Search found 119 matches

by OneofMany
Thu May 26, 2011 2:00 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Farm "Bones of a Warrior", Weapons and TP in Limo Waypoint
Replies: 7
Views: 3587

Farm "Bones of a Warrior", Weapons and TP in Limo Waypoint

I made a small script. It will just run around in the room in Limo.

Waypoint will take lucky pot, clear thought, speed pot. And if available, TP pot and XP pot.

So also good for money farming :)
by OneofMany
Thu May 26, 2011 1:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

But, if you start the bot, you wont stop anymore, even if you got all youre stats.
by OneofMany
Wed May 25, 2011 4:03 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

Hmm had a look and you are right, item.SlotNumber starts 1 at the shop bags. The normal bag space starts at 61. Try this if player:openStore("Pancer") then -- opens the store, then continues if it opened. for i, item in pairs(inventory.BagSlot) do if item.SlotNumber >= (settings.profile.o...
by OneofMany
Wed May 25, 2011 3:03 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

Try this. It will use the "fromslot" and "toslot" setup in your profile. --player:merchant("Pancer"); if player:openStore("Pancer") then -- opens the store, then continues if it opened. for i, item in pairs(inventory.BagSlot) do if item.SlotNumber >= settings...
by OneofMany
Tue May 24, 2011 4:37 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

Hi, Reporting in again, i seen all the requests. And will ofcourse try to implement it in the script. About the buffing function. I defenitly will implement it in my own script. but as i know there are many ppl allready having trouble getting RoMbot to run, i dont think they can make their own userf...
by OneofMany
Fri May 20, 2011 3:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

Waypoint 28 is in the middle of a hallway... cant see the reason why you get stuck there.

And i dont think TRAVEL would fix it. because u will have mobs there. can you describe how the "getting stuck" looks like? how and where do you get stuck?

Thnx

OneofMany
by OneofMany
Fri May 20, 2011 3:17 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

Waypoint #28? never got stuck there, but thanks for telling. i will alter it.
by OneofMany
Mon May 16, 2011 2:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

Hi Merlin, I dont think regin will be "easy" possible. because you dont normally fully buff up before each fight. and only use a few skills in combat. it will never go down as fast as it needs to be. And there will be too much deaths i think. (but thats my opinion) The Honor party will be ...
by OneofMany
Sat May 14, 2011 5:49 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

I use http://www.deathwing.us/tmp/acceptInvite.zip

It works great with the 3.0.3. fix addon installed too.

type /ai and its on.
by OneofMany
Fri May 13, 2011 9:23 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

I got the point of the string. Was hoping i could make the io.stdin:read() another type, to let it accept numbers. ill try ur code. looks good.
by OneofMany
Fri May 13, 2011 7:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

Okay, what i got is: <onLoad> StopAtBoss = 0 repeat cprintf(cli.lightgreen,"\n Kalin Shrine script\n") print("Type number before witch boss you want to stop farm KS") print(" 1. Iron Rune Warrior") print(" 2. Yusalien") print(" 3. Locatha") print(&qu...
by OneofMany
Fri May 13, 2011 4:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

WAYPOINT_DEVIATION: A 'random' offset applied to each waypoint in your path giving it less of a bot-like appearance; suggested value of 50. Lower value means you stick closer to your normal path; 0 means no deviation. Or do 2 or more paths to ks and change those every time. So after first one we ch...
by OneofMany
Fri May 13, 2011 4:18 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

heh, i feel flattered :) but you only have 2 pro's in here, and im not one of it :) just a starter that likes to code a bit.
But, i allready have such thing in my wishlist. if not possible to code then i will make 3 different ways to ks.
by OneofMany
Fri May 13, 2011 2:17 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

This is gonna be pretty nice i think :)

I will do the full KS run and make a choice in it to wich boss (and a skip turtle one)

And make it foolproof, or even more foolproof as it is now. last night my kstocasknoturtle ran for 640 mins. so that one works pretty well
by OneofMany
Thu May 12, 2011 11:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

this works for me, clear thought, luck and speed. I forget which is which. if (not player:hasBuff("506687")) then inventory:useItem(207203); end if (not player:hasBuff("506686")) then inventory:useItem(207202); end if (not player:hasBuff("506684")) then inventory:useIt...
by OneofMany
Thu May 12, 2011 11:07 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

rock5 wrote:Why not have just the 1 file and an option to choose which boss you want to go to?

There is a way to get a 2nd question after you entered the number of the waypoint to use?

Is there a function table with explanation somewhere? so i can learn faster?

really appreciate the help allready :)
by OneofMany
Thu May 12, 2011 10:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

I see the issue you used [ ] instead of ( ) Allready found that out. starting to like the scripting :) if i got more time i will go more into it. Looks a lot like VB and C++ so think i will get the hang of it. All depends on time :) Will try to keep the KS waypoints updated with tips and tricks fro...
by OneofMany
Thu May 12, 2011 8:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

what i am working on is a additional option to run home to get addtional lucky potions lot of code.... What i am missing is to how to use a transport rune to get back to KS ? how should i do that? It would be very cool to get this working but.... if ur unlucky and dont get lucky potions? then every...
by OneofMany
Thu May 12, 2011 7:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 105992

Re: Allmost foolproof KS run

Copy that. changed. updated scripts in 1st post