Search found 1047 matches

by d003232
Thu Jun 25, 2009 4:42 am
Forum: Runes of Magic
Topic: suggestion: wait state at pause / did you ever died in pause
Replies: 5
Views: 1999

Re: suggestion: wait state at pause / did you ever died in pause

... only accept pause and resume hotkeys when either the target window (RoM in this case) or MicroMacro itself are in the foreground (only applicable when in attached mode, which is used in RoM). Unless you've got RoM or MicroMacro on top when you press DELETE, it should not be pausing. It's not a ...
by d003232
Thu Jun 25, 2009 3:38 am
Forum: Runes of Magic
Topic: suggestion: wait state at pause / did you ever died in pause
Replies: 5
Views: 1999

suggestion: wait state at pause / did you ever died in pause

At the moment you can press the stop key (= END-KEY) to pause the bot and resume it with the start key. Did you ever die because you pressed the stop key? I did. Sometimes it was a mistake and I died from an attacking mob. Sometimes respawn at an assumed secure spot and sometimes simply by a low pk ...
by d003232
Wed Jun 24, 2009 4:12 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 913201

Re: RoM bot

and still it`s not harvesting just moving to this points! Help me plz thank you :) It should look like: <waypoints> <!-- # 1 --><waypoint x="3414" z="6516"></waypoint> <!-- # 2 --><waypoint x="3500" z="6477"></waypoint> <!-- # 3 --><waypoint x="3679"...
by d003232
Tue Jun 23, 2009 3:17 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 913201

Re: RoM bot

Czachaaa wrote:Is it possible to run and collect the mat's and only if mob attack me my char killing him and going back to collecting? :)
Possible soulutions see http://www.solarstrike.net/phpBB3/viewt ... f=21&t=370
by d003232
Tue Jun 23, 2009 9:47 am
Forum: Runes of Magic
Topic: minor bug: returning to waypoints without return waypoints
Replies: 4
Views: 1940

minor bug: returning to waypoints without return waypoints

The bot tries to return to waypoints (means waypoint #0 (0, 0) ) after death even if there is no returning waypoint list defined. It is at bot.lua line 216: -- Must have a resurrect macro and waypoints set to be able to use -- a return path! printf("DEBUG: **************> RES_MACRO %s player.Re...
by d003232
Tue Jun 23, 2009 5:41 am
Forum: Runes of Magic
Topic: Use Urgent Heal, Regenerate, Imunity how to do inside.
Replies: 11
Views: 3523

Re: Use Urgent Heal, Regenerate, Imunity how to do inside.

feedback welcome :) I like that idee to make the bot unkillable. :twisted: This morning, sitting in the waiting romm by the doctor, I was thinking about your suggestion and code changes. I think there should be a way, to define that special urgent emergency cast more close to the standard bot solut...
by d003232
Mon Jun 22, 2009 8:30 pm
Forum: Runes of Magic
Topic: my bot gets his first reputation points :-)
Replies: 5
Views: 1905

Re: my bot gets his first reputation points :-)

That's my additional code now within 'function CPlayer:haveTarget()'. Seems to work very well if( target.Type == PT_PLAYER ) then -- Player are type == 1 if ( self.Battling == false ) then -- if we don't have aggro then return false; -- he is not a valid target end; if( self.Battling == true and -- ...
by d003232
Mon Jun 22, 2009 5:05 pm
Forum: Runes of Magic
Topic: Modification: automatic logout after x min playtime
Replies: 8
Views: 3102

Re: Modification: automatic logout after x min playtime

... with the special Feature " Shut down your machine after xx hours" that is an important Part !!! I added one more option for shuting down the machine after logout. See the starting post. How about using the winmessage shutdown to close a window instead of making a macro? :) Not really ...
by d003232
Mon Jun 22, 2009 3:43 pm
Forum: Runes of Magic
Topic: Modification: automatic logout after x min playtime
Replies: 8
Views: 3102

Re: Modification: automatic logout after x min playtime

<option name="LOGOUT_TIME" value="120" /> <option name="USE_LOGOUT" value="false" /> so we can set a true or a false. You can allready set: <option name="LOGOUT_TIME" value="0" /> if you dont want to use automatic logout.
by d003232
Mon Jun 22, 2009 2:12 pm
Forum: Runes of Magic
Topic: my bot gets his first reputation points :-)
Replies: 5
Views: 1905

Re: my bot gets his first reputation points :-)

