Search found 214 matches

by silinky
Wed Aug 01, 2012 6:45 pm
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

well, i checked it with RoMScript('UnitCanAttack("player","target");')
but i don't think this is the ideal solution though.
by silinky
Wed Aug 01, 2012 8:56 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

i found this in pawn.lua: ATTACKABLE_MASK_PLAYER = 0x10000; i guess i should use this, but with which variable? should it be target.Address? or target.Aggressive? i dug inside the code some more, but again as i am at work, i cannot test them. thanx for any feedback. the movement problem i solved, i ...
by silinky
Tue Jul 31, 2012 6:15 pm
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

my macro does not, but when i press forward button, and bot does soething, i stop and have to let go and press forward button again to continue. also, if target.Alive and target.Attackable then ... does not return true when i duel (i suppose in arena either) can you tell me how to check for enemy pl...
by silinky
Tue Jul 31, 2012 2:58 pm
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

hello! for testing i have modified the rbassist code until i learn the basics. it looks like this(this is instead of player:fight()): if (player.Battling == true) or (attack == true) then if target.Address == player.Address then player:clearTarget() end if target.Alive and target.Attackable then sen...
by silinky
Tue Jul 31, 2012 7:44 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

yes, this is what i wanted :)
thank you!
by silinky
Tue Jul 31, 2012 7:07 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

thanks lisa, not exactly what i wanted, but it was useful, and helps, and sometimes my english sux at explaining :)
by silinky
Tue Jul 31, 2012 4:05 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

so i have managed it. thx u all. how can i precisely say the frequency the bot is updating my info? can i print it out somehow how many fractions of a seconds have passed after a code cycle? to find out the time resolution the bot can handle, and maybe to optimize some code, and take out executed fu...
by silinky
Sun Jul 29, 2012 12:51 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 120953

Re: Rock5's Constellation (Zodiac) Pet scripts

hello!

nice waypoint, i had to make some adjustments, but it works fine.

one question: from where does the crab pet crystal drop? anyone already knows that?
by silinky
Sat Jul 21, 2012 2:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 120953

Re: Rock5's Constellation (Zodiac) Pet scripts

well, thx for the answer, i already hate this event, screw the pet :D
all kinds of moronic stuff to do, instead of playing the game.
back to my fighting bot i guess.
by silinky
Sat Jul 21, 2012 7:14 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 120953

Re: Rock5's Constellation (Zodiac) Pet scripts

i try to make myself a wp for the weaving machine but i cannot find out how to identify the matrix color. any hint for it?
by silinky
Fri Jul 20, 2012 1:50 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

thx lisa, i will implement it :)
by silinky
Fri Jul 20, 2012 1:21 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

is there a way for the bot to check if a rogue is behind the target?
by silinky
Thu Jul 19, 2012 6:25 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

wow, rock, very good idea :)

i did not know i can pass variables like that. this opens up a whole dimension of possibilities ( i am a lua script kiddie lol, php is my domain)

ty for the info, i try to create smtg good with this
by silinky
Thu Jul 19, 2012 5:36 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

oh sorry :) i was talking about manual playing :) botting some materials is fine as it is bc i don't need fery fast dps there. what do you mean by but write it to a macro. Then have the addon spam your attack function using the current value in the macro. ? sorry if the question is stupid, but i do ...
by silinky
Thu Jul 19, 2012 4:45 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

haha yeah, i saw that the more advanced the bot is, the slower the reaction time is. that is why i want to combine it with an addon, and use MM only for info that can be obtained exclusively from memory
by silinky
Thu Jul 19, 2012 4:30 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

Re: using MM to pass information to addon?

ty for the ides, guys :) i have one also (thinking hard to find a solution) i run MM in the background, with a WP that toggles spamming of a button. now instead of the button it would spam a macro 10 times a second, the macro of my addon. since my addon cannot get distance info from the game, i was ...
by silinky
Thu Jul 19, 2012 3:16 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9793

using MM to pass information to addon?

hey, anther weird question :) still in the process of making a combined advanced autofighter addon, going ok in the direction of an alpha stage, and i found a dead end: is there a possibility to run MM in the background, and "ask it" from my addon to pass me for ex the distance of my targe...
by silinky
Wed Jul 18, 2012 5:00 am
Forum: RoM general
Topic: Some drop tests
Replies: 20
Views: 5478

Re: Some drop tests

I think it lowers your level to the level of killed mob when calculating drop. Why i think so? Because of production runes drop. When you are lower level then mobs you can get up to 3 production runes from 1 loot. When you are aproximately the same level you get only 1 production rune. When you are...
by silinky
Wed Jul 18, 2012 2:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 120953

Re: Rock5's Constellation (Zodiac) Pet scripts

the new event is near the resurrect place at varanas bridge.
as i saw it you have to use skills on some colors also, but they can be targeted by targetobject.
sadly didnt have time to get more info, i had to go out.
by silinky
Sat Jul 14, 2012 4:52 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56640

Re: Rock5's Ultra Model files

3. I've found a good method to determine which file is responsible for a skill effect. There is a great MS windows app called procmon (process monitor). It can track which process is accessing files in a folder. So you simply run the rom client. Then run procmon. woohoo, nice! i used it and it is s...