Search found 529 matches
- Wed Jan 20, 2016 8:06 am
- Forum: Runes of Magic
- Topic: TOSH POWERLEVEL
- Replies: 1
- Views: 1432
Re: TOSH POWERLEVEL
I think that's because we don't currently have a way to: 1: watch for large bugs to be further away than the small bugs, then 2: while walking backward, thunderstorm on the small bugs while still walking backward 3: and stop doing it when the larger bugs get close again. Those that use the Tosh scri...
- Tue Jan 19, 2016 12:02 pm
- Forum: Runes of Magic
- Topic: Terrible thread name needed to be fixed - use a proper one next time
- Replies: 2
- Views: 1443
Re: HELP TOSHHHHHHHHHHHHHHHHHHHHH POWERLEV
How many large Bugs are you trying to pull at once? I'm not sure how you will do it with WarMage. I know if you use Mage/xxx you can use Thunderstorm. If you have a decent AOE as Warmage you can maybe use that? To get the large bugs below 25%, Here's how I do it: get however many you're going to pul...
- Mon Jan 18, 2016 3:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 313706
Re: rock5's "fastLogin Revisited"
Was a working solution ever created to where you could bot the creation of a new character on an already existing account? In my searching, the last thing I found was something from Bot_Romka but his post made it sound like it's not working. It looks like a lot of the functionality is in the Auto_lo...
- Mon Jan 18, 2016 7:44 am
- Forum: Runes of Magic
- Topic: Need model
- Replies: 3
- Views: 6558
Re: Need model
I thought I read somewhere here in the forums that you can change the size of a model somehow. Did a quick search and found this: https://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=3811&p=58045&hilit=model+size#p58045 Maybe Lisa could explain how you might make any character that is...
- Fri Jan 15, 2016 1:58 pm
- Forum: Runes of Magic
- Topic: Profile for a Tanking Knight
- Replies: 0
- Views: 7645
Profile for a Tanking Knight
Does anyone have a decent profile for a tanking Knight? I'd like to be able to use it as part of a auto tanking script where I would use a key to start the fight and as the tank begins building aggro, I would Alt-Tab over to my DPS character and use my already existing DPS script on the boss, all wh...
- Fri Jan 15, 2016 1:42 pm
- Forum: Runes of Magic
- Topic: Was pulled back. Resetting waypoint fix.
- Replies: 3
- Views: 2061
Re: Was pulled back. Resetting waypoint fix.
What class is your character? Rogues work well because I have them go in hide and only attack back if attacked, and I modify the onLeaveCombat portion of the profile to go back into hide after leaving combat. If you have a high level character that can easily take any damage they could offer, you co...
- Fri Jan 15, 2016 8:09 am
- Forum: Runes of Magic
- Topic: Was pulled back. Resetting waypoint fix.
- Replies: 3
- Views: 2061
Re: Was pulled back. Resetting waypoint fix.
That appears to be what it's doing. I have success there using the GoThroughPortal() command. It's a userfunction and if you don't have it, you can get it here: http://www.solarstrike.net/phpBB3/viewtopic.php?p=37916#p37916 The waypoint listed for waypoint 18 you may never reach. Try making your way...
- Wed Nov 25, 2015 3:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: userfunction_BattleGround
- Replies: 15
- Views: 8450
Re: userfunction_BattleGround
At a minimum, you will win 20 badges. If your team happens to win, you will receive 50 badges. for the rewards, you can get a cape for 600 badges and it will come with either 1 or 2 stats on it, but both stats will be Arcanium stats. With these, there are a lot more crap stats, but My very first pul...
- Fri Nov 20, 2015 8:04 am
- Forum: RoM general
- Topic: About Server Merge
- Replies: 9
- Views: 4283
Re: About Server Merge
I'd also be careful about any activities such as flying, porting, and doing things with texture hacks. With more GMs, they are more likely to be actively watching inside private instances and minigames.
- Mon Nov 16, 2015 8:12 am
- Forum: RoM general
- Topic: kirk "He's dead, Jim" scotty "He's dead already"
- Replies: 1
- Views: 2834
Re: kirk "He's dead, Jim" scotty "He's dead already"
I think there's a Max_Deaths setting you can set in the profile so that it will only resurrect so many times before giving up.
