Search found 238 matches
- Sat Aug 31, 2013 4:51 pm
- Forum: Runes of Magic
- Topic: what is the /script equivalent of player:target_NPC("X")
- Replies: 4
- Views: 1992
what is the /script equivalent of player:target_NPC("X")
Trying my hand at an addon, can't seem to find what api the bot calls for target_NPC?
- Sat Aug 31, 2013 4:45 pm
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
Will do, thanks!
- Thu Aug 29, 2013 6:10 am
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
Works for me, though the original poster of it had "api:" I thought I am missing something.
- Wed Aug 28, 2013 6:41 pm
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
Code: Select all
guild = RoMScript('GetGuildInfo("player")');
- Wed Aug 28, 2013 6:19 pm
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
error
removing "api:" didn't help either. What do I need? thanksguild = api:GetGuildInfo()
- Wed Aug 28, 2013 5:19 pm
- Forum: Runes of Magic
- Topic: Guild Invite pop-up acceptance
- Replies: 3
- Views: 1473
Guild Invite pop-up acceptance
Anyone know what event fires when your receive a guild invite? (I want to automate accepting it, in an addon, I am thinking of extending Lisa's siege addon to 1) leave guild after siege ends (by looking for keyword "honor points." and 2) have the guild leader invite the character(s) (by ch...
- Sat Aug 24, 2013 1:04 pm
- Forum: Runes of Magic
- Topic: Auto join Guild Siege waypoint.
- Replies: 50
- Views: 16602
Re: Auto join Guild Siege waypoint.
Oh my, how did I never find this thread ?!? (I thought I read them all)
- Sat Aug 24, 2013 1:02 pm
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
Great, thanks all
- Thu Aug 22, 2013 12:31 am
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
FYI, this doesn't work:
but this does:
Code: Select all
player:target(stable.Adress)
Code: Select all
player:target_NPC(stable.Id)
- Wed Aug 21, 2013 10:09 pm
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
Next question. Based on the level of the stable, there are options for picking the level of the buff. How can I pick the 2nd Last option, not knowing what the total number of options in the dialog (ie, some sort of logic for the "4" below)? local stable = player:findNearestNameOrId("S...
- Wed Aug 21, 2013 10:00 pm
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
I'm using a simple tag based waypoint to navigate to the correct location: guild = api:GetGuildInfo() __WPL:setWaypointIndex(__WPL:findWaypointTag(guild)) and then have a tag="guild" for each guild I run in as location of buildings are different, then I do a findNearest.. as above to open...
- Tue Aug 20, 2013 11:37 pm
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
The game client did not crash. 11:34pm - [string " -- Front left Tile, is it Stable? ( Stable ..."] :2: attempt to call method 'FindNearestNameOrId' (a nil value) <!-- # 10 --><waypoint x="-121" z="-421" y="6"> -- Front left Tile, is it Stable? ( Stable III -...
- Tue Aug 20, 2013 11:35 pm
- Forum: Runes of Magic
- Topic: How to "stay" in a waypoint until the fight is over?
- Replies: 10
- Views: 2500
Re: How to "stay" in a waypoint until the fight is over?
Worked great ! thanks
- Tue Aug 20, 2013 11:12 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's TooltipIds Addon
- Replies: 33
- Views: 19395
Re: Rock5's TooltipIds Addon
One observation, when moving with the ASDW keys, (by holding it down) the character will frequently stop (ie interrupt moving) since I added the tooltip addon. Very unfortunate for undergeared characters moving through high level areas.
- Tue Aug 20, 2013 11:08 pm
- Forum: Runes of Magic
- Topic: How to "stay" in a waypoint until the fight is over?
- Replies: 10
- Views: 2500
Re: How to "stay" in a waypoint until the fight is over?
Ok will try. First one won't work because zoneid stays the same.
- Mon Aug 19, 2013 11:43 pm
- Forum: Runes of Magic
- Topic: How to "stay" in a waypoint until the fight is over?
- Replies: 10
- Views: 2500
Re: How to "stay" in a waypoint until the fight is over?
<!-- # 10 --><waypoint x="5120" z="2537" y="13"> __WPL:setForcedWaypointType("NORMAL"); player:target_NPC(112006); yrest(500); --"Special Training Manager"); sendMacro("ChoiceOption(2);"); yrest(500); sendMacro("ChoiceOption(2);"...
- Mon Aug 19, 2013 8:42 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 114955
Re: course of terror WP
Always trying to learn from existing scripts... local shells, empty = getCurrency("shell") if 200 > empty then -- Wait for user to use some shells. cprintf(cli.yellow,"Reaching the maximum number of Phirius Shells ("..(shells+empty).."). Please spend some before continuing.\...
- Mon Aug 19, 2013 6:13 pm
- Forum: Runes of Magic
- Topic: How to "stay" in a waypoint until the fight is over?
- Replies: 10
- Views: 2500
Re: How to "stay" in a waypoint until the fight is over?
You are right, ZoneID stays the same... can i do ax/y coordinate based check? Also there is yellow text, "Stage x" that is readable right? maybe I could go off that.
- Mon Aug 19, 2013 6:11 pm
- Forum: Runes of Magic
- Topic: Targetting/locating guild buildings
- Replies: 21
- Views: 4435
Re: Targetting/locating guild buildings
Hmm.... How do I read my guild tag? (Based on the tag, i could have pre-programmed map file(s))
- Mon Aug 19, 2013 1:42 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 24948
Re: Mini game - goblin's mine in Aslan. Solo bot WP
The xp/tp is very nice though. Too bad they don't drop event items.
You have to think smartly about your skills you will use. Those rock guys are brutal on some of my characters.. (70+druid dies most days... annoying as hell)
You have to think smartly about your skills you will use. Those rock guys are brutal on some of my characters.. (70+druid dies most days... annoying as hell)