Search found 101 matches
- Thu Aug 26, 2010 3:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's catchCavy script
- Replies: 115
- Views: 41509
Re: Rock5's catchCavy script
When it runs out of traps I am asuming that it will keep going with the boting or will it stop
- Wed Aug 25, 2010 12:33 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 225138
Re: Rock5's Millaers Ranch Scripts
and after you getting it working dont be one of those knobs that does /world selling pet feed have over 500 of each and also selling golden eggs have 1000 of these pst it brings attention to the bot, DO NOT DO IT please and thnx ALSO forgot to sya thank you very much for this script work right out o...
- Tue Aug 24, 2010 3:04 pm
- Forum: Runes of Magic
- Topic: recreate warden pet on death or pet or character
- Replies: 5
- Views: 1698
Re: recreate warden pet on death or pet or character
This doesnt actually give me a clear picture on what to use to re-create a pet.
basically need
if pet doesnt exist then cast create pet
and also need
onload or start of script check if pet is there if not create pet
basically need
if pet doesnt exist then cast create pet
and also need
onload or start of script check if pet is there if not create pet
- Tue Aug 24, 2010 2:56 pm
- Forum: Runes of Magic
- Topic: using a spell to pull how to set it up
- Replies: 4
- Views: 1615
Re: using a spell to pull how to set it up
ah thnx
I am thick sometimes
I am thick sometimes
- Tue Aug 24, 2010 2:54 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 5182
Re: Warden Pet [Heavy Mod]
So hate being a pain, but still confused.
Could someone simplify this for the warden pet.
if pet health below 75% then cast pet heal
not worrying about last target or anything just get the heal off and then continue
thnx
Could someone simplify this for the warden pet.
if pet health below 75% then cast pet heal
not worrying about last target or anything just get the heal off and then continue
thnx
- Mon Aug 23, 2010 9:05 pm
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 130493
Re: Useful AddOns
so you can save a list for every character you dont have to recreate it each time, something must be wrong gonna delete and resintall it, that could be problem one
- Sun Aug 22, 2010 5:42 pm
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 130493
Re: Useful AddOns
lootmatic does save the loot filters i set, so i have to set them each time. kinda weird, but could be cause rom isnt stable and crashes also once and a while must mess up lootmatic. like i said i got it setup and working but it still picks up alot of crap and settign each thing to not pickup or dro...
- Sat Aug 21, 2010 8:15 pm
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 130493
Re: Useful AddOns
y ai find lootmatic kinda useless as even if i set to white it doesnt have a dont loot anything but the stuff i want to loot you still get to much crap
ill give loot++ a try
ill give loot++ a try
- Fri Aug 20, 2010 2:13 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 5182
Re: Warden Pet [Heavy Mod]
from what i read there is not function to call or target another person builkd in.
but there is a function call for the pet to be targeted.
would like to still get a simplified syntax of
check pet health
heal with "recover" if pet hp below 75%
continue on
but there is a function call for the pet to be targeted.
would like to still get a simplified syntax of
check pet health
heal with "recover" if pet hp below 75%
continue on
- Fri Aug 20, 2010 2:10 pm
- Forum: Runes of Magic
- Topic: How do I force start at waypoint #1?
- Replies: 20
- Views: 5147
Re: How do I force start at waypoint #1?
thank you going to try it and hope i get the syntax correct.
thnx for help
thnx for help
- Fri Aug 20, 2010 2:09 pm
- Forum: Runes of Magic
- Topic: using a spell to pull how to set it up
- Replies: 4
- Views: 1615
Re: using a spell to pull how to set it up
so you can set a spell to "pullonly" usage ?
i read the config but fail to see were to impliment a pull spell, i only see were to turn the melee range on, do i just replace the "" with a pull spell then?
i read the config but fail to see were to impliment a pull spell, i only see were to turn the melee range on, do i just replace the "" with a pull spell then?
- Fri Aug 20, 2010 10:25 am
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 130493
Re: Useful AddOns
tried lootmatic since it has been the most recently updated i find i am still looting alot of crap, i set the setting i think to not lott anything under blue then add a few things to loot under cutomes like *rune* but i still get mob parts and green and white items does this not work well with rom b...
- Fri Aug 20, 2010 10:18 am
- Forum: Runes of Magic
- Topic: How do I force start at waypoint #1?
- Replies: 20
- Views: 5147
Re: How do I force start at waypoint #1?
You can use __WPL:setDirection("forward") or __WPL:setDirection("backward"), as well as __WPL:reverse(). so would you put this in the waypoint.xml forward at the start and backward at the end so it keeps going backand forth through the waypoints instead of looping back to waypoin...
- Thu Aug 19, 2010 3:26 pm
- Forum: Runes of Magic
- Topic: using a spell to pull how to set it up
- Replies: 4
- Views: 1615
using a spell to pull how to set it up
for the pull option in combat can i use a druid spell to pull mobs
would i just put the "spell" in the string or doi have to creat a on function or something
sry if there is another post on this i couldnt find it
would i just put the "spell" in the string or doi have to creat a on function or something
sry if there is another post on this i couldnt find it
- Thu Aug 19, 2010 3:19 pm
- Forum: Runes of Magic
- Topic: How do I force start at waypoint #1?
- Replies: 20
- Views: 5147
Re: How do I force start at waypoint #1?
is there a line to make you just retrace your steps instead of running back to waypoint one, wanted to make a point to point route not a circle route
- Thu Aug 19, 2010 3:15 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 5182
Re: Warden Pet [Heavy Mod]
ok So looks kind of confusing Can anyone simplify it for me so I can add it to my character.xml just need check pet health if it is lower than 75% then ill cast a druid recover on it, not worried about targeting the last target just want the pet healed up over 75% and move onto next mob. pretty plea...
- Tue Aug 17, 2010 10:54 am
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 201536
Re: Harvesting with the bot - How To For Dummies
yes updated with the news svn
ill try your next suggestion on +/_ lvl mobs
thnx again for the help
ill try your next suggestion on +/_ lvl mobs
thnx again for the help
- Mon Aug 16, 2010 9:29 pm
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 201536
Re: Harvesting with the bot - How To For Dummies
type = RUN
will cast the buffs and still harvest, but it want attack what is attacking the character it just keeps running to the next harvest and then is interupted and so on
druid recover spell says its casting but doesnt cast am i missing something , the briar shield buff works fine
will cast the buffs and still harvest, but it want attack what is attacking the character it just keeps running to the next harvest and then is interupted and so on
druid recover spell says its casting but doesnt cast am i missing something , the briar shield buff works fine
- Mon Aug 16, 2010 10:35 am
- Forum: Runes of Magic
- Topic: recreate warden pet on death or pet or character
- Replies: 5
- Views: 1698
recreate warden pet on death or pet or character
anyone help with how to get bot to create new warden pet on pet death or player death before continuing running the script
- Mon Aug 16, 2010 10:24 am
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 201536
Re: Harvesting with the bot - How To For Dummies
Thank you for your help I got it up and runing Next question I have the Type = Travel because I dont want to kill mobs I just want to harvest. Problem is mobs still attack and i keep running and harvesting and eventually after getting hit over a period of time i die is there a type or line i can add...