- Fri Nov 13, 2015 3:27 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: userfunction_BattleGround
- Replies: 15
- Views: 8450
Re: userfunction_BattleGround
Glad to hear it. I just finished some other modifications. This one will give you an update of how many Badges of the Warrior you started with, how many you earn each time the round is over, total earned during the script running, and it will also stop running when it reaches max number of badges, w...
- Fri Nov 13, 2015 2:07 pm
- Forum: Runes of Magic
- Topic: Arcanium arena
- Replies: 8
- Views: 4924
Re: Arcanium arena
I was using EventMonitor to try to monitor for the message for how many badges were won during the round, and I found in the Language Viewer that that particular message uses a variable which does not translate using the getText method. So the Constant String is BG_AA_GETTROPHY and the text inside i...
- Fri Nov 13, 2015 8:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: userfunction_BattleGround
- Replies: 15
- Views: 8450
Re: userfunction_BattleGround
I'm not sure what else would prevent you guys from working properly. Have you ever used event monitoring in other waypoints successfully? Maybe my yrest position and time was too much for some of your clients causing it to miss the event. I reduced the yrest time and moved it's location. Try this on...
- Thu Nov 12, 2015 8:15 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: userfunction_BattleGround
- Replies: 15
- Views: 8450
Re: userfunction_BattleGround
I don't know why it's not working. For me, as soon as it gets the message that the game is over, it leaves the arena and rejoins the queue again, and then continues looping. I'm not sure what is preventing it from working for others. Can anyone see anything in the waypoint that would prevent it from...
- Wed Nov 11, 2015 1:10 pm
- Forum: Runes of Magic
- Topic: Arcanium arena
- Replies: 8
- Views: 4924
Re: Arcanium arena
Miworax,
Take a look at the posts in this topic: viewtopic.php?f=27&t=6213
It has a userfunction, describes some additions to make to a couple other files, and then has a waypoint to automate it.
Take a look at the posts in this topic: viewtopic.php?f=27&t=6213
It has a userfunction, describes some additions to make to a couple other files, and then has a waypoint to automate it.
- Wed Nov 11, 2015 1:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: userfunction_BattleGround
- Replies: 15
- Views: 8450
Re: userfunction_BattleGround
So far, so good with your userfunctions Kenzu38. So I wrote up a waypoint file to take advantage of these userfunctions. This waypoint will join the arcanium arena, and once over, it will leave, and then rejoin. It will keep going until you stop it. Also, if you manually join the arena, you can stil...
- Tue Nov 10, 2015 8:54 am
- Forum: Runes of Magic
- Topic: Arcanium arena
- Replies: 8
- Views: 4924
Re: Arcanium arena
That looks like the code for waiting for the "ok to enter" button. How would you click the battle interface, select arcanium arena, and click signup? Anyone know that part?
- Wed Nov 04, 2015 3:29 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 62654
Re: Rock5's travelTo userfunction
Rock5, I added the new zone Splitwater Coast to my copy and will upload it here. Only thing is, I believe it to be a hub but I wasn't sure what I had to do differently to add the hub. Anyway, at least the info on the new zone is in here and it works. I didn't update the version # within this file, p...
- Wed Nov 04, 2015 10:54 am
- Forum: Runes of Magic
- Topic: autumn banquest
- Replies: 1
- Views: 1419
Re: autumn banquest
Have you tried searching for "Autumn banquet" in the search box? http://solarstrike.net/phpBB3/search.ph ... 8e919bbcc4
There's a couple items.
There's a couple items.
- Tue Nov 03, 2015 11:19 am
- Forum: Runes of Magic
- Topic: Get Skill cooldown to use in profile
- Replies: 13
- Views: 4490
Re: Get Skill cooldown to use in profile
Here's an explanation of what's going on during that sequence (in the comments): <onPreSkillCast><![CDATA[ local target = player:getTarget(); if arg1.Name == "ROGUE_WOUND_ATTACK" then -- if the skill getting ready to be used is Wound Attack: if target:hasBuff(620313) and target:hasBuff(620...