Search found 1047 matches
- Thu Jun 25, 2009 4:42 am
- Forum: Runes of Magic
- Topic: suggestion: wait state at pause / did you ever died in pause
- Replies: 5
- Views: 1999
Re: suggestion: wait state at pause / did you ever died in pause
... only accept pause and resume hotkeys when either the target window (RoM in this case) or MicroMacro itself are in the foreground (only applicable when in attached mode, which is used in RoM). Unless you've got RoM or MicroMacro on top when you press DELETE, it should not be pausing. It's not a ...
- Thu Jun 25, 2009 3:38 am
- Forum: Runes of Magic
- Topic: suggestion: wait state at pause / did you ever died in pause
- Replies: 5
- Views: 1999
suggestion: wait state at pause / did you ever died in pause
At the moment you can press the stop key (= END-KEY) to pause the bot and resume it with the start key. Did you ever die because you pressed the stop key? I did. Sometimes it was a mistake and I died from an attacking mob. Sometimes respawn at an assumed secure spot and sometimes simply by a low pk ...
- Wed Jun 24, 2009 4:12 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 913201
Re: RoM bot
and still it`s not harvesting just moving to this points! Help me plz thank you :) It should look like: <waypoints> <!-- # 1 --><waypoint x="3414" z="6516"></waypoint> <!-- # 2 --><waypoint x="3500" z="6477"></waypoint> <!-- # 3 --><waypoint x="3679"...
- Tue Jun 23, 2009 3:17 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 913201
Re: RoM bot
Possible soulutions see http://www.solarstrike.net/phpBB3/viewt ... f=21&t=370Czachaaa wrote:Is it possible to run and collect the mat's and only if mob attack me my char killing him and going back to collecting?
- Tue Jun 23, 2009 9:47 am
- Forum: Runes of Magic
- Topic: minor bug: returning to waypoints without return waypoints
- Replies: 4
- Views: 1940
minor bug: returning to waypoints without return waypoints
The bot tries to return to waypoints (means waypoint #0 (0, 0) ) after death even if there is no returning waypoint list defined. It is at bot.lua line 216: -- Must have a resurrect macro and waypoints set to be able to use -- a return path! printf("DEBUG: **************> RES_MACRO %s player.Re...
- Tue Jun 23, 2009 5:41 am
- Forum: Runes of Magic
- Topic: Use Urgent Heal, Regenerate, Imunity how to do inside.
- Replies: 11
- Views: 3523
Re: Use Urgent Heal, Regenerate, Imunity how to do inside.
feedback welcome :) I like that idee to make the bot unkillable. :twisted: This morning, sitting in the waiting romm by the doctor, I was thinking about your suggestion and code changes. I think there should be a way, to define that special urgent emergency cast more close to the standard bot solut...
- Mon Jun 22, 2009 8:30 pm
- Forum: Runes of Magic
- Topic: my bot gets his first reputation points :-)
- Replies: 5
- Views: 1905
Re: my bot gets his first reputation points :-)
That's my additional code now within 'function CPlayer:haveTarget()'. Seems to work very well if( target.Type == PT_PLAYER ) then -- Player are type == 1 if ( self.Battling == false ) then -- if we don't have aggro then return false; -- he is not a valid target end; if( self.Battling == true and -- ...
- Mon Jun 22, 2009 5:05 pm
- Forum: Runes of Magic
- Topic: Modification: automatic logout after x min playtime
- Replies: 8
- Views: 3102
Re: Modification: automatic logout after x min playtime
... with the special Feature " Shut down your machine after xx hours" that is an important Part !!! I added one more option for shuting down the machine after logout. See the starting post. How about using the winmessage shutdown to close a window instead of making a macro? :) Not really ...
- Mon Jun 22, 2009 3:43 pm
- Forum: Runes of Magic
- Topic: Modification: automatic logout after x min playtime
- Replies: 8
- Views: 3102
Re: Modification: automatic logout after x min playtime
<option name="LOGOUT_TIME" value="120" /> <option name="USE_LOGOUT" value="false" /> so we can set a true or a false. You can allready set: <option name="LOGOUT_TIME" value="0" /> if you dont want to use automatic logout.
- Mon Jun 22, 2009 2:12 pm
- Forum: Runes of Magic
- Topic: my bot gets his first reputation points :-)
- Replies: 5
- Views: 1905
Re: my bot gets his first reputation points :-)
It can be done. CPlayer:haveTarget() can be modified to check for this I did it with the check in CPlayer:haveTarget() if( target.Type == PT_PLAYER and -- Player are type == 1 self.Battling == false ) then -- if he dont fight us, then return false; -- he is not a valid target end; and it seems to w...
