Search found 238 matches
- Sun Aug 18, 2013 11:26 pm
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4434
Targetting/locating guild buildings
So, I am trying to script getting the mount buff from the stable, as well as doing minis in the drill grounds. Anyone tackle the problem of finding the right building in the castle? (Different castles have the buildings at different locations) Secondly, this seems like a stupid question but I can't ...
- Sun Aug 18, 2013 11:11 pm
- Forum: Runes of Magic
- Topic: How to "stay" in a waypoint until the fight is over?
- Replies: 10
- Views: 2499
Re: How to "stay" in a waypoint until the fight is over?
I'm thinking that this code should work while(RoMScript("GetZoneID()") ~= 354) do yrest(10000) end; Since a round is 10 sec (if its 15, ill make the ywrest 15000), I should not move to next waypoint before next wave of mobs aggro me and I fight them. Once fight is over, will they 'yrest' r...
- Sun Aug 18, 2013 10:52 pm
- Forum: Runes of Magic
- Topic: How to "stay" in a waypoint until the fight is over?
- Replies: 10
- Views: 2499
Re: How to "stay" in a waypoint until the fight is over?
Yes they come in waves, 10 or 15 sec apart, i forgot. More come each wave, there is 10 rounds (if i recall correctly). The trouble is that there is a period where there are no enemies, as the mage takes them down very fast with AoE. Oh wow, Ctrl-X I never saw that since my button bars are over it. T...
- Sun Aug 18, 2013 6:46 pm
- Forum: Runes of Magic
- Topic: How to "stay" in a waypoint until the fight is over?
- Replies: 10
- Views: 2499
How to "stay" in a waypoint until the fight is over?
So I enter a zone, and want to kill mobs coming at me in waves until they stop, and get sent back to the previous zone (guild castle). How do I not advance to the next waypoint? ie stay in current one? I was thinking of doing a while loop checking on what zone i am in until im back in guild castle. ...
- Fri Aug 02, 2013 5:51 am
- Forum: Runes of Magic
- Topic: SplitBagItem broken?
- Replies: 5
- Views: 1611
Re: SplitBagItem broken?
So this problem still exists. When I run the element fuser script, on some of my characters this works but on others it doesn't: local function Fuse(id,num) -- Move items to magic box local need = num local magicslot = 51 print("fuse%s-%s", id, num ) for i = 61,240 do local item = inventor...
- Tue Jul 30, 2013 6:17 am
- Forum: Runes of Magic
- Topic: bd of runes of magic
- Replies: 7
- Views: 1754
Re: bd of runes of magic
strangest.thread.ever.
- Thu Jul 18, 2013 2:42 pm
- Forum: Runes of Magic
- Topic: Rogue Characters crashing in Goblins
- Replies: 0
- Views: 2381
Rogue Characters crashing in Goblins
I've noticed since the last patch, I have been crashing often in goblins, during the circular fight near the end. I've noticed today that the characters that crash are rogues. Anyone observe this? Also does anyone have a working WP for goblins that they are willing to share for me to test with (to e...
- Sun Jul 14, 2013 4:21 pm
- Forum: Runes of Magic
- Topic: Deleting items not working?
- Replies: 5
- Views: 1371
Re: Deleting items not working?
not sure what is going on still, but on one computer it worked, on the other it didn't. (Was different characters as well)
- Tue Jul 09, 2013 5:45 pm
- Forum: Runes of Magic
- Topic: Deleting items not working?
- Replies: 5
- Views: 1371
Re: Deleting items not working?
Yeah, it works fine, except for the items remaining. How would I check for conflicting files?
- Tue Jul 09, 2013 1:42 pm
- Forum: Runes of Magic
- Topic: Deleting items not working?
- Replies: 5
- Views: 1371
Deleting items not working?
local x = inventory:findItem("Fresh Egg") if x then printf("DEBUG: Fresh Egg in bag") x:delete(); yrest(1789); end x = inventory:findItem("Sack of Feed") if x then printf("DEBUG: Sack of Feed in bag") x:delete(); yrest(1789); end I see my debug message, but t...
- Tue Jul 09, 2013 10:56 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Syrbal Pass Daily quest - Ritual Stones
- Replies: 11
- Views: 4398
Re: Syrbal Pass Daily quest - Ritual Stones
Ah, got it, thanks.
- Tue Jul 09, 2013 10:52 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Syrbal Pass Daily quest - Ritual Stones
- Replies: 11
- Views: 4398
Re: Syrbal Pass Daily quest - Ritual Stones
Very lame spam.. Rock plz remove, along with my quote.Perez Turner wrote:Thanks for sharing this tip. Its looks cool with instant source. I appreciates you for this support.Rintintin wrote:Updated the file. Please redownload.
removed the silly
settings.profile.options.WAYPOINTS_REVERSE
thing.
Hanging Scales
- Tue Jun 25, 2013 10:57 pm
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 196583
Re: Harvesting with the bot - How To For Dummies
Thank you. Lisa, yes there are Ravenfell wp's but only ore and herb, no wood, or all-in-one. Or at least not that i could find. Thanks McGuffin, I've done the curse/website changes already, still didnt see them, was trying to make a Ravenfell wood map, but alas, not visible. I'll try the settings yo...
- Tue Jun 25, 2013 6:08 pm
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 196583
Re: Harvesting with the bot - How To For Dummies
Is ygather broken? I don't see any dots on the map... (Anyone have a combo or wood gathering waypoint for Ravenfell?)
- Tue Jun 25, 2013 11:01 am
- Forum: Runes of Magic
- Topic: How to put items into arcane transmutor?
- Replies: 11
- Views: 2891
Re: How to put items into arcane transmutor?
Thank you!
- Tue Jun 25, 2013 11:01 am
- Forum: Runes of Magic
- Topic: How to put items into arcane transmutor?
- Replies: 11
- Views: 2891
Re: How to put items into arcane transmutor?
Thank you!
- Tue Jun 25, 2013 10:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Syrbal Pass Daily quest - Ritual Stones
- Replies: 11
- Views: 4398
Re: Syrbal Pass Daily quest - Ritual Stones
if not settings.profile.options.WAYPOINTS_REVERSE then if (not player.Mounted) then useGoodie(207204); player:mount() yrest(1000) player:update(); end; else player:sleep(); end I don't think I have this WAYPOINTS_REVERSE in my profile... should I? (I can't figure out from the script whats the purpo...
- Sat Jun 22, 2013 12:46 pm
- Forum: Runes of Magic
- Topic: How to put items into arcane transmutor?
- Replies: 11
- Views: 2891
Re: How to put items into arcane transmutor?
for i = 1,10 do item = inventory:findItem("Small Hoe") if item then item:moveTo("magicbox") end item = inventory:findItem("Small Spade") if item then item:moveTo("magicbox") end item = inventory:findItem("Small Hatchet") if item then item:moveTo(&qu...
- Fri Jun 14, 2013 10:34 am
- Forum: Runes of Magic
- Topic: Error in IGF
- Replies: 1
- Views: 879
Error in IGF
Testing 'ingamefunctions' macro. If it gets stuck here, please update the 'ingam efunctions' by copying the 'ingamefunctions' folder from 'rom/devtools' to the g ames 'interface/addons' folder. Did not find any crashed game clients. 10:32am - IGF:\1234;ChatFrame1:AddMessage("MACRO test: send v...
- Thu Jun 13, 2013 10:44 am
- Forum: Runes of Magic
- Topic: How to close "Server Ranking" dialog?
- Replies: 2
- Views: 974
Re: How to close "Server Ranking" dialog?
Like a charm!. Thanks