Search found 238 matches

by Cindy
Sat Aug 31, 2013 4:51 pm
Forum: Runes of Magic
Topic: what is the /script equivalent of player:target_NPC("X")
Replies: 4
Views: 1992

what is the /script equivalent of player:target_NPC("X")

Trying my hand at an addon, can't seem to find what api the bot calls for target_NPC?
by Cindy
Sat Aug 31, 2013 4:45 pm
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

Will do, thanks!
by Cindy
Thu Aug 29, 2013 6:10 am
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

Works for me, though the original poster of it had "api:" I thought I am missing something.
by Cindy
Wed Aug 28, 2013 6:41 pm
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

Code: Select all

guild = RoMScript('GetGuildInfo("player")');
This works.. anything better?
by Cindy
Wed Aug 28, 2013 6:19 pm
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

error
guild = api:GetGuildInfo()
removing "api:" didn't help either. What do I need? thanks
by Cindy
Wed Aug 28, 2013 5:19 pm
Forum: Runes of Magic
Topic: Guild Invite pop-up acceptance
Replies: 3
Views: 1473

Guild Invite pop-up acceptance

Anyone know what event fires when your receive a guild invite? (I want to automate accepting it, in an addon, I am thinking of extending Lisa's siege addon to 1) leave guild after siege ends (by looking for keyword "honor points." and 2) have the guild leader invite the character(s) (by ch...
by Cindy
Sat Aug 24, 2013 1:04 pm
Forum: Runes of Magic
Topic: Auto join Guild Siege waypoint.
Replies: 50
Views: 16602

Re: Auto join Guild Siege waypoint.

Oh my, how did I never find this thread ?!? (I thought I read them all)
by Cindy
Sat Aug 24, 2013 1:02 pm
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

Great, thanks all :)
by Cindy
Thu Aug 22, 2013 12:31 am
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

FYI, this doesn't work:

Code: Select all

 player:target(stable.Adress)
but this does:

Code: Select all

player:target_NPC(stable.Id)
by Cindy
Wed Aug 21, 2013 10:09 pm
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

Next question. Based on the level of the stable, there are options for picking the level of the buff. How can I pick the 2nd Last option, not knowing what the total number of options in the dialog (ie, some sort of logic for the "4" below)? local stable = player:findNearestNameOrId("S...
by Cindy
Wed Aug 21, 2013 10:00 pm
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

I'm using a simple tag based waypoint to navigate to the correct location: guild = api:GetGuildInfo() __WPL:setWaypointIndex(__WPL:findWaypointTag(guild)) and then have a tag="guild" for each guild I run in as location of buildings are different, then I do a findNearest.. as above to open...
by Cindy
Tue Aug 20, 2013 11:37 pm
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

The game client did not crash. 11:34pm - [string " -- Front left Tile, is it Stable? ( Stable ..."] :2: attempt to call method 'FindNearestNameOrId' (a nil value) <!-- # 10 --><waypoint x="-121" z="-421" y="6"> -- Front left Tile, is it Stable? ( Stable III -...
by Cindy
Tue Aug 20, 2013 11:12 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's TooltipIds Addon
Replies: 33
Views: 19395

Re: Rock5's TooltipIds Addon

One observation, when moving with the ASDW keys, (by holding it down) the character will frequently stop (ie interrupt moving) since I added the tooltip addon. Very unfortunate for undergeared characters moving through high level areas.
by Cindy
Tue Aug 20, 2013 11:08 pm
Forum: Runes of Magic
Topic: How to "stay" in a waypoint until the fight is over?
Replies: 10
Views: 2500

Re: How to "stay" in a waypoint until the fight is over?

Ok will try. First one won't work because zoneid stays the same.
by Cindy
Mon Aug 19, 2013 11:43 pm
Forum: Runes of Magic
Topic: How to "stay" in a waypoint until the fight is over?
Replies: 10
Views: 2500

Re: How to "stay" in a waypoint until the fight is over?

<!-- # 10 --><waypoint x="5120" z="2537" y="13"> __WPL:setForcedWaypointType("NORMAL"); player:target_NPC(112006); yrest(500); --"Special Training Manager"); sendMacro("ChoiceOption(2);"); yrest(500); sendMacro("ChoiceOption(2);"...
by Cindy
Mon Aug 19, 2013 8:42 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114955

Re: course of terror WP

Always trying to learn from existing scripts... local shells, empty = getCurrency("shell") if 200 > empty then -- Wait for user to use some shells. cprintf(cli.yellow,"Reaching the maximum number of Phirius Shells ("..(shells+empty).."). Please spend some before continuing.\...
by Cindy
Mon Aug 19, 2013 6:13 pm
Forum: Runes of Magic
Topic: How to "stay" in a waypoint until the fight is over?
Replies: 10
Views: 2500

Re: How to "stay" in a waypoint until the fight is over?

You are right, ZoneID stays the same... can i do ax/y coordinate based check? Also there is yellow text, "Stage x" that is readable right? maybe I could go off that.
by Cindy
Mon Aug 19, 2013 6:11 pm
Forum: Runes of Magic
Topic: Targetting/locating guild buildings
Replies: 21
Views: 4435

Re: Targetting/locating guild buildings

Hmm.... How do I read my guild tag? (Based on the tag, i could have pre-programmed map file(s))
by Cindy
Mon Aug 19, 2013 1:42 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 24948

Re: Mini game - goblin's mine in Aslan. Solo bot WP

The xp/tp is very nice though. Too bad they don't drop event items.

You have to think smartly about your skills you will use. Those rock guys are brutal on some of my characters.. (70+druid dies most days... annoying as hell)