- Mon Jun 22, 2009 12:01 pm
- Forum: Runes of Magic
- Topic: Modification: automatic logout after x min playtime
- Replies: 8
- Views: 3102
Modification: automatic logout after x min playtime
Here a modification for automatic logout after x minutes botting. Insert in bot.lua line 27 after '__RPL = nil; -- Return Point List' __RPL = nil; -- Return Point List hf_bot_start = os.time(); -- start time of the bot and at the end in bot.lua after line 306 end player:logout_check(); -- automatic ...
- Fri Jun 19, 2009 4:59 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 913201
Re: Help on Timer pls.
if( os.difftime(os.time(), self.ImunityLastUseTime) < settings.profile.options.IMUNITY_COOLDOWN ) then If 'self.ImunityLastUseTime' = 0, then the of.difftime will be allways much greater then the cooldown. And I dont see a place where you set 'self.ImunityLastUseTime'? Mean you will never be on coo...
- Fri Jun 19, 2009 3:43 pm
- Forum: Runes of Magic
- Topic: Modified createpath.lua with option 2 => harvest point
- Replies: 4
- Views: 3957
Modified createpath.lua with option 2 => harvest point
OUTDATED: the functionality is now allready in the createpath.lua from bot version 2.45 If modified my createpath.lua file. Now there are two options to create waypoints: press 1 to create a normal waypoint press 2 to create a harvest waypoint (with harvest command 'player:harvest();') I don't mark ...
- Fri Jun 19, 2009 10:58 am
- Forum: Runes of Magic
- Topic: The new Harverst Function is really great !!!
- Replies: 5
- Views: 2587
Re: The new Harverst Function is really great !!!
Yes, you are right, thats a option.3cmSailorfuku wrote:Read.
I think, it depends from the level of my char, if I could run around without fighting the mobs. Thats the reason, that I dont want to define it in the waypoints.
- Fri Jun 19, 2009 10:28 am
- Forum: Runes of Magic
- Topic: The new Harverst Function is really great !!!
- Replies: 5
- Views: 2587
The new Harverst Function is really great !!!
Just tested today the new harvest bot option. Thats really great! Great work. It works without problems ... running and harvesting. Fine. I did a little patch for me, because I start in the beginning area and only want to harvest and not to fight mobs. Think thats the same if you harvest as a High-L...
- Fri Jun 19, 2009 9:07 am
- Forum: Runes of Magic
- Topic: my bot gets his first reputation points :-)
- Replies: 5
- Views: 1905
my bot gets his first reputation points :-)
it is nice to see, that my bot was the winner against one other player. And I not really want to be engaged in such trouble with my bot. Is there a way to detect the target type = 'Player' and skit that from targeting? It is okay to fight them, if the aggro me, but I dont want to do the first strike.
- Fri Jun 19, 2009 9:01 am
- Forum: Runes of Magic
- Topic: Bug or worked as designed? running even if aggro
- Replies: 9
- Views: 3088
Re: Bug or worked as designed? running even if aggro
I just detect one situation, where you dont have a clear target to target an aggroing mob: If you run around and get a mob into you target, which is already in fight with some one other. Then your bot runs away but that mob is still your current target. Ok. I think that is more an other bug or desig...
- Fri Jun 19, 2009 6:42 am
- Forum: Runes of Magic
- Topic: Bug or worked as designed? running even if aggro
- Replies: 9
- Views: 3088
Re: Bug or worked as designed? running even if aggro
if you are in a party, you will constantly be getting knocked out of moving to waypoints when your party members enter combat. That was the reason I originaly came to that point. If I was botting with two accounts in a party, one of the mates was allway running into mobs, because he was 'self.Battl...
- Fri Jun 19, 2009 6:17 am
- Forum: Runes of Magic
- Topic: [Patch] Bugs and suggestions
- Replies: 7
- Views: 2305
Re: [Patch] Bugs and suggestions
The other problem is that it would require you to re-create your return path every time you make a new waypoint script. It would be annoying. Most people set one return path to a general area and forget about it. That would be quite bad. I thought one could create a waypoint file simply like a comb...
- Fri Jun 19, 2009 5:20 am
- Forum: Runes of Magic
- Topic: [Patch] Bugs and suggestions
- Replies: 7
- Views: 2305
Re: [Patch] Bugs and suggestions
you can set the prefix by a new option in the settings.xml called RETURNPATH_PREFIX. and yes this even works for wandering. so if you enter path:wander it will look for "ret_wander.xml". this way you can even specify a retpath for your wanderspot. Independend from which soultion will come...