It can be done. CPlayer:haveTarget() can be modified to check for this I did it with the check in CPlayer:haveTarget() if( target.Type == PT_PLAYER and -- Player are type == 1 self.Battling == false ) then -- if he dont fight us, then return false; -- he is not a valid target end; and it seems to w...
by d003232
Mon Jun 22, 2009 12:01 pm
Forum: Runes of Magic
Topic: Modification: automatic logout after x min playtime
Replies: 8
Views: 3102

Modification: automatic logout after x min playtime

Here a modification for automatic logout after x minutes botting. Insert in bot.lua line 27 after '__RPL = nil; -- Return Point List' __RPL = nil; -- Return Point List hf_bot_start = os.time(); -- start time of the bot and at the end in bot.lua after line 306 end player:logout_check(); -- automatic ...
by d003232
Fri Jun 19, 2009 4:59 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 913201

Re: Help on Timer pls.

if( os.difftime(os.time(), self.ImunityLastUseTime) < settings.profile.options.IMUNITY_COOLDOWN ) then If 'self.ImunityLastUseTime' = 0, then the of.difftime will be allways much greater then the cooldown. And I dont see a place where you set 'self.ImunityLastUseTime'? Mean you will never be on coo...
by d003232
Fri Jun 19, 2009 3:43 pm
Forum: Runes of Magic
Topic: Modified createpath.lua with option 2 => harvest point
Replies: 4
Views: 3957

Modified createpath.lua with option 2 => harvest point

OUTDATED: the functionality is now allready in the createpath.lua from bot version 2.45 If modified my createpath.lua file. Now there are two options to create waypoints: press 1 to create a normal waypoint press 2 to create a harvest waypoint (with harvest command 'player:harvest();') I don't mark ...
by d003232
Fri Jun 19, 2009 10:58 am
Forum: Runes of Magic
Topic: The new Harverst Function is really great !!!
Replies: 5
Views: 2587

Re: The new Harverst Function is really great !!!

3cmSailorfuku wrote:Read.
Yes, you are right, thats a option.

I think, it depends from the level of my char, if I could run around without fighting the mobs. Thats the reason, that I dont want to define it in the waypoints.
by d003232
Fri Jun 19, 2009 10:28 am
Forum: Runes of Magic
Topic: The new Harverst Function is really great !!!
Replies: 5
Views: 2587

The new Harverst Function is really great !!!

Just tested today the new harvest bot option. Thats really great! Great work. It works without problems ... running and harvesting. Fine. I did a little patch for me, because I start in the beginning area and only want to harvest and not to fight mobs. Think thats the same if you harvest as a High-L...
by d003232
Fri Jun 19, 2009 9:07 am
Forum: Runes of Magic
Topic: my bot gets his first reputation points :-)
Replies: 5
Views: 1905

my bot gets his first reputation points :-)

it is nice to see, that my bot was the winner against one other player. And I not really want to be engaged in such trouble with my bot. Is there a way to detect the target type = 'Player' and skit that from targeting? It is okay to fight them, if the aggro me, but I dont want to do the first strike.
by d003232
Fri Jun 19, 2009 9:01 am
Forum: Runes of Magic
Topic: Bug or worked as designed? running even if aggro
Replies: 9
Views: 3088

Re: Bug or worked as designed? running even if aggro

I just detect one situation, where you dont have a clear target to target an aggroing mob: If you run around and get a mob into you target, which is already in fight with some one other. Then your bot runs away but that mob is still your current target. Ok. I think that is more an other bug or desig...
by d003232
Fri Jun 19, 2009 6:42 am
Forum: Runes of Magic
Topic: Bug or worked as designed? running even if aggro
Replies: 9
Views: 3088

Re: Bug or worked as designed? running even if aggro

if you are in a party, you will constantly be getting knocked out of moving to waypoints when your party members enter combat. That was the reason I originaly came to that point. If I was botting with two accounts in a party, one of the mates was allway running into mobs, because he was 'self.Battl...
by d003232
Fri Jun 19, 2009 6:17 am
Forum: Runes of Magic
Topic: [Patch] Bugs and suggestions
Replies: 7
Views: 2305

Re: [Patch] Bugs and suggestions

The other problem is that it would require you to re-create your return path every time you make a new waypoint script. It would be annoying. Most people set one return path to a general area and forget about it. That would be quite bad. I thought one could create a waypoint file simply like a comb...
by d003232
Fri Jun 19, 2009 5:20 am
Forum: Runes of Magic
Topic: [Patch] Bugs and suggestions
Replies: 7
Views: 2305

Re: [Patch] Bugs and suggestions

you can set the prefix by a new option in the settings.xml called RETURNPATH_PREFIX. and yes this even works for wandering. so if you enter path:wander it will look for "ret_wander.xml". this way you can even specify a retpath for your wanderspot. Independend from which soultion will come...