4992 eojs. Check the maxEoj variable in script (line 10 I believe) and make sure it is above that value. Maybe change it to "maxEoj = 8000" and see if it runs more than 1 round.
- Mon Mar 07, 2016 8:36 am
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 12952
Re: Leveling project - looking for some ppl
That's interesting BillDoorNZ... The other month I was working on this project some and did much of what it sounds like you did. I had created a mapping function to map out where all the NPCs, Objects, and mobs are. That map would be saved as a file. Then I made a new script for creating "waypo...
- Mon Mar 07, 2016 8:24 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Kashaylan fastest Daily (~13secs)
- Replies: 37
- Views: 19026
Re: Kashaylan fastest Daily (~13secs)
They way this script runs, it targets each individual bottle and "attacks" it. But after it clicks the bottles, it should re-target the NPC. Not sure what you're looking for.Are you looking to speed it up by making it not change targets all the time? If so, I'd have to dig into it to see i...
- Mon Mar 07, 2016 8:18 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: NoobBotter's Kashaylan Research Expert EoJ Script
- Replies: 99
- Views: 39847
Re: NoobBotter's Kashaylan Research Expert EoJ Script
I'm not sure.. you said you set 1000 where macro said? What do you mean? If you mean the max amount of eojs to earn, it looks like you already have 4994 of them. The defulat setting for maxEoj is 4000, so if you want to keep going, you'll have to set that setting higher (Line 10 of the script). I'm ...
- Tue Mar 01, 2016 1:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Siege war
- Replies: 5
- Views: 3212
Re: Siege war
I don't know if goToGuild would work during siege war because the coordinates will be different based upon what team you are during siege. The think when you enter the guild castle during non-siege, it is a different map with different coordinates.
- Tue Feb 09, 2016 7:18 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 313614
Re: rock5's "fastLogin Revisited"
Last night, characters finally started disappearing, allowing me to create new ones. Thanks
- Mon Feb 08, 2016 8:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 313614
Re: rock5's "fastLogin Revisited"
After deleting characters, days later, I'm still seeing them listed with the button to "Recover Deleted Character". How do I remove those characters so that I can create a new one?
- Fri Feb 05, 2016 8:12 am
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 12952
Re: Leveling project - looking for some ppl
I've been able to successfully run the first few quests in howling mountains using my map table for auto navigation. I Next, I am going to start building custom functions for various types of quests so that when using a createpath-type of script, after accepting a quest, I'll be able to use a sub me...
- Thu Feb 04, 2016 1:56 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's QuestLog Class
- Replies: 61
- Views: 22112
Re: Rock5's QuestLog Class
Have a new question. In building my new waypointing functions, I'm trying to determine everything needed based off of just the node mapping I'm doing, and the quest ID. So for instance, the entry to accept quest ID 123456, it will look at the info for that quest, lookup the quest giver, go to it and...
- Wed Feb 03, 2016 1:00 pm
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 12952
Re: Leveling project - looking for some ppl
Well, I managed to figure it out. I was having trouble trying to figure out how I would store table data into a file, and then retrieve it later back into table data format. I found a function that will do that, so now I can create a table file that consists of the node's x & z coordinates, what...
- Wed Feb 03, 2016 8:36 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: MailMats function
- Replies: 6
- Views: 2819
Re: MailMats function
It should work. I know I used to use this line in one of my scripts: UMM_SendAdvanced("CharNameToSendTo",nil,nil,nil,nil,{"Herbs","Ores","Raw Materials","Prepared Materials"}) Only difference I can see is the spaces you have between the {"Wood&q...
- Tue Feb 02, 2016 7:45 pm
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 12952
Re: Leveling project - looking for some ppl
Yeah, I've seen some of the previous topics on zone mapping. What I was doing with mapping, however, was a little different than 100% map coverage. Mine was going to include any areas needed in order to complete quests. So for instance, in howling mountains, I would map out a portion of area to the ...
- Tue Feb 02, 2016 2:38 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: StatRating: Better Equipment Swapper
- Replies: 61
- Views: 32773
Re: StatRating: Better Equipment Swapper
Thanks BlubBlab. Wish I was as good at this stuff as you guys are. I'm working on it though. I remember when I was a noob a few years ago.
- Tue Feb 02, 2016 12:47 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: StatRating: Better Equipment Swapper
- Replies: 61
- Views: 32773
Re: StatRating: Better Equipment Swapper
I'm curious where we are with this equipment swapper. I was thinking about using it with the quest series we're working on but I haven't tried it, so I don't know if it works at all or not. Would it be suitable for running at least on a bot from 1 - 50?
- Tue Feb 02, 2016 11:35 am
- Forum: Runes of Magic
- Topic: Auto Login for Multiple Accounts
- Replies: 5
- Views: 5174
Re: Auto Login for Multiple Accounts
You can install that wherever you want. Everything you do inside rombot is relative to that folder, so wherever you feel like putting it. It does not need to be in the Runes of Magic folder, in fact I would definitely NOT put it there.
- Tue Feb 02, 2016 11:34 am
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 12952
Re: Leveling project - looking for some ppl
So, I began thinking about how to manage keeping the bags clean and how to manage leveling up skills. I'm creating a custom userfunction that can by used specifically with this series of quests we're going to work on. For the bag cleanup, I have started creating a custom function that will first, se...